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{{UpdateMe}}
 
 
{{Top|Enemy|Infested|Infested|Weapon|Weapons|Weapons}}
 
{{Top|Enemy|Infested|Infested|Weapon|Weapons|Weapons}}
  +
{{WeaponInfoboxAutomatic
{{WeaponInfoboxU11
 
  +
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
| name = Caustacyst
 
  +
|name =
| image = EmbolistScythe.png
 
| mastery level =7
 
| slot = Melee
 
| type = Scythe
 
| projectile speed =
 
   
  +
<!--
| physical damage =
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
| impact damage =
 
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| puncture damage =
 
| slash damage =
 
| elemental damage type = {{Icon|Proc|Corrosive|Text}}
 
| elemental damage = 75.0
 
| crit chance = 5.0
 
| crit damage = 2.0
 
| attack rate = 1.00
 
| stat proc = 30.0
 
| disposition = 4
 
   
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| jump physical damage =
 
  +
-->
| jump impact damage =
 
  +
<!--Statistics-->
| jump puncture damage =
 
  +
|image =
| jump slash damage =
 
  +
|mastery level =
| jump elemental damage type =
 
  +
|slot =
| jump elemental damage =
 
  +
|type =
| jump crit chance =
 
  +
|trigger =
| jump crit damage =
 
   
  +
<!--Utility-->
| slam physical damage =
 
  +
|ammo type =
| slam impact damage =
 
  +
|flight speed =
| slam puncture damage =
 
  +
|range =
| slam slash damage =
 
  +
|noise level =
| slam elemental damage type ={{Icon|Proc|Corrosive|Text}}
 
  +
|fire rate =
| slam elemental damage =150.0
 
  +
|spool =
| slam radius =
 
  +
|accuracy =
  +
|magazine =
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|disposition =
  +
|melee range =
  +
|combo duration =
  +
|block angle =
  +
|follow through =
   
  +
<!--Normal Attacks-->
| slide physical damage =
 
| slide impact damage =
+
|normal impact =
| slide puncture damage =
+
|normal puncture =
| slide slash damage =
+
|normal slash =
  +
|normal element =
| slide elemental damage type ={{Icon|Proc|Corrosive|Text}}
 
| slide elemental damage =150.0
+
|normal damage =
  +
|normal pellet count =
| slide crit chance =
 
  +
|normal burst count =
| slide crit damage =
 
  +
|normal critical chance =
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
   
  +
<!--Charge Attacks-->
| finisher damage =
 
  +
|charge impact =
| max targets =
 
  +
|charge puncture =
| cleave radius =
 
  +
|charge slash =
| polarities ={{Icon|Pol|V}}
 
  +
|charge element =
| stancemod =[[Reaping Spiral]]
 
  +
|charge damage =
[[Stalking Fan]]
 
  +
|charge time =
| stance ={{Icon|Pol|Zenurik}}
 
  +
|charge pellet count =
| notes =
 
  +
|charge burst count =
| introduced = {{ver|The Index Preview}}
 
  +
|charge critical chance =
|wall elemental damage type = {{Icon|Proc|Corrosive|Text}}|wall elemental damage = 150.0}}
 
  +
|charge critical damage =
{{Codex|Charge attacks from this scythe unleash a wave of acid that mutilates enemies and leaves a trail of corrosive sludge.}}
 
  +
|charge status chance =
The '''{{PAGENAME}}''' is an Infested Scythe available through clan research. Aside from dealing {{Icon|Proc|Corrosive|Text}} damage, its [[Melee_2.0#Charge_Attacks|Charge Attacks]] create a trail of sludge that damages and staggers enemies who walk into it.
 
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
   
  +
<!--Area Attacks-->
{{BuildRequire
 
  +
|area impact =
| buildcredits = 30,000
 
  +
|area puncture =
| build1 = Mutagen Mass
 
  +
|area slash =
| build1amount = 10
 
  +
|area element =
| build2 = Ferrite
 
  +
|area damage =
| build2amount = 15,000
 
  +
|area pellet count =
| build3 = Plastids
 
  +
|area critical chance =
| build3amount = 4,000
 
  +
|area critical damage =
| build4 = Nitain Extract
 
  +
|area status chance =
| build4amount = 5
 
  +
|area radius =
| buildtime = 24
 
  +
|area duration =
| buildrush = 35
 
  +
|area falloff =
| blueprint = 50,000
 
  +
|area ammo cost =
| market = 230
 
   
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
| lab = Bio
 
  +
|secondaryarea impact =
| researchcredits = 5,000
 
  +
|secondaryarea puncture =
| research1 = Mutagen Sample
 
  +
|secondaryarea slash =
| research1amount = 30
 
  +
|secondaryarea element =
| research2 = Plastids
 
  +
|secondaryarea damage =
| research2amount = 600
 
  +
|secondaryarea pellet count =
| research3 = Ferrite
 
  +
|secondaryarea critical chance =
| research3amount = 4,000
 
  +
|secondaryarea critical damage =
| research4 = Polymer Bundle
 
  +
|secondaryarea status chance =
| research4amount = 1,200
 
  +
|secondaryarea radius =
| researchtime = 72
 
  +
|secondaryarea duration =
| affinityamount = 3,000
 
  +
|secondaryarea falloff =
| prereq = [[Embolist]]
 
