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ChyrinkaPillarModx256 ChyrinkaPillar130xWhite
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EnergyOrb25
Chyrinka Pillar

Summon a Chyrinka Pillar that slows enemies. It pulses Radiation Damage with a guaranteed Status Effect.


Introduced in Update 35.0 (2023-12-13)

AbilityStrengthBuff Strength:700 / 800 / 900 / 1000 DmgRadiationSmall64 Radiation damage per pulse
AbilityDurationBuff Duration:20 / 25 / 30 / 35 s pillar duration
5 s empowered duration
AbilityRangeBuff Range:5 / 6 / 7 / 8 m slam and pulse radius

Misc: RollingDroneAvatar Stagger on slam
Ragdoll b Ragdoll on direct slam
3 m pillar height
2 pillars limit
1.5 s pulse interval
35% slow
DmgRadiationSmall64 Radiation status per pulse
0.75 s empowered pulse interval

Subsumable to Helminth

Info

  • Qorvex expends EnergyOrb25 Energy to construct a Chyrinka Pillar. Before deploying the pillar, Qorvex jumps and slams his fists into the ground, inflicting RollingDroneAvatar Stagger to all enemies in AbilityRangeBuff5 / 6 / 7 / 8 meters, and Ragdoll b Ragdoll away enemies in the dead center where the pillar constructs.
    • On cast while grounded, Qorvex jumps and slams into the ground 1 meter away. On cast while airborne, he descends diagonally toward the nearest horizontal surface, similar to a Melee Slam Attack.
  • After the slam, Qorvex constructs a Chyrinka Pillar that lasts for AbilityDurationBuff20 / 25 / 30 / 35 seconds. The Chyrinka Pillar is an Invulnerable stationary object that is untargetable by enemies. Each pillar stands 3 meters tall, with an intangible pillar structure and a solid radioactive core installed at its peak. Up to 2 Chyrinka Pillars may be deployed at once.
    • The pillar structure allows entities and attacks to phase through the object. The radioactive core has collision and can function as an elevated platform for players to stand on.
    • The latest active Chyrinka Pillar's duration timer is shown on the ability icon.
  • When Qorvex's slam contacts the ground, the Chyrinka Pillar emits its first radioactive pulse, then subsequently emits a pulse once every 1.5 seconds. Each pulse slows down foes by 35% then inflicts AbilityStrengthBuff700 / 800 / 900 / 1,000 DmgRadiationSmall64 Radiation damage with a guaranteed Status Effect to enemies in line-of-sight and a radius of AbilityRangeBuff5 / 6 / 7 / 8 meters.
    • Chyrinka Pillar pulses damage and break destructible Objects such as crates and resource caches.
    • Pulse radius is shown as a persistent circular energy field with rising radioactive waves surrounding each pillar.
    • Line-of-sight detection occurs from the structure base of the pillar.
  • Ability Synergy:
    • Empower Chyrinka Pillars by compressing ContainmentWall130xWhite Containment Wall on them, or by striking them with CrucibleBlast130xWhite Crucible Blast or Mandonel Mandonel's fully charged shots. Affected pillars remain empowered for AbilityDurationBuff5 seconds, during which their radioactive cores glow brightly and the pulses hasten to emit once every 0.75 seconds.
      • When empowered by Crucible Blast, the Chyrinka Pillar's pulses inherit that ability's explosive chain reaction against irradiated enemies.
      • Empowered pillar duration cannot be refreshed, though Crucible Blast can infuse its chain reaction into an already empowered pillar mid-pulse.
    • Chyrinka Pillar's DmgRadiationSmall64 Radiation status effect increases DisometricGuard130xWhite Disometric Guard's chance to gain status immunity stacks on kills and assists, as well as amplify Crucible Blast's explosion damage per DmgRadiationSmall64 Radiation status.
  • Subsuming Qorvex to the Helminth will offer Chyrinka Pillar and its augments to be used by other Warframes.

Tips & Tricks

  • Place a pillar in an open area with the pulse radius covering potential entrances for incoming enemies. Since the pillar requires line-of-sight to irradiate foes, the more exposure the faster enemies begin to fight each other.
  • Aim directly down while casting to place the pillar closer to your desired spot, as Qorvex will always jump and slam down the pillar.
  • Against melee enemies, place a pillar where desired and stand on top of its radioactive core, where the foes cannot reach you.
  • Qorvex's slam (the first pillar pulse) ignores line-of-sight against objects, making it a great tool for unboxing loot containers.
  • To empower a pillar, use ContainmentWall130xWhite Containment Wall, CrucibleBlast130xWhite Crucible Blast, or Mandonel's charged shot on it. You can simply graze the pillar's intangible structure support or solid core to empower it.
  • Due to DmgRadiationSmall64 Radiation status, enemies will fight each other indiscriminately. Enemies outside the Chyrinka Pillar's radius will likely target irradiated enemies inside if they are closer, unless a high Threat Level entity is in range (such as Excavators and Defense objectives). The pulse's slow assists in delaying their advance, and pairs well with DmgColdSmall64 Cold status effect and other slowing abilities.
  • Pair Chyrinka Pillar's slow with Containment Wall's light and large RollingDroneAvatar Stagger effects and DisometricGuard130xWhite Disometric Guard's Knockdown b Knockdown to inflict prolonged interrupting crowd control to foes. Due to the slow, Qorvex has more time to use melee finishers on these vulnerable enemies.

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See Also[]

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