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{{Enemy
 
{{Enemy
 
| name = Charger
 
| name = Charger
| image = ChargerDE.png
+
| image = QuadrupedAvatar.png
 
| faction = Infested
 
| faction = Infested
  +
| introduced = {{ver|6}}
| planet = [[Venus]]<br>[[Earth]]<br>[[Mars]]<br>[[Jupiter]]<br>[[Saturn]]<br>[[Uranus]]<br>[[Neptune]]<br>[[Pluto]]<br>[[Ceres]]<br>[[Eris]]<br>[[Sedna]]<br>[[Europa]]<br>[[Phobos]]
+
| planet = [[Mercury]]<br>[[Venus]]<br>[[Earth]]<br>[[Mars]]<br>[[Jupiter]]<br>[[Saturn]]<br>[[Uranus]]<br>[[Neptune]]<br>[[Pluto]]<br>[[Ceres]]<br>[[Eris]]<br>[[Sedna]]<br>[[Europa]]<br>[[Phobos]]<br>[[Derelict]]
 
| type = Melee
 
| type = Melee
 
| weapon = Claws
 
| weapon = Claws
Line 29: Line 30:
 
| unprotectedbodyparts = Head x2
 
| unprotectedbodyparts = Head x2
 
| codex_scans = 20
 
| codex_scans = 20
  +
| other_drops = Nanite Blue [[Pigment]]
|mod_drops = [[Fusion Core]] <br>[[Calculated Redirection]] <br>[[Regen]] <br>[[Rupture]]<br> [[Convulsion]]<br>[[Fracturing Wind]] <br>[[Speed Trigger]]
 
 
}}
 
}}
  +
<section begin=intro />
<section begin=intro />'''Chargers''' are quadrupedal abominations resembling canines made from [[Grineer]] (possibly [[Lancer]]s) that almost always hunt in packs. They will quickly and repeatedly claw at players once in range, and their attacks have a chance to stun on hit.<section end=intro />
+
'''Chargers''' are quadrupedal abominations resembling canines made from [[Grineer]] (possibly [[Lancer]]s) that almost always hunt in packs. They will quickly and repeatedly claw at players once in range, and their attacks have a chance to stun their foes (but not players) on hit. If their target is out of range they will hold position and lob balls of mass at their target which do not ignore shields.
   
  +
<section end=intro />
When using heavy [[:Category:Melee Weapons|melee weapons]] (e.g. [[Fragor]]), rapidly pressing the melee command makes the animation unable to be interrupted by Runners and Chargers. It is unknown whether or not this is a bug.
 
   
  +
Visually, chargers are unique in appearance compared to other Infested, most notably the adaptation to using their previous hosts arms as additional legs, essentially turning them into canine-like abominations. The original host appears to have been a Lancer who was transformed facing upwards, as the spines protruding from the charger appears to be the lancers rib cage. The head of the lancer remains intact, but is pushed back and toward the ground where new infested mandibles grow out of the neck which forms the creatures new "face". Despite being mutated from a heavily armored lancer, the charger does not have any armor and is dealt full damage from any angle.
"Fast with weak claw attacks" (as stated in-game) is an understatement as one Charger is capable of depleting your [[shields]] and [[health]] in just a few seconds.
 
   
 
Being one of the most common [[Infested]], on [[Defense]] missions they are the main source of [[damage]] to the objective and should be the main target. A single Charger can dish out higher damage per second than even a [[Toxic Ancient]]. In fact, multiple Ancients may be allowed to attack the objective with less risk as their attacks have more delay but multiple Chargers will quickly whittle it down with their quick swipes.
Chargers seem to have drastically altered the bodies of their unlucky hosts, with only their head and left arm to be in their original places, with the left arm pushed down to be used as a hind leg, a leg stripped of flesh almost entirely and used as a front leg, the right arm pushed back and replaced with another front leg, and the bones of the rib cage are pushed through the heavy armor of the belly region to form crude scales. Note however, that along the region of the neck, a fleshy 'jaw' protrudes from the area, better seen on [[Phorid]] where it is larger and more visible. This may resemble the new "head" that the infection has formed for the host body.
 
