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{{Infobox
[[File:Website_Conclave2.png|300px|thumb|A screenshot of Cephalon Capture gameplay.|right]]
 
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|Box title = Cephalon Capture
'''Cephalon Capture''' is a [[PvP]] mission provided exclusively by the [[Conclave]] [[Syndicate]].
 
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|image = CtCSplash.png
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}}
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[[File:CaptureTheCephalonIcon b.png|left|100px]]
 
'''Cephalon Capture''' is a [[PvP]] mission provided exclusively by the [[Conclave]] [[Syndicate]]. It resembles the conventional [[wikipedia:Capture the Flag|Capture the Flag]] style game mode.
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{{clr}}{{tocright}}
 
==Gameplay==
 
==Gameplay==
Cephalon Capture is a simple [[wikipedia:Capture the Flag|Capture the Flag]] style game mode where two teams (named ''Moon'' and ''Sun'', each with four Tenno) face off against each other. The [[Tenno]] must try to steal the [[Cephalon]] from the enemy team's base so that they can bring it back to their own in order to score points - whilst simultaneously preventing the enemy team from doing the same. Points are scored by carrying the opposing Cephalon to the team's Cephalon (as long as it is not captured). The match is decided by the number of successful captures, with the first team to reach five captures declared the winner.
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Cephalon Capture is a game mode where two teams (named ''Moon'' and ''Sun'', each with up to four Tenno) face off against each other. The [[Tenno]] must try to steal the [[Cephalon]] from the enemy team's base so that they can bring it back to their own in order to score points - whilst simultaneously preventing the enemy team from doing the same. Points are scored by carrying the opposing Cephalon to the team's Cephalon (as long as it is not captured). To complicate matters, the Cephalon can only be captured if the capturing team's Cephalon remains at their base. If both team Cephalons have been stolen, neither can be captured until one team retrieves their Cephalon. The match is decided by the number of successful captures, with the first team to reach 5 captures declared the winner. The match can also end if a team has captured the most Cephalons or if both teams have captured the amount of Cephalons.
   
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{{clr}}
 
{|align=center style="text-align:center;"
 
{|align=center style="text-align:center;"
 
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[[Energy]] and [[Health]] stations are scattered around to spawn energy and health orbs at preset locations around the map, granting 25 energy/health to those who collected it. If Energy Surge has been initiated, energy stations will give 50 energy instead. Orb stations and ammo boxes, after being picked up, will respawn after thirty seconds.
To complicate matters, the Cephalon can only be captured if the capturing team's Cephalon remains at their base. If both team Cephalons have been stolen, neither can be captured until one team retrieves their Cephalon.
 
   
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'''Energy Surge''' of the Cephalon Capture mode will be initiated if the match has reached to 2 minutes and 30 seconds without conclusions, if there are a total 4 Cephalons captured across the match or if a team has 4 Cephalons captured. Once initiated, all energy stations will then immediately spawn energy orbs that grants 50 energy instead of 25. All empty energy stations will also be resupplied with energy orbs.
At present there are four maps available, with plans to add additional maps later. Unlike regular gameplay, maps are completely fixed rather than randomly generated.
 
   
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==Maps==
As there are no non-Tenno combatants to kill for [[Pickups|energy orbs]] and the [[Energy Siphon]] Aura is not available, small energy orbs instead spawn at preset locations around the map. During the last five minutes of the match or if there are a total four captures done across the match, medium energy orbs will be spawned from all sources instead to further instigate the gameplay. Controlling these locations can thus be an effective way of controlling the match as denying the enemy team access to energy locks them out of their special abilities. Additionally, there are universal ammunition drops scattered around the map for resupply.
 
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<p style="text-align:center;">'''There are currently 7 [[maps]] for Cephalon Capture.'''</p>
   
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<div style="width:100%;text-align:center;">{{TilesetTile|Spires8.jpg|Cephalon Spires|Tenno}}
==Tile Sets==
 
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{{TilesetTile|Chamber17.jpg|Derelict Chambers|Infested}}
As noted above there are presently three available [[Tile Sets]], with plans to add more. Each map offers opportunities for Tenno to exercise their [[Maneuvers|parkour]] skills to gain access to the enemy base using alternate routes.
 
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{{TilesetTile|Halls.jpg|Forgotten Halls|Orokin}}
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{{TilesetTile|Gas8.jpg|Gas Works|Corpus}}
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{{TilesetTile|Frigate2.jpg|Infested Frigate|Infested}}
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{{TilesetTile|Outpost.jpg|Outpost|Corpus}}
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{{TilesetTile|Shrine14.jpg|Shrine|Orokin}}</div>
   
* [[Corpus Gas City]] - set within a hall in a Corpus gas city, this map is fairly narrow and fully enclosed. Elevated positions allow better sightlines but are more difficult to reach.
 
