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Gaze upon the Crystal Bastion. Citrine's crystalline might supports allies on the battlefield. Combat only enhances her fractal beauty.

Release Date: February 15th, 2023

Glisten bright with gemstone purity and become bejeweled in adamant amber. Revealed by luminous lustre, witness her pristine beauty as the Crystal Bastion, Citrine, ascends from the cavernous unknown. Embrace beloved kin in her diamond lattice, then fracture brilliant light into its elemental spectrum. Summon saffron shards and fractal fissures soaring toward the surface, to embed and embalm the fallen within exquisite mementos. Citrine crystallized in Update 32.3 (2023-02-15): Citrine's Last Wish.

Acquisition

Citrine's main and component blueprints can be obtained from Rotation C of Mirror Defense Tyana Pass on Mars, whose access requires completion of Heart of Deimos. Alternatively they can be purchased from Otak in the Necralisk, Deimos with BelricCrystalFragment Belric Crystal Fragment and RaniaCrystalFragment Rania Crystal Fragment; the neuroptics and chassis blueprints cost 350 of each fragment type, while the systems cost 350 Rania Crystal Fragments but only 300 Belric Crystal Fragments; the main blueprint costs 500 of each fragment type. To acquire all of the blueprints this way it would total up to 1,550 Rania Crystal Fragments and 1,500 Belric Crystal Fragments.
Item Source Chance Expected Nearly Guaranteed
Systems Systems Blueprint Mirror Defense / C 6.10% ~ 16 C Rotations 109 ± 36 C Rotations
Helmet Neuroptics Blueprint Mirror Defense / C 6.10% ~ 16 C Rotations 109 ± 36 C Rotations
CitrineIcon272 Blueprint Mirror Defense / C 9.30% ~ 10 C Rotations 70 ± 23 C Rotations
Chassis Chassis Blueprint Mirror Defense / C 6.10% ~ 16 C Rotations 109 ± 36 C Rotations

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Requires Rank 2 - Acquaintance with the Entrati in order to make the StellatedNecrathene Stellated Necrathene in her construction.

Crafting

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
Helmet
1
Chassis
1
Systems
1
OrokinCell Orokin Cell
3
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 325 Blueprint2 Blueprints Price: N/A
Citrine Neuroptics Blueprint
Credits
15,000
Rubedo Rubedo
1,000
Salvage Salvage
1,500
FacetedTiametrite Faceted Tiametrite
15
ArgonCrystal Argon Crystal
2
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Citrine Chassis Blueprint
Credits
15,000
Cryotic Cryotic
1,200
AlloyPlate Alloy Plate
3,000
StellatedNecrathene Stellated Necrathene
6
NanoSpores Nano Spores
2,000
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Citrine Systems Blueprint
Credits
15,000
Circuits Circuits
1,500
PolymerBundle Polymer Bundle
1,500
Gallium Gallium
3
Morphics Morphics
2
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Lore & History

Main article: Mirror Defense/Quotes

During the Old War, Citrine was the guardian Warframe of Belric and Rania. When the Sentients began their advance on Deimos, the couple set off a bio-bomb, releasing the Infestation on the moon. Instead of fleeing, Citrine chose to sacrifice herself, transmuting the couple's bodies into crystals to prevent them from being infested.

After Deimos returned to Martian orbit, smugglers discovered that separating Belric and Rania's remains would create a Void tunnel through the fabric of reality, linking the two together; a Conceptual Embodiment of their love. In addition to the tunnel, the Void would also generate Citrine's Remnants; small crystal fragments formed from Citrine's desire to protect the couple in her final moments. Collecting enough of them will spawn one of Citrine's PrismaticGem130xWhite Prismatic Gems above one of the crystal formations, aiding in its protection.

