(Replaced {{BuildRequire}} with {{BuildAutomatic}}.) |
No edit summary |
||
(33 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
{{Top|Enemy|Infested|Infested|Weapon|Weapons|Weapons}} |
{{Top|Enemy|Infested|Infested|Weapon|Weapons|Weapons}} |
||
{{WeaponInfoboxAutomatic |
{{WeaponInfoboxAutomatic |
||
− | <!-- |
+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
|name = |
|name = |
||
Line 32: | Line 32: | ||
|combo min = |
|combo min = |
||
|finisher damage = |
|finisher damage = |
||
⚫ | |||
|disposition = |
|disposition = |
||
+ | |melee range = |
||
+ | |combo duration = |
||
+ | |block angle = |
||
+ | |follow through = |
||
<!--Normal Attacks--> |
<!--Normal Attacks--> |
||
Line 145: | Line 148: | ||
|charged throw charge time = |
|charged throw charge time = |
||
− | <!-- |
+ | <!--Slam Melee Attacks--> |
|slam attack = |
|slam attack = |
||
⚫ | |||
|slam radius = |
|slam radius = |
||
+ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
||
+ | |heavy attack = |
||
+ | |heavy attack windup = |
||
+ | |heavy slam attack = |
||
+ | |heavy slam radial damage = |
||
+ | |heavy slam radius = |
||
+ | |||
+ | <!--Other Melee Attacks--> |
||
|slide attack = |
|slide attack = |
||
− | | |
+ | |wall attack = |
<!--Miscellaneous--> |
<!--Miscellaneous--> |
||
Line 155: | Line 169: | ||
|augments = |
|augments = |
||
|polarities = |
|polarities = |
||
+ | |exilus polarity = |
||
|stance polarity = |
|stance polarity = |
||
|users = |
|users = |
||
Line 160: | Line 175: | ||
}} |
}} |
||
{{Codex|Charge attacks from this scythe unleash a wave of acid that mutilates enemies and leaves a trail of corrosive sludge.}} |
{{Codex|Charge attacks from this scythe unleash a wave of acid that mutilates enemies and leaves a trail of corrosive sludge.}} |
||
− | The '''{{PAGENAME}}''' is an Infested Scythe available through clan research. Aside from dealing {{Icon|Proc|Corrosive|Text}} damage, its [[ |
+ | The '''{{PAGENAME}}''' is an Infested Scythe available through clan research. Aside from dealing {{Icon|Proc|Corrosive|Text}} damage, its [[Melee#Heavy_Attacks|heavy attacks]] create a trail of sludge that damages and staggers enemies who walk into it. |
{{BuildAutomatic|type=Weapon}} |
{{BuildAutomatic|type=Weapon}} |
||
− | == |
+ | ==Characteristics== |
This weapon deals {{Icon|Proc|Corrosive|Text}} damage. |
This weapon deals {{Icon|Proc|Corrosive|Text}} damage. |
||
'''Advantages:''' |
'''Advantages:''' |
||
− | *Highest damage of all |
+ | *Highest base damage of all scythes. |
− | * |
+ | **Innate {{Icon|Proc|Corrosive|Text}} damage – effective against [[Ferrite Armor]] and [[Fossilized]]. |
− | ** {{Icon|Proc| |
+ | **High {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Slash|Text}} – effective against [[armor]] and [[health]]. |
+ | *Highest [[status chance]] of all scythes. |
||
− | *Unique charge attack, throwing a toxic stream of {{Icon|Proc|Corrosive|Text}} acid that covers surfaces and lingers for a while. |
||
+ | *[[Melee#Heavy_Attacks|Heavy attacks]] throws a {{Icon|Proc|Corrosive|Text}} wave of up to '''20''' meters in the direction of the player's aim. The wave leaves a temporary trail on the ground, damaging and staggering enemies standing in it. |
||
− | * High status chance. |
||
− | * |
+ | *{{Icon|Pol|Zenurik}} stance polarity matches {{M|Stalking Fan}}. |
− | * {{Icon|Pol| |
+ | *Innate {{Icon|Pol|V}} polarity. |
'''Disadvantages:''' |
'''Disadvantages:''' |
||
− | * {{Icon|Proc|Corrosive|Text}} damage |
+ | *Innate {{Icon|Proc|Corrosive|Text}} damage – less effective against [[Proto Shield]]s. |
− | * |
+ | *Lowest [[critical chance]] of all scythes. |
==Notes== |
==Notes== |
||
− | *When performing a |
+ | *When performing a heavy attack, the Caustacyst throws a toxic wave in the direction of the player's aim. This wave will travel up to '''20''' meters, dealing {{Icon|Proc|Corrosive|Text}} damage to all enemies it hits. The wave will also leave behind a temporary trail on the ground that deals {{Icon|Proc|Corrosive|Text}} damage to enemies that stand on it. |
− | ** |
+ | **Wave range is not affected by {{M|Reach}} or {{M|Primed Reach}}. |
+ | **Wave has infinite [[Punch Through]]. |
||
− | **The Charge attack wave seems to have innate punch through of an unknown range. |
||
⚫ | |||
