WARFRAME Wiki
WARFRAME Wiki
(no more self-damage)
Line 174: Line 174:
 
**Can reach 100% [[status chance]] with {{M|Volcanic Edge}}, {{M|Vicious Frost}}, {{M|Voltaic Strike}}, and {{M|Virulent Scourge}}.
 
**Can reach 100% [[status chance]] with {{M|Volcanic Edge}}, {{M|Vicious Frost}}, {{M|Voltaic Strike}}, and {{M|Virulent Scourge}}.
 
*Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
 
*Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
*[[Heavy Attack]]s throws the glaive, which can bounce up to three times or travels up to 30 meters before returning to the user, damaging anyone in its path.
+
*[[Heavy Attack]] throws the glaive, which can bounce up to three times or travels up to 30 meters before returning to the user, damaging anyone in its path.
 
**Thrown glaive has high {{Icon|Proc|Puncture|Text}} damage – effective against [[armor]].
 
**Thrown glaive has high {{Icon|Proc|Puncture|Text}} damage – effective against [[armor]].
 
**Primary and secondary weapons can be fired and reloaded can be used normally with a thrown glaive, and retrieving the glaive does not interrupt these actions.
 
**Primary and secondary weapons can be fired and reloaded can be used normally with a thrown glaive, and retrieving the glaive does not interrupt these actions.
Line 189: Line 189:
 
*Short melee range.
 
*Short melee range.
 
*Cannot use melee attacks while the glaive is in mid-flight.
 
*Cannot use melee attacks while the glaive is in mid-flight.
*Exploding glaive inflicts self-damage.
 
   
 
==Notes==
 
==Notes==

Revision as of 18:41, 15 November 2019

Twisted and tortured from exposure to the Infestation, this glaive becomes an absolute predator in the hands of the right Tenno.

The Cerata is an Infested glaive that primarily deals Script error: The function "Proc" does not exist. damage on melee attacks and Script error: The function "Proc" does not exist. damage on thrown attacks.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
MutagenMass
4
Cryotic
2,500
Plastids
1,200
Forma
1
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 150 Blueprint2 Blueprints Price:Credits50,000
Bio Lab ResearchClanAffinity643,000
Credits
5,000
MutagenSample
25
Plastids
600
Cryotic
1,200
PolymerBundle
800
Time: 3 Day(s)
Prereq: Scoliac
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals Script error: The function "Proc" does not exist. damage on melee attacks and primarily Script error: The function "Proc" does not exist. damage on thrown attacks.

Advantages:

  • Innate Script error: The function "Proc" does not exist. damage – effective against Flesh and Ferrite Armor and bypasses Shielded and Proto Shields.
  • Good critical chance.
  • Tied with GlaivePrime Glaive Prime and Pathocyst Pathocyst for the highest status chance of all glaives.
  • Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
  • Heavy Attack throws the glaive, which can bounce up to three times or travels up to 30 meters before returning to the user, damaging anyone in its path.
    • Thrown glaive has high Script error: The function "Proc" does not exist. damage – effective against armor.
    • Primary and secondary weapons can be fired and reloaded can be used normally with a thrown glaive, and retrieving the glaive does not interrupt these actions.
    • Thrown glaive is silent.
    • Glaive can explode mid-flight by pressing the melee button which forces a return or after hitting an object or enemy on the last bounce with Mod TT 20px Power Throw equipped.
  • Can be wielded in-tandem with a single-handed secondary weapon.
  • Innate Script error: The function "Pol" does not exist. and Script error: The function "Pol" does not exist. polarities.

Disadvantages:

  • Second lowest base melee damage of all glaives, after Glaive Glaive and Kestrel Kestrel.
  • Innate Script error: The function "Proc" does not exist. damage – less effective against Machinery, Robotic, and Fossilized.
    • Melee damage cannot be increased with Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., or Script error: The function "Proc" does not exist. damage mods.
  • Exploding glaive has low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and health.
  • Short melee range.
  • Cannot use melee attacks while the glaive is in mid-flight.

Notes

  • The thrown attack deals physical damage, with Script error: The function "Proc" does not exist. damage as the dominant damage type.
  • When combining elemental damage mods, the Cerata's innate Script error: The function "Proc" does not exist. damage is added last.
    • The innate Script error: The function "Proc" does not exist. damage is ignored for elemental combinations when using throw attacks, thus the addition of a Script error: The function "Proc" does not exist. damage mod is required to maintain any Script error: The function "Proc" does not exist.-based elemental combos for the throw attack.
  • When equipping the Cerata, the player can throw it and then press the melee button to detonate the Cerata, dealing high AoE damage and making it return to the player immediately. This is true for all thrown melee weapons.
    • This is very useful for regenerating health with Mod TT 20px Life Strike.
    • It can explode in this manner when not equipped and thrown, but the explosion timing cannot be controlled and will often damage the user in close quarters.
    • It should be however noted that finisher attacks can still be executed while the weapon is in the air.

Trivia

  • Cerata (from the Greek word keras/keratos meaning “horn”, a reference to the shape of these structures) are anatomical structures found externally on nudibranches. They are typically used to aid respiration but are sometimes used for attack and defense.

Bugs

  • The Cerata will appear very small in the codex, after the selected Warframe holds the weapon upwards it will become normal sized again.
    Cerata Bug

Media

Cerata Skins

Edit

Patch History

Update 26.0 (2019-10-31) As a general note, self damage has been removed from Glaive power throws. As this decision made it through the testing pipeline, some mentioned this impacts a specific Chroma interaction, but positively impacts 41 other Warframes.

  • Mastery Rank increased from 3 to 7.
  • Damage increased from 44 Toxin to 183 (19 Impact, 36 Puncture, 52 Slash, and 76 Toxin).
  • Range increased from 0.5 to 1.25
  • Slam Attack increased from 88 to 549
  • Slide Attack increased from 220 to 366.
  • Parry Angle set to 55.
  • Follow Through increased from 0.5 to 0.7.

Hotfix 24.5.3 (2019-03-19)

  • Changed the Glaive recall to be done with Melee instead of Melee Channel so its consistent again (Channel being a toggle-only messed up this function).
  • Fixed an error where, after Dual-Wielding gun and Glaive, throwing the Glaive in the "normal" Melee only mode could result in a turbo throw that is only supposed to apply for Dual-Wield.

Update 17.9 (2015-10-28)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)