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A master of the deadly elements, Chroma can alter his damage output by changing his Emissive Color.

This is Chroma, an ancient legend, master of the elements.

When all the land is in ruins, Tenno, only Chroma will remain.

Release Date: March 19th, 2015

The bestial avatar of the primal forces of nature, Chroma, confounds his foes and strengthens his allies with elemental caprice. Chroma awoke in Update 16.0.

Manufacturing Requirements
Credits64.png
25,000
Neuroptics
1
Chassis
1
Systems
1
Helmet.png
Volt Neuroptics
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 375 Blueprint Price: N/A
Neuroptics
Credits64.png
15,000
Plastids64.png
200
NeuralSensor64.png
2
PolymerBundle64.png
350
Helmet.png
Ember Neuroptics
Time: 12 hrs
Rush: Platinum64.png 25
Chassis
Credits64.png
15,000
Neurode64.png
2
Salvage64.png
900
Plastids64.png
50
Chassis.png
Frost Chassis
Time: 12 hrs
Rush: Platinum64.png 25
Systems
Credits64.png
15,000
Oxium64.png
400
ArgonCrystal64.png
2
Neurode64.png
1
Systems.png
Saryn Systems
Time: 12 hrs
Rush: Platinum64.png 25

Acquisition

Chroma's main blueprint is rewarded upon completion of the quest The New Strange.

Component blueprints are awarded by completing Junctions. The Neuroptics will be rewarded after completing the Uranus Junction, the Chassis the Neptune Junction and the Systems the Pluto Junction.

Additional blueprints can be bought from Cephalon Simaris; ReputationLargeBlack.png25,000 for component blueprints and ReputationLargeBlack.png50,000 for main blueprint.

Warframe Guides

See Category:Chroma Guides to read user-made guides on how to play this Warframe.

Notes

Trivia

  • Chroma was first revealed during Tennolive 2015 and hinted at during Devstreams 45 and 46.
  • Chroma shares a similar name with an enemy from Digital Extremes' 2008 game darkSector.
  • The word Chroma means "Color" in Greek. His name likely refers to his unique gameplay mechanic that his selected emissive color determines the elemental damage type dealt by his abilities.
    • His name may also refer to Chromatic Dragons from the popular role-playing game "Dungeons & Dragons", whose elemental affinities are, similarly, indicated by the color of their scales. This connection was hinted by Community Manager Rebecca Ford in livestreams prior to Chroma's unveiling.
  • Chroma was originally developed simply under the name Dragon and is still referred to as as such internally in the game files.
  • Chroma is the second tallest Warframe due to his stature and the pelt he wears. LimboIcon272.png Limbo is the tallest, due to his "top hat."
  • Chroma's Drac Helmet shows Chroma's actual helmet, the only one to do so while Effigy130xDark.png Effigy is inactive. The 'head' of the pelt rests on top of Chroma's base helmet in a fashion similar to that of cloaks capes or hats of skinned animals where the upper part of the head and snout is used as a hat.
    • The helmet also resembles a seahorse. The Leafy Sea Dragon and Weedy Sea Dragon are both closely related to seahorses.
    • Its appearance seems inspired by the Greek depiction of dragons, most notably the snout, which appears thinner in contrast to the typical European dragon. This is further backed by the fact that Chroma's name has a Greek origin.
  • Chroma is the second Warframe to have a separable part, the first being LimboIcon272.png Limbo.
    • In Chroma's case, his outer pelt separates from his body during his 4th ability, Effigy130xDark.png Effigy, to create the sentry. Because the sentry's helmet design is determined by the cosmetic helmet selected for the Chroma warframe, this also reveals Chroma's "true" helmet which is not affected by the helmet selected.
    • Following the above notes, Chroma presumably wears his dragon-skin outer pelt like a hunter might do for animal skin.
  • The line in Lotus' summary, "When all the land is in ruins, Tenno, only Chroma will remain" is a reference to the song about the character Trogdor, a fictional dragon-like being from the web cartoon Homestar Runner.
  • Chroma is another in the line of heavily fan-requested warframes (such as ZephyrIcon272.png Zephyr, NovaIcon272.png Nova, and MesaIcon272.png Mesa), with inspiration being drawn from a long-surviving thread on the Fan Concepts forum.
  • When equipped with Tonfa-type weapons (ex. TennoTonfa.png Kronen), Chroma stores them on his back with the weapon's blades running nearly parallel each other, rather than diverging outward as with other Warframes. Chroma is currently the only Warframe to store Tonfas in this manner, and the second Warframe to have a unique holster style for a melee weapon, with the first being NekrosIcon272.png Nekros when stowing Dual Daggers.
  • Chroma has the fourth highest armor value of any Warframe at 350, surpassed by AtlasIcon272.png Atlas at 450, ValkyrIcon272.png Valkyr at 600 and Valkyr Prime at 700.
  • Chroma is the first and only Warframe whose component blueprints are acquired from Junctions.
  • Chroma is the first and only Warframe to require components from other Warframes to construct.
    • It is also the first Warframe whose blueprint uses a fourth Warframe component in the place of a resource like Orokin Cells or Argon Crystals.
      • Each one of the Warframes from which the components are derived – SarynIcon272.png Saryn, VoltIcon272.png Volt, EmberIcon272.png Ember, and FrostIcon272.png Frost – correspond to a single elemental type, and thus Chroma, which can use all 4 elements, can be said to have properties of each Warframe.
  • The increased credit drop chance from enemies killed by Chroma's 4th ability, Effigy, may be a reference to common legends of dragons hoarding gold.
  • On release, a bug allowed Chroma to double end of mission credit rewards for all allies on missions with no extraction, chiefly Defense and Interception. His release coinciding with a double credit weekend, with a credit booster more than 1.3 million credits was obtainable from The Law of Retribution. Removed in Hotfix 16.1.4.1.
  • Chroma's default helmet (along with the default helmets of LokiIcon272.png Loki and ExcaliburIcon272.png Excalibur) are available as unlockable antenna toppers in Rocket League.
  • Chroma appears to have six fingers, but the digit coming out from his hand is actually a part of his effigy.
  • Chroma is the first know Warframe to be controlled by faction other than the Tenno, in this case is the Infested, and being hostile toward the players.
    • When or how Chroma comes into this circumstance is unknown.
  • Chroma is the third quest-driven Warframe that has a Prime variant, after MirageIcon272.png Mirage and LimboIcon272.png Limbo.