− | **Enemies hit by the weapon itself from a charge attack receive a guaranteed {{Icon|Proc|Slash|Text}} proc. |
||
⚫ | |||
*Enemies hit by the wave are also staggered, making them vulnerable to [[Melee_2.0#Finishers|melee finishers]] (default {{key|E}}) and susceptible to [[Stealth#Melee_Damage_Multiplier|stealth damage multipliers]]. |
*Enemies hit by the wave are also staggered, making them vulnerable to [[Melee_2.0#Finishers|melee finishers]] (default {{key|E}}) and susceptible to [[Stealth#Melee_Damage_Multiplier|stealth damage multipliers]]. |
||
− | **Enemies stunned by these pools do not have their alert status changed; enemies can be damaged by the pools and still be killed for stealth kills as long as their stun animation is still playing. |
+ | **Enemies stunned by these pools do not have their alert status changed; enemies can be damaged by the pools and still be killed for stealth kills as long as their stun animation is still playing. |
− | **This allows players to launch a pool, then launch up to 3 more charge attacks before the enemy can become alerted. |
+ | **This allows players to launch a pool, then launch up to 3 more charge attacks before the enemy can become alerted. |
==Tips== |
==Tips== |
||
*The Caustacyst is an excellent weapon against the [[Grineer]], allowing for {{Icon|Proc|Corrosive|Text}} and {{Icon|Proc|Viral|Text}} to be used at the same time, as well as additional {{Icon|Proc|Heat|Text}} to attack their health or {{Icon|Proc|Electricity|Text}} for extra stunning capabilities. |
*The Caustacyst is an excellent weapon against the [[Grineer]], allowing for {{Icon|Proc|Corrosive|Text}} and {{Icon|Proc|Viral|Text}} to be used at the same time, as well as additional {{Icon|Proc|Heat|Text}} to attack their health or {{Icon|Proc|Electricity|Text}} for extra stunning capabilities. |
||
**Alternatively, it can be paired with {{Icon|Proc|Radiation|Text}} for bonus damage against [[Alloy Armor]], pairing with {{Icon|Proc|Corrosive|Text}}'s innate armor-peeling to allow for more general use against Grineer enemies. |
**Alternatively, it can be paired with {{Icon|Proc|Radiation|Text}} for bonus damage against [[Alloy Armor]], pairing with {{Icon|Proc|Corrosive|Text}}'s innate armor-peeling to allow for more general use against Grineer enemies. |
||
+ | *The slow attack speed can be mitigated by equipping {{M|Fury}} ({{M|Primed Fury|Prime}}) alongside {{M|Berserker}} and {{M|Gladiator Vice}}. |
||
==Trivia== |
==Trivia== |
||
*This is the first melee weapon with innate {{Icon|Proc|Corrosive|Text}} damage. |
*This is the first melee weapon with innate {{Icon|Proc|Corrosive|Text}} damage. |
||
− | |||
==Media== |
==Media== |
||
<gallery type="slideshow" widths="600" position="center"> |
<gallery type="slideshow" widths="600" position="center"> |
||
+ | CaustacystCodex.png|Caustacyst in Codex. |
||
− | <!--Images go here --> |
||
</gallery> |
</gallery> |
||
<gallery widths="300" position="center" columns="2"> |
<gallery widths="300" position="center" columns="2"> |
||
− | <!--Videos |
+ | <!--Videos --> |
Warframe Caustacyst |
Warframe Caustacyst |
||
Warframe - Caustacyst (Quiet Shy) |
Warframe - Caustacyst (Quiet Shy) |
||
Line 213: | Line 227: | ||
{{SkinGallery}} |
{{SkinGallery}} |
||
+ | |||
+ | ==Patch History== |
||
+ | {{Scrollbox/Article| |
||
+ | {{ver|26}} |
||
+ | *Damage increased from 75 Corrosive to 260 (17 Impact, 71 Puncture, 69 Slash, and 103 Corrosive). |
||
+ | *Range increased from 1 to 2.9. |
||
+ | *Status Chance increased from 30% to 37%. |
||
+ | *Critical Chance increased from 5% to 9%. |
||
+ | *Slam Attack increased from 150 to 780. |
||
+ | *Slide Attack increased from 150 to 520. |
||
+ | *Parry Angle set to 60. |
||
+ | *Follow Through reduced from 0.8 to 0.6. |
||
+ | |||
+ | {{patchHistoryNeeded}} |
||
+ | |||
+ | {{ver|The Index Preview}} |
||
+ | *Introduced. |
||
+ | }} |
||
==See Also== |
==See Also== |
||
− | * |
+ | *{{Weapon|Embolist}}, a secondary pistol which shares the same theme. |
+ | |||
⚫ | |||
{{ResearchNav}} |
{{ResearchNav}} |
||
⚫ | |||
+ | [[de:Caustacyst]] |
||
+ | [[es:Caustacyst]] |
||
+ | [[fr:Caustacyst]] |
||
⚫ | |||
[[Category:Infested]] |
[[Category:Infested]] |
||
[[Category:Update 19]] |
[[Category:Update 19]] |
||
[[Category:Weapons]] |
[[Category:Weapons]] |
||
[[Category:Corrosive Damage Weapons]] |
