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Twisted and tortured from exposure to the Infestation, this glaive becomes an absolute predator in the hands of the right Tenno.

The Cerata is an Infested glaive that primarily deals Toxin b Toxin damage on melee attacks and Puncture b Puncture damage on thrown attacks.


Manufacturing Requirements
Credits64
30,000
MutagenMass64
4
Cryotic
2,500
Plastids64
1,200
Forma64
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 150 Blueprint2 Blueprints Price:Credits6450,000
Bio Lab Research ClanAffinity64 3,000
Credits64
5,000
MutagenSample64
25
Plastids64
600
Cryotic
1,200
PolymerBundle64
800
Time: 72 hrs
Prereq: Scoliac
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals Toxin b Toxin damage on melee attacks and primarily Puncture b Puncture damage on thrown attacks.

Advantages:

  • Innate Toxin b Toxin damage – effective against Flesh and Ferrite Armor and bypasses Shielded and Proto Shields.
  • Good critical chance.
  • Tied with PrimeGlaive Glaive Prime and Pathocyst Pathocyst for the highest status chance of all glaives.
  • Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
  • Heavy Attack throws the glaive, which can bounce up to three times or travels up to 30 meters before returning to the user, damaging anyone in its path.
    • Thrown glaive has high Puncture b Puncture damage – effective against armor.
    • Primary and secondary weapons can be fired and reloaded can be used normally with a thrown glaive, and retrieving the glaive does not interrupt these actions.
    • Thrown glaive is silent.
    • Glaive can explode mid-flight by pressing the melee button which also forces a return.
  • Can be wielded in-tandem with a single-handed secondary weapon.
  • Innate Madurai Pol and Vazarin Pol polarities.

Disadvantages:

NotesEdit

  • The thrown attack deals physical damage, with Puncture b Puncture damage as the dominant damage type.
  • When combining elemental damage mods, the Cerata's innate Toxin b Toxin damage is added last.
    • The innate Toxin b Toxin damage is ignored for elemental combinations when using throw attacks, thus the addition of a Toxin b Toxin damage mod is required to maintain any Toxin b Toxin-based elemental combos for the throw attack.
  • When equipping the Cerata, the player can throw it and then press the melee button to detonate the Cerata, dealing high AoE damage and making it return to the player immediately. This is true for all thrown melee weapons.
    • This is very useful for regenerating health with Mod TT 20pxLife Strike.
    • It can explode in this manner when not equipped and thrown, but the explosion timing cannot be controlled and will often damage the user in close quarters.
    • It should be however noted that finisher attacks can still be executed while the weapon is in the air.

TriviaEdit

  • Cerata (from the Greek word keras/keratos meaning “horn”, a reference to the shape of these structures) are anatomical structures found externally on nudibranches. They are typically used to aid respiration but are sometimes used for attack and defense.

BugsEdit

  • The Cerata will appear very small in the codex, after the selected Warframe holds the weapon upwards it will become normal sized again.
    Cerata Bug

MediaEdit

  • Cerata in Codex.
  • Cerata Codex glitch

Cerata Skins

Patch HistoryEdit

Update 26.0

As a general note, self damage has been removed from Glaive power throws. As this decision made it through the testing pipeline, some mentioned this impacts a specific Chroma interaction, but positively impacts 41 other Warframes.

  • Mastery Rank increased from 3 to 7.
  • Damage increased from 44 Toxin to 183 (19 Impact, 36 Puncture, 52 Slash, and 76 Toxin).
  • Range increased from 0.5 to 1.25
  • Slam Attack increased from 88 to 549
  • Slide Attack increased from 220 to 366.
  • Parry Angle set to 55.
  • Follow Through increased from 0.5 to 0.7.

Hotfix 24.5.3

  • Changed the Glaive recall to be done with Melee instead of Melee Channel so its consistent again (Channel being a toggle-only messed up this function).
  • Fixed an error where, after Dual-Wielding gun and Glaive, throwing the Glaive in the "normal" Melee only mode could result in a turbo throw that is only supposed to apply for Dual-Wield.

Update 17.9

  • Introduced.

Last updated: Update 26.0

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