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Chyrinka Pillar Summon a Chyrinka Pillar that slows enemies. It pulses Radiation Damage with a guaranteed Status Effect. Introduced in Update 35.0 (2023-12-13) |
Strength:700 / 800 / 900 / 1000 Radiation damage per pulse | |
Duration:20 / 25 / 30 / 35 s pillar duration 5 s empowered duration | |||
Range:5 / 6 / 7 / 8 m slam and pulse radius | |||
Misc:
Stagger on slam | |||
Subsumable to Helminth |
Info
- Qorvex expends 25 Energy to construct a Chyrinka Pillar. Before deploying the pillar, Qorvex jumps and slams his fists into the ground, inflicting Stagger to all enemies in 5 / 6 / 7 / 8 meters, and Ragdoll away enemies in the dead center where the pillar constructs.
- On cast while grounded, Qorvex jumps and slams into the ground 1 meter away. On cast while airborne, he descends diagonally toward the nearest horizontal surface, similar to a Melee Slam Attack.
- After the slam, Qorvex constructs a Chyrinka Pillar that lasts for 20 / 25 / 30 / 35 seconds. The Chyrinka Pillar is an Invulnerable stationary object that is untargetable by enemies. Each pillar stands 3 meters tall, with an intangible pillar structure and a solid radioactive core installed at its peak. Up to 2 Chyrinka Pillars may be deployed at once.
- The pillar structure allows entities and attacks to phase through the object. The radioactive core has collision and can function as an elevated platform for players to stand on.
- The latest active Chyrinka Pillar's duration timer is shown on the ability icon.
- When Qorvex's slam contacts the ground, the Chyrinka Pillar emits its first radioactive pulse, then subsequently emits a pulse once every 1.5 seconds. Each pulse slows down foes by 35% then inflicts 700 / 800 / 900 / 1,000 Radiation damage with a guaranteed Status Effect to enemies in line-of-sight and a radius of 5 / 6 / 7 / 8 meters.
- Chyrinka Pillar pulses damage and break destructible Objects such as crates and resource caches.
- Pulse radius is shown as a persistent circular energy field with rising radioactive waves surrounding each pillar.
- Line-of-sight detection occurs from the structure base of the pillar.
- Ability Synergy:
- Empower Chyrinka Pillars by compressing Containment Wall on them, or by striking them with Crucible Blast or Mandonel's fully charged shots. Affected pillars remain empowered for 5 seconds, during which their radioactive cores glow brightly and the pulses hasten to emit once every 0.75 seconds.
- When empowered by Crucible Blast, the Chyrinka Pillar's pulses inherit that ability's explosive chain reaction against irradiated enemies.
- Empowered pillar duration cannot be refreshed, though Crucible Blast can infuse its chain reaction into an already empowered pillar mid-pulse.
- Chyrinka Pillar's Radiation status effect increases Disometric Guard's chance to gain status immunity stacks on kills and assists, as well as amplify Crucible Blast's explosion damage per Radiation status.
- Empower Chyrinka Pillars by compressing Containment Wall on them, or by striking them with Crucible Blast or Mandonel's fully charged shots. Affected pillars remain empowered for 5 seconds, during which their radioactive cores glow brightly and the pulses hasten to emit once every 0.75 seconds.
- Subsuming Qorvex to the Helminth will offer Chyrinka Pillar and its augments to be used by other Warframes.
Tips & Tricks
- Place a pillar in an open area with the pulse radius covering potential entrances for incoming enemies. Since the pillar requires line-of-sight to irradiate foes, the more exposure the faster enemies begin to fight each other.
- Aim directly down while casting to place the pillar closer to your desired spot, as Qorvex will always jump and slam down the pillar.
- Against melee enemies, place a pillar where desired and stand on top of its radioactive core, where the foes cannot reach you.
- Qorvex's slam (the first pillar pulse) ignores line-of-sight against objects, making it a great tool for unboxing loot containers.
- To empower a pillar, use Containment Wall, Crucible Blast, or Mandonel's charged shot on it. You can simply graze the pillar's intangible structure support or solid core to empower it.
- Due to Radiation status, enemies will fight each other indiscriminately. Enemies outside the Chyrinka Pillar's radius will likely target irradiated enemies inside if they are closer, unless a high Threat Level entity is in range (such as Excavators and Defense objectives). The pulse's slow assists in delaying their advance, and pairs well with Cold status effect and other slowing abilities.
- Pair Chyrinka Pillar's slow with Containment Wall's light and large Stagger effects and Disometric Guard's Knockdown to inflict prolonged interrupting crowd control to foes. Due to the slow, Qorvex has more time to use melee finishers on these vulnerable enemies.