Notes

Trivia

  • Citrine is the 52nd unique Warframe to be released.
  • Citrine debuted in Devstream 167 showcasing her concept art drawn by Keith Thompson, screenshots of her in-game model, and work-in-progress Idle Animations, which were demonstrated with a model consisting of Loki PrimeIcon272 Loki Prime's head attached to Saryn PrimeIcon272 Saryn Prime's body.
    • Her concept art placeholder name was Stalactus, referring to the word stalactite. Stalactites are mineral formations that solidify and hang from cave, hot spring, and structural ceilings.
  • Given Ballas' description of a Warframe's organs being interlinked with "untold resilience" by the infestation reagents, Citrine's appearance (of having windows into missing/modified organs as well as deep gashing cuts for increasing the exposure of inner surfaces) suggests that her important organs were, in classic brutal Orokin fashion, turned into a functional part of what makes her a war machine.
  • Citrine is a mineral variant of quartz known for its yellowish/golden coloration and rarity in nature. Commercially sold citrines are heat-treated amethysts with a brownish/orange hue. It is coined the "merchant's stone", "money stone", and "success stone", in belief that those who possess such item become prosperous.
    • Her work-in-progress appearance featured purple geode fissures across her body, which resemble real-world amethysts or the lore-based ArgonCrystal Argon Crystal and Amarast Amarast.
    • Her finalized appearance sports yellowish and orange gems that resemble Dagonic Dagonic and Heciphron Heciphron, which are found on Deimos, within proximity to Mars where Citrine's scattered components reside.
  • Alongside ZephyrIcon272 Zephyr, Citrine is the second original Warframe to release in a February Update.
  • Unlike the trend of new releases, Citrine was not featured in the Warframe Launcher main welcome screen; the featured spotlight model animations were Rhino Deathwatch Skin and Otak. Her titular update also did not receive unique login screen music, instead defaulted to the Tenno drumbeats linked with the 10th anniversary of the game.  (download, history)

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Passive

Bask in her glamorous glow that rivals life-nurturing sunlight. CitrineIcon272 Citrine emits a healing aura within a radius of 50 meters, granting the Geoluminesence buff to herself and allies that continuously recover a base 5 Health points per second. Whenever she picks up a regular Health Orb, Dispensary130xWhite Dispensary produced Empowered variant, or TransmutationProbe130xWhite Transmutation Probe converted Universal Orb, regeneration rate is permanently increased by 0.1 points, up to a maximum heal rate of 25 points per second after collecting 200 Health Orbs.

  • Until her passive reach max stacks, Citrine innately can always collect Health Orbs to increase her passive healing even when unharmed.
  • Allies gain or lose Geoluminesence whenever they enter or exit Citrine's Passive radius.
  • Passive heal rate is indicated by a diamond-shaped UI indicator above the ability icons. The accumulated passive value occupies the upper red triangle, while PreservingShell130xWhite Preserving Shell's real-time damage reduction and remaining duration countdown curve occupy the lower orange triangle, only appearing when the ability is active.
  • Geoluminesence is displayed both in Citrine's UI indicator and as a Buff icon beside her and her squadmates' hitpoints indicators.

Abilities

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This section is transcluded from Fractured Blast . To change it, please edit the transcluded page.
FracturedBlastModx256 FracturedBlast130xWhite
1
EnergyOrb25
Fractured Blast

Slash and stagger enemies with a crystal blast that inflicts Bleed. Enemies afflicted with this Status Effect have an increase chance of dropping Health and Energy Orbs.


Introduced in Update 32.3 (2023-02-15)

AbilityStrengthBuff Strength:250 / 300 / 400 / 500 DmgImpactSmall64 Impact and DmgSlashSmall64 Slash damage
50% health orb drop chance
20% energy orb drop chance
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:14 m

Misc: DmgImpactSmall64 Impact and DmgSlashSmall64 Slash statuses on hit

Subsumable to Helminth
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This section is transcluded from Preserving Shell . To change it, please edit the transcluded page.
PreservingShellModx256 PreservingShell130xWhite
2
EnergyOrb50
Preserving Shell

Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists increase the defensive power of the shell.


Introduced in Update 32.3 (2023-02-15)

AbilityStrengthBuff Strength:10 / 20 / 30 / 40 % initial damage reduction
+3% damage reduction per kill
+1% damage reduction per assist
AbilityDurationBuff Duration:18 / 20 / 22 / 25 s
AbilityRangeBuff Range:N/A

Misc: 50 m Affinity Range
8 m RollingDroneAvatar Stagger radius
2 m DmgImpactSmall64 Knockback distance
1 s initial decay delay
10 / 20 / 25 / 25 % minimum damage reduction
-1%/s decay rate at 25%-75%
-3%/s decay rate at 75%-90%
2 s kill/assist decay delay
90% max damage reduction

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This section is transcluded from Prismatic Gem . To change it, please edit the transcluded page.
PrismaticGemModx256 PrismaticGem130xWhite
3
EnergyOrb75
Prismatic Gem

Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.


