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Clans are groups of players associating themselves under a single name, similar to a team, but potentially on a much larger scale. A Fan Site Kit is available for download to help clans make their websites look legitimate. The Kit provides various renders, banners, images, and more.

Advantages

Dojo

Main article: Clan Dojo

The Dojo is only available to Clans, and provides a "home base" that can be utilized by any clan member. The Dojo also houses facilities necessary for Research and Trading.

Research

Main article: Research

Research can be started and funded by clan members within the Dojo. This unlocks unique blueprints that cannot be acquired through other means, with the exception of purchasing items through the Market using Platinum.

Trading

Main article: Trade System

Clans can construct Trading Posts within their Dojo to allow clan members to take advantage of the Trade System. This can also be done by holding Q to setup a shop in the Dojo.

Dark Sectors

Main article: Dark Sectors

Clans can make use of the Orokin Lab within the Dojo to construct Solar Rails, which can be deployed to grant public access to Dark Sectors.

Any Tenno that utilizes the Solar Rail pays a clan-set tribute (or "tax") on both Credits and Resources collected during the Dark Sector mission. In return, various boosters are applied to any earnings or drops within the Dark Sector mission, typically resulting in a greater abundance of Credits, Resources, and other drops than one would see in regular missions, As of now, you cannot deploy a Solar Rail at a Dark Sector. (This section is outdated.)

Joining / Creation

Create clan

Joining a clan is done by being invited to a clan and accepting the invite.

Clans can be created in the game by selecting the communication tab, then selecting "Clan", and within that, "Start your own clan". Your clan will be created after typing in an appropriate name.

If the user is the Founding Warlord of the clan, while in the "Communication", "Clan" menu, clicking on the username and select the option to leave will delete the clan.

Clan Tier

Clans are organized into several tiers, each of which grants a Clan a certain maximum amount of members and regulates inter-clan competition. At the same time, each tier has a direct impact on the cost of all items or research funded by the clan. This is done in an effort to keep gameplay fair according to the size of a clan.

Clan Tier is upgraded by constructing the Barracks associated with the desired clan tier. Clan Tier upgrades must be done in order, ascending from one tier to the next until the final tier is reached.

As of Update 18.0, clans can be downsized, which can be helpful if the player count of your clan is unable to easily contribute to Clan Research. Clans cannot be downsized while an in-game event is in progress.

The table below outlines each tier, the member capacity of each tier, and the Barracks required for each tier.

Clan Tier Multiplier

As mentioned in the Clan Tier section, each tier incurs additional costs for research, rooms, and decorations. This is done in order to balance gameplay, ensuring that clans with many active members don't rapidly outpace clans belonging to lower tiers. This results in an overall balanced gameplay and ensures fair costs for each tier.

To aid in understanding and describing construction and research costs, the multiplier that determines the total cost for activities in a clan is referred to as the Clan Tier Multiplier, or just the Tier Multiplier. The cost values for each tier are calculated by taking the base cost for a Ghost clan and multiplying it by the given tier's Tier Multiplier, with the result representing the final cost for the given tier.

The list below displays examples of the scaling costs of each tier as a result of the Tier Multiplier mechanic. See Clan Tier for the actual multiplier values for each clan tier.

  • Ghost Tier - All research and funding costs are at the base level, as this tier has no multiplier.
  • Shadow Tier - Required to pay Credits6430,000 credits to fund a project with a base cost of Credits6410,000.
  • Storm Tier - Required to pay Ferrite64 6,000 to fund a project with a base cost of Ferrite64 600.
  • Mountain Tier - Required to pay Salvage64 19,500 to fund a project with a base cost of Salvage64 650.
  • Moon Tier - Required to pay Circuits64 50,000 to fund a project with a base cost of Circuits64 500.

Interestingly, it would appear that the in-game costs displayed to players are not the result of a live or real-time calculation that utilizes the Tier Multiplier. This can be observed when reviewing the cost of Forma to fund Dojo rooms. In several instances, the first three clan tiers may require a single Forma each, with the last two jumping to much higher levels, such as Mountain requiring eight Forma and Moon requiring fifteen. Outside of Forma, however, the Tier Multiplier is observed to directly dictate all clan costs.