   
  +
A variant, the Carrion Charger, spawns exclusively from dead [[Kavor Defector]]s in [[Defection]] missions.
Being one of the most common [[Infested]], on [[Defense]] missions they are the main source of [[damage]] to the objective and should be the main target. A single Charger can dish out higher damage per second than even a [[Toxic Ancient]]. In fact, multiple Ancients may be allowed to attack the objective with less risk as their attacks have more delay but multiple Chargers will quickly whittle it down with their quick swipes.  
 
   
Chargers are sent as a [[Syndicates|syndicate]] death squad by [[Red Veil]].
+
Energy Drain Eximus Chargers are sent as a [[syndicate]] death squad by [[Red Veil]].
   
 
==Tactics==
 
==Tactics==
 
*In general, continuous movement away from the Charger is best while dealing with them, in order to refrain from taking tremendous damage by these standard units.
 
*In general, continuous movement away from the Charger is best while dealing with them, in order to refrain from taking tremendous damage by these standard units.
 
*Though they are generally the most damaging units of the Infested, Chargers can easily be avoided as long as players remain a distance of 2 meters away from their attack, by horizontal or vertical distance.
 
*Though they are generally the most damaging units of the Infested, Chargers can easily be avoided as long as players remain a distance of 2 meters away from their attack, by horizontal or vertical distance.
  +
**Standing on places where they cannot or will not follow is not advised either, as the charger will then choose to spit globs of mass that deal as much damage as their melee attacks.
*They take slightly less damage than those of [[Volatile Runner]]s and [[Leaper]]s due to the structure of their former Grineer bodies.
 
 
*Chargers have a habit of "pouncing" to their targets, dealing moderate damage and chance of initial knockback. This is a setting where they can attack their targets with brute force.
 
*Chargers have a habit of "pouncing" to their targets, dealing moderate damage and chance of initial knockback. This is a setting where they can attack their targets with brute force.
 
**They will return to their pounce state as a start of their next attack once their target has moved at least 15 meters away from them.
 
**They will return to their pounce state as a start of their next attack once their target has moved at least 15 meters away from them.
 
**When their target has approached them, they will attack immediately, bypassing this state.
 
**When their target has approached them, they will attack immediately, bypassing this state.
 
*Unlike the Leapers, Chargers do not jump straight to their targets, instead they run after them directly.
 
*Unlike the Leapers, Chargers do not jump straight to their targets, instead they run after them directly.
*Their attacks not only do an excruciating amount of shield damage but can also deplete health easily, and they can do so in a three-swipe combo.
 
 
*Their somewhat large size, in comparison to other light Infested, makes them easier to deal with while using shotguns.
 
*Their somewhat large size, in comparison to other light Infested, makes them easier to deal with while using shotguns.
*Chargers are deceptively quick and can catch [[Tenno]] off guard very easily. They also tend to come in groups and a large enough group can cause disaster if you are completely surrounded. Abilities with an area of effect, like [[Volt]]'s [[Overload]] and especially [[Ember]]'s [[World On Fire]] are very effective.
+
*Chargers are deceptively quick and can catch [[Tenno]] off guard very easily. They also tend to come in groups and a large enough group can cause disaster if you are completely surrounded. Abilities with an area of effect, like {{WF|Volt}}'s {{A|Discharge}} and especially {{WF|Ember}}'s {{A|Inferno}} are very effective.
   
  +
{{InfoboxSide|header=Variant|<tabber>
==Notes==
 
  +
|-|Carrion Charger=
*Hitbox seems to be missing in some parts, notably around the midsection, bullets and some weapons will shoot right through this area as if there is nothing there, this is a more recent problem and does not seem to have been addressed.
 