* [[Corpus Outpost]] - a frozen Corpus outpost, the first map shown. Falling is a hazard, and unlike regular missions, Tenno 'die' and must respawn instead of being teleported back.
 
* [[Orokin Void]] - this small, Void-themed battlefield offers assymmetric levels, with high, medium, and low routes to the enemy base.
 
* [[Orokin Derelict]] - dubbed as '''The Lost Hallway''', this battlefield offers a vast map with little cover.
 
   
 
==Limitations==
 
==Limitations==
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Limitations on players' arsenal choice are applied for balancing reasons.
 
Limitations on players' arsenal choice are applied for balancing reasons.
   
== Bugs ==
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==Rewards==
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{{CustomCollapsible|Rewards}}
* There have been various known cases with disappearing cephalons that don't respawn.
 
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{{:Conclave/Rewards}}
* Sometimes the game won't finish when a team reaches five points and will keep going until the host of the game leaves, allowing a team to score more then five points.[[File:QE7aJ0v.jpg|thumb|185x185px|A match where players went over the standard 5 points.]]
 
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{{CustomCollapsible/End}}
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== Bugs (Old) ==
 
* There have been various known cases with disappearing Cephalons that don't respawn.
 
* Sometimes the game won't finish when a team reaches five points and will keep going until the host of the game leaves, allowing a team to score more than five points.[[File:QE7aJ0v.jpg|thumb|185x185px|A match where players went over the standard 5 points.]]
 
* A match will sometimes get stuck in the lobby.
 
* A match will sometimes get stuck in the lobby.
 
* Host migrations can end the game, both in lobby and during a round.
 
* Host migrations can end the game, both in lobby and during a round.
* Rarely, it will be possible to be able to kill your teammates.
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* Rarely, it will be possible to be able to kill your teammates even without being affected by {{A|Mind Control}} or {{A|Chaos}}. This is ultimately due to large amounts of host lag.
* Occasionally, a player will respawn automatically despite being alive when they respawn. This is also related to the first bug.
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* Occasionally, a player will respawn automatically despite being alive when they respawn. This is also related to the first bug if the player was carrying a Cephalon at the time.
* Related to the above bug, a match will reset itself after about 15-20secs after that match actually started, causing all players to respawn and lose all energy they had gained. Like the above bug as well, this is also related to the first bug.
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* Related to the above bug, a match will reset itself after about 15-20secs after that match actually started, causing all players to respawn and lose all energy they had gained. Like the above bug as well, this is also related to the first bug if a player managed to grab a Cephalon in time.
 
* Dead players can become stuck in spectator mode until the match finishes.
 
* Dead players can become stuck in spectator mode until the match finishes.
 
* Sometimes players won't receive rewards after finishing a match.
 
* Sometimes players won't receive rewards after finishing a match.
* The [[MK1-Braton]] and [[MK1-Furax]] can't be used in PVP, while the [[Braton]], [[Braton Vandal]], [[Braton Prime]] and [[Furax]] can be used.
 
 
* The team balancing can sometimes cause imbalanced teams to occur during the match lobby. (4V1, 3V1. 4V2, etc.)
 
* The team balancing can sometimes cause imbalanced teams to occur during the match lobby. (4V1, 3V1. 4V2, etc.)
* Relevant to the bug above, it is also possible for a team to be composed of more then 4 players.[[File:XywTYvF.jpg|thumb|203x203px|A team composed of six players.]]
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**It is also possible for a team to be composed of more than 4 players.[[File:XywTYvF.jpg|thumb|203x203px|A team composed of six players.]]
 
* Rarely, it has been known that some players can't obtain the conclave sigil.
 
* Rarely, it has been known that some players can't obtain the conclave sigil.
* Non-syndicate sigils can't be seen in pvp. [Possibly intended]
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* Non-syndicate sigils can't be seen in PvP. [Possibly intended]
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* Players using {{WF|Nyx}} can sometimes become invulnerable after using {{A|Absorb}}.
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* Sometimes a Cephalon does not disappear from the player's hand when captured, while still appearing at its team's base, resulting in duplication and an advantage for the opposing team.
   
 
{{MissionsNav}}
 
{{MissionsNav}}
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__NOTOC__
 
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[[es:Captura de céfalon]]
 
[[ru:Захват Цефалона]]
 
[[ru:Захват Цефалона]]
 
[[Category:Missions]]
 
[[Category:Missions]]

Revision as of 16:56, 18 August 2019

CaptureTheCephalonIcon b

Cephalon Capture is a PvP mission provided exclusively by the Conclave Syndicate. It resembles the conventional Capture the Flag style game mode.