Edit Tab

Bind the elements and unleash untold destruction with Chroma Prime. Featuring altered mod polarities for greater customization.

Release Date: September 25th, 2018

Chroma Prime is the Primed variant of ChromaIcon272.png Chroma, possessing increased armor, energy capacity, and additional Vazarin Pol.svg and Naramon Pol.svg polarities. Chroma Prime was released alongside GramPrime.png Gram Prime and RubicoPrime.png Rubico Prime.

Manufacturing Requirements
Credits64.png
25,000
Neuroptics Chassis Systems OrokinCell64.png
5
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png N/A Blueprint Price: Credits64.png N/A
Neuroptics
Credits64.png
15,000
Neurode64.png
4
Circuits64.png
1,750
Plastids64.png
450
NanoSpores64.png
4,750
Time: 12 hrs
Rush: Platinum64.png 25
Chassis
Credits64.png
15,000
DENitainExtract2.png
2
ControlModule64.png
10
Rubedo64.png
1,600
Salvage64.png
7,800
Time: 12 hrs
Rush: Platinum64.png 25
Systems
Credits64.png
15,000
ArgonCrystal64.png
2
NeuralSensor64.png
5
PolymerBundle64.png
1,775
Ferrite64.png
4,000
Time: 12 hrs
Rush: Platinum64.png 25

Acquisition

Chroma Prime's main and component blueprints are acquired from the following Void Relics.
Blueprint PrimeHelmet.pngNeuroptics PrimeChassis.pngChassis PrimeSystems.pngSystems
Meso B4 Common (V)
Meso P1 Common (V)
Meso Z3 Common (V)
Neo K2 Common (V)
Axi A6 Common (V)
Axi D1 Common (V)
Axi T5 Common (V)
Lith C3 Rare (V)
Lith C4 Rare (V)
Meso C5 Uncommon (V)
Meso D4 Uncommon (V)
Meso K2 Uncommon (V)
Meso L1 Uncommon (V)
Meso T3 Uncommon (V)
Axi R2 Uncommon (V)
Meso C4 Rare (V)
Neo C1 Rare (V)
Axi C3 Rare (V)
Axi C4 Rare (V)
Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic

Warframe Guides

See Category:Chroma Prime Guides to read user-made guides on how to play this Warframe.

