Cetus Wisps are odd beings found hovering on the edge of most bodies of water in the Plains of Eidolon, and are also purchasable from The Quills for 2,000 (available at the rank of Architect), or during Operation: Plague Star from Operational Supply for 750 + 1,500 .
Cetus Wisps are generally found on the banks of Gara Toht Lake and the smaller pools of landlocked water. When approached by a player Wisps will spend a few more moments hovering in the same location (for approximately 5 seconds), before floating up towards the sky and disappearing in a small burst of light. They will be deposited in the player's inventory should the player manage to touch it.
Identified more as a loot pickup than a non-hostile NPC, they are widely used as a resource for crafting. Wisps are typically used as a component in Amp and Zaw components, but are also used in 's chassis and 's systems.
Blueprints Requiring Cetus Wisps
- Wisp spawn locations are shared between players. They can be picked up and marked by other players, meaning if one player fails to retrieve it (by letting it float away), other players can still pick it up.
- In addition to their reactive escape mechanism, Wisps will periodically despawn if located but not collected within a certain amount of time. This makes waiting for Smeeta Kavat's a risky venture.
- As of Update 24.6 (2019-04-04) players can obtain Wisps from Quill Onkko for 2,000 at the rank of Architect.
- Wisps show up as loot on the Plains. Therefore, , , and can be used to identify them, greatly reducing time used for searching.
- Wisps are not highlighted by Codex or Synthesis Scanners.
- Stealth abilities will not prevent wisps from escaping. and will not pick them up and players must manually collect the Wisp, given that Wisps also ignores the 3-meter universal vacuum.
- Wisps can be picked up while in Archwing. Itzal allows players to quickly skim fly around using Cosmic Crush ability to suck up wisps. Bring a or a companion with to see them in your Archwing ( won't work).
- One particular effective way of looking for them requires an Archwing and any weapon that has a good Zoom view. Fly up high, enough so that enemy Dargyn won't even find you, then go above the main lakes and zoom your view to the shorelines. Don't sweep your view; hold your view on a portion of shoreline for a couple of seconds and just look. The key thing you're looking for is movement. Wisps constantly swirl around, so even from very high up if you zoom in on the shores you should be able to pick out the swirling movement, day or night, and it won't take you long to check each lake.
- Wisps can be picked up by while in form simply by flying through the wisp.
- Wisps can be picked up by the Chesa Kubrow.
- Wisps can be encountered at any time of day, though they can be harder to see at night. The blue shimmer on the ground at night in fact makes these harder to see. During the day the contrast of colors makes them easier to see.
- Only one Wisp is active at any one time, and collecting it/letting it vanish will spawn another in a different location up to a certain limit, so hunting several of them in one session will take repeated sweeps of the spawn zones. During the day, 3-4 Wisps will spawn across the entirety of the Plains. At night, the number of Wisps spawned will increase to 6-8.
- It is possible for Gara Toht Lake to spawn up to 4, or even 5 at night.
- Wisps have set spawn points and will choose from a subset of those to spawn at upon entering the Plains, after which no more Wisps will spawn for that session. To continue searching for more Wisps, players will have to spawn a new instance of the Plains. They have been found on the shoreline of nearly every notable inland lake and two streams (the one north of Gara Toht Lake leading to/through a set of small lakes, and the forked stream in the far northwest).
- An active Resource Booster or the periodical buff will double the number of Wisps picked up for the duration.
- Judging from design, material, glowing light, symmetrical shape, and the fact they are more abundant in the nighttime, the Cetus Wisp is possibly Sentient in nature. They are likely a harmless, minuscule fragment of the fallen Eidolon.
- When feeding the Helminth, the Sentient Appetite category (unlocked at Metamorphosis rank 8) contains the Cetus Wisp. This confirms them to be Sentients, or at least fragments of larger Sentients.