The Cernos Prime is the Prime variant of the Cernos. Aside from increased damage, the Cernos Prime is unique in that it fires three arrows per shot in a horizontal spread, and has an Alternate Fire mode that shoots vertically, and deals bonus damage on headshots.
On September 11th, 2018, it was announced that Cernos Prime would enter the Prime Vault and be retired from the reward tables on September 25th, 2018. Any preexisting components or fully-built weapons will remain as is.
Manufacturing Requirements | |||||
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15,000 |
1 |
1 |
1 |
1 |
Time: 12 Hour(s) |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- Third highest base damage of all bows, behind Daikyu and Lenz.
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- Shoots 3 arrows.
- Alternate Fire can toggle a horizontal or vertical spread shot.
- Very high critical chance.
- Very high status chance.
- Can reach 100% status chance with Thermite Rounds, Rime Rounds, High Voltage, and Malignant Force, making every arrow proc.
- Deals 50% bonus damage on headshots.
- Charged shots have innate 1 meter Punch Through.
- Pinpoint accuracy when aiming (RMB ).
- Silent.
- On kill, bodies will follow the arrow that killed them, damaging enemies in their path and pinning the corpse to walls.
- Innate two Script error: The function "Pol" does not exist. polarities.
- Can use the bow-exclusive Thunderbolt mod.
- Fire rate mods apply double their bonuses.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
- Damage and status chance is split between each of its three arrows, requiring simultaneous hits to maximize damage and status procs, exacerbated by the large spread.
- Projectiles generated by multishot will deal the same damage as normal projectiles; adding multishot will not decrease the damage per arrow.
- Before 100% status chance, the listed status chance is the base chance per shot that at least one arrow will proc a status; the actual base status chance per arrow is ~11.21%.
- Arrows have travel time with slight arcing.
- Draws from the rare sniper ammo pool.
Comparisons:
- Cernos Prime (Charged Horizontal/Vertical Shot), compared to Cernos (Charged Shot):
- Lower base damage per projectile (184.00 vs. 380.00)
- Higher total damage (552 vs. 380)
- Lower base critical chance (35.00% vs. 36.00%)
- Higher base status chance (30.00% vs. 18.00%)
- Higher average damage per tap (745.2 vs. 516.8)
- Higher burst DPS (1146.46 vs. 861.33)
- Higher sustained DPS (648 vs. 469.81)
- Higher multishot (3 vs. 1)
- Slower reload time (0.65 s vs. 0.60 s)
- Greater projectile speed (95.0 m/s vs. 90.0 m/s)
- More polarities ( vs. )
- Higher Mastery Rank required (12 vs. 6)
- Lower disposition (●●●●○ (1.25x) vs. ●●●●○ (1.30x))
- Cernos Prime (Charged Horizontal/Vertical Shot), compared to Rakta Cernos (Charged Shot):
- Lower base damage per projectile (184.00 vs. 470.00)
- Higher total damage (552 vs. 470)
- Higher base status chance (30.00% vs. 15.00%)
- Higher average damage per tap (745.2 vs. 634.5)
- Higher burst DPS (1146.46 vs. 1057.5)
- Lower sustained DPS (648 vs. 746.47)
- Higher multishot (3 vs. 1)
- Slower reload time (0.65 s vs. 0.60 s)
- Lesser projectile speed (95.0 m/s vs. 100.0 m/s)
- Less polarities ( vs. )
- No innate Blight effect
Notes
- The Cernos Prime's shots fire multiple arrows in a fanning spread. The number of arrows is affected by multishot mods, similar to shotguns.
- Alternate Fire toggles a Horizontal Spread or Vertical Spread fire.
- Heavy Caliber will decrease accuracy by a small amount, making each arrow fire slightly off from its normal trajectory.
- As of Hotfix 19.11.2 (2017-02-17) this was increased dramatically, making the weapon act more like a wildly-spreading shotgun than a fan of arrows.
- The arrows seem to be spread in a formation where some arrows are lower than the others, rather than being wider spread than others, this might make it difficult to get headshots with multiple arrows.
Tips
- Cernos Prime is capable of orange crits with Point Strike and Argon Scope averaging approximately 1015 orange crit damage with a single arrow.
- The horizontal arrow spread is effective against groups of enemies, while the vertical spread is effective against a single target.
- While capable of reaching 100% status (before multishot) making every arrow proc, often the Cernos Prime's power comes with modding for Hunter Munitions, which is not affected by status chance. Building for Script error: The function "Proc" does not exist. with Malignant Force and Rime Rounds is sufficient for the arrows to proc Viral often enough to half enemies health for the Script error: The function "Proc" does not exist. procs brought on by Hunter Munitions to finish them off.
Media
Cernos Prime Skins
Patch History
Update 23.9 (2018-09-25)
- Cernos Prime has entered the Prime Vault.
Update 22.16 (2018-03-15)
- Fixed Cernos Prime’s vertical spread not using equipped arrow Skins.
Hotfix 22.13.3 (2018-02-21)
- Cernos Prime Alt Fire is now silent as intended.
Hotfix 22.13.1 (2018-02-15)
- Fixed numerous projectile weapons (Cernos Prime, etc) having incorrect Status Chance calculations.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 8 to 12.
- Charge speed increased from 1s to 0.5s.
- Status chance increased from 10% to 30%.
- Reload speed increased from 1s to 0.7s (in note put 0.65).
- Added Secondary Fire Mode toggle that shoots a vertical spread of 3 arrows.
- Added innate +50% damage to headshots.
Hotfix 19.0.7 (2016-11-22)
- Released via Valkyr Prime Access.
Hotfix 19.0.2 (2016-11-12)
- Removed an unreleased Relic from the wild.
Update 19.0 (2016-11-11)
- Parts and Relics loaded to the build.
Last updated: Update 23.9 (2018-09-25)
See also
- Cernos, the normal version.
- Rakta Cernos, the Red Veil custom version.
- Mutalist Cernos, the Infested version.