Chargers are quadrupedal abominations resembling canines made from Grineer (possibly Lancers) that almost always hunt in packs. They will quickly and repeatedly claw at players once in range, and their attacks have a chance to stun their foes (but not players) on hit. If their target is out of range they will hold position and lob balls of mass at their target which do not ignore shields.

Being one of the most common Infested, on Defense missions they are the main source of damage to the objective and should be the main target. A single Charger can dish out higher damage per second than even a Toxic Ancient. In fact, multiple Ancients may be allowed to attack the objective with less risk as their attacks have more delay but multiple Chargers will quickly whittle it down with their quick swipes.

A variant, the Carrion Charger, spawns exclusively from dead Kavor Defectors in Defection missions.

Energy Drain Eximus Chargers are sent as a syndicate death squad by Red Veil.


Visually, chargers are unique in appearance compared to other Infested, most notably the adaptation to using their previous host's arms as additional legs, essentially turning them into canine-like abominations. The original host appears to have been a Lancer who was transformed facing upwards, as the spines protruding from the charger appears to be the Lancer's rib cage. The head of the lancer remains intact but is pushed back and toward the ground where new infested mandibles grow out of the neck which forms the creature's new "face". Despite being mutated from a heavily armored lancer, the charger does not have any armor and is dealt full damage from any angle.

Farming LocationsEdit

These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.

Target Planet Name Type Level Tile Set
IconInfestedB Mercury Terminus Sabotage 8 - 10 Grineer Galleon
IconInfestedB Mercury M Prime Exterminate 7 - 9 Grineer Asteroid
IconInfestedB Eris Isos Capture 32 - 36 Infested Ship
Carrion Charger

These spawn on dead Kavor Defectors. The Eximus version of this has about a 1 in 10 chance to spawn in place of a Carrion Charger.

Target Planet Name Type Level Tile Set
IconInfestedB Phobos Memphis Defection (Dark Sector) 15 - 25 Grineer Asteroid
IconInfestedB Saturn Caracol Defection (Dark Sector) 26 - 36 Grineer Asteroid
IconInfestedB Neptune Yursa Defection (Dark Sector) 30 - 40 Infested Ship
Demolisher Charger
Target Planet Name Type Level Tile Set
IconInfestedB Uranus Ur Disruption (Dark Sector) 30 - 35 Grineer Galleon


  • In general, continuous movement away from the Charger is best while dealing with them, in order to refrain from taking tremendous damage by these standard units.
  • Though they are generally the most damaging units of the Infested, Chargers can easily be avoided as long as players remain a distance of 2 meters away from their attack, by horizontal or vertical distance.
    • Standing on places where they cannot or will not follow is not advised either, as the charger will then choose to spit globs of mass that deal as much damage as their melee attacks.
  • Chargers have a habit of "pouncing" to their targets, dealing moderate damage and chance of initial knockback. This is a setting where they can attack their targets with brute force.
    • They will return to their pounce state as the start of their next attack once their target has moved at least 15 meters away from them.
    • When their target has approached them, they will attack immediately, bypassing this state.
  • Unlike the Leapers, Chargers do not jump straight to their targets, instead, they run after them directly.
  • Their somewhat large size, in comparison to other light Infested, makes them easier to deal with while using shotguns.
  • Chargers are deceptively quick and can catch Tenno off guard very easily. They also tend to come in groups and a large enough group can cause disaster if you are completely surrounded. Abilities with an area of effect, like VoltIcon272 Volt's Discharge130xDark Discharge and especially EmberIcon272 Ember's Inferno130xDark Inferno are very effective.


Carrion Charger General Miscellaneous
Introduced Undetermined
Tileset Saturn
Codex Scans 3
Weapon Claws Other Drops None
Statistics Mod Drops Calculated Redirection 0.57%
Regen 0.57%
Rupture 0.57%
15 Endo 0.57%
Convulsion 0.22%
Fracturing Wind 0.22%
Speed Trigger 0.22%
80 Endo 0.06%
Infested 80
Slash b+ Heat b+ Gas b+++ Radiation b‐‐ Viral b‐‐
Affinity  ?
Base Level  ?

Demolisher Charger General Miscellaneous
Introduced Update 25.7
Mission Ur Codex Scans 20
Weapon Claws Other Drops Acceltra Acceltra Blueprint (1.25%)
Akarius Akarius Blueprint (1.25%)
Statistics Mod Drops Bane of Infested 3.75%
Cleanse Infested 3.75%
Expel Infested 3.75%
Smite Infested 3.75%
Infested 2500
Slash b+ Heat b+ Gas b+++ Radiation b‐‐ Viral b‐‐
  • Completely immune to Viral b Viral.

Deimos Charger General Miscellaneous
Introduced Update 29.0
Tileset Cambion Drift Codex Scans 20
Weapon Claws Other Drops
Statistics Mod Drops
Infested 80
Slash b+ Heat b+ Gas b+++ Radiation b‐‐ Viral b‐‐
Base Level 1


  • Charger launching their ranged projectile when player is out of reach
  • Charger Codex
  • Carrion Charger
  • Carrion Charger Spawning
  • Demolisher Charger, as seen in the Codex

Patch HistoryEdit

Update 21.1
  • Fixed missing rear counter Finishers for Chargers for the Blind Justice Nikana Stance.

Hotfix 21.0.4

  • Reduced the scans required on the White Charger from 20 to 3.

Update 20.1

  • Fixed Nikana weapons not being able to stealth-finish Infested Chargers.

Hotfix: The Silver Grove 1.2

  • Fixed Chargers remaining permanently frozen after Rhino's Rhino Stomp ability.

Update: The Silver Grove

  • Infested Chargers will now resort to a projectile attack only on the condition that they have no chance of melee attacking you.

Hotfix: Lunaro 5

  • Expanded Interception hacking terminals slightly so that bulky enemies like Chargers can get to them without requiring a dialing wand.

Update 16.7

  • Slightly altered the vocal sounds of Infested Chargers.

Update 14.0

  • Infested Charger move speed increased.

Update 13.8

  • The Infested are sounding and looking much more vicious these days! Completely new sounds and animations for Chargers have been added into Warframe!

Hotfix 11.1.2

  • Fixed Nyx's absorb not doing damage to Infested Chargers.

Update 10.4

  • Fix for Infested chargers not disintegrating on client.

Update 10.3

  • Fixed Infested chargers and ancients not being appropriately affected by Vauban's Vortex ability.

Update 9.5

  • New Bladestorm animations for Infested Chargers.

Update 9.3

  • Added vocals to Infested Charger.

Update 8.3

  • Fixed stealth attacks on Infested Chargers that failed to bring out melee weapon.

Update 7.10

  • Added new death animations for Infested Charger.

Update 7.8

  • Fixed Banshee 'Push' power not working against Chargers.

Update 6.5

  • Chargers killed with freeze damage should now properly ragdoll.

Update 6.3

  • Infested Chargers now properly ragdoll when killed by elemental effects.

Update 6.0

  • Introduced.

Last updated: Update 21.2

See alsoEdit

  • Phorid, a larger, more dangerous Charger and Infested Boss.

Start a Discussion Discussions about Charger

  • Chargers arent even hard

    5 messages
    • In wave 99 on ODD one of these chargers onehit the pod, instant mission failure. Never underestimate lvl 1600+ chargers. Never.
    • in swarms at high levels, these things can be vVERY dangerous to objectives. 
  • Fuck Chargers

    10 messages
    • I 1 hit them w/ my DE
    • my advice is just get a frost mod on your weapons and after you have hit them at least once each, start runnig far away, but I agree with ...
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