A noble bow to hunt hellish beasts.

The Cernos Prime is the Prime variant of the DECernos Cernos. Aside from increased damage, the Cernos Prime is unique in that it fires three arrows per shot in a horizontal spread, and has an Alternate Fire mode that shoots vertically, and deals bonus damage on headshots. It was released alongside Valkyr PrimeIcon272 Valkyr Prime and VenkaPrime Venka Prime.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A


This weapon deals primarily Impact b Impact damage.


  • Fourth highest base damage of all bows, behind AsymmetricBow Daikyu , Lenz Lenz and Kuva Bramma Kuva Bramma.
  • Shoots 3 arrows.
  • Very high critical chance.
  • Very high overall status chance.
  • Deals 50% bonus damage on headshots.
  • Charged shots have innate 1 meter Punch Through.
  • Pinpoint accuracy when aiming (RMB ).
  • Silent.
  • On kill, bodies will follow the arrow that killed them, damaging enemies in their path and pinning the corpse to walls.
  • Innate two Madurai Pol polarities.
  • Can use the bow-exclusive Mod TT 20pxThunderbolt mod.
  • Fire rate mods apply double their bonuses.


  • Low Puncture b Puncture and Slash b Slash damage – less effective against armor and health.
  • Damage is split between each of its three arrows, requiring simultaneous hits to maximize damage and status procs, exacerbated by the large spread.
    • Projectiles generated by multishot will deal the same damage as normal projectiles; adding multishot will not decrease the damage per arrow.
  • Arrows have travel time with slight arcing.
  • Draws from the rare sniper ammo pool.


  • Cernos Prime, compared to Rakta Cernos:
    • Higher base damage (276.0 vs. 235.0)
      • Higher Impact b Impact damage (248.4 vs. 211.5)
      • Higher Puncture b Puncture damage (13.8 vs. 11.75)
      • Higher Slash b Slash damage (13.8 vs. 11.75)
    • Higher charged status chance (30% vs. 15%)
    • Higher charge attack damage (552.0 vs. 470.0)
    • Slower charge time (0.5 s vs. 0.25 s)
    • Higher base status chance (30% vs. 15%)
    • Slower reload speed (0.7 s vs. 0.6 s)
    • Lack of an innate Blight effect
    • Different polarities (Madurai PolMadurai Pol vs. Madurai PolMadurai PolNaramon Pol)


Cernos Prime's main and component blueprints are acquired from the following Void Relics.
Blueprint GenericComponentPrimeLatchGrip GenericWeaponPrimeBladeLower Limb GenericGunPrimeStockString GenericWeaponPrimeBladeUpper Limb
Lith A2 Uncommon (V)
Lith Z1 Uncommon (V)
Neo S13 Uncommon (V)
Neo V7 Uncommon (V)
Axi B1 Uncommon (V)
Axi V4 Uncommon (V)
Lith V6 Common (V)
Meso V5 Common (V)
Neo V4 Common (V)
Neo V6 Common (V)
Axi H3 Common (V)
Axi K3 Common (V)
Axi S5 Common (V)
Lith C2 Rare (V)
Lith C5 Rare (V)
Meso C3 Rare (V)
Axi C1 Rare (V)
Axi C2 Rare (V)
Lith B3 Uncommon (V)
Meso N8 Uncommon (V)
Meso O1 Uncommon (V)
Meso S6 Uncommon (V)
Neo A1 Uncommon (V)
Axi A3 Uncommon (V)
Axi K2 Uncommon (V)
Lith V3 Common (V)
Meso C2 Common (V)
Meso K1 Common (V)
Meso N8 Common (V)
Meso O2 Common (V)
Meso S7 Common (V)
Neo N6 Common (V)
Axi N4 Common (V)
Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic

Weapon LoadoutsEdit


  • The Cernos Prime's shots fire multiple arrows in a fanning spread. The number of arrows is affected by multishot mods, similar to shotguns.
  • Alternate Fire toggles a Horizontal Spread or Vertical Spread fire.
  • Mod TT 20pxHeavy Caliber will decrease accuracy by a small amount, making each arrow fire slightly off from its normal trajectory.
    • As of Hotfix 19.11.2 this was increased dramatically, making the weapon act more like a wildly-spreading shotgun than a fan of arrows.
    • The arrows seem to be spread in a formation where some arrows are lower than the others, rather than being wider spread than others, this might make it difficult to get headshots with multiple arrows.
    • Although Heavy Caliber dramatically affects the Horizontal mode, firing the Cernos Prime in Vertical mode will shoot the arrows in a horizontal formation with great accuracy


  • Cernos Prime is capable of orange crits with Mod TT 20pxPoint Strike and Mod TT 20pxArgon Scope averaging approximately 1015 orange crit damage with a single arrow.
  • The horizontal arrow spread is effective against groups of enemies, while the vertical spread is effective against a single target.
  • While capable of reaching 100% status making every arrow proc, often the Cernos Prime's power comes with modding for Mod TT 20pxHunter Munitions, which is not affected by status chance. Building for Viral b Viral with Mod TT 20pxMalignant Force and Mod TT 20pxRime Rounds is sufficient for the arrows to proc Viral often enough to increase the damage from  Slash b Slash procs brought on by Hunter Munitions to finish them off.


  • Cernos Prime in Codex.
  • Cernos Prime as shown in the Arsenal
  • Cernos Prime Arrow Quiver with Arrows

Cernos Prime Skins


On September 11th, 2018, it was announced that Cernos Prime would enter the Prime Vault and be retired from the reward tables on September 25th, 2018. Any preexisting components or fully-built weapons will remain as is.

Patch HistoryEdit

Update 28.0
  • Reduced the hit FX of the Cernos Prime.

Hotfix 27.2.1

  • Increased Cernos Prime 10% Status Chance per projectile to 30% Status Chance per projectile.

Update 27.2

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

Update 25.7

  • Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
  • While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
  • Quick Shot increased from 60 to 92
  • Charged Shot increased from 120 to 184
  • Flight Speed increased from 85 to 95
  • Tightened the spread of the vertical fire mode and made the top arrow land on the reticle instead of the middle
  • Fixed Cernos Prime equipped with Heavy Caliber causing Vertical Spread mode to function as a Horizontal Spread.

Hotfix 25.3.3

  • Fixed an issue with Cernos Prime arrows fired by Mirage's Hall of Mirrors clones always hitting the floor.

Hotfix 25.0.7

  • Fixed the Cernos (Prime) Energy color persisting as default on the strings.

Update 23.9

  • Cernos Prime has entered the Prime Vault.

Update 22.16

  • Fixed Cernos Prime’s vertical spread not using equipped arrow Skins.

Hotfix 22.13.3

  • Cernos Prime Alt Fire is now silent as intended.

Hotfix 22.13.1

  • Fixed numerous projectile weapons (Cernos Prime, etc) having incorrect Status Chance calculations.

Update 22.12

  • Mastery Rank increased from 8 to 12.
  • Charge speed increased from 1s to 0.5s.
  • Status chance increased from 10% to 30%.
  • Reload speed increased from 1s to 0.7s (in note put 0.65).
  • Added Secondary Fire Mode toggle that shoots a vertical spread of 3 arrows.
  • Added innate +50% damage to headshots.

Hotfix 19.0.7

  • Released via Valkyr Prime Access.

Hotfix 19.0.2

  • Removed an unreleased Relic from the wild.

Update 19.0

  • Parts and Relics loaded to the build.

Last updated: Update 23.9

See alsoEdit

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