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Category for Two-handed Nikana melee weapons.

Two-Handed Nikana Stance Mods

Two-Handed Nikana Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Tenet Livia Two-Handed Nikana Normal Attack 90.00% DmgSlashSmall64 Slash 198.00 1,188 594 198 2.50 m 0.25 m 6.0 m 1.08x animation speed 28.00% 2.20x 213.84 28.00% ●●○○○ (0.75x) 0.7x 55° 14 Madurai Pol 2021-07-06
Azothane Two-Handed Nikana Normal Attack 50.00% DmgSlashSmall64 Slash 170.00 1,020 510 170 3.20 m 0.25 m 7.0 m 1.17x animation speed 34.00% 3.00x 198.9 22.00% ●●○○○ (0.85x) 0.7x 55° 0 Madurai Pol 2023-04-26
Tatsu Two-Handed Nikana Normal Attack 33.64% DmgRadiationSmall64 Radiation 214.00 1,284 642 214 3.00 m 0.20 m 7.0 m 1.00x animation speed 16.00% 2.00x 214 28.00% ●●●○○ (1.05x) 0.7x 55° 7 Madurai Pol 2019-03-08
Tatsu Two-Handed Nikana Soul Swarm Projectile 100.00% DmgRadiationSmall64 Radiation 96.00 1,284 642 214 3.00 m 0.20 m 7.0 m 1.00x animation speed 16.00% 2.00x 96 28.00% ●●●○○ (1.05x) 0.7x 55° 7 Madurai Pol 2019-03-08
Pennant Two-Handed Nikana Normal Attack 70.00% DmgPunctureSmall64 Puncture 200.00 1,200 600 200 3.00 m 0.25 m 7.0 m 0.92x animation speed 32.00% 2.40x 183.4 10.00% ●●○○○ (0.85x) 0.7x 55° 7 Madurai Pol 2019-12-13
Tatsu Prime Two-Handed Nikana Normal Attack 34.78% DmgRadiationSmall64 Radiation 230.00 1,380 690 230 3.00 m 0.20 m 7.0 m 1.17x animation speed 22.00% 2.40x 269.1 30.00% ●●○○○ (0.70x) 0.7x 55° 14 Madurai Pol 2022-10-05
Tatsu Prime Two-Handed Nikana Soul Swarm Projectile 100.00% DmgRadiationSmall64 Radiation 96.00 1,380 690 230 3.00 m 0.20 m 7.0 m 1.17x animation speed 22.00% 2.40x 112.32 30.00% ●●○○○ (0.70x) 0.7x 55° 14 Madurai Pol 2022-10-05


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Cutting Thrice
Default Default
 200%
Default Default
 200%
Default Default
 400%
313.7%/s 2.5s WiseRazorCombo1
Forward
(While Moving)
Cutting Thrice
Default Default
 200%
Default Default
 200%
Default Default
 400%
313.7%/s 2.5s WiseRazorCombo1
Forward Block
(While Blocking & Moving)
Cutting Thrice
Default Default
 200%
Default Default
 200%
Default Default
 400%
313.7%/s 2.5s WiseRazorCombo1
Block
(While Blocking)
Cutting Thrice
Default Default
 200%
Default Default
 200%
Default Default
 400%
313.7%/s 2.5s WiseRazorCombo1
Heavy
(Heavy Attack)
Lover's Farewell*
Default Heavy
 600% DmgSlashSmall64Lifted b
Default Heavy
360 Default 300% DmgImpactSmall64DmgSlashSmall64
 300% DmgSlashSmall64Knockdown b
N / A N / A Two-HandedNikanaComboHeavy
Slide
(While Sliding)
Deceitful Serpent*
Default Default
360 Default 200%
N / A N / A Two-HandedNikanaComboSlide
Aerial
(While In Air)
Cunning Monkey*
Default Default
 200%
Default Default
 200%
Default Default
 200%
N / A N / A Two-HandedNikanaComboAir
Wall
(While Wall Latching)
Strident Gazelle*
Default Default
 200% DmgImpactSmall64
N / A N / A Two-HandedNikanaComboWall
Finisher
(On Knocked Down Enemy)
Terrapin's Rebuke*
Default Default
 1200% DmgSlashSmall64
N / A N / A Two-HandedNikanaComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A Two-HandedNikanaComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (11)

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