A Clan Dojo is the home base of a Clan. A Clan can customize its Dojo by using Resources to build rooms and add amenities and decorations. Only certain members of the clan can customize the layout, but every clan member can use the amenities and assist in funding construction.
- Dojos can conduct Clan Research in research Labs to make it possible for members to acquire different types of equipment not obtainable without Platinum.
- Clan members can Trade with other players in the Dojo, including non-members of the clan.
- Members with the Architect privilege can build rooms specifically for Duels, planning, and other group activities.
- Members have the ability to access additional amenities, such as an Obstacle Course and Ludoplex.
- 1 Uses
- 2 Access Acquisition
- 3 Amenities
- 4 Construction
- 4.1 Dojo Tileset
- 4.2 Conclave Maps
- 4.3 Dojo Concepts
- 4.4 Room Construction
- 4.5 Room Destruction
- 4.6 Prerequisite Trees
- 4.7 Rooms and Decorations
- 4.8 Polychrome
- 5 Notes
- 6 Bugs
- 7 Media
- 8 Patch History
- 9 External Links (Dojo Planners)
- 10 See Also
In order to access their Clan Dojo, a player must first construct a Clan Key, the blueprint of which is given when joining a Clan.
|Time: 12 hrs|
|Market Price: N/A||Blueprints Price: N/A|
Once the Key is built, players can enter the Dojo by selecting it from the Star Chart as if it were a planet. Prior to Update 14, the Dojo was accessed by selecting the Clan Key from the Void Key button near the top of the screen, from the Star Chart, after Eris, or through the Clan Menu, also located at the top of the screen.
When selecting the Dojo "planet," a single node with the name of the Clan will be shown, along with options to tour other, featured clans. Anyone with a key and the permission to host other players will be able to invite others to enter the Dojo, e.g. for trading.
Some amenities are pre-supplied, while others will depend on what has been constructed by Clan members with the Architect privilege.
These amenities are pre-supplied with every Dojo:
- Equipment management, the same as the one found in a player Orbiter. Accessible from within the Dojo via the Main Menu: > EQUIPMENT > _____:
- Trading with other players. Clan members can trade in the Dojo with other players, including non-members, by inviting them to their squad. Trading is accessible from within the Dojo by default ( > SET UP SHOP), or from any constructed Trading Posts (these are not pre-supplied, but need to be constructed first; approach a Trading Post and press ).
These amenities need to be constructed by Clan Dojo Architects for certain items:
- A Navigation Console to access the Star Chart, the same as the one found in a player Orbiter. Accessible from within the Dojo via the Main Menu: > NAVIGATION. This is only available once an Observatory is built.
- An Arsenal Console to select and configure equipment, the same as the one found in a player Orbiter. Accessible from within the Dojo via the Main Menu: > EQUIPMENT > ARSENAL. This is only available once either an Observatory or a Dry Dock is built.
- Specialized equipment, including Warframes, Weapons, Archwings, Railjacks, and gear, can be replicated by clan members for Credits, once the following Research rooms have been constructed. If built, they can be instantly accessed from within the Dojo via the Main Menu ( > FAST TRAVEL), and are shown on the Minimap (default ) with different icons. These equipment amenities include:
- Duel Rooms. Contain a dueling area for Tenno to spar with each other. Shown on the Minimap with a special icon.
- Obstacle Courses. These come in 2 varieties: a standard course, and a custom course. Contain a set of different traps and platforms, and keep a record of the fastest completion times. Shown on the Minimap with a special icon.
- Oracle. Built as a prerequisite to Research Labs.
- Crimson Branches. Used for trading Kuva Lichs.
- Halls - one of which can be selected as the spawn point for any player coming to visit the Dojo.
- Social areas, such as Temples of Honor and Barracks.
- Hallways and Lifts. These allow faster travel within the Dojo, including to amenities not accessible via the Main Menu. Shown on the Minimap with special icons.
- Vaults. Allow clan members to donate to the clan resources that can be used for constructing additional amenities and conducting clan Research. Accessible from within the Dojo via the Main Menu ( > FAST TRAVEL > VAULT), and shown on the Minimap with a special icon.
