Evoking the design of ancient bows, the high impact Cernos is perfect for hunting down highly shielded enemies.

The Cernos is a Tenno bow, specializing in damaging shields by its high Damage/Impact DamageDmgImpactSmall64.png Impact damage.

This weapon can be sold for Credits64.png 7,500. It is also a requisite ingredient for Mutalist CernosInfCernos.png Mutalist Cernos.

Characteristics[edit | edit source]

This weapon deals primarily Damage/Impact DamageDmgImpactSmall64.png Impact damage.

Advantages:

Disadvantages:

Comparisons:

Acquisition[edit | edit source]

The Cernos's blueprint can be purchased from the Market.

Manufacturing Requirements
Credits64.png
15,000
Gallium64.png
3
Plastids64.png
700
PolymerBundle64.png
600
Ferrite64.png
1,750
Time: 12 hrs
Rush: Platinum64.png 45
MarketIcon.png Market Price: Platinum64.png 225 Blueprint2.svg Blueprints Price:Credits64.png20,000

Tips[edit | edit source]

Trivia[edit | edit source]

  • The name "Cernos" means "horn" in Gaulish.
  • Being an Impact oriented bow, the Cernos uses arrows with a mace-like head, with a larger impact area. This spreads the kinetic energy of the arrows across a wider area, creating a blunt impact.
  • As of Update 30.3 (2021-05-25), the Cernos has the most variations of all weapons, having a total of 5 weapons in its family: basic, Prime, Rakta, Mutalist and Proboscis.

Media[edit | edit source]

Cernos Skins Edit

Patch History[edit | edit source]

Update 25.7 (2019-08-29)

  • Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
  • While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
  • Quick Shot increased from 110 to 190
  • Charged Shot increased from 220 to 380
  • Flight Speed increased from 85 to 90
  • Aim Zoom decreased from 2.23x to 2x

Hotfix 25.0.7 (2019-05-30)

  • Fixed the Cernos Energy color persisting as default on the strings.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 0 to 6.
  • Charged shot damage increased from 200 to 220.
  • Charge speed increased from 1s to 0.5s.
  • Status chance increased from 10% to 18%.
  • Critical chance increased from 35% to 36%.

Update 11.1 (2013-11-27)

  • Introduced.

See also[edit | edit source]

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