Gameplay

Cephalon Capture is a game mode where two teams (named Moon and Sun, each with up to four Tenno) face off against each other. The Tenno must try to steal the Cephalon from the enemy team's base so that they can bring it back to their own in order to score points - whilst simultaneously preventing the enemy team from doing the same. Points are scored by carrying the opposing Cephalon to the team's Cephalon (as long as it is not captured). To complicate matters, the Cephalon can only be captured if the capturing team's Cephalon remains at their base. If both team Cephalons have been stolen, neither can be captured until one team retrieves their Cephalon. The match is decided by the number of successful captures, with the first team to reach 5 captures declared the winner. The match can also end if a team has captured the most Cephalons or if both teams have captured the amount of Cephalons.

Conclave Sun
Sun
Conclave Moon
Moon

Energy and Health stations are scattered around to spawn energy and health orbs at preset locations around the map, granting 25 energy/health to those who collected it. If Energy Surge has been initiated, energy stations will give 50 energy instead. Orb stations and ammo boxes, after being picked up, will respawn after thirty seconds.

Energy Surge of the Cephalon Capture mode will be initiated if the match has reached to 2 minutes and 30 seconds without conclusions, if there are a total 4 Cephalons captured across the match or if a team has 4 Cephalons captured. Once initiated, all energy stations will then immediately spawn energy orbs that grants 50 energy instead of 25. All empty energy stations will also be resupplied with energy orbs.

Maps

There are currently 7 maps for Cephalon Capture.


Limitations

Main article: PvP#Limitations

Limitations on players' arsenal choice are applied for balancing reasons.

Rewards

View Rewards List

These rewards are offered to players at the end of any Conclave match.

A B C
Endo Endo x400 8.33% AlloyPlate Alloy Plate x400 12.65%
Mod TT 20px Adrenaline Boost 2.48% Cryotic Cryotic x600 12.65%
Mod TT 20px Ambush Optics 2.48% Ferrite Ferrite x400 12.65%
Mod TT 20px Blind Shot 2.48% NanoSpores Nano Spores x500 12.65%
Mod TT 20px Brain Storm 2.48% PolymerBundle Polymer Bundle x500 12.65%
Mod TT 20px Deft Tempo 2.48% Salvage Salvage x600 12.65%
Mod TT 20px Directed Convergence 2.48% Circuits Circuits x100 7.37%
Mod TT 20px Double Tap 2.48% Plastids Plastids x120 7.37%
Mod TT 20px Draining Gloom 2.48% Rubedo Rubedo x100 7.37%
Mod TT 20px Emergent Aftermath 2.48% Forma Forma Blueprint 0.25%
Mod TT 20px Feathered Arrows 2.48% ArgonCrystal Argon Crystal 0.25%
Mod TT 20px Final Act 2.48% ControlModule Control Module 0.25%
Mod TT 20px Final Tap 2.48% Gallium Gallium 0.25%
Mod TT 20px Focused Acceleration 2.48% Morphics Morphics 0.25%
Mod TT 20px Gorgon Frenzy 2.48% NeuralSensors Neural Sensors 0.25%
Mod TT 20px Grinloked 2.48% Neurodes Neurodes 0.25%
Mod TT 20px Hastened Steps 2.48% OrokinCell Orokin Cell 0.25%
Mod TT 20px Heavy Warhead 2.48%
Mod TT 20px Heightened Reflexes 2.48%
Mod TT 20px Hydraulic Barrel 2.48%
Mod TT 20px Hydraulic Chamber 2.48%
Mod TT 20px Hydraulic Gauge 2.48%
Mod TT 20px Kill Switch 2.48%
Mod TT 20px Lucky Shot 2.48%
Mod TT 20px Measured Burst 2.48%
Mod TT 20px Mortal Conduct 2.48%
Mod TT 20px Plan B 2.48%
Mod TT 20px Precision Munition 2.48%
Mod TT 20px Secondary Wind 2.48%
Mod TT 20px Shrapnel Rounds 2.48%
Mod TT 20px Skull Shots 2.48%
Mod TT 20px Soaring Strike 2.48%
Mod TT 20px Static Alacrity 2.48%
Mod TT 20px Sudden Justice 2.48%
Mod TT 20px Tactical Retreat 2.48%
Mod TT 20px Thundermiter 2.48%
Mod TT 20px Triple Tap 2.48%
Mod TT 20px Vital Systems Bypass 2.48%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Mod TT 20px Astral Twilight 2.27% ArgonCrystal Argon Crystal x10 12.5%
Mod TT 20px Atlantis Vulcan 2.27% ControlModule Control Module x10 12.5%
Mod TT 20px Bleeding Willow 2.27% Gallium Gallium x10 12.5%
Mod TT 20px Blind Justice 2.27% Morphics Morphics x10 12.5%
Mod TT 20px Brutal Tide 2.27% NeuralSensors Neural Sensors x10 12.5%
Mod TT 20px Burning Wasp 2.27% Neurodes Neurodes x10 12.5%
Mod TT 20px Clashing Forest 2.27% OrokinCell Orokin Cell x10 12.5%
Mod TT 20px Cleaving Whirlwind 2.27% Tellurium Tellurium x10 12.5%
Mod TT 20px Coiling Viper 2.27%
Mod TT 20px Crimson Dervish 2.27%
Mod TT 20px Crossing Snakes 2.27%
Mod TT 20px Crushing Ruin 2.27%
Mod TT 20px Decisive Judgement 2.27%
Mod TT 20px Defiled Snapdragon 2.27%
Mod TT 20px Eleventh Storm 2.27%
Mod TT 20px Final Harbinger 2.27%
Mod TT 20px Flailing Branch 2.27%
Mod TT 20px Four Riders 2.27%
Mod TT 20px Fracturing Wind 2.27%
Mod TT 20px Gaia's Tragedy 2.27%
Mod TT 20px Gemini Cross 2.27%
Mod TT 20px Gleaming Talon 2.27%
Mod TT 20px Gnashing Payara 2.27%
Mod TT 20px Grim Fury 2.27%
Mod TT 20px High Noon 2.27%
Mod TT 20px Homing Fang 2.27%
Mod TT 20px Iron Phoenix 2.27%
Mod TT 20px Malicious Raptor 2.27%
Mod TT 20px Pointed Wind 2.27%
Mod TT 20px Reaping Spiral 2.27%
Mod TT 20px Rending Crane 2.27%
Mod TT 20px Seismic Palm 2.27%
Mod TT 20px Shattering Storm 2.27%
Mod TT 20px Shimmering Blight 2.27%
Mod TT 20px Sinking Talon 2.27%
Mod TT 20px Sovereign Outcast 2.27%
Mod TT 20px Spinning Needle 2.27%
Mod TT 20px Stalking Fan 2.27%
Mod TT 20px Sundering Weave 2.27%
Mod TT 20px Swirling Tiger 2.27%
Mod TT 20px Tempo Royale 2.27%
Mod TT 20px Tranquil Cleave 2.27%
Mod TT 20px Vermillion Storm 2.27%
Mod TT 20px Vulpine Mask 2.27%