- Trading Posts, allow treasurers to change credit tax (can be set 0-100%), and to make trading easier and more convenient than the pre-supplied "set up shop" feature. Shown on the Minimap with a special icon.
- Transporters. Can be placed in custom locations and allow faster travel within the Dojo, including to amenities not accessible via the Main Menu. Shown on the Minimap with a special icon.
- Ascension Altar. Allow clan members to receive Endo rewards when the clan advances to a higher tier (which happens by collecting clan XP awarded to the clan when completing construction of certain rooms/items for the first time).
- Ludoplex terminals - must be bought from Cephalon Simaris. Not shown on the Minimap.
The Clan Dojo makes use of its own unique tileset. In the original Dojo 1.0 version, the tileset was themed around Orokin architecture. In Update 9.5 (2013-08-09), the tileset was replaced with a new, overhauled version, themed around Tenno architecture instead of Orokin. This new tileset also makes use of a different grid co-ordinate system, making it incompatible with the 1.0 tileset.
When Update 9.5 was released, clans were given the option of keeping their current Orokin tileset or upgrading to the new Tenno tileset. Those wishing to upgrade had to fully deconstruct their entire Dojo, down to the initial Clan Hall. Once this was completed, the Clan's Warlord could initiate the upgrade from the Hall's control console. Those who did not upgrade were able to keep the original tileset. However, it was locked down and no further changes to room structure could be made, despite the room space or resources available.
Note: The following section describes processes and information applicable to Dojo 2.0, utilizing the Tenno tileset. It is not known how accurate this information is in regards to those using Dojo 1.0, a.k.a., the Orokin tileset.
The process of constructing a Clan Dojo can range from being incredibly simple to incredibly complex, depending on the desires and plans of the clan members involved in construction. Due to certain aspects of how the placement system for Dojo tiles currently works, if a Dojo is not fully planned out prior to starting construction, the architects can run into a variety of problems, sometimes requiring half of the Dojo to be destroyed to take into consideration something that was originally left out. This tends to become a tedious and frustrating activity, especially given that Dojo rooms require either 12 or 24 hours to construct, resulting in a process that could range from a week to a month, depending on design complexity.
Because of this, it is generally considered a good idea to keep the following concepts in mind during planning and construction. Given the cost in time to go back even two or three rooms during the Dojo's construction, extra time invested in the planning process is quickly made up for in the time saved.
Note: The following sections describe fundamental concepts for the Clan Dojo. These concepts may reference room or decoration types which are further described in the Rooms and Decorations sections located after this Concepts section.
The Dojo Capacity pool limits the amount of rooms that can be constructed in a Dojo. The construction of Clan Halls increases the size of this pool by 200, with the exception of the first Clan Hall and the Inspiration Hall, both of which contribute 100 capacity each. All rooms other than the Halls will consume a predetermined amount of the Dojo's Capacity. If a room requires more Capacity than is available in the pool, the room cannot be added.
Because of this, it is important to plan ahead for the locations of your Clan Halls. If there is not enough Capacity to construct connector hallways leading to where the clan desires a particular Hall to be placed, the clan will need to destroy existing rooms and all of the decorations inside that room in order to free up the needed capacity.
The Dojo's Energy pool limits the amount of rooms that can be constructed in a Dojo, but not decorations, which are limited solely by capacity. Except for Reactors, every room within a Dojo consumes a predetermined amount of the Dojo's Energy. The Energy pool can be increased by constructing Reactor rooms anywhere in the Dojo. Each Reactor adds an additional 25 Energy. As with Capacity, if a desired room requires more Energy than is available in the pool, the room cannot be added.
Each room in a Dojo has a predetermined Decoration Capacity pool. Similar to Dojo main Capacity pool, this pool limits the number of Decorations that can be placed in a given room. Different rooms come with capacity pools of different size. Unlike the main Capacity pool, the Decoration Capacity of each room cannot be increased. If a Decoration requires more Decoration Capacity than is available in the room, it cannot be placed.
