With a powerful psychic blast, Nyx causes mass hysteria on the battlefield by confusing all enemies to attack random factions.
|Duration:10 / 15 / 20 / 25 s|
|Range:15 / 20 / 22 / 25 m|
- Nyx causes enemies within 15 / 20 / 22 / 25 meters to perceive their allies as Tenno for 10 / 15 / 20 / 25 seconds. Affected enemies will indiscriminately attack whoever is closest for the duration.
- Affected enemies are given raised threat levels.
- Will only stun Bosses and has no other effect on them.
- Shield Ospreys will stop projecting shields and simply close up and fly around until the effect is over, and unaffected Shield Ospreys will not shield affected enemies.
- Ancient Healers will still emit healing pulses but will not heal anything but themselves.
- The auras of Eximus units will negatively impact everyone within range, ally or enemy, for the duration of the ability (for example, the aura of the Arctic Eximus will slow down anyone in range).
- An illusion of Nyx wielding a Braton (or a Braton Prime in the case of Nyx Prime) is visible on affected units, reflecting how enemies perceive each other.
- Unlike Mind Control, enemies affected by Chaos will target Tenno if they are too close, and their attacks can still harm the team. Likewise, cameras and drones will still be able to detect players with normal detection behaviors.
- Chaos can be ended prematurely by killing all affected enemies.
- Can be recast while active.
- Only one instance of Chaos can be active at a given time, making enemies who are currently affected lose its effects.
- Reapplies both the stun and confusion.
- Main article: Chaos Sphere
- Chaos halts the damage mitigation supplied by Ancient Healers and Corrupted Ancients, allowing the Tenno to dispatch of groups protected by those units without having to deal with the Ancients first.
- In Interception missions, enemies affected by Chaos will less likely to attempt to capture the towers, and even stop if they are capturing any tower. This is particularly useful when doing Interception solo or with a nonfull squad.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases duration to 76.5 seconds.
- Reduces range to 8.5 meters.
- Maximized Ability Efficiency reduces cost to 18.75 energy.
- Reduces duration to 10 seconds.
- Maximized Ability Range increases range to 70 meters.
- Has no negative effects on this ability.
- Maximized Ability Strength has no positive effects on this ability.
- Increases cost to 116.25 energy.
- Reduces duration to 18.13 seconds.
Community content is available under CC-BY-SA unless otherwise noted.