  +
{{EnemyHoriz
*When procced by {{Icon|Proc|Electricity|Text}} damage while moving, they will slide around at the speed they run until they "get up"; this is currently a bug. This can also happen with {{Icon|Proc|Blast|Text}} and {{Icon|Proc|Heat|Text}} damages. 
 
  +
|name = Carrion Charger
*They are one of the few enemy types in the game that are not dismembered by {{Icon|Proc|Slash|Text}} damage and their models will always stay whole regardless of death, besides occasional body parts that don't actually belong to any [[Infested]] model. 
 
  +
|image = CarrionCharger.png
  +
|tileset = [[Saturn]]<br>[[Neptune]]<br>[[Phobos]]
  +
|weapon = Claws
  +
|infested = 80
  +
|baseexperience= ?
  +
|baselevel = ?
  +
|codex_scans = 3
  +
|other_drops = None
  +
|mod_drops = (Same as regular version)
  +
}}
  +
|-|Demolisher Charger=
  +
{{EnemyHoriz
  +
| name = Demolisher Charger
  +
| image = DemolisherCharger.png
  +
| mission = [[Uranus|Ur]]
  +
|introduced = {{ver|25.7}}
  +
| weapon = ??
  +
| infested = 2500
  +
| baseexperience =
  +
| baselevel =
  +
| codex_scans = 20
  +
| other_drops = {{Weapon|Acceltra}} Blueprint (1.25%) <br/> {{Weapon|Akarius}} Blueprint (1.25%)
  +
| mod_drops = [[Bane of Infested]] 3.75% <br/> [[Cleanse Infested]] 3.75% <br/> [[Expel Infested]] 3.75% <br/> [[Smite Infested]] 3.75%
  +
}}
  +
</tabber>
  +
}}
   
 
==Media==
 
==Media==
 
<gallery type="slideshow" widths="600" position="center">
 
<gallery type="slideshow" widths="600" position="center">
  +
Chargerprojectile.png|Charger launching their ranged projectile when player is out of reach
Infested Charger.jpg
 
 
Charger.jpg|Charger Codex
 
Charger.jpg|Charger Codex
  +
20180812043043_1.jpg|Carrion Charger
  +
20180701192928_1.jpg|Carrion Charger Spawning
  +
Warframe_20190918094434.jpg|Demolisher Charger, as seen in the Codex
 
</gallery>
 
</gallery>
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|21.1}}
{{PatchHistoryNeeded}}
 
  +
*Fixed missing rear counter Finishers for Chargers for the Blind Justice Nikana Stance.
   
  +
{{ver|21.0.4|fix}}
  +
*Reduced the scans required on the White Charger from 20 to 3.
  +
  +
{{ver|20.1}}
  +
*Fixed Nikana weapons not being able to stealth-finish Infested Chargers.
  +
  +
{{ver|The Silver Grove 1.2|fix}}
  +
*Fixed Chargers remaining permanently frozen after Rhino's Rhino Stomp ability.
  +
  +
{{ver|The Silver Grove}}
  +
*Infested Chargers will now resort to a projectile attack only on the condition that they have no chance of melee attacking you.
  +
  +
{{ver|Lunaro 5|fix}}
  +
*Expanded Interception hacking terminals slightly so that bulky enemies like Chargers can get to them without requiring a dialing wand.
  +
  +
{{ver|16.7}}
  +
*Slightly altered the vocal sounds of Infested Chargers.
  +
  +
{{ver|14.0}}
  +
*Infested Charger move speed increased.
  +
  +
{{ver|13.8}}
  +
*The Infested are sounding and looking much more vicious these days! Completely new sounds and animations for Chargers have been added into Warframe!
  +
  +
{{ver|11.1.2}}
  +
*Fixed Nyx's absorb not doing damage to Infested Chargers.
  +
  +
{{ver|10.4}}
  +
*Fix for Infested chargers not disintegrating on client.
  +
  +
{{ver|10.3}}
  +
*Fixed Infested chargers and ancients not being appropriately affected by Vauban's Vortex ability.
  +
  +
{{ver|9.5}}
  +
*New Bladestorm animations for Infested Chargers.
  +
  +
{{ver|9.3}}
 