Dojo Room Limitations
The Dojo only supports up to 128 rooms. Once the limit of 128 rooms is reached, all expansion doorways that are unused will display the words "Dead End" and prevent the clan from expanding the Dojo further. Rooms may still be removed to back away from this limit and permit expansion.
The Clan Vault is an important concept to understand when it comes to building and funding both the Dojo itself and the research projects available within. The Vault is essentially virtual storage for every single resource that the clan owns, including Credits, Resources, Platinum, and Formas. Any clan member can contribute Credits directly to the Vault by interacting with its respective decoration.
As of Update 22.16 (2018-03-15), clan members can contribute Orbiter Decorations to the Clan Vault to be used for decorating the Dojo.
As of Update 23.7 (2018-09-06), it is now possible to also donate resources to the Vault.
- Please note that the following items cannot be contributed to the Clan Vault: All Articulas, Displays, and unique items (Neewa's Drawings, etc.)
- Main article: Clan#Clan Tier
The Clan Tier determines the member cap and research cost multiplier for a Clan. The Clan Tier is directly impacted by the construction of Barracks within the Dojo. See the main article for more information.
Certain rooms available for construction within a Dojo require that another room be constructed first. This often produces a chain effect, where room D requires room C, room C requires room B, and room B requires room A. There is no way to bypass this requirement, nor can a room be destroyed if it is used as a prerequisite for any other room currently constructed within a Dojo.
See Prerequisite Trees for a complete listing of all known prerequisite trees.
Rooms can only be queued for construction by a clan member possessing the Architect role. A room can be queued for construction if all required conditions for the chosen room are met. To be precise, the Capacity, Energy, Prerequisite (if any), and Tile Space requirements must be met.
To queue a room for construction, the architect must locate a door displaying the words "Available Node." This door usually bears white lights, as opposed to "Dead End" doors which display red lights. By interacting with the door, the architect will be prompted with a list of rooms available for construction. Selecting a particular room will display its associated costs, map tile, and description.
If there is not enough Capacity or Energy to support the selected room, the architect will be unable to queue the room for construction, and notified as such. Interestingly, when a certain room cannot be placed where the architect is present due to space limitations, the room will simply not appear in the list of rooms available to be queued. This is most often observed with large-scale rooms such as Clan Grand(est) Halls, the Hall of Honor, the Observatory, and the Obstacle Course.
Once a room is queued, it enters the Funding Phase of construction.
During this phase, a yellow hologram (orange if focused on by crosshair) of the room will be displayed on the other side of any accessible doors while it waits for the resources required to build the room. Resources can be donated at any door, though the doors will not permit entry into the room during this phase. One Forma is needed to build every room, as well as the Trading Post and some other decorations, so it's best to stock up on Forma blueprints using Void Relics.
Any clan member can contribute resources from their personal inventory. However, clan members with the Treasurer privilege can contribute resources directly from the Clan Vault. When prompted for resources, the contribution amounts are shown being deducted from the Vault instead of the member's personal store. If the Vault is out of a particular resource, the Treasurer can still contribute that resource from their personal inventory, if they wish. Oddly enough, members with the Treasurer role are actually forced to donate resources from the Vault in order to make a contribution, as there is no option presently available in the UI that allows them to select their personal inventory as the first prioritized source instead.
At any point up until the room is fully funded, the architect may access the contribution dialogue and cancel the room's construction. This automatically refunds any and all resources or credits contributed by clan members to their personal stores. Note that any contributions made by a Treasurer from the Clan Vault are returned to the Vault and not to clan members.
Once the room has been fully funded, the Construction phase will begin automatically.
Once a room enters the aforementioned Construction phase, the yellow hologram will change to the standard dark blue color (purple if focused on by crosshair), and all doors leading to the room will display a countdown timer and a circular progress indicator, denoting the amount of time remaining until the construction is complete. At this point, clan members may donate Platinum to accelerate, or "Rush," the construction process, and reduce the time remaining on the countdown clock. A minimum of 1 platinum may be donated, and each platinum donated will decrease the timer by a small amount.