Notes

  • Chroma Prime, compared to ChromaIcon272.png Chroma:
    • Higher Armor (425 vs. 350)
    • Higher Energy (200/300 vs. 150/225)
    • Different Polarities (Naramon Pol.svgVazarin Pol.svgMadurai Pol.svgNaramon Pol.svg vs. Naramon Pol.svgMadurai Pol.svg)
    • Higher Mastery Rank required (6 vs. 0)
  • As a Prime Warframe, Chroma Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb and can occur even if the Death Orb has been previously destroyed.
  • Chroma Prime, along with Volt PrimeIcon272.png Volt Prime, Saryn PrimeIcon272.png Saryn Prime, Ivara PrimeIcon272.png Ivara Prime, BaruukIcon272.png Baruuk, and WispIcon272.png Wisp, possesses the highest energy pool of all Warframes in the game: 200 at rank 0 and 300 at rank 30.
  • Chroma Prime's Effigy130xDark.png Effigy has larger and more complex wings than the original, along with orbiting particles.

Trivia

Media

Vaultings

  • On June 30th, 2020, it was announced that Chroma Prime would enter the Prime Vault and be retired from the reward tables on July 14th, 2020, along with GramPrime.png Gram Prime and RubicoPrime.png Rubico Prime. Any preexisting components or fully-built frames will remain as is.


Edit Tab

Passive

ChromaIcon272.png Chroma can alter his abilities to match any basic (uncombined) elemental attribute of the player's choice. This change is performed by customizing Chroma's primary emission color. Color choices are grouped into four categories with each category corresponding to a given element:

  • red, magenta, brown, orange and bright yellow hues being Heat b.png Heat
  • blue and purple hues being Electricity b.png Electricity
  • green, lime, teal and dark yellow hues being Toxin b.png Toxin;
  • white, grey, black, and some faded colors being Cold b.png Cold.

Note that players do not need to purchase color palettes to unlock the full potential of this trait.

While customizing his emission color, Chroma's active element is displayed in the form of an icon (Heat b.png, Electricity b.png, Toxin b.png, Cold b.png). This imgur album can serve as a reference for future color palette purchases.

Customizing the secondary emission and the energy colors will have no effect on Chroma's chosen element.

Abilities 

Expand All
View Maximization
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SpectralScream.png SpectralScreamIcon.png
ENERGY
10
KEY
1
Spectral Scream
Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.
Energy Drain: 3 s-1
Strength:N/A
Duration:N/A
Range:4 / 5 / 6.5 / 10 m
Misc:40% / 45% / 50% / 60% (status chance)
Expand/Collapse


ElementalWard.png ElementalWardIcon.png
ENERGY
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.

Heat
Strength:25 / 50 / 75 / 100 (Heat w.png Heat damage per second)
50 / 75 / 100 / 200 % (health bonus)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (Heat w.png Heat status chance)
5 m (burn radius)

Electricity
Strength:2.5 / 3 / 5 / 10 x (damage reflection multiplier)
50 / 65 / 75 / 100 % (shield bonus)
10 / 15 / 20 / 25 % (Electricity w.png Electricity status chance)
50 / 60 / 100 / 200 (minimum Electricity w.png Electricity damage)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Toxin
Strength:25 / 35 / 40 / 50 % (Toxin w.png Toxin damage chance per second)
Duration:10 / 15 / 20 / 25 s (ability duration)
15 / 25 / 30 / 35 % (holster rate bonus)
15 / 25 / 30 / 35 % (reload speed bonus)
Range:6 / 8 / 10 / 12 m (aura range)

Cold
Strength:1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)
25 / 75 / 100 / 150 % (armor bonus)
10 / 15 / 20 / 25 % (Cold w.png Cold status chance)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)

