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Category for whip type melee weapons.

Whip Stance Mods

Whip Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Atterax Whip Normal Attack 90.00%  Slash 129.00 580.5 258 258 2.50 m 0.25 m 5.0 m 0.92x animation speed 25.00% 3.00x 177.43 20.00% ●●●●○ (1.15x) 0.5x 45° 5 2014-09-17
Galvacord Whip Normal Attack 45.71%  Electricity 210.00 945 420 420 2.70 m 0.25 m 5.0 m 0.75x animation speed 12.00% 1.80x 172.62 30.00% ●●●●● (1.35x) 0.5x 45° 6 2018-12-18
Verdilac Whip Normal Attack 50.00%  Slash 213.00 959 426 426 3.00 m 0.25 m 7.0 m 1.00x animation speed 30.00% 2.50x 308.85 21.00% ●●●○○ (1.05x) 0.5x 45° 13 2021-12-15
Verdilac Whip Energy Wave 100.00%  Toxin 213.00 959 426 426 3.00 m 0.25 m 7.0 m 1.00x animation speed 30.00% 2.50x 308.85 21.00% ●●●○○ (1.05x) 0.5x 45° 13 2021-12-15
Verdilac Whip Energy Wave Explosion 100.00%  Electricity 2.00 959 426 426 3.00 m 0.25 m 7.0 m 1.00x animation speed 30.00% 2.50x 2.9 0.00% ●●●○○ (1.05x) 0.5x 45° 13 2021-12-15
Lecta Whip Normal Attack 55.45%  Electricity 101.00 455 202 202 2.50 m 0.25 m 5.0 m 1.00x animation speed 5.00% 1.50x 103.52 25.00% ●●●●○ (1.25x) 0.5x 45° 0 2013-11-20
Secura Lecta Whip Normal Attack 45.45%  Electricity 176.00 792 352 352 2.50 m 0.25 m 5.0 m 1.25x animation speed 15.00% 1.50x 236.5 30.00% ●●●●○ (1.20x) 0.5x 45° 8 2016-09-15
Scoliac Whip Normal Attack 70.00%  Slash 150.00 675 300 300 2.50 m 0.25 m 5.0 m 1.25x animation speed 13.00% 1.50x 199.68 29.00% ●●●●○ (1.30x) 0.5x 45° 6 2013-12-19


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Sparking Torture
Default Default
 300%
Default Default
360 Default 300% 
315.8%/s 1.9s
Forward
(While Moving)
Buzzing Sting
Default Default
 100%
Default Default
 100%
Default Default
360 Default 100%
 200%
166.7%/s 3.0s
Forward Block
(While Blocking & Moving)
Sparking Torture
Default Default
 300%
Default Default
360 Default 300% 
315.8%/s 1.9s
Block
(While Blocking)
Sparking Torture
Default Default
 300%
Default Default
360 Default 300% 
315.8%/s 1.9s
Heavy
(Heavy Attack)
Rolling Thunder*
Default Heavy
 450% 
Default Heavy
 450% 
N / A N / A
Slide
(While Sliding)
Spiral Cut*
Default Default
360 Default 200% 
312.5%/s 0.6s
Aerial
(While In Air)
Mountain's Chisel*
Default Default
 200% 
Default Default
 200% 
Default Default
 300% 
N / A N / A
Wall
(While Wall Latching)
Weightless Steel*
Default Default
 300% 
N / A N / A
Finisher
(On Knocked Down Enemy)
Resounding Fear*
Default Default
 1000%
N / A N / A
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
N / A N / A

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

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Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
 Knockback
 Weakened
 Bleed
 Inaccuracy
 Knockdown
 Lifted
 Stagger
 Ragdoll
 Finisher (front, back, or ground) 
 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (15)

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