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− | {{UpdateMe}} |
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{{Top|Enemy|Infested|Infested|Weapon|Weapons|Weapons}} |
{{Top|Enemy|Infested|Infested|Weapon|Weapons|Weapons}} |
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+ | {{WeaponInfoboxAutomatic |
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− | {{WeaponInfoboxU11 |
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+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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− | | name = Caustacyst |
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+ | |name = |
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− | | image = EmbolistScythe.png |
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− | | mastery level =7 |
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− | | slot = Melee |
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− | | type = Scythe |
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− | | projectile speed = |
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+ | <!-- |
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− | | physical damage = |
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+ | ---!!!!!---INSTRUCTIONS---!!!!!--- |
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− | | impact damage = |
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+ | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
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− | | puncture damage = |
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− | | slash damage = |
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− | | elemental damage type = {{Icon|Proc|Corrosive|Text}} |
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− | | elemental damage = 75.0 |
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− | | crit chance = 5.0 |
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− | | crit damage = 2.0 |
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− | | attack rate = 1.00 |
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− | | stat proc = 30.0 |
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− | | disposition = 4 |
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+ | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
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− | | jump physical damage = |
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+ | --> |
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− | | jump impact damage = |
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+ | <!--Statistics--> |
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− | | jump puncture damage = |
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+ | |image = |
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− | | jump slash damage = |
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+ | |mastery level = |
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− | | jump elemental damage type = |
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+ | |slot = |
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− | | jump elemental damage = |
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+ | |type = |
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− | | jump crit chance = |
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+ | |trigger = |
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− | | jump crit damage = |
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+ | <!--Utility--> |
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− | | slam physical damage = |
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+ | |ammo type = |
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− | | slam impact damage = |
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+ | |flight speed = |
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− | | slam puncture damage = |
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+ | |range = |
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− | | slam slash damage = |
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+ | |noise level = |
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− | | slam elemental damage type ={{Icon|Proc|Corrosive|Text}} |
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+ | |fire rate = |
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− | | slam elemental damage =150.0 |
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+ | |spool = |
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− | | slam radius = |
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+ | |accuracy = |
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+ | |magazine = |
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+ | |max ammo = |
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+ | |reload = |
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+ | |zoom = |
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+ | |combo reset = |
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+ | |combo min = |
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+ | |finisher damage = |
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+ | |disposition = |
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+ | |melee range = |
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+ | |combo duration = |
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+ | |block angle = |
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+ | |follow through = |
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+ | <!--Normal Attacks--> |
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− | | slide physical damage = |
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− | | |
+ | |normal impact = |
− | | |
+ | |normal puncture = |
− | | |
+ | |normal slash = |
+ | |normal element = |
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− | | slide elemental damage type ={{Icon|Proc|Corrosive|Text}} |
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− | | |
+ | |normal damage = |
+ | |normal pellet count = |
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− | | slide crit chance = |
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+ | |normal burst count = |
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− | | slide crit damage = |
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+ | |normal critical chance = |
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+ | |normal critical damage = |
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+ | |normal status chance = |
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+ | |normal punchthrough = |
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+ | |normal radius = |
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+ | |normal duration = |
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+ | |normal falloff = |
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+ | |normal ammo cost = |
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+ | <!--Charge Attacks--> |
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− | | finisher damage = |
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+ | |charge impact = |
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− | | max targets = |
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+ | |charge puncture = |
