The Cedo is Lavos' signature shotgun, with a primary fire shooting fully automatic buckshot rounds with high critical chance and deals increased damage with each individual status effect affecting the target, and an Alternate Fire that launches an exploding ricocheting glaive with extreme status chance to amplify the primary fire's output. In Lavos's hands, he applies a Shotgun Ammo Mutation effect to Cedo.
This weapon can be sold for 7,500.
Characteristics[]
- This weapon deals primarily Puncture damage.
- Deals 60% bonus damage per unique status effect on target.
- Primary Fire shoots wide-spread, close-ranged buckshot in a fully automatic fashion.
- Innate 0.8 meter punch through.
- Innate multishot of 6 pellets.
- Alternate Fire launches a glaive that explodes in a 6 meter radius on impact with a surface or enemy and bounces up to 11 times.
- Initial hit and explosion apply status separately.
- Initial hit has the listed status chance of 50%.
- Explosion always applies two separate procs, these are guaranteed and not affected by mods.
- First proc is based off of modded damage types.
- Second proc is randomized from the following; Toxin, Cold, Electricity, or Heat.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- Consumes no ammo.
- Multishot affects the number of glaives released per use, each with their own trajectory.
- Initial hit benefits from the passive damage bonus while the explosion does not.
- Initial hit and explosion apply status separately.
- Innate Shotgun Ammo Mutation effect when used by Lavos.
- Innate two polarities.
Advantages over other Primary weapons (excluding modular weapons):
- High magazine size.
- Alternate Fire:
- Tied with Corinth Prime's alt fire and Trumna's alt fire for the second highest status chance of all primary launchers, behind Bubonico's alt fire.
- No Damage Falloff.
- Normal Attack (wiki attack index 1)
- Above average total damage (180)
- Very high average number of crits per shot (1.2)
- High crit multiplier (2.40x)
- Alt-Fire Glaive (wiki attack index 2)
- Very high status chance (50.00%)
- Glaive Radial Attack (wiki attack index 3)
- High status chance (50.00%)
Disadvantages over other Primary weapons (excluding modular weapons):
- Primary Fire:
- Tied with MK1-Strun for the second lowest base damage of all pellet shotguns, after Boar.
- Lowest status chance of all shotguns.
- Has linear damage falloff from 100% to 3% from 26m to 52m target distance (distances are affected by Projectile Speed).
- Alternate Fire:
- Glaive has travel time.
- Only one glaive (or set of glaives with multishot) can be active at a time, and takes approximately five seconds or 11 bounces to return.
- Will not launch glaive with 0 shotgun ammo. At least 1 round is needed, though it will not be consumed.
- Explosion inflicts self-stagger.
- Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
- Fairly slow reload speed.
- Normal Attack (wiki attack index 1)
- Very low active falloff slope (26.9m/%)
- Below average crit chance (20.00%)
- Below average reload speed (2.20 s)
- Very low average number of procs per shot (0.01)
- Very low status chance (0.30%)
- Very low disposition (●○○○○ (0.65x))
- Alt-Fire Glaive (wiki attack index 2)
- Very low crit chance (2.00%)
- Below average reload speed (2.20 s)
- Very low total damage (20)
- Very low fire rate (1.00 attacks/sec)
- Very low disposition (●○○○○ (0.65x))
- Very low crit multiplier (1.40x)
- Glaive Radial Attack (wiki attack index 3)
- Very low active falloff slope (-infm/%)
- Very low crit chance (2.00%)
- Below average maximum falloff distance (6.0 m)
- Very low total damage (10)
- Very low fire rate (1.00 attacks/sec)
- Very low disposition (●○○○○ (0.65x))
- Very low crit multiplier (1.40x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition[]
Cedo's blueprint and components are available from Father with Entrati standing. The main blueprint requires players to be at Rank 4 - Friend, while components require Rank 5 - Family. Each item costs 5,000 Standing, totaling to 20,000. The blueprint and all components can be traded.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
1 |
1 |
1 |
Forma 1 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 240 | Blueprints Price:N/A |
Notes[]
- The primary fire's bonus damage from individual status effects stacks additively with base damage mods and arcanes such as Point Blank, Blaze, Primary Merciless, Primary Dexterity, Arcane Rage, Arcane Primary Charger.
- Despite not consuming ammo when fired or to deal damage, the alt fire cannot be fired if the gun runs out of ammo.
- Tapping alternate fire once will return the glaive(s). Holding the alt fire or tapping multiple times does not reduce the return time.
Tips[]
- The Alternate Fire's ability to rapidly proc multiple different status effects greatly synergizes with Lavos's Catalyze, its own primary fire, Galvanized Savvy, and melee weapons modded with Condition Overload.
- Despite the Primary Fire's low status chance, its high critical chance and critical damage multiplier make Hunter Munitions worth installing, which in turn allows for a free boost to the Primary Fire's damage even without any glaives launched.
Trivia[]
- On its introduction, Cedo was first introduced in the Operation: Orphix Venom event, purchasable from Father for Phasic Cells. Each component cost 1,000 Phasic Cells, while the main blueprint cost 1,500, totaling to 4,500. Alternatively, all parts had a chance to drop from Orphix Venom missions.
- The Orokin script engraved on the Cedo's barrel reads "Executioner".
- The name Cedo may be from the Latin cedo, which can mean "I cede, yield".
Known Bugs[]
- Galvanized Savvy and the innate 60% effect are multiplicative to base damage sources on direct hits from alt-fire.
Media[]
Cedo Skins
Patch History[]
Hotfix 36.0.5 (2024-07-20)
- Fixed Cedo’s Alt Fire missing SFX.
Update 32.3 (2023-02-15)
- Fixed the Cedo’s description mentioning Shotgun Ammo instead of Primary Ammo.
Update 32.0 (2022-09-07)
- Ammo Pick Up
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
15 Ammo per Pick Up:
- Cedo
- Headshot Damage Changes
During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.
Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.
- Radial damage no longer gains extra headshot damage or triggers headshot conditions.
- This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.
- GENERAL CHANGES:
- Weapon FX Brightness adjustments - The following weapons have had their explosion FX tweaked for teammates:
- Cedo
- Glaive explosion fx, particles will now have reduced brightness for teammates.
Update 30.9 (2021-11-11)
- Fixed Cedo magazine being stuck in your hand after reloading.
Hotfix 30.7.6 (2021-09-23)
- Fixed the Cedo having missing weapon sounds when using a Skin.
Update 30.7 (2021-09-08)
- Fixed the Cedo causing a parried reaction (knock back) versus certain enemies.
Hotfix 29.6.8 (2021-01-25)
- Cedo and their parts can now be purchased from Father’s Wares for Entrati Standing:
- Cedo Blueprint: Rank 4 - Friend
- Cedo Barrel/Receiver/Stock: Rank 5 - Family
- Minor improvements for the Cedo firing animations.
- Fixed missing Hecaton Shotgun Skin reload animation when equipped on the Cedo.
Update 29.6 (2020-12-18)
- Introduced.