Once completed, the architect may go back and queue additional rooms that branch from the new one, or queue the room itself for destruction, if they wish.
Destruction of Dojo rooms may be initiated by any member with the Architect role. Once initiated, the room will become a red hologram and a countdown timer will be displayed on the room's control console. The destruction process requires two hours to complete, after which all players present within the Dojo will be forced to reload the map, after which the destroyed room will be gone. If a player is present in the room queued for destruction at the end of the countdown timer, they will be teleported to the Dojo's spawn point upon reentry into the map.
Note that destroying rooms such as Research Labs will not reset any research projects that have been completed within that lab. It may be destroyed and rebuilt elsewhere, and the clan members will still have full access to the researched blueprints once the new lab is complete.
Any resources that were initially spent to fund the room that was destroyed (including Credits, Formas, or Platinum) will be refunded to the Clan Vault only. Once refunded, these resources may be contributed by a Treasurer to fund research projects, new rooms, or even the reconstruction of the destroyed room elsewhere for no additional cost to clan members.
Note that certain conditions must be met before the Dojo will allow an architect to queue a room for destruction.
- For most Dojo rooms, the base requirement is that no other rooms be attached as child components.
- For example, you can't delete a hallway that connects to another hallway.
- If the room in question is a prerequisite for other Dojo rooms, none of the other rooms can be present in the Dojo. This primarily applies to Clan Halls, Barracks, and Research Labs.
- For example, you cannot delete the Oracle Room without deleting all Research Labs first.
- For the Orokin Lab, no solar rail construction or lab research can be in progress. Any active Solar Rails or research projects must be canceled or allowed to complete before the room may be destroyed.
- For Reactors, the energy provided by the reactor cannot be in use elsewhere in the Dojo. A basic rule of thumb is that there must be at least 25 extra energy in the Dojo Energy pool before a reactor can be removed. Alternatively, an additional Reactor can be built elsewhere, and once it is complete, the original Reactor may be destroyed.
The known construction trees for Dojo rooms are listed below. Note that items on the same level require the prerequisite from the upper level, but are otherwise independent of each other.
As of Update 29.10 (2021-03-19), clan halls can be built in any order.
- Clan Halls
- Level 1 - Clan Hall - This is the initial hall of the Dojo, and does not need to be constructed manually.
- Level 2 - Clan Great Hall
- Level 3 - Clan Greater Hall
- Level 4 - Clan Grand Hall
- Level 5 - Clan Grandest Hall
- Level 1 (Tier 2) - Shadow Barracks
- Level 2 (Tier 3) - Storm Barracks
- Level 3 (Tier 4) - Mountain Barracks
- Level 4 (Tier 5) - Moon Barracks
- Level 3 (Tier 4) - Mountain Barracks
- Level 2 (Tier 3) - Storm Barracks
- Level 1 (Tier 2) - Shadow Barracks
- Research Labs
- Oracle Room
- Bio Lab
- Chem Lab
- Energy Lab
- Tenno Lab
- Bash Lab
- Orokin Lab
- Oracle Room
Rooms and Decorations
- Main article: Organization Rooms
Organization Rooms consist of Barracks, Clan Halls, Connectors, Elevators, Small and Large Gardens, and Reactors.
- Main article: Interactive Rooms
Interactive Rooms consist of Oracles, Bio Labs, Chem Labs, Energy Labs, Orokin Labs, Tenno Labs, Dueling Rooms, Obstacle Courses, Crimson Branches and Dry Docks.
- Main article: Decorations
Decorations available are as follows: Banners, Cairns, Drums, Garden Arches, Incense Containers, Koi Ponds, Planters, Rock Sculptures, Storage Crates, Trading Posts, Treasuries, Wooden Benches, Yin Yang Gardens, Bushes, Floor Plates, Fountains, Lanterns, Bronze Asian Statues, Grineer Statues, Totems, and Trees.
Polychromes are colors which can be used to decorate the Clan Dojo. They can be researched using Pigments at a substation within the Tenno Research Lab, and require thirty-six hours to complete upon the acquisition of all components.