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− | | cleave radius = |
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+ | |charge slash = |
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− | | polarities ={{Icon|Pol|V}} |
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+ | |charge element = |
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− | | stancemod =[[Reaping Spiral]] |
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+ | |charge damage = |
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− | [[Stalking Fan]] |
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+ | |charge time = |
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− | | stance ={{Icon|Pol|Zenurik}} |
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+ | |charge pellet count = |
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− | | notes = |
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+ | |charge burst count = |
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− | | introduced = {{ver|The Index Preview}} |
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+ | |charge critical chance = |
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− | |wall elemental damage type = {{Icon|Proc|Corrosive|Text}}|wall elemental damage = 150.0}} |
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+ | |charge critical damage = |
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− | {{Codex|Charge attacks from this scythe unleash a wave of acid that mutilates enemies and leaves a trail of corrosive sludge.}} |
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+ | |charge status chance = |
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− | The '''{{PAGENAME}}''' is an Infested Scythe available through clan research. Aside from dealing {{Icon|Proc|Corrosive|Text}} damage, its [[Melee_2.0#Charge_Attacks|Charge Attacks]] create a trail of sludge that damages and staggers enemies who walk into it. |
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+ | |charge punchthrough = |
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+ | |charge radius = |
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+ | |charge duration = |
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+ | |charge falloff = |
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+ | |charge ammo cost = |
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+ | <!--Area Attacks--> |
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− | {{BuildRequire |
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+ | |area impact = |
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− | | buildcredits = 30,000 |
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+ | |area puncture = |
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− | | build1 = Mutagen Mass |
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+ | |area slash = |
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− | | build1amount = 10 |
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+ | |area element = |
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− | | build2 = Ferrite |
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+ | |area damage = |
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− | | build2amount = 15,000 |
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+ | |area pellet count = |
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− | | build3 = Plastids |
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+ | |area critical chance = |
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− | | build3amount = 4,000 |
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+ | |area critical damage = |
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− | | build4 = Nitain Extract |
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+ | |area status chance = |
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− | | build4amount = 5 |
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+ | |area radius = |
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− | | buildtime = 24 |
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+ | |area duration = |
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− | | buildrush = 35 |
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+ | |area falloff = |
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− | | blueprint = 50,000 |
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+ | |area ammo cost = |
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− | | market = 230 |
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+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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− | | lab = Bio |
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+ | |secondaryarea impact = |
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− | | researchcredits = 5,000 |
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+ | |secondaryarea puncture = |
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− | | research1 = Mutagen Sample |
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+ | |secondaryarea slash = |
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− | | research1amount = 30 |
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+ | |secondaryarea element = |
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− | | research2 = Plastids |
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+ | |secondaryarea damage = |
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− | | research2amount = 600 |
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+ | |secondaryarea pellet count = |
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− | | research3 = Ferrite |
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+ | |secondaryarea critical chance = |
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− | | research3amount = 4,000 |
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+ | |secondaryarea critical damage = |
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− | | research4 = Polymer Bundle |
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+ | |secondaryarea status chance = |
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− | | research4amount = 1,200 |
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+ | |secondaryarea radius = |
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− | | researchtime = 72 |
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+ | |secondaryarea duration = |
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− | | affinityamount = 3,000 |
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+ | |secondaryarea falloff = |
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− | | prereq = [[Embolist]] |
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+ | |||
+ | <!--Secondary Attacks--> |
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+ | |secondary impact = |
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+ | |secondary puncture = |
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+ | |secondary slash = |
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+ | |secondary element = |
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+ | |secondary damage = |
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+ | |secondary pellet count = |
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+ | |secondary burst count = |