Alliances

AllianceEmblem
Main article: Alliance

Multiple clans with mutual interests can unite and form an alliance. An alliance can house a maximum of 4000 members, regardless of the number of clans. Clans in an alliance can share a Vault and join force in a Dark Sector conflict. If a Dark Sector is successfully occupied by an alliance, any revenue gained from credits and resource tributes will be shared across all clans.

Hierarchy and Roles

Clans Rank and Roles

Ranks and Roles

There are 8 positions available in a clan's hierarchy. These positions are not strictly seniority or levels of authority, but rather a set of "privileges" for a player within the clan. Players are assigned a position by anyone with the Promote role (up to their own position by default) or Regulator Role (top 2 by default) by clicking on the member in the clan view of the contacts window in game. The clan Warlord is able to change the position names as of Update 9.

Clan creators will always start with the Founding Warlord position, and will have all available roles assigned to them by default.

Role Descriptions

The table below provides descriptions of the capabilities each role provides clan members when assigned.

Default Role Assignments

New clans are created with the default set of role assignments. Both assignments and role names may be changed by clan members with the appropriate roles.

Clan Emblem

Main article: Clan Emblem

The Clan Emblem is a purchasable equipment that displays a holographic image of your clan's logo on your Warframe's shoulder. You can also add the Clan Emblem to the side of a Sentinel or Kubrow

Clan Listing

There are millions of clans in Warframe. Few of them are listed right >here< on the Wikia!

Clan Ranks

As of Update 20.0, Clans have Ranks.

Clan Affinity will be awarded depending on the amount of effort expended towards bettering one’s Clan. This Clan Affinity will contribute to the Clan’s Rank and is awarded as follows:

  • The first time you construct an Oracle Room, Bio Lab, Chem Lab, Energy Lab, Tenno Lab, Orokin Lab, Duelling Room and Obstacle Course.
  • The first time you construct a Trading Post, Treasury, and Temple of Honor.
  • Upon completion of Clan Research.

The amount of Clan Affinity earned by building Rooms or Decorations are listed in their respective selection screens. Research entries have been given the same treatment within the Lab UI.

Total Clan Affinity

Category Count Affinity
Last updated: Update 26.0 (PC)
Warframes 5 47,500
Weapons 86 272,000
Companions 2 6,000
Archwings 3 22,500
Archwing Weapons 5 19,000
Pigments 35 35,000
Orbiter Segments 4 24,000
Resources 4 9,000
Gear 19 56,000
Upgrades 1 5,000
Rooms 12 140,000
Solar Rail Construction 1 17,000
Total 177 653,000[?]

Category Count Affinity
Last updated: Update 25.0 (PS4)
Warframes 5 47,500
Weapons 85 269,000
Companions 2 6,000
Archwings 3 22,500
Archwing Weapons 5 19,000
Pigments 35 35,000
Orbiter Segments 4 24,000
Resources 4 9,000
Gear 19 56,000
Upgrades 1 5,000
Rooms 9 105,000
Decorations 2 20,000
Solar Rail Construction 1 17,000
Events 1 5,000
Total 176 640,000[?]
Minus Event Affinity 175 635,000[?]

Category Count Affinity
Last updated: Update 25.0 (XB1)
Warframes 5 47,500
Weapons 85 269,000
Companions 2 6,000
Archwings 3 22,500
Archwing Weapons 5 19,000
Pigments 35 35,000
Orbiter Segments 4 24,000
Resources 4 9,000
Gear 19 56,000
Upgrades 1 5,000
Rooms 9 105,000
Decorations 2 20,000
Solar Rail Construction 1 17,000
Events 1 5,000
Total 176 640,000[?]
Minus Event Affinity 175 635,000[?]

Category Count Affinity
Last updated: Update 25.0 (NSW)
Warframes 5 47,500
Weapons 84 266,000
Companions 2 6,000
Archwings 3 22,500
Archwing Weapons 5 19,000
Pigments 35 35,000
Orbiter Segments 4 24,000
Resources 4 9,000
Gear 19 56,000
Upgrades 1 5,000
Rooms 9 105,000
Decorations 2 20,000
Solar Rail Construction 1 17,000
Total 174 632,000[?]
Minus Event Affinity 174 632,000[?]

If a Clan has already done all or part of the above tasks - the rewards are retroactive! The appropriate amount of Clan Affinity was given to all existing Clans with this Update.

