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{{Top|Enemy|Infested|Infested|Weapon|Weapons|Weapons|}}
 
{{Top|Enemy|Infested|Infested|Weapon|Weapons|Weapons|}}
{{WeaponInfoboxAutomatic|name=Cerata}}
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{{WeaponInfoboxAutomatic
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<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
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|name =
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<!--
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---!!!!!---INSTRUCTIONS---!!!!!---
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Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
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If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
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-->
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<!--Statistics-->
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|image =
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|mastery level =
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|slot =
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|type =
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|trigger =
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<!--Utility-->
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|ammo type =
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|flight speed =
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|range =
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|noise level =
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|fire rate =
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|spool =
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|accuracy =
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|magazine =
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|max ammo =
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|reload =
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|zoom =
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|combo reset =
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|combo min =
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|finisher damage =
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|channel damage =
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|disposition =
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<!--Normal Attacks-->
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|normal impact =
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|normal puncture =
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|normal slash =
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|normal element =
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|normal damage =
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|normal pellet count =
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|normal burst count =
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|normal critical chance =
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|normal critical chance =
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|normal status chance =
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|normal punchthrough =
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|normal radius =
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|normal duration =
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|normal falloff =
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|normal ammo cost =
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<!--Charge Attacks-->
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|charge impact =
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|charge puncture =
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|charge slash =
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|charge element =
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|charge damage =
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|charge time =
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|charge pellet count =
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|charge burst count =
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|charge critical chance =
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|charge critical chance =
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|charge status chance =
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|charge punchthrough =
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|charge radius =
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|charge duration =
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|charge falloff =
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|charge ammo cost =
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<!--Area Attacks-->
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|area impact =
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|area puncture =
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|area slash =
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|area element =
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|area damage =
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|area pellet count =
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|area critical chance =
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|area critical chance =
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|area status chance =
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|area radius =
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|area duration =
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|area falloff =
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|area ammo cost =
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<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
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|secondaryarea impact =
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|secondaryarea puncture =
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|secondaryarea slash =
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|secondaryarea element =
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|secondaryarea damage =
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|secondaryarea pellet count =
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|secondaryarea critical chance =
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|secondaryarea critical chance =
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|secondaryarea status chance =
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|secondaryarea radius =
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|secondaryarea duration =
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|secondaryarea falloff =
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<!--Secondary Attacks-->
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|secondary impact =
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|secondary puncture =
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|secondary slash =
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|secondary element =
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|secondary damage =
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|secondary pellet count =
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|secondary burst count =
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|secondary critical chance =
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|secondary critical chance =
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|secondary status chance =
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|secondary punchthrough =
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|secondary radius =
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|secondary duration =
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|secondary falloff =
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|secondary charge time =
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|secondary fire rate =
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|secondary trigger =
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|secondary ammo cost =
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<!--Throw Attacks (for Glaives)-->
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|throw impact =
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|throw puncture =
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|throw slash =
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|throw element =
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|throw damage =
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|throw critical chance =
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|throw critical chance =
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|throw status chance =
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|throw punchthrough =
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|throw falloff =
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|throw charge time =
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<!--Charged Throw Attacks (for Glaives)-->
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|charged throw impact =
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|charged throw puncture =
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|charged throw slash =
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|charged throw element =
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|charged throw damage =
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|charged throw critical chance =
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|charged throw critical chance =
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|charged throw status chance =
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|charged throw punchthrough =
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|charged throw falloff =
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|charged throw charge time =
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<!--Other Melee Attacks-->
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|slam attack =
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|slam radius =
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|slide attack =
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|slide attack =
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<!--Miscellaneous-->
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|syndicate effect =
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|augments =
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|polarities =
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|stance polarity =
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|users =
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|introduced =
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}}
 
{{Codex|Twisted and tortured from exposure to the Infestation, this glaive becomes an absolute predator in the hands of the right Tenno.}}
 
{{Codex|Twisted and tortured from exposure to the Infestation, this glaive becomes an absolute predator in the hands of the right Tenno.}}
 
The '''Cerata''' is an [[Infested]] [[:Category:Glaive|glaive]] that primarily deals {{Icon|Proc|Toxin|text}} damage on melee attacks, and {{Icon|Proc|Puncture|text}} damage on thrown attacks.
 
The '''Cerata''' is an [[Infested]] [[:Category:Glaive|glaive]] that primarily deals {{Icon|Proc|Toxin|text}} damage on melee attacks, and {{Icon|Proc|Puncture|text}} damage on thrown attacks.

Revision as of 19:56, 28 August 2017

Twisted and tortured from exposure to the Infestation, this glaive becomes an absolute predator in the hands of the right Tenno.

The Cerata is an Infested glaive that primarily deals Script error: The function "Proc" does not exist. damage on melee attacks, and Script error: The function "Proc" does not exist. damage on thrown attacks.

Manufacturing Requirements
Credits64
30,000
MutagenMass
4
Cryotic
2,500
Plastids
1,200
Forma
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: PlatinumLarge150 Blueprint2 Blueprints Price: Credits 50,000
Bio Lab Research • ClanAffinity643,000
Credits64
5,000
MutagenSample
25
Plastids
600
Cryotic
1,200
PolymerBundle
800
Time: 72 hrs
Prereq: Scoliac
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals Script error: The function "Proc" does not exist. damage.

Advantages:

  • Can be thrown using the charge attack function.
  • Silent when thrown, ideal for stealth gameplay.
  • The throwing attack still counts as melee, so it will do bonus damage against unalerted enemies even when thrown.
  • Tied with the Glaive Prime for having the highest critical chance, critical damage multiplier and status chance of all Thrown Melee Weapons.
  • Can hit enemies on the way back to the thrower.
  • Comes with Script error: The function "Pol" does not exist. and Script error: The function "Pol" does not exist. polarity slots.

Disadvantages:

  • Slow flight speed when thrown.
  • Low base damage on normal attacks.
  • Unlike the other Glaives, slam attacks cause no knockdown or ragdoll.

Notes

  • Thrown attack deals physical damage, with Script error: The function "Proc" does not exist. damage as the dominant damage type.
  • When combining elemental damage mods, the Cerata's innate Script error: The function "Proc" does not exist. damage is added last.
    • The innate Script error: The function "Proc" does not exist. damage is ignored for elemental combinations when using throw attacks, thus the addition of a Script error: The function "Proc" does not exist. damage mod is required to maintain any Script error: The function "Proc" does not exist.-based elemental combos for the throw attack.
  • When equipping the Cerata, the player can throw it and then press the channeling button to detonate the Cerata, dealing high AoE damage and returns to the player immediately. This is true for all thrown melee weapons.
    • This is very useful for regenerating health with Life Strike.
    • It can explode in this manner when not equipped and thrown, but the explosion timing cannot be controlled and will often damage the user in close quarters.
    • It should be however noted that finisher attacks can still be executed while the weapon is in the air.

Trivia

  • Cerata are anatomical structures found externally on nudibranches. They are typically used to aid respiration, but are sometimes used for attack and defense.

Bugs

  • The Cerata will appear very small in the codex, after the selected warframe holds the weapon upwards it will become normal sized again.
    Cerata Bug

Media

Cerata Skins

Edit

See Also