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+ | |secondary critical chance = |
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+ | |secondary critical damage = |
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+ | |secondary status chance = |
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+ | |secondary punchthrough = |
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+ | |secondary radius = |
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+ | |secondary duration = |
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+ | |secondary falloff = |
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+ | |secondary charge time = |
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+ | |secondary fire rate = |
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+ | |secondary trigger = |
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+ | |secondary ammo cost = |
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+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
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+ | |charged throw impact = |
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+ | |charged throw puncture = |
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+ | |charged throw slash = |
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+ | |charged throw element = |
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+ | |charged throw damage = |
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+ | |charged throw critical chance = |
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+ | |charged throw critical damage = |
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+ | |charged throw status chance = |
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+ | |charged throw punchthrough = |
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+ | |charged throw falloff = |
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+ | |charged throw charge time = |
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+ | |||
+ | <!--Slam Melee Attacks--> |
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+ | |slam attack = |
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+ | |slam radial damage = |
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+ | |slam radius = |
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+ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |heavy attack = |
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+ | |heavy attack windup = |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slide attack = |
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+ | |wall attack = |
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+ | |||
+ | <!--Miscellaneous--> |
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+ | |syndicate effect = |
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+ | |augments = |
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+ | |polarities = |
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+ | |exilus polarity = |
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+ | |stance polarity = |
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+ | |users = |
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+ | |introduced = |
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}} |
}} |
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+ | {{Codex|Charge attacks from this scythe unleash a wave of acid that mutilates enemies and leaves a trail of corrosive sludge.}} |
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+ | The '''{{PAGENAME}}''' is an Infested Scythe available through clan research. Aside from dealing {{Icon|Proc|Corrosive|Text}} damage, its [[Melee#Heavy_Attacks|heavy attacks]] create a trail of sludge that damages and staggers enemies who walk into it. |
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+ | |||
+ | {{BuildAutomatic|type=Weapon}} |
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− | == |
+ | ==Characteristics== |
This weapon deals {{Icon|Proc|Corrosive|Text}} damage. |
This weapon deals {{Icon|Proc|Corrosive|Text}} damage. |
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'''Advantages:''' |
'''Advantages:''' |
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− | *Highest damage of all |
+ | *Highest base damage of all scythes. |
− | * |
+ | **Innate {{Icon|Proc|Corrosive|Text}} damage – effective against [[Ferrite Armor]] and [[Fossilized]]. |
− | ** {{Icon|Proc| |
+ | **High {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Slash|Text}} – effective against [[armor]] and [[health]]. |
+ | *Highest [[status chance]] of all scythes. |
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− | *Charge attacks throws a toxic stream of {{Icon|Proc|Corrosive|Text}} acid that covers surfaces and lingers for a while. |
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+ | *[[Melee#Heavy_Attacks|Heavy attacks]] throws a {{Icon|Proc|Corrosive|Text}} wave of up to '''20''' meters in the direction of the player's aim. The wave leaves a temporary trail on the ground, damaging and staggering enemies standing in it. |
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− | **This attack deals damage, status, and critical hits to any enemy who lingers in the toxic pools. |
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+ | *{{Icon|Pol|Zenurik}} stance polarity matches {{M|Stalking Fan}}. |
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− | **Enemies stunned by these pools do not have their alert status changed; enemies can be damaged by the pools and still be killed for stealth kills as long as their stun animation is still playing. |
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+ | *Innate {{Icon|Pol|V}} polarity. |
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− | ***This allows players to launch a pool, then launch up to 3 more charge attacks before the enemy can become alerted. |
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− | * High status chance. |
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− | * Comes with a {{Icon|Pol|V}} polarity. |
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− | * {{Icon|Pol|Zenurik}} stance polarity matches [[Stalking Fan]]. |
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'''Disadvantages:''' |
'''Disadvantages:''' |
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− | * {{Icon|Proc|Corrosive|Text}} damage |
+ | *Innate {{Icon|Proc|Corrosive|Text}} damage – less effective against [[Proto Shield]]s. |
− | * |
+ | *Lowest [[critical chance]] of all scythes. |
==Notes== |
==Notes== |
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− | *When performing a |
+ | *When performing a heavy attack, the Caustacyst throws a toxic wave in the direction of the player's aim. This wave will travel up to '''20''' meters, dealing {{Icon|Proc|Corrosive|Text}} damage to all enemies it hits. The wave will also leave behind a temporary trail on the ground that deals {{Icon|Proc|Corrosive|Text}} damage to enemies that stand on it. |
− | ** |
+ | **Wave range is not affected by {{M|Reach}} or {{M|Primed Reach}}. |
+ | **Wave has infinite [[Punch Through]]. |
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− | **The Charge attack wave seems to have innate punch through of an unknown range. |