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Slam Melee Attacks-->
  +
|slam attack =
  +
|slam radial damage =
  +
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
  +
|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
  +
|slide attack =
  +
|wall attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|exilus polarity =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
  +
{{Codex|Charge attacks from this scythe unleash a wave of acid that mutilates enemies and leaves a trail of corrosive sludge.}}
  +
The '''{{PAGENAME}}''' is an Infested Scythe available through clan research. Aside from dealing {{Icon|Proc|Corrosive|Text}} damage, its [[Melee#Heavy_Attacks|heavy attacks]] create a trail of sludge that damages and staggers enemies who walk into it.
  +
  +
{{BuildAutomatic|type=Weapon}}
   
== Characteristics ==
+
==Characteristics==
 
This weapon deals {{Icon|Proc|Corrosive|Text}} damage.
 
This weapon deals {{Icon|Proc|Corrosive|Text}} damage.
   
 
'''Advantages:'''
 
'''Advantages:'''
*Highest damage of all Scythe weapons, tied with the [[Reaper Prime]].
+
*Highest base damage of all scythes.
* Innate {{Icon|Proc|Corrosive|Text}} damage &ndash; effective against [[Ferrite Armor]] and [[Fossilized]] Infested.
+
**Innate {{Icon|Proc|Corrosive|Text}} damage &ndash; effective against [[Ferrite Armor]] and [[Fossilized]].
** {{Icon|Proc|Corrosive|Text}} also allows for additional elementals that would use {{Icon|Proc|Toxin|Text}} or {{Icon|Proc|Electricity|Text}} in their combination.
+
**High {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Slash|Text}} &ndash; effective against [[armor]] and [[health]].
  +
*Highest [[status chance]] of all scythes.
*Charge attacks throws a toxic stream of {{Icon|Proc|Corrosive|Text}} acid that covers surfaces and lingers for a while.
 
  +
*[[Melee#Heavy_Attacks|Heavy attacks]] throws a {{Icon|Proc|Corrosive|Text}} wave of up to '''20''' meters in the direction of the player's aim. The wave leaves a temporary trail on the ground, damaging and staggering enemies standing in it.
**This attack deals damage, status, and critical hits to any enemy who lingers in the toxic pools.
 
  +
*{{Icon|Pol|Zenurik}} stance polarity matches {{M|Stalking Fan}}.
**Enemies stunned by these pools do not have their alert status changed; enemies can be damaged by the pools and still be killed for stealth kills as long as their stun animation is still playing.
 
  +
*Innate {{Icon|Pol|V}} polarity.
***This allows players to launch a pool, then launch up to 3 more charge attacks before the enemy can become alerted.
 
* High status chance.
 
* Comes with a {{Icon|Pol|V}} polarity.
 
* {{Icon|Pol|Zenurik}} stance polarity matches [[Stalking Fan]].
 
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
* {{Icon|Proc|Corrosive|Text}} damage is reduced against [[Proto Shield]]s.
+
*Innate {{Icon|Proc|Corrosive|Text}} damage &ndash; less effective against [[Proto Shield]]s.
* Low critical chance.
+
*Lowest [[critical chance]] of all scythes.
   
 
==Notes==
 
==Notes==
*When performing a charge attack, the Caustacyst throws a toxic wave in the direction of the player's aim. This wave will travel up to '''20''' meters, dealing {{Icon|Proc|Corrosive|Text}} damage to all enemies it hits. The wave will also leave behind a temporary trail on the ground that deals {{Icon|Proc|Corrosive|Text}} damage to enemies that walk through it. Enemies hit by the wave are also staggered, priming them for [[Melee 2.0#Finishers|melee finishers]].
+
*When performing a heavy attack, the Caustacyst throws a toxic wave in the direction of the player's aim. This wave will travel up to '''20''' meters, dealing {{Icon|Proc|Corrosive|Text}} damage to all enemies it hits. The wave will also leave behind a temporary trail on the ground that deals {{Icon|Proc|Corrosive|Text}} damage to enemies that stand on it.
**Charge attack wave range is not affected by [[Reach]] or [[Primed Reach]].
+
**Wave range is not affected by {{M|Reach}} or {{M|Primed Reach}}.
  +
**Wave has infinite [[Punch Through]].
**The Charge attack wave seems to have innate punch through of an unknown range.
 
