“Market forces dictate that you need to evolve or die.” The Void Relics for this item have been removed from the drop tables at this time and are no longer available.
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The Cernos Prime is the Prime variant of the Cernos. Aside from increased damage, the Cernos Prime is unique in that it fires three arrows per shot in a horizontal spread, and has an Alternate Fire mode that shoots vertically, and deals bonus damage on headshots. It was released alongside
Valkyr Prime and
Venka Prime.
Characteristics[edit | edit source]
This weapon deals primarily Impact damage.
Advantages:
- Fourth highest base damage of all bows, behind
Daikyu ,
Lenz and
Kuva Bramma.
- Very high critical chance.
- Very high overall status chance.
- Deals 50% bonus damage on headshots.
- Charged shots have innate 1 meter punch through.
- Innate multishot of 3 arrows.
- Alternate Fire can toggle a horizontal or vertical spread shot.
- Pinpoint accuracy when aiming (RMB ).
- Silent.
- On kill, bodies will follow the arrow that killed them, damaging enemies in their path and pinning the corpse to walls.
- Innate two
polarities.
- Can use the bow-exclusive
Thunderbolt mod.
- Fire rate mods apply double their bonuses.
Disadvantages:
- Low
Puncture and
Slash damage – less effective against armor and health.
- Draws from the rare sniper ammo pool.
- Very wide spread.
Comparisons:
- Cernos Prime, compared to Cernos:
- Higher base damage (276.0 vs. 190.0)
- Lower charged critical chance (35% vs. 36%)
- Higher charged status chance (30% vs. 18%)
- Higher charge attack damage (552.0 vs. 380.0)
- Lower base critical chance (35% vs. 36%)
- Higher base status chance (30% vs. 18%)
- Slower reload speed (0.7 s vs. 0.6 s)
- Different polarities (
vs.
)
- Higher Mastery Rank required (12 vs. 6)
- Lower disposition (1.25 vs. 1.3)
- Cernos Prime, compared to Rakta Cernos:
- Higher base damage (276.0 vs. 235.0)
- Higher charged status chance (30% vs. 15%)
- Higher charge attack damage (552.0 vs. 470.0)
- Slower charge time (0.5 s vs. 0.25 s)
- Higher base status chance (30% vs. 15%)
- Slower reload speed (0.7 s vs. 0.6 s)
- Lack of an innate Blight effect
- Different polarities (
vs.
)
Acquisition
Cernos Prime's main and component blueprints are acquired from the following Void Relics.
Blueprint | ![]() |
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Lith A2 Uncommon (V) Lith Z1 Uncommon (V) Neo S13 Uncommon (V) Neo V7 Uncommon (V) Axi B1 Uncommon (V) Axi V4 Uncommon (V) |
Lith V6 Common (V) Meso V5 Common (V) Neo V4 Common (V) Neo V6 Common (V) Axi H3 Common (V) Axi K3 Common (V) Axi S5 Common (V) |
Lith C2 Rare (V) Lith C5 Rare (V) Meso C3 Rare (V) Axi C1 Rare (V) Axi C2 Rare (V) |
Lith B3 Uncommon (V) Meso N8 Uncommon (V) Meso O1 Uncommon (V) Meso S6 Uncommon (V) Neo A1 Uncommon (V) Axi A3 Uncommon (V) Axi K2 Uncommon (V) |
Lith V3 Common (V) Meso C2 Common (V) Meso K1 Common (V) Meso N8 Common (V) Meso O2 Common (V) Meso S7 Common (V) Neo N6 Common (V) Axi N4 Common (V) |
Manufacturing Requirements | |||||
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![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 12 hrs |
Rush: ![]() | |||||
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Vaultings[edit | edit source]
- On September 11th, 2018, it was announced that Cernos Prime, along with
Valkyr Prime and
Venka Prime, would enter the Prime Vault and be retired from the reward tables on September 25th, 2018. Any preexisting components or fully-built weapons will remain as is.
Notes[edit | edit source]
- The Cernos Prime's shots fire multiple arrows in a fanning spread. The number of arrows is affected by multishot mods, similar to shotguns.
- Alternate Fire toggles a Horizontal Spread or Vertical Spread fire.
Heavy Caliber will decrease accuracy by a small amount, making each arrow fire slightly off from its normal trajectory.
- As of Hotfix 19.11.2 this was increased dramatically, making the weapon act more like a wildly-spreading shotgun than a fan of arrows.
- The arrows seem to be spread in a formation where some arrows are lower than the others, rather than being wider spread than others, this might make it difficult to get headshots with multiple arrows.
- Although Heavy Caliber dramatically affects the Horizontal mode, firing the Cernos Prime in Vertical mode will shoot the arrows in a horizontal formation with great accuracy
Tips[edit | edit source]
- Cernos Prime is capable of orange crits with
Point Strike and
Argon Scope averaging approximately 1015 orange crit damage with a single arrow.
- The horizontal arrow spread is effective against groups of enemies, while the vertical spread is effective against a single target.
- While capable of reaching 100% status making every arrow proc, often the Cernos Prime's power comes with modding for
Hunter Munitions, which is not affected by status chance. Building for
Viral with
Malignant Force and
Rime Rounds is sufficient for the arrows to proc Viral often enough to increase the damage from
Slash procs brought on by Hunter Munitions to finish them off.
Media[edit | edit source]
Cernos Prime Skins
Patch History[edit | edit source]
- Reduced the hit FX of the Cernos Prime.
- Increased Cernos Prime 10% Status Chance per projectile to 30% Status Chance per projectile.
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
- While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
- Quick Shot increased from 60 to 92
- Charged Shot increased from 120 to 184
- Flight Speed increased from 85 to 95
- Tightened the spread of the vertical fire mode and made the top arrow land on the reticle instead of the middle
- Fixed Cernos Prime equipped with Heavy Caliber causing Vertical Spread mode to function as a Horizontal Spread.
- Fixed an issue with Cernos Prime arrows fired by Mirage's Hall of Mirrors clones always hitting the floor.
- Fixed the Cernos (Prime) Energy color persisting as default on the strings.
- Cernos Prime has entered the Prime Vault.
- Fixed Cernos Prime’s vertical spread not using equipped arrow Skins.
- Cernos Prime Alt Fire is now silent as intended.
- Fixed numerous projectile weapons (Cernos Prime, etc) having incorrect Status Chance calculations.
- Mastery Rank increased from 8 to 12.
- Charge speed increased from 1s to 0.5s.
- Status chance increased from 10% to 30%.
- Reload speed increased from 1s to 0.7s (in note put 0.65).
- Added Secondary Fire Mode toggle that shoots a vertical spread of 3 arrows.
- Added innate +50% damage to headshots.
- Released via Valkyr Prime Access.
- Removed an unreleased Relic from the wild.
- Parts and Relics loaded to the build.
Last updated: Update 23.9
See also[edit | edit source]
Cernos, the normal counterpart.
Rakta Cernos, the Red Veil custom counterpart.
Mutalist Cernos, the Infested counterpart.