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+ | **The wave inherits any elemental damage from mods and can proc their status effects, having an approximated 10% base status chance. |
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− | **Charge attacks have a guaranteed chance to inflict a {{Icon|Proc|Slash|Text}} proc (only in melee range). |
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+ | *Enemies hit by the wave are also staggered, making them vulnerable to [[Melee_2.0#Finishers|melee finishers]] (default {{key|E}}) and susceptible to [[Stealth#Melee_Damage_Multiplier|stealth damage multipliers]]. |
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+ | **Enemies stunned by these pools do not have their alert status changed; enemies can be damaged by the pools and still be killed for stealth kills as long as their stun animation is still playing. |
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+ | **This allows players to launch a pool, then launch up to 3 more charge attacks before the enemy can become alerted. |
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==Tips== |
==Tips== |
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*The Caustacyst is an excellent weapon against the [[Grineer]], allowing for {{Icon|Proc|Corrosive|Text}} and {{Icon|Proc|Viral|Text}} to be used at the same time, as well as additional {{Icon|Proc|Heat|Text}} to attack their health or {{Icon|Proc|Electricity|Text}} for extra stunning capabilities. |
*The Caustacyst is an excellent weapon against the [[Grineer]], allowing for {{Icon|Proc|Corrosive|Text}} and {{Icon|Proc|Viral|Text}} to be used at the same time, as well as additional {{Icon|Proc|Heat|Text}} to attack their health or {{Icon|Proc|Electricity|Text}} for extra stunning capabilities. |
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**Alternatively, it can be paired with {{Icon|Proc|Radiation|Text}} for bonus damage against [[Alloy Armor]], pairing with {{Icon|Proc|Corrosive|Text}}'s innate armor-peeling to allow for more general use against Grineer enemies. |
**Alternatively, it can be paired with {{Icon|Proc|Radiation|Text}} for bonus damage against [[Alloy Armor]], pairing with {{Icon|Proc|Corrosive|Text}}'s innate armor-peeling to allow for more general use against Grineer enemies. |
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+ | *The slow attack speed can be mitigated by equipping {{M|Fury}} ({{M|Primed Fury|Prime}}) alongside {{M|Berserker}} and {{M|Gladiator Vice}}. |
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==Trivia== |
==Trivia== |
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*This is the first melee weapon with innate {{Icon|Proc|Corrosive|Text}} damage. |
*This is the first melee weapon with innate {{Icon|Proc|Corrosive|Text}} damage. |
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− | |||
==Media== |
==Media== |
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<gallery type="slideshow" widths="600" position="center"> |
<gallery type="slideshow" widths="600" position="center"> |
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+ | CaustacystCodex.png|Caustacyst in Codex. |
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− | <!--Images go here --> |
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</gallery> |
</gallery> |
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<gallery widths="300" position="center" columns="2"> |
<gallery widths="300" position="center" columns="2"> |
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− | <!--Videos |
+ | <!--Videos --> |
Warframe Caustacyst |
Warframe Caustacyst |
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Warframe - Caustacyst (Quiet Shy) |
Warframe - Caustacyst (Quiet Shy) |
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{{SkinGallery}} |
{{SkinGallery}} |
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+ | |||
+ | ==Patch History== |
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+ | {{Scrollbox/Article| |
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+ | {{ver|26}} |
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+ | *Damage increased from 75 Corrosive to 260 (17 Impact, 71 Puncture, 69 Slash, and 103 Corrosive). |
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+ | *Range increased from 1 to 2.9. |
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+ | *Status Chance increased from 30% to 37%. |
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+ | *Critical Chance increased from 5% to 9%. |
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+ | *Slam Attack increased from 150 to 780. |
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+ | *Slide Attack increased from 150 to 520. |
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+ | *Parry Angle set to 60. |
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+ | *Follow Through reduced from 0.8 to 0.6. |
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+ | |||
+ | {{patchHistoryNeeded}} |
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+ | |||
+ | {{ver|The Index Preview}} |
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+ | *Introduced. |
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+ | }} |
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==See Also== |
==See Also== |
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− | * |
+ | *{{Weapon|Embolist}}, a secondary pistol which shares the same theme. |
+ | |||
− | {{WeaponNav}} |
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{{ResearchNav}} |
{{ResearchNav}} |
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+ | {{WeaponNav}} |
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+ | [[de:Caustacyst]] |
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+ | [[es:Caustacyst]] |
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+ | [[fr:Caustacyst]] |
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+ | [[Category:Scythe]] |
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[[Category:Infested]] |
[[Category:Infested]] |
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[[Category:Update 19]] |
[[Category:Update 19]] |
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[[Category:Weapons]] |
[[Category:Weapons]] |
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[[Category:Corrosive Damage Weapons]] |
[[Category:Corrosive Damage Weapons]] |
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− | [[Category:Scythe]] |
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[[Category:Research]] |
[[Category:Research]] |
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+ | [[Category:Infested Weapons]] |
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+ | [[Category:Weapons with Passives]] |
Revision as of 22:08, 23 April 2020
The Caustacyst is an Infested Scythe available through clan research. Aside from dealing Script error: The function "Proc" does not exist. damage, its heavy attacks create a trail of sludge that damages and staggers enemies who walk into it.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
10 |
15,000 |
4,000 |
5 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: 230 | Blueprints Price:50,000 | ||||
Bio Lab Research3,000 | |||||
5,000 |
30 |
600 |
4,000 |
1,200 |
Time: 3 Day(s) |
Prereq: Embolist | |||||
x1 x3 x10 x30 x100 |
Characteristics
This weapon deals Script error: The function "Proc" does not exist. damage.