Dojo Rooms can be colored with a Polychrome Decoration, which is found in the Main Menu, and not in the room control panel like other decorations. The Polychrome Decoration will disappear after the room is colored and can be placed again then.
As of Update 9.5 (2013-08-09), the Dojo is overhauled with a new version of existing tilesets. These tiles have a different interior design and slightly different sizes to fit the new "grid" system, which allows better tile management and multiple entryway looping. Here is some information regarding the conversion from old tiles to the new tileset:
- Some basic changes can be found in the Update 9.5 build notes.
- Due to the different sizes between old and new tiles, all Dojo tiles have to be destroyed in order to have the Dojo renewed with new tiles. All resources and Platinum will be refunded to the Clan Vault. However, each destruction needs 2 hours to complete.
- The Clan Hall can be converted to the new appearance after ALL tiles and decorations have been destroyed. The conversion can ONLY be done by the Warlord, regardless of the ranks and privileges that the other clan members have.
- Grand and Grandest Halls now have 6 entryways instead of 2.
- Reactors are noticeably bigger in size than their previous version.
- The Obstacle Course and Barracks have both yet to receive new tile versions.
- Polychrome colors cannot be rushed.
- Having more than one Tenno Lab will not allow multiple color research.
- Sometimes, despite the player not being in a Clan, the Dojo will still appear on the star map. If they attempt to join, the player will be connected to a random mission on Mercury.
- Since the Dojo is treated as a mission, all unscripted deaths will cause the player to actually die. Reloading the Dojo is necessary in order to respawn.
- It is possible to glitch out of the Dojo and fall into nothingness, where the player will eventually hit an invisible floor and be able to walk around. If the Dojo has an Observatory or any Labs built, it is possible to teleport to them using fast travel (or by selecting "Navigate" from the pause menu in the case of the Observatory) thus escaping back in bounds, if none of these rooms are present, reloading the Dojo is the only way to get back into it.
- Occasionally, when jumping onto the device that activates the elevator as it is moving upwards, the player will clip through the platform and fall into the pit under it, and will respawn on either the elevator platform or the entrance/exit of said platform after hitting the bottom.
- In the elevator, if the player jumps towards the edge of the ceiling just as the elevator is about to stop ascending, it is possible to clip out of bounds.
- Once out of bounds, it is possible to get back in bounds by going through sections of one-directional collision. Most rooms have these sections, however some do not.
- It is even possible to enter rooms that haven't been constructed yet (are either a yellow or blue hologram), as long as they have one-directional collision. These rooms are fully operational, and do not need to be finished to be used. Entering the observatory this way will allow the player to access navigation, and their arsenal. Be careful when doing this, though, as it is not possible to leave the room normally. Unless the room contains an out of bounds clip, the only way to get out of the room is to use fast travel or to reload the Dojo.
- The player's spawn location in the Dojo can sometimes be inside a pillar or similar structure. When this occurs, it is usually possible to simply walk out.
- Destroying a clan hall that has only one connection and is set as the spawn room will cause an error message to appear, which says that the room already has child connections. This can be fixed by setting a different clan hall as the spawn room.
- Building too many decorations can result in a game crash while you try to enter the Clan Dojo.
- When in another Tenno's Orbiter, if said Tenno accepts an invite to another Tenno's Dojo, after a moment, the player will be kicked out of the Orbiter and into the loading screen. It will glitch several times for another moment before the player spawns into an empty version of the inviter's Clan Dojo. This version will have the same layout as the inviter's actual Dojo, but be devoid of any furnishings. If a full squad is present, the three uninvited will be put in the same bizarro Clan Dojo.
External Links (Dojo Planners)
- https://dojoplanner.stom66.co.uk/ Warframe Dojo Planner
- https://buff0000n.github.io/dojocad/ DojoCAD, a planner that supports multiple floors and detects conflicts in room placement
|Alliance • Clan Dojo • Clan List • Decorations • Duel • Obstacle Course • Research|
|Starchart||Clan Dojo • Iron Wake • Maroo's Bazaar • Relay|
|Open World||Cetus • Fortuna • Necralisk|