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==Patch History== |
==Patch History== |
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+ | {{ver|25.7}} |
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+ | *Normalized quick shots to have the same critical chance/damage and status chance as charged shots. |
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+ | *While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)! |
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+ | *Quick Shot increased from 110 to 190 |
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+ | *Charged Shot increased from 220 to 380 |
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+ | *Flight Speed increased from 85 to 90 |
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+ | *Aim Zoom decreased from 2.23x to 2x |
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+ | |||
{{ver|25.0.7}} |
{{ver|25.0.7}} |
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*Fixed the Cernos Energy color persisting as default on the strings. |
*Fixed the Cernos Energy color persisting as default on the strings. |
Revision as of 22:05, 29 August 2019
The Cernos is a Tenno bow, specializing in damaging shields by its high Script error: The function "Proc" does not exist. damage.
This weapon can be sold for 7,500. It is also a requisite ingredient for Mutalist Cernos.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
3 |
700 |
600 |
1,750 |
Time: 12 Hour(s) |
Rush: 45 | |||||
Market Price: 225 | Blueprints Price:20,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- Very high critical chance.
- Charged shots have innate 1 meter Punch Through.
- Pinpoint accuracy when aiming (RMB ).
- Silent.
- On kill, bodies will follow the arrow that killed them, damaging enemies in their path and pinning the corpse to walls.
- Innate Script error: The function "Pol" does not exist. polarity.
- Can use the bow-exclusive Thunderbolt mod.
- Fire rate mods apply double their bonuses.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
- Arrows have a travel time with slight arcing.
- Draws from the rare sniper ammo pool.
Comparisons:
- Cernos (Charged Shot), compared to Cernos Prime (Charged Horizontal/Vertical Shot):
- Higher base damage per projectile (380.00 vs. 184.00)
- Lower total damage (380 vs. 552)
- Higher base critical chance (36.00% vs. 35.00%)
- Lower base status chance (18.00% vs. 30.00%)
- Lower average damage per tap (516.8 vs. 745.2)
- Lower burst DPS (861.33 vs. 1146.46)
- Lower sustained DPS (469.81 vs. 648)
- Lower multishot (1 vs. 3)
- Faster reload time (0.60 s vs. 0.65 s)
- Lesser projectile speed (90.0 m/s vs. 95.0 m/s)
- Less polarities ( vs. )
- Lower Mastery Rank required (6 vs. 12)
- Higher disposition (●●●●○ (1.30x) vs. ●●●●○ (1.25x))
- Cernos (Charged Shot), compared to Rakta Cernos (Charged Shot):
- Lower base damage per projectile (380.00 vs. 470.00)
- Lower total damage (380 vs. 470)
- Higher base critical chance (36.00% vs. 35.00%)
- Higher base status chance (18.00% vs. 15.00%)
- Lower average damage per tap (516.8 vs. 634.5)
- Lower burst DPS (861.33 vs. 1057.5)
- Lower sustained DPS (469.81 vs. 746.47)
- Lesser projectile speed (90.0 m/s vs. 100.0 m/s)
- Less polarities ( vs. )
- Lower Mastery Rank required (6 vs. 12)
- Higher disposition (●●●●○ (1.30x) vs. ●●●●○ (1.25x))
- No innate Blight effect
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Tips
- Due to the weapon's high Script error: The function "Proc" does not exist. damage but low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage, consider using this to drain the enemies' shield first then finish them with other weapons which have higher damage where the Cernos lacks. Alternatively, consider making this your main bow for going against Corpus troops, the majority of which have high shields but very low health.
- With a maxed Point Strike and Critical Delay mods, it is possible to raise the Cernos' critical chance to 104.3%, ensuring that all shots will deal critical damage.
- Using a maxed Critical Delay however will also result in the Cernos having an even slower fire rate. This can be countered with the usage of a fire rate mod, preferably Speed Trigger.
Trivia
- The name "Cernos" means "horn" in Gaulish.
- Being an Impact oriented bow, the Cernos uses arrows with a mace-like head, with a larger impact area. This spreads the kinetic energy of the arrows across a wider area, creating a blunt impact.
- This is so far a weapon with most variations. Having total of 4 versions; Basic, Prime, Rakta and Mutalist
Media
Cernos Skins
Patch History
Update 25.7 (2019-08-29)
- Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
- While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
- Quick Shot increased from 110 to 190
- Charged Shot increased from 220 to 380
- Flight Speed increased from 85 to 90
- Aim Zoom decreased from 2.23x to 2x
Hotfix 25.0.7 (2019-05-30)
- Fixed the Cernos Energy color persisting as default on the strings.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 0 to 6.
- Charged shot damage increased from 200 to 220.
- Charge speed increased from 1s to 0.5s.
- Status chance increased from 10% to 18%.
- Critical chance increased from 35% to 36%.
Update 11.1 (2013-11-27)
- Introduced.
See also
- Rakta Cernos, the Red Veil custom counterpart.
- Mutalist Cernos, the Infested counterpart.
- Cernos Prime, the primed counterpart.