Advantages:
- Highest base damage of all scythes.
- Innate Script error: The function "Proc" does not exist. damage – effective against Ferrite Armor and Fossilized.
- High Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. – effective against armor and health.
- Highest status chance of all scythes.
- Heavy attacks throws a Script error: The function "Proc" does not exist. wave of up to 20 meters in the direction of the player's aim. The wave leaves a temporary trail on the ground, damaging and staggering enemies standing in it.
- Script error: The function "Pol" does not exist. stance polarity matches Stalking Fan.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Innate Script error: The function "Proc" does not exist. damage – less effective against Proto Shields.
- Lowest critical chance of all scythes.
Notes
- When performing a heavy attack, the Caustacyst throws a toxic wave in the direction of the player's aim. This wave will travel up to 20 meters, dealing Script error: The function "Proc" does not exist. damage to all enemies it hits. The wave will also leave behind a temporary trail on the ground that deals Script error: The function "Proc" does not exist. damage to enemies that stand on it.
- Wave range is not affected by Reach or Primed Reach.
- Wave has infinite Punch Through.
- The wave inherits any elemental damage from mods and can proc their status effects, having an approximated 10% base status chance.
- Enemies hit by the wave are also staggered, making them vulnerable to melee finishers (default E ) and susceptible to stealth damage multipliers.
- Enemies stunned by these pools do not have their alert status changed; enemies can be damaged by the pools and still be killed for stealth kills as long as their stun animation is still playing.
- This allows players to launch a pool, then launch up to 3 more charge attacks before the enemy can become alerted.
Tips
- The Caustacyst is an excellent weapon against the Grineer, allowing for Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. to be used at the same time, as well as additional Script error: The function "Proc" does not exist. to attack their health or Script error: The function "Proc" does not exist. for extra stunning capabilities.
- Alternatively, it can be paired with Script error: The function "Proc" does not exist. for bonus damage against Alloy Armor, pairing with Script error: The function "Proc" does not exist.'s innate armor-peeling to allow for more general use against Grineer enemies.
- The slow attack speed can be mitigated by equipping Fury ( Prime) alongside "Berserker" wasn't found in Module:Mods/data and Gladiator Vice.
Trivia
- This is the first melee weapon with innate Script error: The function "Proc" does not exist. damage.
Media
Caustacyst Skins
Patch History
Update 26.0 (2019-10-31)
- Damage increased from 75 Corrosive to 260 (17 Impact, 71 Puncture, 69 Slash, and 103 Corrosive).
- Range increased from 1 to 2.9.
- Status Chance increased from 30% to 37%.
- Critical Chance increased from 5% to 9%.
- Slam Attack increased from 150 to 780.
- Slide Attack increased from 150 to 520.
- Parry Angle set to 60.
- Follow Through reduced from 0.8 to 0.6.
“Ah, have you come to make a donation to my newest 'enterprise'...?”
Patch history is needed. Click here for instructions.
Update: The Index Preview (2016-10-20)
- Introduced.
See Also
- Embolist, a secondary pistol which shares the same theme.
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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