Cetus is a village built by the Ostrons, located to the north of Mantle, Earth. A humble settlement, located in the south region of the Plains of Eidolon, they are guided by a secretive order named The Quills, loyal to the ever-mysterious Unum, who constantly watches over the plains keeping her people safe from Grineer aggression.
As a city hub, players can interact with various NPCs to purchase items from shops, or accept quests or bounties to be completed out in the plains. Players can enter the plains via a large Orokin door on the town's outer wall, leading to a large room that has another door that leads to the plains beyond. The room acts as a loading screen, and players will be unable to exit out the other end until the loading is complete.
Ostron[edit | edit source]
- Main article: Ostron

The Ostrons are the inhabitants of the Cetus settlement near the Plains of Eidolon on Earth. They are a hardy, mercantile people that dwell in the shadow of the Orokin Tower of the Unum, which they harvest for their livelihood. Kept safe from Grineer aggression by the arcane powers of the Unum herself, Cetus serves as their central trading hub in the Origin System and a refuge for all others who come to it with peaceful intentions.
The Quills[edit | edit source]
- Main article: The Quills

The Quills are a mysterious monastic order that serve the equally enigmatic Unum, a being who resides within the Orokin Tower at Cetus in the Plains of Eidolon. They have very close ties to the Ostron people who also praise the Unum, and are seemingly knowledgeable about the secrets of the Tenno. They are said to be able to divine the future, which combined with their information gathering prowess allows them to preemptively end threats to Cetus through their operatives.
Plains of Eidolon[edit | edit source]
- Main article: Plains of Eidolon
The Plains of Eidolon is an expansive, open Landscape connected to Cetus, an Ostron settlement located on Earth. In the shadow of the Orokin Tower of the Unum lies an ancient battlefield, where an enormous Sentient was defeated during the Old War by Gara. The Grineer have set up numerous outposts and bases to study and mine the ruins in the area, observing and patrolling the plains for any threat to their operations.
Trivia[edit | edit source]

- In the eastern part of city outskirts hides an Easter Egg in the form of the Digital Extremes logo, easily recognizable by its emblem. Activating it will show the credits roster for the Plains of Eidolon.
- In the roster is Hayden Tenno, the main protagonist in Digital Extremes' previous game Dark Sector.
- Cetus is the Latinized form of ĪŗįæĻĪæĻ (ketos), the Ancient Greek word for "sea monster" or "huge fish", but in recent times, the word is associated with whales (i.e. cetaceans). Cetus can also refer to a constellation of the same name.
- Interestingly, one of the stars in the Cetus constellation is Tau Ceti, one of the closest stars to the Sun and is most likely the "Tau" system the Sentients were originally sent to colonize.
- Tau Ceti has, as of 2021, 4 confirmed planets, 4 unconfirmed planets, and 1 confirmed debris belt. Tau Ceti e, the third confirmed planet, has an orbit with a radius about half that of Earth's, and Tau Ceti f (the fourth one) has an orbit nearly a third larger than Earth's. These harsh environments, coupled with the outer debris belt, create both the need and the resources to possibly terraform a planet or two for Human colonization.
- The people of Cetus harvest Unum's flesh in a manner similar to how whalers harvest a caught whale.
- Eidolons vocalize using the calls of humpback whales, as seen in Devstream 102.[1]
- Interestingly, one of the stars in the Cetus constellation is Tau Ceti, one of the closest stars to the Sun and is most likely the "Tau" system the Sentients were originally sent to colonize.
- Cetus appears to be located at the top or near the Caspian Sea.
- Cetus appears to be next to modern-day Astrakhan, which may have inspired the name of the settlers there, the Ostrons.
Media[edit | edit source]
References[edit | edit source]
Patch History[edit | edit source]
- Fixed a crash that could occur when transitioning from Cetus to the Plains.
- Fixed another case of Terlyast spawn sound persisting when returning to Plains of eidolon from Cetus after spawn has started.
- Fixed another case of Teralyst spawn sound being audible in Cetus.
- The Teralyst spawn sound loop will no longer play while in Cetus.
- Audio Mix tweaks have been added for Cetus!
- Vome/Fass time indicators now appear when viewing the map inside the Necralisk hub!
- Cetus and Fortuna have been given the same treatment.
- Changed all vendorsā names in Fortuna and Cetus from ALL CAPS to Title Case.
- Updated decals on the huts in Cetus to use modulate blending so that they blend in better.
- Fixed missing motion blur on Ostrons in Cetus.
- Fixed inability to matchmake together when loading from a Town to a Free Roam mission.
- Fixed Warframes overlapping the Modding UI when Modding in a Town.
- Fixed camera alignment issues when opening the Arsenal as the Operator in a Town.
- Fixed possible spot-loading when going into a Town.
- Fixed a script error related to having Hildrynās Balefire active while transitioning from Free Roam to Hub/Town.
- Fixes towards failing to match-make while in a Town/Hub.
- Fixed parts of the HUD breaking after attempting to open the ESC menu during a āMission Completeā animation (going from Free Roam to Town/Hub). As reported here!
- Fixed numerous bugs that could occur after a Host migration, including starting on a Free Roam mission, Host-migrating, returning to Town/Hub, and then returning to the Free Roam landscape.
- Fixed Client Necramechās not retaining their gained XP if you left the Necramech before you entered the gate/area to return to Town.
- Optimized Town server-code.
- Fixed Necramechās not retaining their gained XP if you left the Necramech before you entered the gate/area to return to Town.
- Fixed ghost channel members lingering behind in Towns causing confusion and server-strain.
- Fixed script error that can occur when trying to use the Scanner when returning to a Town.
- Fixes towards Town server stability and performance.
- Fixed cases of the Town Chat channel not disappearing upon leaving said Town.
- When returning from a Free Roam location to the respective Town (Plains -> Cetus, etc), the End of Mission screen will no longer stop player movement until after the initial animation ends.
- Updated trade windows at merchants in Cetus to use the latest inventory UI.
- Optimized load-times and memory footprint for Towns.
- Fixed multiple issues with Cetusā skybox related to fog, ambient clouds, and the weather systems.
- Optimized network connections to Towns for people around the world. Not only will this improve player movement but it should also help accelerate Kill Code transmission for Scarlet Spear Murex Raids that would have previously had a very high-ping to our servers.
- Fixed a script error when quitting Warframe while in Cetus.
- Optimized network connectivity for Towns.
- Fixed a script error when transitioning from Plains to Cetus with the Synthesis Scanner equipped.
- Fixed several types of crashes that could occur when travelling to or from Towns.
- Fixed being able to see outside the level from the gate in Cetus.
- Fixed Fast Traveling to Fisher Hai-luk teleporting the player midair.
- Fixed players watching two Warframes attempt a handshake in Cetus not actually seeing it happen. Truly the most secret of handshakes!
- Fixed metallic looking eye textures, predominantly seen in Cetus at night.
- Added objective marker pointing players to Konzu when entering Cetus for the first time.
- Added more Corpus and Fortuna NPCs (undocumented).
- Introduced.
Ostron | |
---|---|
Characters | Konzu ⢠Onkko ⢠Saya ⢠Shigg |
Vendors | Hok ⢠Old Man Suumbaat ⢠Fisher Hai-Luk ⢠Master Teasonai ⢠Nakak |
Cetus ⢠Ostron Language ⢠Plains of Eidolon ⢠The Quills |
Hubs | |
---|---|
Starchart | Clan Dojo ⢠Iron Wake ⢠Maroo's Bazaar ⢠Relay |
Open World | Cetus ⢠Fortuna ⢠Necralisk |