The Chesa Kubrow is a Kubrow Companion trained to retrieve the spoils of battle. Its precepts Neutralize
Disarms enemies of their weapons, while
Retrieve may scavenge additional loot from fallen enemies or containers.
Acquisition[]
The player must have completed the Howl of the Kubrow quest in order to have an operating Incubator on the Orbiter, as well as have acquired a Kubrow Egg from Kubrow Dens on the Grineer Forest tilesets of Earth and a built Incubator Power Core whose blueprint can be obtained from the Market.
The Kubrow can be bred using the Incubator: a Random Incubation has a chance to create a Chesa Kubrow, while using two Genetic Code Templates bought from the Market can be applied to created Kubrows to have a chance to pass on genetic traits.
Exclusive Precept Mods[]

Has a chance to scavenge additional loot from fallen enemies or containers.
Patch History[]
Hotfix 37.0.6 (2024-10-11)
- Fixed the end of mission UI showing that Beast Claws gained Affinity when they are already max rank.
Hotfix 37.0.4 (2024-10-10)
- Fixed being able to apply Stance Forma to Beast Claw weapons.
- Beast Claw Stance Mods and Slots all use the Penjaga Polarity, so there is no need to change it with Stance Forma. If you have used a Stance Forma on a Beast Claw weapon, you can submit a ticket to support.warframe.com to have that undone.
- Fixed Chesa Kubrows with Retrieve equipped missing their sound effect for Clients when successfully stealing loot from a corpse.
Hotfix 37.0.2 (2024-10-03)
- Fixed being able to apply an Umbra Forma to Beast Claw weapons.
- Beast Companions cannot use Umbra Mods, so there is no need for the Umbra polarity. If you have done so and would like your Umbra Forma returned to your account, you can submit a ticket to support.warframe.com.
- Fixed issue where Beast Weapons would appear in the Arsenal as a blank tab.
- Fixed multiple Beast/Claw weapon mods having incorrect icons.
Update 37.0 (2024-10-02)
- COMPANION REWORK (PHASE 2)
Phase 2 of the Companion Rework is here! Your Companions all cheer!
Our overall goal with this update is to address Quality of Life and Balance problems that have become apparent over the last few years with Companions.
So let’s dive in!
Beast Companions Gain a Moddable Weapon
First up, we've added a separate weapon slot to all your Beast Companions (except for Hounds, who already have one).
A common complaint that we have heard is that there's not enough Mod slots for Beast Companions that don't have a separate weapon, because the same slots are used by Precept Mods, survivability mods, and damaging mods. We absolutely agree that this was a problem!
Here’s what you can expect:
- When you login you will automatically receive a Beast-specific weapon for each of your Beast Companions. This does not take inventory space or cost you any resources.
- Beast weapons gain Affinity and rank up, but they do not contribute towards your overall Mastery.
- Posture Mod slot for Beast melee weapon alters overall behavior, gives extra capacity for modding.
As a result of this change, different Beast Companions now have updated unique weapon stats based on their individual type instead of being identical:
- Kubrows: Previously ALL types of Kubrows: Damage 304, Status 5%, Critical 10%/3x.
- Chesa Kubrow: Damage 275, Status 15%, Critical 15%/1.5x
Please note that, while these weapons are now moddable, we did not add them to the Riven system nor do we have current plans to. With so many extreme changes to Companions all at the same time, we want to let the dust settle a bit before evaluating.
AI changes
- Beast Companions would previously follow behind you while moving, which made it harder to notice them around and put them further away from enemies when combat started. They will now try to lead you instead, staying a few meters ahead while you are moving so they are ready to attack when combat starts.
- Beast Companions would previously choose targets in a complete circle around the player. This means that when using their abilities or making attacks, they weren't even on screen so it was hard to appreciate them being useful. This has been tuned so that Beast Companions will prefer to choose targets that are near you and in your field of view.
- When selecting a new target to attack, Beast Companions now gain a speed boost on their way to the target while off-screen (to reduce the time it takes them to engage).
- Improved animations while following the player through bullet jumps and double jumps so that they animate more quickly and fluidly.
- Decreased the required distance from Beast Companions to their owner to trigger a teleport and reduced the minimum time between teleports so they can more easily keep up with you if you’re bullet jumping at mach speed! They will also now disengage from enemies faster if you are moving quickly through the map.
- Improved Beast Companion targeting logic to better match their combat behavior and prevent cases of them “stalling” when trying to decide on their next target. Also tweaked the range at which they’ll attack enemies to ensure they’ll actually hit them!
Changes to Companion Precepts
Many Companion Precept effects are currently too small or too brief to be really beneficial. We want your choice of companion to feel more meaningful and for your Companion to contribute in a more visible way, so there are a whole lot of buffs to get through.
- Neutralize (CHESA Kubrow):
- Instead of disarming a single enemy, it now disarms and staggers in a 10m radius.
- Retrieve (CHESA Kubrow):
- Tightened up the timings while looking for targets so the Kubrow will choose a new body quicker if its first choice is invalid.
Update 34.0 (2023-10-18)
- COMPANION STAT CHANGES
Two broad changes have been made with regard to your Companion's base stats to increase their staying power:
1. Health, Shields and Armor have been refactored across the board.
This simple numeric buff was made with the goal of increasing Companion survivability. This also means that the choice of whether to use, for example, Enhanced Vitality or Linked Vitality, will depend on your Warframe choice instead of the Linked Mod always being strictly superior.
2. Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them.
Historically Health and Shield values would increase as your Companion ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them!
Including both the removal of Companion Rank bonuses, and the base increase to stats, the following lists the stat changes for all Companions at Rank 0:
Revised Kubrow Stats:
- Chesa Kubrow: 940 Health (from 250), 290 Shield (from 75), 200 Armor (from 50)
Media[]
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MOA | ![]() ![]() ![]() ![]() | |
Hound | ![]() ![]() ![]() | |
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Kubrow | ![]() ![]() ![]() ![]() ![]() ![]() | |
Predasite | ![]() ![]() ![]() | |
Kavat | ![]() ![]() ![]() ![]() ![]() | |
Vulpaphyla | ![]() ![]() ![]() |