  +
**The wave inherits any elemental damage from mods and can proc their status effects, having an approximated 10% base status chance.
**Charge attacks have a guaranteed chance to inflict a {{Icon|Proc|Slash|Text}} proc (only in melee range).
 
  +
*Enemies hit by the wave are also staggered, making them vulnerable to [[Melee_2.0#Finishers|melee finishers]] (default {{key|E}}) and susceptible to [[Stealth#Melee_Damage_Multiplier|stealth damage multipliers]].
  +
**Enemies stunned by these pools do not have their alert status changed; enemies can be damaged by the pools and still be killed for stealth kills as long as their stun animation is still playing.
  +
**This allows players to launch a pool, then launch up to 3 more charge attacks before the enemy can become alerted.
   
 
==Tips==
 
==Tips==
 
*The Caustacyst is an excellent weapon against the [[Grineer]], allowing for {{Icon|Proc|Corrosive|Text}} and {{Icon|Proc|Viral|Text}} to be used at the same time, as well as additional {{Icon|Proc|Heat|Text}} to attack their health or {{Icon|Proc|Electricity|Text}} for extra stunning capabilities.
 
*The Caustacyst is an excellent weapon against the [[Grineer]], allowing for {{Icon|Proc|Corrosive|Text}} and {{Icon|Proc|Viral|Text}} to be used at the same time, as well as additional {{Icon|Proc|Heat|Text}} to attack their health or {{Icon|Proc|Electricity|Text}} for extra stunning capabilities.
 
**Alternatively, it can be paired with {{Icon|Proc|Radiation|Text}} for bonus damage against [[Alloy Armor]], pairing with {{Icon|Proc|Corrosive|Text}}'s innate armor-peeling to allow for more general use against Grineer enemies.
 
**Alternatively, it can be paired with {{Icon|Proc|Radiation|Text}} for bonus damage against [[Alloy Armor]], pairing with {{Icon|Proc|Corrosive|Text}}'s innate armor-peeling to allow for more general use against Grineer enemies.
  +
*The slow attack speed can be mitigated by equipping {{M|Fury}} ({{M|Primed Fury|Prime}}) alongside {{M|Berserker}} and {{M|Gladiator Vice}}.
   
 
==Trivia==
 
==Trivia==
 
*This is the first melee weapon with innate {{Icon|Proc|Corrosive|Text}} damage.
 
*This is the first melee weapon with innate {{Icon|Proc|Corrosive|Text}} damage.
 
   
 
==Media==
 
==Media==
 
<gallery type="slideshow" widths="600" position="center">
 
<gallery type="slideshow" widths="600" position="center">
  +
CaustacystCodex.png|Caustacyst in Codex.
<!--Images go here -->
 
 
</gallery>
 
</gallery>
   
 
<gallery widths="300" position="center" columns="2">
 
<gallery widths="300" position="center" columns="2">
<!--Videos go here -->
+
<!--Videos -->
 
Warframe Caustacyst
 
Warframe Caustacyst
 
Warframe - Caustacyst (Quiet Shy)
 
Warframe - Caustacyst (Quiet Shy)
Line 138: Line 227:
   
 
{{SkinGallery}}
 
{{SkinGallery}}
  +
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|26}}
  +
*Damage increased from 75 Corrosive to 260 (17 Impact, 71 Puncture, 69 Slash, and 103 Corrosive).
  +
*Range increased from 1 to 2.9.
  +
*Status Chance increased from 30% to 37%.
  +
*Critical Chance increased from 5% to 9%.
  +
*Slam Attack increased from 150 to 780.
  +
*Slide Attack increased from 150 to 520.
  +
*Parry Angle set to 60.
  +
*Follow Through reduced from 0.8 to 0.6.
  +
  +
{{patchHistoryNeeded}}
  +
  +
{{ver|The Index Preview}}
  +
*Introduced.
  +
}}
   
 
==See Also==
 
==See Also==
*[[Embolist]], a secondary pistol which shares the same theme.
+
*{{Weapon|Embolist}}, a secondary pistol which shares the same theme.
  +
{{WeaponNav}}
 
 
{{ResearchNav}}
 
{{ResearchNav}}
  +
{{WeaponNav}}
  +
[[de:Caustacyst]]
  +
[[es:Caustacyst]]
  +
[[fr:Caustacyst]]
  +
[[Category:Scythe]]
 
[[Category:Infested]]
 
[[Category:Infested]]
 
[[Category:Update 19]]
 
[[Category:Update 19]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Corrosive Damage Weapons]]
 
[[Category:Corrosive Damage Weapons]]
[[Category:Scythe]]
 
 
[[Category:Research]]
 
[[Category:Research]]
  +
[[Category:Infested Weapons]]
  +
[[Category:Weapons with Passives]]

Revision as of 22:08, 23 April 2020

Charge attacks from this scythe unleash a wave of acid that mutilates enemies and leaves a trail of corrosive sludge.

