- For the rare version, see Primed Chamber.
Charged Chamber is a sniper rifle mod that increases the damage from the first shot fired from a fresh magazine.
Stats[]
| Rank | Effect | Cost |
|---|---|---|
| 0 | +10% | 6 |
| 1 | +20% | 7 |
| 2 | +30% | 8 |
| 3 | +40% | 9 |
Drop Locations[]
Mission Drop Tables
| Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
|---|---|---|---|---|---|---|
| Cetus Bounty | Cetus Bounty Lvl 10-30 Final Stage | A | 25% | 1 | 0.25 |
|
| Cetus Bounty | Cetus Bounty Lvl 10-30 Stage 2 | A | 10.08% | 1 | 0.1008 |
|
| The Circuit | Tier 3 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
| The Circuit | Tier 1 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
| Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
|---|---|---|---|---|---|---|
| Axio Railgun MOA | 3% | 11.28% | 0.3384% | 296 | 1 | 0.003384 |
| Orm Railgun MOA | 3% | 11.28% | 0.3384% | 296 | 1 | 0.003384 |
| Railgun MOA | 3% | 11.28% | 0.3384% | 296 | 1 | 0.003384 |
| Taro Railgun MOA | 3% | 11.28% | 0.3384% | 296 | 1 | 0.003384 |
| Vapos Railgun MOA | 3% | 11.28% | 0.3384% | 296 | 1 | 0.003384 |
| Vorac Railgun MOA | 3% | 11.28% | 0.3384% | 296 | 1 | 0.003384 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Charged Chamber is multiplicative with other damage mods. For example, a
Vectis installed with a max ranked Charged Chamber and
Serration will deal 225 × (1 + 165%) × (1 + 40%) = 834.75 damage. - Stacks additively with
Primed Chamber for up to 140% bonus damage. - Charged Chamber does not work with Sentinel weapons (you can fit it but there is no bonus damage).
- If used with Ammo Efficiency bonuses, it will provide bonus damage as long as the ammo after the shot is fired is exactly equal to one less than maximum (e.g. 11/12, 1/2 or 0/1). The order of operation is as follows, first the weapon reduces the ammo by one, then when the enemy is hit it checks to see if the current ammo is exactly equal to one less than max ammo, and if that is the case, the bonus damage is taken into account. So if your ammo after shooting is still at maximum Because of ammo efficiency, that hit will not get the bonus damage, the same thing happens if you gain 100% ammo efficiency and you reload your weapon to top off your ammo.
Tips[]
- This mod goes particularly well with the
Vectis as it has a one shot magazine, giving the bonus to all shots fired.
Trivia[]
- This is an Uncommon mod from a relatively rare enemy type, regularly drops on T3 Corpus Survivals. However, it is found occasionally in treasure rooms in Orokin Void missions.
Gallery[]
Patch History[]
Update 8.0 (2013-05-23)
- Introduced.
See Also[]
| Primary Mods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)