[[Category:Corrosive Damage Weapons]] |
||
⚫ | |||
[[Category:Research]] |
[[Category:Research]] |
||
+ | [[Category:Infested Weapons]] |
||
+ | [[Category:Weapons with Passives]] |
Revision as of 22:08, 23 April 2020
The Caustacyst is an Infested Scythe available through clan research. Aside from dealing Script error: The function "Proc" does not exist. damage, its heavy attacks create a trail of sludge that damages and staggers enemies who walk into it.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
10 |
15,000 |
4,000 |
5 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: 230 | Blueprints Price:50,000 | ||||
Bio Lab Research3,000 | |||||
5,000 |
30 |
600 |
4,000 |
1,200 |
Time: 3 Day(s) |
Prereq: Embolist | |||||
x1 x3 x10 x30 x100 |
Characteristics
This weapon deals Script error: The function "Proc" does not exist. damage.
Advantages:
- Highest base damage of all scythes.
- Innate Script error: The function "Proc" does not exist. damage – effective against Ferrite Armor and Fossilized.
- High Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. – effective against armor and health.
- Highest status chance of all scythes.
- Heavy attacks throws a Script error: The function "Proc" does not exist. wave of up to 20 meters in the direction of the player's aim. The wave leaves a temporary trail on the ground, damaging and staggering enemies standing in it.
- Script error: The function "Pol" does not exist. stance polarity matches Stalking Fan.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Innate Script error: The function "Proc" does not exist. damage – less effective against Proto Shields.
- Lowest critical chance of all scythes.
Notes
- When performing a heavy attack, the Caustacyst throws a toxic wave in the direction of the player's aim. This wave will travel up to 20 meters, dealing Script error: The function "Proc" does not exist. damage to all enemies it hits. The wave will also leave behind a temporary trail on the ground that deals Script error: The function "Proc" does not exist. damage to enemies that stand on it.
- Wave range is not affected by Reach or Primed Reach.
- Wave has infinite Punch Through.
- The wave inherits any elemental damage from mods and can proc their status effects, having an approximated 10% base status chance.
- Enemies hit by the wave are also staggered, making them vulnerable to melee finishers (default E ) and susceptible to stealth damage multipliers.
- Enemies stunned by these pools do not have their alert status changed; enemies can be damaged by the pools and still be killed for stealth kills as long as their stun animation is still playing.
- This allows players to launch a pool, then launch up to 3 more charge attacks before the enemy can become alerted.
Tips
- The Caustacyst is an excellent weapon against the Grineer, allowing for Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. to be used at the same time, as well as additional Script error: The function "Proc" does not exist. to attack their health or Script error: The function "Proc" does not exist. for extra stunning capabilities.
- Alternatively, it can be paired with Script error: The function "Proc" does not exist. for bonus damage against Alloy Armor, pairing with Script error: The function "Proc" does not exist.'s innate armor-peeling to allow for more general use against Grineer enemies.
- The slow attack speed can be mitigated by equipping Fury ( Prime) alongside "Berserker" wasn't found in Module:Mods/data and Gladiator Vice.
Trivia
- This is the first melee weapon with innate Script error: The function "Proc" does not exist. damage.
Media
Caustacyst Skins
Patch History
Update 26.0 (2019-10-31)
- Damage increased from 75 Corrosive to 260 (17 Impact, 71 Puncture, 69 Slash, and 103 Corrosive).
- Range increased from 1 to 2.9.
- Status Chance increased from 30% to 37%.
- Critical Chance increased from 5% to 9%.
- Slam Attack increased from 150 to 780.
- Slide Attack increased from 150 to 520.
- Parry Angle set to 60.
- Follow Through reduced from 0.8 to 0.6.
“Ah, have you come to make a donation to my newest 'enterprise'...?”
Patch history is needed. Click here for instructions.
Update: The Index Preview (2016-10-20)
- Introduced.
See Also
- Embolist, a secondary pistol which shares the same theme.
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|