*Added vocals to Infested Charger.
  +
  +
{{ver|8.3}}
  +
*Fixed stealth attacks on Infested Chargers that failed to bring out melee weapon.
  +
  +
{{ver|7.10}}
  +
* Added new death animations for Infested Charger.
  +
  +
{{ver|7.8}}
  +
*Fixed Banshee 'Push' power not working against Chargers.
  +
  +
{{ver|6.5}}
  +
*Chargers killed with freeze damage should now properly ragdoll.
  +
  +
{{ver|6.3}}
  +
*Infested Chargers now properly ragdoll when killed by elemental effects.
  +
  +
{{ver|6}}
  +
*Introduced.
 
}}
 
}}
  +
{{ver/Lu|21.2}}
   
 
==See also==
 
==See also==
  +
*[[Phorid]], a larger, more dangerous Charger and Infested Boss.
 
*[[Phorid]], the monstrous variant of the Charger and a boss of the Infested.
 
   
 
{{InfestedNav}}
 
{{InfestedNav}}
 
__NOTOC__
 
[[de:Stürmer]]
 
[[de:Stürmer]]
  +
[[es:Cargador]]
 
[[fr:Chargeur]]
 
[[fr:Chargeur]]
__NOTOC__
 
 
[[Category:Enemies]]
 
[[Category:Enemies]]
 
[[Category:Infested]]
 
[[Category:Infested]]
  +
[[Category:Closed Beta]]

Revision as of 20:19, 7 November 2019

Chargers are quadrupedal abominations resembling canines made from Grineer (possibly Lancers) that almost always hunt in packs. They will quickly and repeatedly claw at players once in range, and their attacks have a chance to stun their foes (but not players) on hit. If their target is out of range they will hold position and lob balls of mass at their target which do not ignore shields.


Visually, chargers are unique in appearance compared to other Infested, most notably the adaptation to using their previous hosts arms as additional legs, essentially turning them into canine-like abominations. The original host appears to have been a Lancer who was transformed facing upwards, as the spines protruding from the charger appears to be the lancers rib cage. The head of the lancer remains intact, but is pushed back and toward the ground where new infested mandibles grow out of the neck which forms the creatures new "face". Despite being mutated from a heavily armored lancer, the charger does not have any armor and is dealt full damage from any angle.

Being one of the most common Infested, on Defense missions they are the main source of damage to the objective and should be the main target. A single Charger can dish out higher damage per second than even a Toxic Ancient. In fact, multiple Ancients may be allowed to attack the objective with less risk as their attacks have more delay but multiple Chargers will quickly whittle it down with their quick swipes.

A variant, the Carrion Charger, spawns exclusively from dead Kavor Defectors in Defection missions.

Energy Drain Eximus Chargers are sent as a syndicate death squad by Red Veil.

Tactics

  • In general, continuous movement away from the Charger is best while dealing with them, in order to refrain from taking tremendous damage by these standard units.
  • Though they are generally the most damaging units of the Infested, Chargers can easily be avoided as long as players remain a distance of 2 meters away from their attack, by horizontal or vertical distance.
    • Standing on places where they cannot or will not follow is not advised either, as the charger will then choose to spit globs of mass that deal as much damage as their melee attacks.
  • Chargers have a habit of "pouncing" to their targets, dealing moderate damage and chance of initial knockback. This is a setting where they can attack their targets with brute force.
    • They will return to their pounce state as a start of their next attack once their target has moved at least 15 meters away from them.
    • When their target has approached them, they will attack immediately, bypassing this state.
  • Unlike the Leapers, Chargers do not jump straight to their targets, instead they run after them directly.
  • Their somewhat large size, in comparison to other light Infested, makes them easier to deal with while using shotguns.
  • Chargers are deceptively quick and can catch Tenno off guard very easily. They also tend to come in groups and a large enough group can cause disaster if you are completely surrounded. Abilities with an area of effect, like VoltIcon272 Volt's Discharge130xWhite Discharge and especially EmberIcon272 Ember's Inferno130xWhite Inferno are very effective.