The Caustacyst is an Infested Scythe available through clan research. Aside from dealing Script error: The function "Proc" does not exist. damage, its heavy attacks create a trail of sludge that damages and staggers enemies who walk into it.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
MutagenMass
10
Ferrite
15,000
Plastids
4,000
NitainExtract
5
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 230 Blueprint2 Blueprints Price:Credits50,000
Bio Lab ResearchClanAffinity643,000
Credits
5,000
MutagenSample
30
Plastids
600
Ferrite
4,000
PolymerBundle
1,200
Time: 3 Day(s)
Prereq: Embolist
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals Script error: The function "Proc" does not exist. damage.

Advantages:

  • Highest base damage of all scythes.
    • Innate Script error: The function "Proc" does not exist. damage – effective against Ferrite Armor and Fossilized.
    • High Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. – effective against armor and health.
  • Highest status chance of all scythes.
  • Heavy attacks throws a Script error: The function "Proc" does not exist. wave of up to 20 meters in the direction of the player's aim. The wave leaves a temporary trail on the ground, damaging and staggering enemies standing in it.
  • Script error: The function "Pol" does not exist. stance polarity matches Mod TT 20px Stalking Fan.
  • Innate Script error: The function "Pol" does not exist. polarity.

Disadvantages:

  • Innate Script error: The function "Proc" does not exist. damage – less effective against Proto Shields.
  • Lowest critical chance of all scythes.

Notes

  • When performing a heavy attack, the Caustacyst throws a toxic wave in the direction of the player's aim. This wave will travel up to 20 meters, dealing Script error: The function "Proc" does not exist. damage to all enemies it hits. The wave will also leave behind a temporary trail on the ground that deals Script error: The function "Proc" does not exist. damage to enemies that stand on it.
    • Wave range is not affected by Mod TT 20px Reach or Mod TT 20px Primed Reach.
    • Wave has infinite Punch Through.
    • The wave inherits any elemental damage from mods and can proc their status effects, having an approximated 10% base status chance.
  • Enemies hit by the wave are also staggered, making them vulnerable to melee finishers (default E ) and susceptible to stealth damage multipliers.
    • Enemies stunned by these pools do not have their alert status changed; enemies can be damaged by the pools and still be killed for stealth kills as long as their stun animation is still playing.
    • This allows players to launch a pool, then launch up to 3 more charge attacks before the enemy can become alerted.

Tips

  • The Caustacyst is an excellent weapon against the Grineer, allowing for Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. to be used at the same time, as well as additional Script error: The function "Proc" does not exist. to attack their health or Script error: The function "Proc" does not exist. for extra stunning capabilities.
    • Alternatively, it can be paired with Script error: The function "Proc" does not exist. for bonus damage against Alloy Armor, pairing with Script error: The function "Proc" does not exist.'s innate armor-peeling to allow for more general use against Grineer enemies.
  • The slow attack speed can be mitigated by equipping Mod TT 20px Fury (Mod TT 20px Prime) alongside "Berserker" wasn't found in Module:Mods/data and Mod TT 20px Gladiator Vice.

Trivia

  • This is the first melee weapon with innate Script error: The function "Proc" does not exist. damage.

Media

Caustacyst Skins

Edit

Patch History

Update 26.0 (2019-10-31)

  • Damage increased from 75 Corrosive to 260 (17 Impact, 71 Puncture, 69 Slash, and 103 Corrosive).
  • Range increased from 1 to 2.9.
  • Status Chance increased from 30% to 37%.
  • Critical Chance increased from 5% to 9%.
  • Slam Attack increased from 150 to 780.
  • Slide Attack increased from 150 to 520.
  • Parry Angle set to 60.
  • Follow Through reduced from 0.8 to 0.6.
AladVPortrait d
“Ah, have you come to make a donation to my newest 'enterprise'...?”
Patch history is needed. Click here for instructions.

Update: The Index Preview (2016-10-20)

  • Introduced.

See Also

  • Embolist Embolist, a secondary pistol which shares the same theme.