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Compact and deadly, the Cestra discharges bolts of energy at an increasingly rapid rate.

The Cestra is a Corpus-built sidearm added in Update 11.0 (2013-11-20). In essence, It is a scaled-down version of the Supra Supra, where it has a brief spooling period before reaching its maximum fire rate.

This weapon can be sold for Credits64 5,000; it is also a requisite ingredient for DualCestra Dual Cestra (x2).

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. damage – effective against armor.
  • High status chance.
  • High magazine size.
  • Very high accuracy.
  • Fast fire rate.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and no Script error: The function "Proc" does not exist. damage – less effective against shields and health.
    • Does not benefit from Script error: The function "Proc" does not exist. mods.
  • Projectiles have travel time.
  • Very low critical chance.
  • Below average critical multiplier.
  • Requires a spool-up of 6 shots before optimal fire rate is achieved.
    • Fire rate starts at 60% of the listed value, and increases by 8% per shot.
  • High recoil when fully spooled.
  • Poor ammo economy.

Comparisons:

Acquisition

The Cestra's blueprint can be purchased from the Market. Alternatively, it can be acquired from completing the Jupiter to Europa Junction.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
NanoSpores
3,000
Rubedo
1,200
Gallium
4
Neurodes
2
Time: 1 Day(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge 175 Blueprint2 Blueprints Price:Credits20,000

Notes

  • Despite the high rate of fire, there is a significant and mandatory pause between releasing the fire button and being able to fire again, limiting the Cestra's ability to fire single shots or short bursts. 

Tips


Trivia

  • The Cestra's barrel rotates clockwise slowly when not in use, and spins faster as it is fired.
  • The reload animation consists of the player pulling out the barrel, flipping it and reinserting it back into the Cestra, oddly making the revolving barrel the magazine itself.
    • This may suggest that the cylinder may be composed of two separate batteries; one used to fire plasma shots while the other is collecting energy from the ammunition reserve of the user.
  • The Cestra may be a numeral-derived name, just like other Corpus-designed weapons released around the time: the Tetra Tetra, which has a barrel with four blocks attached and a "quad-chambered magazine"; and the Penta Penta, which has a five-grenade magazine. Cestra may be a corruption of Sexa-/Sext-, from sixth, and has a rotating section with six blocks.
    • While Tetra- and Penta- are Greek numeral prefixes, Sexa-/Sext- is a Latin numeral prefix. The appropriate Greek prefix would be Hexa-.

Bugs

Media

Cestra Skins

Edit

Patch History

Hotfix 28.3.2 (2020-08-12)

  • Fixed a script error when firing the Cestra.

Update 27.4 (2020-05-01)

  • Fixed Cestra’s clip ejecting in the wrong directions when reloading. Also tweaked the reload animation timing so that you can see the arm rotating instead of looking like it pops.

Update 22.12 (2018-02-09)

  • Increased the speed fire rate ramps up.
  • Status chance increased from 5% to 20%.
  • Critical chance increased from 2.5% to 6%.
  • Critical damage increased from 1.5 to 1.6x.
  • Ammo capacity increased from 210 to 420.

Update 19.5 (2016-12-22)

  • Cestra's conclave magazine reduced from 60 to 30.

Update 17.5 (2015-10-01)

  • Fixed weapon skins not properly attaching to the Cestra.
  • Fixed the Cestra’s barrel not properly sitting in the correct position after a reload.

Hotfix 16.4.5 (2015-05-06)

  • Reduced the damage of all Cestra weapons in PvP.

Hotfix 16.4.3 (2015-04-24)

  • Made various audio adjustments to the Cestra.

Update 14.0 (2014-07-18)

  • Limited the max instances of Cestra fire sound effects.

Update 13.3 (2014-05-14)

  • Fixed an issue with Cestra's barrel disappearing if a reload animation is interrupted.

Update 11.0 (2013-11-20)

  • Introduced.

Last updated: Hotfix 24.1.5 (2018-12-13)

See also

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