Introduced in Update 32.3 (2023-02-15)

AbilityStrengthBuff Strength:500 / 650 / 800 / 1,000 DmgFireSmall64 Heat, DmgColdSmall64 Cold, DmgElectricitySmall64 Electricity, DmgToxinSmall64 Toxin damage
60 / 70 / 85 / 100% status chance
AbilityDurationBuff Duration:23 / 25 / 27 / 30 s (gem duration)
60 / 70 / 85 / 100% status duration
AbilityRangeBuff Range:10 / 12 / 13 / 15 m

Misc: 5 m placement distance
1 beam per ally
0.4 s retarget delay
∞ beam range
4 primary elemental status on hit
1 stack per status
1 gem limit

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This section is transcluded from Crystallize . To change it, please edit the transcluded page.
CrystallizeModx256 Crystallize130xWhite
4
EnergyOrb100
Crystallize

Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed crystalline growths. Hit the growths to deal Critical Damage.


Introduced in Update 32.3 (2023-02-15)

AbilityStrengthBuff Strength:250 / 300 / 400 / 500 DmgImpactSmall64 Impact damage
AbilityDurationBuff Duration:5 / 6 / 7 / 8 s
AbilityRangeBuff Range:30 m

Misc: 190° sight detection cone
1 growth per enemy
=300% absolute critical chance

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Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

FracturedBlast130xWhite FracturedBlast130xWhite
PreservingShell130xWhite PreservingShell130xWhite
PrismaticGem130xWhite PrismaticGem130xWhite PrismaticGem130xWhite
Crystallize130xWhite Crystallize130xWhite Crystallize130xWhite

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CitrineIcon272 Citrine can be equipped with the following items:

Cosmetics


Augments

See Also

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Patch History

Update 35.5 (2024-03-27)

NEW WARFRAME AUGMENT MODS

11 new Warframe Augment Mods are available from Syndicate Offerings!

Stats below are shown at Max Rank.

Recrystalize (Citrine - Crystallize)
Enemies killed by crystalline growths stagger and spread the crystals to enemies within 16m.

Available in the Red Veil and Steel Meridian offerings.

Update 35.0 (2023-12-13)

  • The crystal fractals on Citrine’s Crystallize will now disappear more quickly to reduce overall visual clutter. This does not impact the duration of the Crystalline Growths on foes -- we simply adjusted the ability effects where they search out foes.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

CITRINE
Health: Base Rank - 400 (from 135) / Max Rank - 500 (from 405)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 265 (from 250)
Energy: Base Rank - 130 (from 120) / Max Rank - 180 (from 180)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Update 33.0 (2023-04-26)

  • Fixed Citrine’s Fractured Blast not affecting ragdolled enemies.

Hotfix 32.3.6 (2023-03-15)

  • Made slight changes to Citrine’s noble animation set FX timing. Also adjusted left arm movement.
  • Fixed Citrine’s Prismatic Gem disappearing when she enters a Nullifier bubble.
    • This is consistent with other Warframe abilities such as Chroma’s Effigy, where his pelt remains active outside of the bubble regardless of if Chroma enters it.
  • Fixed Citrine Specters not using abilities.

Hotfix 32.3.5 (2023-02-28)

  • Increased the number of enemies Citrine’s Prismatic Gem can attack per second from 1 to 2.5.
  • Fixed several leg armor attachment issues with Citrine. More fixes to come!

Hotfix 32.3.4 (2023-02-23)

  • Fractured Blast can now hit breakable environment items (crates, barrels, etc.).
  • Made adjustments to the sound mixing for Citrine’s abilities.
  • Fixed the crystals from Citrine’s Crystalize ability on enemies (especially non-humanoid enemies like Chargers and Ospreys) having unreliable hit detection when hit, which made it difficult to trigger its bonus Critical Damage.
  • Fixed Citrine’s Crystalize bonus Critical Damage not triggering when hitting its crystal formations with the Convectrix.
  • Fixed being unable to chat-link Citrine’s Component Blueprints.
  • Added acquisition help text to Citrine’ Blueprint descriptions in the in-game Market.

Hotfix 32.3.3 (2023-02-17)

  • Fixed more Syandanas having issues when equipped by Citrine.
    • This should be the last of these fixes!

Hotfix 32.3.2 (2023-02-16)

  • Added Ability videos to Citrine in the Arsenal.

Hotfix 32.3.1 (2023-02-15)

  • Increased the travel speed of Citrine’s Crystallize fractals.
  • Updated the sound mixing for Citrine’s Crystallize ability.
  • Fixed clipping issues for Citrine on many pieces of Leg Armor.
  • Fixed positioning issues for Citrine with many Syandanas.

Update 32.3 (2023-02-15)

  • Introduced.

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