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'''Advantages:'''
 
'''Advantages:'''
 
*High {{Icon|Proc|Impact|Text}} damage – effective against [[shields]].
 
*High {{Icon|Proc|Impact|Text}} damage – effective against [[shields]].
*Very high [[Critical Hit|critical]] chance.
+
*Very high [[critical chance]].
 
*Charged shots have innate 1 meter [[Punch Through]].
 
*Charged shots have innate 1 meter [[Punch Through]].
 
*[[Silent]].
 
*[[Silent]].
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==Tips==
 
==Tips==
 
*Due to the weapon's high {{Icon|Proc|Impact|Text}} damage but low {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Slash|Text}} damage, consider using this to drain the enemies' shield first then finish them with other weapons which have higher damage where the Cernos lacks. Alternatively, consider making this your main bow for going against Corpus troops, the majority of which have high shields but very low health.
 
*Due to the weapon's high {{Icon|Proc|Impact|Text}} damage but low {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Slash|Text}} damage, consider using this to drain the enemies' shield first then finish them with other weapons which have higher damage where the Cernos lacks. Alternatively, consider making this your main bow for going against Corpus troops, the majority of which have high shields but very low health.
*With a maxed {{M|Point Strike}} and {{M|Critical Delay}} mods, it is possible to raise the Cernos' [[Critical Hit|critical]] chance to 104.3%, ensuring that all shots will deal critical damage.
+
*With a maxed {{M|Point Strike}} and {{M|Critical Delay}} mods, it is possible to raise the Cernos' [[critical chance]] to 104.3%, ensuring that all shots will deal critical damage.
 
**Using a maxed Critical Delay however will also result in the Cernos having an even slower [[Fire Rate|fire rate]]. This can be countered with the usage of a fire rate mod, preferably {{M|Speed Trigger}}.
 
**Using a maxed Critical Delay however will also result in the Cernos having an even slower [[Fire Rate|fire rate]]. This can be countered with the usage of a fire rate mod, preferably {{M|Speed Trigger}}.
   
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*Charge speed increased from 1 to 0.5 secs
 
*Charge speed increased from 1 to 0.5 secs
 
*Status chance increased from 10% to 18%
 
*Status chance increased from 10% to 18%
*Critical Chance increased from 35% to 36%
+
*[[Critical chance]] increased from 35% to 36%
   
 
{{ver|11.1}}
 
{{ver|11.1}}

Revision as of 14:02, 19 August 2018


Evoking the design of ancient bows, the high impact Cernos is perfect for hunting down highly shielded enemies.

The Cernos is a Tenno bow, specializing in damaging shields by specializing in Script error: The function "Proc" does not exist. damage.

This weapon can be sold for Credits64 7,500, it is also a requisite ingredient for Mutalist Cernos.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
Gallium
3
Plastids
700
PolymerBundle
600
Ferrite
1,750
Time: 12 Hour(s)
Rush: PlatinumLarge 45
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:Credits20,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. damage – effective against shields.
  • Very high critical chance.
  • Charged shots have innate 1 meter Punch Through.
  • Silent.
  • Pinpoint accuracy when aiming (RMB ).
  • On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
  • Can use the bow exclusive Mod TT 20px Thunderbolt mod.
  • Has a Script error: The function "Pol" does not exist. slot.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
  • Arrows have a travel time with slight arcing.
  • Draws from the rare sniper ammo pool.

Comparisons Comparisons:

Comparisons:

Lotusiconsmall
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Tips

  • Due to the weapon's high Script error: The function "Proc" does not exist. damage but low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage, consider using this to drain the enemies' shield first then finish them with other weapons which have higher damage where the Cernos lacks. Alternatively, consider making this your main bow for going against Corpus troops, the majority of which have high shields but very low health.
  • With a maxed Mod TT 20px Point Strike and Mod TT 20px Critical Delay mods, it is possible to raise the Cernos' critical chance to 104.3%, ensuring that all shots will deal critical damage.
    • Using a maxed Critical Delay however will also result in the Cernos having an even slower fire rate. This can be countered with the usage of a fire rate mod, preferably Mod TT 20px Speed Trigger.

Trivia

  • The name "Cernos" means "horn" in Gaulish.
  • Being an Impact oriented bow, the Cernos uses arrows with a mace-like head, with a larger impact area. This spreads the kinetic energy of the arrows across a wider area, creating a blunt impact.

Media

Cernos Skins

Edit

Patch History

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 0 to 6
  • Charged shot damage increased from 200 to 220
  • Charge speed increased from 1 to 0.5 secs
  • Status chance increased from 10% to 18%
  • Critical chance increased from 35% to 36%

Update 11.1 (2013-11-27)

  • Introduced


See also