Expand/Collapse



VexArmor.png VexArmorIcon.png
ENERGY
75
KEY
3
Vex Armor
When Shields are hit, Chroma and nearby allies' Armor grows stronger, when Health takes a hit, Weapon Damage increases. Active for a limited time, maximum increases corresponding to rank.
Strength:N/A
Duration:10 / 15 / 20 / 25 s
Range:8 / 10 / 15 / 18 m
Expand/Collapse



Effigy.png EffigyIcon.png
ENERGY
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
Energy Drain: 10 s-1
Strength:N/A
Duration:N/A
Range:N/A
Misc:20 m (attack range)
30 m (stun radius)
5 m (knockback radius)

Sentry
5 (ticks/second)
15% / 30% / 45% / 60% (credit chance)
25% / 50% / 75% / 100% (credit bonus)

Chroma
20% (speed bonus)
50% (armor reduction)

Expand/Collapse

Collapse All

Strength Mods

IntensifyModU145.png

Duration Mods

ContinuityModU145.png

Range Mods

StretchModU145.png

SpectralScreamIcon.png SpectralScreamIcon.png SpectralScreamIcon.png
ElementalWardIcon.png ElementalWardIcon.png ElementalWardIcon.png
VexArmorIcon.png VexArmorIcon.png VexArmorIcon.png
EffigyIcon.png EffigyIcon.png

Edit Tab

Update 29.0

  • Fixed Chroma equipped missing the active element icon in the Appearance tab.

Update 28.3

  • Warframe Blueprint and Component costs from Simaris have been reduced by 50%!

Hotfix 28.0.6

  • Fixed a script error when casting Chroma’s Effigy ability.

Hotfix 28.0.2

  • Fixed a script error when receiving a buff from Chroma’s Vex Armor.

Update 27.1

  • Made a micro-optimization to Chroma's Effigy ability.

Hotfix 27.0.9

  • Fixed an issue where Chroma’s Elemental Ward in the ‘Fire’ mode would subtract health if Operators strayed too far from Warframes.
  • Fixed Chroma’s Electric Elemental Ward not responding to Power Duration Mods.
  • Fixed a script error in Chroma’s Effigy ability.

Update 25.7

  • Added Arsenal Ability videos for Chroma!
  • Fixed your Arch-Gun constantly replaying it’s equip animation after casting Chroma’s Spectral Scream ability twice.

Hotfix 25.4.1

  • Updated Chroma’s Vex Armor ability description to include nearby Allies:
    • When Shields are hit, Chroma and nearby allies' Armor grows stronger, when Health takes a hit, Weapon Damage increases.

Hotfix 25.2.3

  • Fixed Chroma’s Passive / Spectral Scream descriptions not stating that the Elemental effects are now dictated by the emissives colours, not the energy colours as given in the Ability / Mod descriptions.

Update 25.1

  • Made a micro-optimization to Chroma's Vex Armor ability.
  • Fixed Zanuka being unable to capture Chroma.

Update 25.0

  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.

Update 24.6

  • Removed "cast on ground" requirements for the following Warframe abilities:
    • Chroma Effigy

Update 23.5

  • Fixed Chroma's special being interrupted by grab.
  • Chroma's energy color no longer affects the damage.

Update 23.0

  • Fixed Chroma's Spectral Scream not using Energy colors.

Update 22.20

  • Fixed Chroma's Spectral Scream Energy stat on Abilities screen displaying as 0 after you've used it once.
  • Fixed Chroma's Spectral Scream breaking if you run out of Energy while in Operator.

Update 22.14

  • Fixed a script error when casting Chroma's Spectral Scream ability.

Hotfix 22.12.5

  • Fixed Vex Armor HUD Buffs not being removed upon deactivation for Chromas playing as Clients.

Hotfix 22.12.4

  • Chroma's Vex Armor Damage Buff now works on Melee Damage.

Update 22.12

  • Spectral Scream
    • Removed walk speed and jump restrictions. You can now freely move while this is active!
    • Can now cast other abilities while using Spectral Scream.
    • Damage output is now also affected by the Vex Armor's Fury bonus!
  • Vex Armor
    • Fixed a longstanding issue with number calculation being multiplicative. Boosts now apply before upgrades instead of after, making the ability consistent with all other damage boosting abilities. Overshields are now considered for Vex Armor. Chroma's Vex Armor remains one of the top performing damage-multipliers in the game - and it's now an aura! Instead of just being focused on Chroma, it can now benefit allies in range.
    • Vex Armor can now be recast to preserve accumulated buffs.
  • Reduced head bounce movement in Chroma's sprint turns.

