CaptureTheCephalonIcon b.png

Cephalon Capture is a PvP mission provided exclusively by the Conclave Syndicate. It resembles the conventional Capture the Flag style game mode.

Gameplay[edit | edit source]

Cephalon Capture is a game mode where two teams (named Moon and Sun, each with up to four Tenno) face off against each other. The Tenno must try to steal the Cephalon from the enemy team's base so that they can bring it back to their own in order to score points - whilst simultaneously preventing the enemy team from doing the same. Points are scored by carrying the opposing Cephalon to the team's Cephalon (as long as it is not captured). To complicate matters, the Cephalon can only be captured if the capturing team's Cephalon remains at their base. If both team Cephalons have been stolen, neither can be captured until one team retrieves their Cephalon. The match is decided by the number of successful captures, with the first team to reach 5 captures declared the winner. The match can also end if a team has captured the most Cephalons or if both teams have captured the amount of Cephalons.

Conclave Sun.png
Conclave Moon.png

Energy and Health stations are scattered around to spawn energy and health orbs at preset locations around the map, granting 25 energy/health to those who collected it. If Energy Surge has been initiated, energy stations will give 50 energy instead. Orb stations and ammo boxes, after being picked up, will respawn after thirty seconds.

Energy Surge of the Cephalon Capture mode will be initiated if the match has reached to 2 minutes and 30 seconds without conclusions, if there are a total 4 Cephalons captured across the match or if a team has 4 Cephalons captured. Once initiated, all energy stations will then immediately spawn energy orbs that grants 50 energy instead of 25. All empty energy stations will also be resupplied with energy orbs.

Maps[edit | edit source]

There are currently 7 maps for Cephalon Capture.

Limitations[edit | edit source]

Main article: PvP#Limitations

Limitations on players' arsenal choice are applied for balancing reasons.

Rewards[edit | edit source]

View Rewards List

These rewards are offered to players at the end of any Conclave match.

Rotation A Rotation B
Endo64.png 400 Endo 8.33% AlloyPlate64.png 400 Alloy Plate 12.65%
FusionCorePackSilversingle.png Adrenaline Boost 2.48% Cryotic64.png 600 Cryotic 12.65%
FusionCorePackSilversingle.png Ambush Optics 2.48% Ferrite64.png 400 Ferrite 12.65%
FusionCorePackSilversingle.png Blind Shot 2.48% NanoSpores64.png 500 Nano Spores 12.65%
FusionCorePackSilversingle.png Brain Storm 2.48% PolymerBundle64.png 500 Polymer Bundle 12.65%
FusionCorePackSilversingle.png Deft Tempo 2.48% Salvage64.png 600 Salvage 12.65%
FusionCorePackSilversingle.png Directed Convergence 2.48% Circuits64.png 100 Circuits 7.37%
FusionCorePackSilversingle.png Double Tap 2.48% Plastids64.png 120 Plastids 7.37%
FusionCorePackSilversingle.png Draining Gloom 2.48% Rubedo64.png 100 Rubedo 7.37%
FusionCorePackSilversingle.png Emergent Aftermath 2.48% Forma2.png Forma Blueprint 0.25%
FusionCorePackSilversingle.png Feathered Arrows 2.48% ArgonCrystal64.png Argon Crystal 0.25%
FusionCorePackSilversingle.png Final Act 2.48% ControlModule64.png Control Module 0.25%
FusionCorePackSilversingle.png Final Tap 2.48% Gallium64.png Gallium 0.25%
FusionCorePackSilversingle.png Focused Acceleration 2.48% Morphics64.png Morphics 0.25%
FusionCorePackSilversingle.png Gorgon Frenzy 2.48% NeuralSensor64.png Neural Sensors 0.25%
FusionCorePackSilversingle.png Grinloked 2.48% Neurode64.png Neurodes 0.25%
FusionCorePackSilversingle.png Hastened Steps 2.48% OrokinCell64.png Orokin Cell 0.25%
FusionCorePackSilversingle.png Heavy Warhead 2.48%
FusionCorePackSilversingle.png Heightened Reflexes 2.48%
FusionCorePackSilversingle.png Hydraulic Barrel 2.48%
FusionCorePackSilversingle.png Hydraulic Chamber 2.48%
FusionCorePackSilversingle.png Hydraulic Gauge 2.48%
FusionCorePackSilversingle.png Kill Switch 2.48%
FusionCorePackSilversingle.png Lucky Shot 2.48%
FusionCorePackSilversingle.png Measured Burst 2.48%
FusionCorePackSilversingle.png Mortal Conduct 2.48%
FusionCorePackSilversingle.png Plan B 2.48%
FusionCorePackSilversingle.png Precision Munition 2.48%
FusionCorePackSilversingle.png Secondary Wind 2.48%
FusionCorePackSilversingle.png Shrapnel Rounds 2.48%
FusionCorePackSilversingle.png Skull Shots 2.48%
FusionCorePackSilversingle.png Soaring Strike 2.48%
FusionCorePackSilversingle.png Static Alacrity 2.48%
FusionCorePackSilversingle.png Sudden Justice 2.48%
FusionCorePackSilversingle.png Tactical Retreat 2.48%
FusionCorePackSilversingle.png Thundermiter 2.48%
FusionCorePackSilversingle.png Triple Tap 2.48%
FusionCorePackSilversingle.png Vital Systems Bypass 2.48%

Up to date as of Hotfix 30.0.3

Bugs (Old)[edit | edit source]

  • There have been various known cases with disappearing Cephalons that don't respawn.
  • Sometimes the game won't finish when a team reaches five points and will keep going until the host of the game leaves, allowing a team to score more than five points.

    A match where players went over the standard 5 points.

  • A match will sometimes get stuck in the lobby.
  • Host migrations can end the game, both in lobby and during a round.
  • Rarely, it will be possible to be able to kill your teammates even without being affected by MindControl130xDark.pngMind Control or Chaos130xDark.pngChaos. This is ultimately due to large amounts of host lag.
  • Occasionally, a player will respawn automatically despite being alive when they respawn. This is also related to the first bug if the player was carrying a Cephalon at the time.
  • Related to the above bug, a match will reset itself after about 15-20secs after that match actually started, causing all players to respawn and lose all energy they had gained. Like the above bug as well, this is also related to the first bug if a player managed to grab a Cephalon in time.
  • Dead players can become stuck in spectator mode until the match finishes.
  • Sometimes players won't receive rewards after finishing a match.
  • The team balancing can sometimes cause imbalanced teams to occur during the match lobby. (4V1, 3V1. 4V2, etc.)
    • It is also possible for a team to be composed of more than 4 players.

      A team composed of six players.

  • Rarely, it has been known that some players can't obtain the conclave sigil.
  • Non-syndicate sigils can't be seen in PvP. [Possibly intended]
  • Players using NyxIcon272.pngNyx can sometimes become invulnerable after using Absorb130xDark.pngAbsorb.
  • Sometimes a Cephalon does not disappear from the player's hand when captured, while still appearing at its team's base, resulting in duplication and an advantage for the opposing team.
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