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CaptureTheCephalonIcon b.png

Cephalon Capture is a PvP mission provided exclusively by the Conclave Syndicate. It resembles the conventional Capture the Flag style game mode.

Gameplay[]

Cephalon Capture is a game mode where two teams (named Moon and Sun, each with up to four Tenno) face off against each other. The Tenno must try to steal the Cephalon from the enemy team's base so that they can bring it back to their own in order to score points - whilst simultaneously preventing the enemy team from doing the same. Points are scored by carrying the opposing Cephalon to the team's Cephalon (as long as it is not captured). To complicate matters, the Cephalon can only be captured if the capturing team's Cephalon remains at their base. If both team Cephalons have been stolen, neither can be captured until one team retrieves their Cephalon. The match is decided by the number of successful captures, with the first team to reach 5 captures declared the winner. The match can also end if a team has captured the most Cephalons or if both teams have captured the same amount of Cephalons.

Conclave Sun.png
Sun
Conclave Moon.png
Moon

Energy and Health stations are scattered around to spawn energy and health orbs at preset locations around the map, granting 25 energy/health to those who collected it. If Energy Surge has been initiated, energy stations will give 50 energy instead. Orb stations and ammo boxes, after being picked up, will respawn after thirty seconds.

Energy Surge of the Cephalon Capture mode will be initiated if the match has reached to 2 minutes and 30 seconds without conclusions, if there are a total 4 Cephalons captured across the match or if a team has 4 Cephalons captured. Once initiated, all energy stations will then immediately spawn energy orbs that grants 50 energy instead of 25. All empty energy stations will also be resupplied with energy orbs.

Maps[]

There are currently 7 maps for Cephalon Capture.


Limitations[]

Main article: PvP#Limitations

Limitations on players' arsenal choice are applied for balancing reasons.

Rewards[]

View Rewards List

These rewards are offered to players at the end of any Conclave match.


Rotation A Rotation B
Endo64.png x400 Endo 8.33% AlloyPlate.png Alloy Plate x400 12.65%
Mod TT 20px.png Adrenaline Boost 2.48% Cryotic.png Cryotic x600 12.65%
Mod TT 20px.png Ambush Optics 2.48% Ferrite.png Ferrite x400 12.65%
Mod TT 20px.png Blind Shot 2.48% NanoSpores.png Nano Spores x500 12.65%
Mod TT 20px.png Brain Storm 2.48% PolymerBundle.png Polymer Bundle x500 12.65%
Mod TT 20px.png Deft Tempo 2.48% Salvage.png Salvage x600 12.65%
Mod TT 20px.png Directed Convergence 2.48% Circuits.png Circuits x100 7.37%
Mod TT 20px.png Double Tap 2.48% Plastids.png Plastids x120 7.37%
Mod TT 20px.png Draining Gloom 2.48% Rubedo.png Rubedo x100 7.37%
Mod TT 20px.png Emergent Aftermath 2.48% Forma2.png Forma Blueprint 0.25%
Mod TT 20px.png Feathered Arrows 2.48% ArgonCrystal.png Argon Crystal 0.25%
Mod TT 20px.png Final Act 2.48% ControlModule.png Control Module 0.25%
Mod TT 20px.png Final Tap 2.48% Gallium.png Gallium 0.25%
Mod TT 20px.png Focused Acceleration 2.48% Morphics.png Morphics 0.25%
Mod TT 20px.png Gorgon Frenzy 2.48% NeuralSensors.png Neural Sensors 0.25%
Mod TT 20px.png Grinloked 2.48% Neurodes.png Neurodes 0.25%
Mod TT 20px.png Hastened Steps 2.48% OrokinCell.png Orokin Cell 0.25%
Mod TT 20px.png Heavy Warhead 2.48%
Mod TT 20px.png Heightened Reflexes 2.48%
Mod TT 20px.png Hydraulic Barrel 2.48%
Mod TT 20px.png Hydraulic Chamber 2.48%
Mod TT 20px.png Hydraulic Gauge 2.48%
Mod TT 20px.png Kill Switch 2.48%
Mod TT 20px.png Lucky Shot 2.48%
Mod TT 20px.png Measured Burst 2.48%
Mod TT 20px.png Mortal Conduct 2.48%
Mod TT 20px.png Plan B 2.48%
Mod TT 20px.png Precision Munition 2.48%
Mod TT 20px.png Secondary Wind 2.48%
Mod TT 20px.png Shrapnel Rounds 2.48%
Mod TT 20px.png Skull Shots 2.48%
Mod TT 20px.png Soaring Strike 2.48%
Mod TT 20px.png Static Alacrity 2.48%
Mod TT 20px.png Sudden Justice 2.48%
Mod TT 20px.png Tactical Retreat 2.48%
Mod TT 20px.png Thundermiter 2.48%
Mod TT 20px.png Triple Tap 2.48%
Mod TT 20px.png Vital Systems Bypass 2.48%

Module:DropTables/data last updated: Fri, 08 Oct 2021 19:55:37 +0000 (UTC) by User:Cephalon Scientia

Bugs (Old)[]

  • There have been various known cases with disappearing Cephalons that don't respawn.
  • Sometimes the game won't finish when a team reaches five points and will keep going until the host of the game leaves, allowing a team to score more than five points.

    A match where players went over the standard 5 points.

  • A match will sometimes get stuck in the lobby.
  • Host migrations can end the game, both in lobby and during a round.
  • Rarely, it will be possible to be able to kill your teammates even without being affected by MindControl130xDark.png Mind Control or Chaos130xDark.png Chaos. This is ultimately due to large amounts of host lag.
  • Occasionally, a player will respawn automatically despite being alive when they respawn. This is also related to the first bug if the player was carrying a Cephalon at the time.
  • Related to the above bug, a match will reset itself after about 15-20secs after that match actually started, causing all players to respawn and lose all energy they had gained. Like the above bug as well, this is also related to the first bug if a player managed to grab a Cephalon in time.
  • Dead players can become stuck in spectator mode until the match finishes.
  • Sometimes players won't receive rewards after finishing a match.
  • The team balancing can sometimes cause imbalanced teams to occur during the match lobby. (4V1, 3V1. 4V2, etc.)
    • It is also possible for a team to be composed of more than 4 players.

      A team composed of six players.

  • Rarely, it has been known that some players can't obtain the conclave sigil.
  • Non-syndicate sigils can't be seen in PvP. [Possibly intended]
  • Players using NyxIcon272.png Nyx can sometimes become invulnerable after using Absorb130xDark.png Absorb.
  • Sometimes a Cephalon does not disappear from the player's hand when captured, while still appearing at its team's base, resulting in duplication and an advantage for the opposing team.
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