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Category for Sword and Shields melee weapons.

Sword and Shield Stance Mods

Sword and Shield Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Ack & Brunt Sword and Shield Normal Attack 80.00% DmgSlashSmall64 Slash 149.00 745 298 149 2.50 m 0.25 m 7.0 m 0.83x animation speed 20.00% 2.00x 124.11 10.00% ●●●●● (1.35x) 0.6x 70° 3 Madurai Pol 2015-07-31
Tenet Agendus Sword and Shield Normal Attack 53.85% DmgElectricitySmall64 Electricity 260.00 1,040 520 260 2.60 m 0.25 m 6.0 m 0.92x animation speed 24.00% 2.00x 238.42 28.00% ●●○○○ (0.80x) 0.6x 90° 14 Madurai Pol 2021-07-06
Tenet Agendus Sword and Shield Energy Disk 100.00% DmgElectricitySmall64 Electricity 2880.00 1,040 520 260 2.60 m 0.25 m 6.0 m 1.00x animation speed 24.00% 2.00x 2880 28.00% ●●○○○ (0.80x) 0.6x 90° 14 Madurai Pol 2021-07-06
Silva & Aegis Sword and Shield Normal Attack 100.00% DmgFireSmall64 Heat 98.00 490 196 DmgFireSmall64 98 2.50 m 0.25 m 7.0 m 1.00x animation speed 5.00% 1.50x 98 20.00% ●●●●○ (1.20x) 0.6x 70° 0 Madurai Pol 2014-07-18
Cobra & Crane Sword and Shield Normal Attack 70.00% DmgImpactSmall64 Impact 296.00 1,480 592 296 2.60 m 0.25 m 7.0 m 0.92x animation speed 15.00% 1.50x 271.43 36.00% ●●●●○ (1.30x) 0.6x 70° 10 Madurai Pol 2018-12-18
Sigma & Octantis Sword and Shield Normal Attack 62.00% DmgSlashSmall64 Slash 174.00 870 348 174 2.50 m 0.25 m 7.0 m 1.08x animation speed 28.00% 2.20x 187.92 16.00% ●●●○○ (1.05x) 0.6x 70° 10 Madurai Pol 2017-10-30
Silva & Aegis Prime Sword and Shield Normal Attack 100.00% DmgFireSmall64 Heat 318.00 1,590 636 DmgFireSmall64 318 2.50 m 0.25 m 7.0 m 0.75x animation speed 25.00% 2.00x 238.5 30.00% ●●●○○ (1.05x) 0.6x 70° 12 Madurai Pol 2017-05-30
Cobra & Crane Prime Sword and Shield Normal Attack 70.00% DmgImpactSmall64 Impact 300.00 1,500 600 300 2.60 m 0.25 m 7.0 m 1.00x animation speed 18.00% 2.00x 300 38.00% ●●●○○ (1.05x) 0.6x 70° 14 Madurai Pol 2022-12-14
Argo & Vel Sword and Shield Normal Attack 80.00% DmgSlashSmall64 Slash 300.00 900 600 300 2.50 m 0.25 m 7.0 m 0.80x animation speed 32.00% 2.40x 240 24.00% ●●●○○ (0.95x) 0.6x 70° 0 Madurai Pol 2023-07-27
Argo & Vel Sword and Shield Heavy Attack Glaive 80.00% DmgSlashSmall64 Slash 200.00 900 600 300 2.50 m 0.25 m 7.0 m 0.80x animation speed 32.00% 2.40x 160 24.00% ●●●○○ (0.95x) 0.6x 70° 0 Madurai Pol 2023-07-27
Argo & Vel Sword and Shield Heavy Attack Glaive AoE 80.00% DmgSlashSmall64 Slash 100.00 900 600 300 2.50 m 0.25 m 7.0 m 0.80x animation speed 32.00% 2.40x 80 24.00% ●●●○○ (0.95x) 0.6x 70° 0 Madurai Pol 2023-07-27


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Devouring Beast
Default Default
360 Default 100%
Default Default
360 Default 200%
Default Default
360 Default 200%
434.8%/s 1.1s EleventhStormCombo1
Forward
(While Moving)
Devouring Beast
Default Default
360 Default 100%
Default Default
360 Default 200%
Default Default
360 Default 200%
434.8%/s 1.1s EleventhStormCombo1
Forward Block
(While Blocking & Moving)
Devouring Beast
Default Default
360 Default 100%
Default Default
360 Default 200%
Default Default
360 Default 200%
434.8%/s 1.1s EleventhStormCombo1
Block
(While Blocking)
Devouring Beast
Default Default
360 Default 100%
Default Default
360 Default 200%
Default Default
360 Default 200%
434.8%/s 1.1s EleventhStormCombo1
Heavy
(Heavy Attack)
Hallowed Name*
Default Heavy
360 Default 500% Knockdown b
Default Heavy
 500% Knockdown b
N / A N / A Sword-ShieldComboHeavy
Slide
(While Sliding)
Destructive Symphony*
Default Default
360 Default 100%
N / A N / A Sword-ShieldComboSlide
Aerial
(While In Air)
Fist of Iron*
Default Default
 200%
Default Default
 200%
Default Default
 200%
N / A N / A Sword-ShieldComboAir
Wall
(While Wall Latching)
Dying Angel*
Default Default
 300% Knockdown b
N / A N / A Sword-ShieldComboWall
Finisher
(On Knocked Down Enemy)
Last Stand*
Default Default
 800% DmgSlashSmall64
N / A N / A Sword-ShieldComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
N / A N / A Sword-ShieldComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (17)

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