Hotfix 22.8.3

  • Fixed Chroma's Effigy Wing pelt using the default Skin when equipped with the Chroma Vojnik Skin.

Update 22.6

  • Tuned down the bloom on the wings of the Chroma Vojnik Battle-Damaged Tennogen Skin.

Update 22.5

  • Fixed Elemental Ward fire not cancelling out when Transferring to the Operator.

Hotfix 22.2.5

  • Fixed a script error when casting Chroma's Effigy ability.

Update 22.2

  • Fixed a script error when casting Chroma's abilities.

Update 22.1

  • Fixed Electric Chroma's Elemental Ward discharging too much electricity.

Update 21.6

  • Fixed numerous Syandanas clipping through Chroma's Effigy pelt.

Hotfix 21.0.9

  • Fixed a localized typo of Chroma in his Helmet description text.

Update 20.7

Update 20.3

  • Fixed Chroma's Vex Armor unmodded Damage multiplier ability stat displaying 100% higher than it should've.
  • Fixed missing sound on Chroma’s Noble animation idle.

Hotfix 20.2.3

  • Fixed an issue where Chroma would deal no damage with Vex Armor active. While this may sound like a simple fix, if you're a Chroma user please read on!
  • Solving Vex Armor actually takes as back to Chroma's beginning. On original power creation, we used some less-than-ideal calculation methods to create Scorn and Fury's effects. If you are an avid Chroma user, you probably know the power maximizing this ability brings. At some point in Chroma's future we will need to revisit and use ideal methods for his Abilities; we will inform you well in advance when Chroma is under review. As you may or may not know, Oberon is currently under review at this time!
  • Updated the Ability screen and HUD buff numbers to be consistent with other powers. Functionally they remain exactly the same; they just start at 0% instead of 100%.

Hotfix 20.2.2

  • Fixed Chroma's Effigy sometimes not doing anything in Captura.

Update 20.2

  • Fixed Chroma's Idle animation not breathing actual fire.
  • Fixed the Dex Nouchali Syandana clipping on Rhino and Chroma.

Hotfix 20.0.9

  • Fixed Chroma's Spectral Scream idle animation not playing the hunch over animation.

Hotfix 20.0.7

  • Fixed (for real this time) Chroma's Effigy appearing as a full Chroma instead of his pelt.

Hotfix 20.0.2

  • Fixed Chroma's Effigy pelt displaying a full bodied Chroma.

Update 20.0

  • Updated the icons for the Chroma Drevni and Chroma Vojnik skins to include shots of the default Helmet (with the skin colours applied) to resolve confusion.

Hotfix 19.11.6

  • Fixed a hitch when casting Chroma's Effigy if you don't have the default helmet equipped.

Update 19.2

Update 19.0

  • Fixed Chroma appearing to have 2 pelts when activating a Focus ability while Effigy is also active.

Hotfix: The Index Preview 4

  • Fixed an incorrect texture on the Chroma Drevni TennoGen skin when using Effigy.

Hotfix: The Index Preview 3

  • Fixed a script error with Chroma's Spectral Scream on Dedicated Servers.

Update: The Silver Grove

  • Updated Chroma's tail cloth physics.

Hotfix: Specters of the Rail 12

  • Chroma part crafting stages were replaced with cheaper to build Chroma beacons.
    • Chroma parts are obtained from Junction rewards later on.

Hotfix: Specters of the Rail 7

  • Swapped Nanospores for Salvage as a crafting requirement for Chroma Chassis.

Update: Specters of the Rail

  • Fixed dual secondary holsters clipping through Chroma when equipped with his Agile stance.

Hotfix 18.13.2

  • Possible fix for Effigy being invisible and dealing no damage

Update 18.13

  • Fixed Effigy wings not showing up for Clients.

Update 18.11

Update 18.7

  • Fixed Effigy not taking the proper helmet customization.
  • Fixed badge placements on Chroma.

Update 18.5

  • Fixed Elemental Ward not functioning when the Cold element is used.

Hotfix 18.4.1

  • Fixed Vex Armor not properly functioning against high level Infested Nanite clouds.