Variant

Carrion Charger General Drops
CarrionCharger
Introduced Undetermined Mod Drops:
(Same as regular version)
Other Drops:
None
Tileset Saturn
Neptune
Phobos
Weapon Claws
Codex Scans 3
Statistics
Infested 80
DmgSlashSmall64 + DmgFireSmall64 + DmgGasSmall64 +++ DmgRadiationSmall64 ‐‐ DmgViralSmall64 ‐‐
Affinity ?
Base Level ?

Demolisher Charger General Drops
DemolisherCharger
Introduced Update 25.7 (2019-08-29) Mod Drops:
Bane of Infested 3.75%
Cleanse Infested 3.75%
Expel Infested 3.75%
Smite Infested 3.75%
Other Drops:
Acceltra Acceltra Blueprint (1.25%)
Akarius Akarius Blueprint (1.25%)
Mission Ur
Weapon ??
Codex Scans 20
Statistics
Infested 2500
DmgSlashSmall64 + DmgFireSmall64 + DmgGasSmall64 +++ DmgRadiationSmall64 ‐‐ DmgViralSmall64 ‐‐

Media

Patch History

Update 21.1 (2017-07-19)

  • Fixed missing rear counter Finishers for Chargers for the Blind Justice Nikana Stance.

Hotfix 21.0.4 (2017-07-05)

  • Reduced the scans required on the White Charger from 20 to 3.

Update 20.1 (2017-04-05)

  • Fixed Nikana weapons not being able to stealth-finish Infested Chargers.

Hotfix: The Silver Grove 1.2 (2016-09-02)

  • Fixed Chargers remaining permanently frozen after Rhino's Rhino Stomp ability.

Update: The Silver Grove (2016-08-19)

  • Infested Chargers will now resort to a projectile attack only on the condition that they have no chance of melee attacking you.

Hotfix: Lunaro 5 (2016-06-23)

  • Expanded Interception hacking terminals slightly so that bulky enemies like Chargers can get to them without requiring a dialing wand.

Update 16.7 (2015-06-04)

  • Slightly altered the vocal sounds of Infested Chargers.

Update 14.0 (2014-07-18)

  • Infested Charger move speed increased.

Update 13.8 (2014-06-19)

  • The Infested are sounding and looking much more vicious these days! Completely new sounds and animations for Chargers have been added into Warframe!

Hotfix 11.1.2 (2013-11-29)

  • Fixed Nyx's absorb not doing damage to Infested Chargers.

Update 10.4 (2013-10-16)

  • Fix for Infested chargers not disintegrating on client.

Update 10.3 (2013-10-09)

  • Fixed Infested chargers and ancients not being appropriately affected by Vauban's Vortex ability.

Update 9.5 (2013-08-09)

  • New Bladestorm animations for Infested Chargers.

Update 9.3 (2013-07-26)

  • Added vocals to Infested Charger.

Update 8.3 (2013-07-04)

  • Fixed stealth attacks on Infested Chargers that failed to bring out melee weapon.

Update 7.10 (2013-05-03)

  • Added new death animations for Infested Charger.

Update 7.8 (2013-04-19)

  • Fixed Banshee 'Push' power not working against Chargers.

Update 6.5 (2013-02-22)

  • Chargers killed with freeze damage should now properly ragdoll.

Update 6.3 (2013-02-14)

  • Infested Chargers now properly ragdoll when killed by elemental effects.

Update 6.0 (2013-01-29)

  • Introduced.

Last updated: Update 21.2 (2017-07-26)

See also

  • Phorid, a larger, more dangerous Charger and Infested Boss.