Locations: Complete all weekly Conclave challenges to get this reward in your in-game inbox:

  • Match Won: Win 6 matches of any game type.
  • Match Complete: Complete 20 matches of any game type.
  • Conditioning: Complete 10 Daily Challenges.

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Bugs (Old)

  • There have been various known cases with disappearing Cephalons that don't respawn.
  • Sometimes the game won't finish when a team reaches five points and will keep going until the host of the game leaves, allowing a team to score more than five points.
    QE7aJ0v

    A match where players went over the standard 5 points.

  • A match will sometimes get stuck in the lobby.
  • Host migrations can end the game, both in lobby and during a round.
  • Rarely, it will be possible to be able to kill your teammates even without being affected by MindControl130xWhite Mind Control or Chaos130xWhite Chaos. This is ultimately due to large amounts of host lag.
  • Occasionally, a player will respawn automatically despite being alive when they respawn. This is also related to the first bug if the player was carrying a Cephalon at the time.
  • Related to the above bug, a match will reset itself after about 15-20secs after that match actually started, causing all players to respawn and lose all energy they had gained. Like the above bug as well, this is also related to the first bug if a player managed to grab a Cephalon in time.
  • Dead players can become stuck in spectator mode until the match finishes.
  • Sometimes players won't receive rewards after finishing a match.
  • The team balancing can sometimes cause imbalanced teams to occur during the match lobby. (4V1, 3V1. 4V2, etc.)
    • It is also possible for a team to be composed of more than 4 players.
      XywTYvF

      A team composed of six players.

  • Rarely, it has been known that some players can't obtain the conclave sigil.
  • Non-syndicate sigils can't be seen in PvP. [Possibly intended]
  • Players using NyxIcon272 Nyx can sometimes become invulnerable after using Absorb130xWhite Absorb.
  • Sometimes a Cephalon does not disappear from the player's hand when captured, while still appearing at its team's base, resulting in duplication and an advantage for the opposing team.