Hotfix 18.0.6

  • Fixed Ivara's Cloak Arrow causing permanent invisibility when used on Effigy.
  • Fixed improper player customizations appearing on Effigy when Chroma uses their Focus while Effigy is active.

Update 18.0

  • Removed the Radial Scream from Effigy and reduced its channeling cost in PvP.

Update 17.12

  • Fixed incorrect pricing on the Drac Chroma Helmet.

Update 17.11

  • Augment: Fixed Afterburn leaving lingering damage if killed while in use.
  • Fixed Vex Armor giving players a 4.5x multiplier instead of a 3.5x multiplier

Hotfix 17.10.4

  • Fixed Chroma's Vex Armor Ability actually reducing player armor rating.

Hotfix 17.10.2

  • Fixed a percentage error showing too many decimals in the HUD buff of Vex Armor.

Update 17.10

  • Fixed a crash that would occur when viewing Chroma in the Codex.

Hotfix 17.6.1

  • Fixed an error providing players with 0 energy drain when using Chroma's Effigy if they fell off the level into a pit, etc.

Update 17.5

  • Spectral Scream now drains 3 Energy.
  • Elemental Ward's Electric elemental discharge effect is now affected by range Mods instead of strength Mods.
  • Elemental Ward Poison holster and reload speed are now affected by duration Mods instead of strength Mods.
  • Fixed Fire Elemental Ward allowing multiple heals each time they enter the aura.

Hotfix 17.0.5

  • Fixed Chroma casting Vex Armor then Elemental Ward causing redundant animations.

Hotfix 17.0.3

  • Fixed an issue caused by Effigy scream.

Hotfix 17.0.2

  • Fixed an 'Ability in Use' error message that would appear when two Chromas with different element types use Elemental Ward near each other.

Update 17.0

  • Chroma's green energy perk now gives a buff to holster and reload speed instead of affecting Stamina.

Hotfix 16.11.5

  • Fixed the Cernos' holster position impaling Chroma when Chroma uses Effigy.
  • Fixed an issue with Chroma's Elemental Ward causing Grineer Scorch to reflect the AoE slow + Damage aura when augmented as Ice.

Update 16.10

  • Fixed duplicate Syandanas appearing for Clients on Effigy.

Update 16.7

  • Fixed Warframe armor not properly showing on Chroma when Effigy is cast followed by a cloaking ability.

Hotfix 16.5.1

  • Fixed Spectral Scream preventing players from being able to use quick melee.

Update 16.4

Hotfix 16.3.5

  • Fixed secondary weapons floating away from Chroma.
  • Fixed kills from Effigy not counting towards player stats.

Hotfix 16.3.4

  • Fixed the Rakta Ballistica not sitting on Chroma when holstered.

Hotfix 16.3.2

  • Fixed Nullifier Crewmen not nullifying Effigy.

Update 16.3

  • Made small adjustments to Effigy to be less intrusive.
  • Fixed issue where using Chroma in a Mastery Test would

cause enemies to stop spawning.

Update 16.2

  • Fixed error that would prevent Chroma from using powers after deactivating Effigy.

Hotfix 16.1.5

  • Fixed Chroma playing idle animations when using Spectral Scream.

Hotfix 16.1.4.1

  • Fixed total end-of-mission credit reward being doubled if Effigy was active at the time of extraction.

Hotfix 16.1.3

  • Fixed Effigy being hostile to players if spawned while Chroma is under the effects of the Radiation proc.

Update 16.1

  • Fixed Vex Armor increasing for shield / health decreases caused by Elemental Ward ending.
  • Fixed Effigy giving players a stacking credit boost. One Effigy per Chroma.

Hotfix 16.0.4

  • Fixed Spectral Scream being affected by rift status.
  • Fixed Elemental Ward fire AoE being affected by rift status.
  • Fixed Noble animations displaying a strange hand positioning.

Hotfix 16.0.2

  • Chroma's alt helmet will no longer appear in player inventories after completing The New Strange Quest.
  • Fixed Spectral Scream not equipping a weapon once deactivated if the ability was used while holding a scanner.
  • Fixed Elemental Ward buff showing as 1% off in the HUD in some instances.

Update 16.0

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