Ascension Ceremony

To increase in Rank, Clans will need to start the Ascension Ceremony at an Ascension Altar decoration. The number of clan members required to start the Ascension Ceremony increases with Clan Tier, but at a different rate than the standard scaling value; e.g. Ghost clans require only 1 member while Shadow clans require 5 members.

Once begun, the Ascension Ceremony runs for 72 hours. During this time clan members that have been in the clan for at least a number of days equal to the rank being obtained (i.e. 1 day for rank 1, 7 days for rank 7) may interact with the Ascension Altar decoration in order to gain Endo relative to the change in Clan Rank (each Rank gained grants 1000 endo x new Rank). The clan members who start the ceremony gain this reward at the time they interact with the altar, even if there are not currently enough participating members to start the timer.

Once the Ascension Ceremony ends the Ascension Altar will no longer be interactive and no Endo may be gained by clan members until the next Ascension Ceremony. As each Ascension Ceremony takes the Clan Rank to the maximum available to the clan rather than stepping through one Rank per Ascension Ceremony, it is recommended that those Clans reaching higher Ranks (current maximum of 10) in one Ascension Ceremony should ensure all members are aware of the time limit on collecting the reward before starting the Ascension Ceremony.

Patch History

Update 25.7
  • Added Clan Room and Decoration XP to the Research tab on Clan Statistics Page. This will help you identify missing affinity if you are close to your next Rank!
  • Fixed a long-standing issue where Clans were unable to destroy their Orokin Labs if it was created for a Solar Rail back in the day. Destroying the room now will cancel any pending Research tied to it and refund any Resources contributed to the Vault. As reported here: https://forums.warframe.com/topic/1098991-armistice-is-preventing-me-from-moving-my-orokin-lab/

Hotfix 25.3.2

Clan XP Changes

If you're not an active participant in the Clan / Dojo system, a lot of this will go over your head. But if you've noticed a discrepancy in your Clan's Dojo XP since the release of Update 25, we have found the issue and have a full breakdown here.

The issue

Upon researching the Update 25 Clan weapons, some Clans / Dojos had a loss of Clan XP. On the surface this seems like a pretty straight forward problem, but it has turned out to be a bit more complicated. Your "Clan Profile' page showed research and Pigment XP gains, but there was a whole bunch of invisible XP messing with values especially if you deleted a decoration or room, and finished weapon research (namely, from Operation Trophies)!

The solution
  • All trophies are now exempt from Clan XP and will not reward it.
  • The Trading Post and Treasury will supply their intended XP.
Next steps

As we release eligible content, you can re-rank your Clan over time. We have record keeping of your rank, so you won't re-trigger the rank up rewards.

Further information

We have a list of rooms and objects that grant you XP, but only if they exist within the Dojo (i.e cannot be built then destroyed). This now works properly + and we are working to highlight this fact more (as we work to expose in UI):

  • Trading Post: 10000 XP
  • Treasury: 10000 XP
  • Obstacle Course: 15000 XP
  • (NEW) Obstacle Course Architect: 15000 XP
  • Dueling Room: 15000 XP
  • Oracle: 10000 XP
  • Energy Lab: 10000 XP
  • Chem Lab: 10000 XP
  • Bio Lab: 10000 XP
  • Orokin Lab: 10000 XP
  • Tenno Lab: 10000 XP
  • Temple of Honor: 15000 XP

Hotfix 24.2.13

  • Added a new Clan Role of ‘Fabricator’:
    • Enabled (default) - Ability to replicate Clan research
    • Disabled - Inability to replicate Clan research

Update 14.0

  • Added the ability for Founding Warlords of a clan to demote other Warlords. Please note this is only possible for clans founded after we started flagging the detail of clan Founder, which occurred shortly after Update 13.

Update 9.0

  • Clan Emblems have been added as an option to the game.
  • Enabled Clan size caps. This cap is Phase One of making the shift to the new Alliance System. With this change also comes the new scaled resourced per Clan Tier. Please see this post to see where you and your clan fit in: Forum post

Update 8.3

  • Added Clan “Message of the Day” feature. People with Ruler or higher privileges in clans can add a MOTD by using this command “/motd” in their clan chat channel .

Update 7.6

Introduced Alliances
  • The first Alliances have emerged, and our 1001+ clans have been split.

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