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WARFRAME Wiki

Category for Sword and Shields melee weapons.

Sword and Shield Stance Mods

Sword and Shield Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Ack & Brunt Sword and Shield Normal Attack 80.00%  Slash 149.00 745 298 149 2.50 m 0.25 m 7.0 m 0.83x animation speed 20.00% 2.00x 148.94 10.00% ●●●●● (1.35x) 0.6x 70° 3 2015-07-31
Tenet Agendus Sword and Shield Normal Attack 53.85%  Electricity 260.00 1,040 520 260 2.60 m 0.25 m 6.0 m 0.92x animation speed 24.00% 2.00x 295.64 28.00% ●●●○○ (0.90x) 0.6x 90° 14 2021-07-06
Tenet Agendus Sword and Shield Energy Disk 100.00%  Electricity 2880.00 1,040 520 260 2.60 m 0.25 m 6.0 m 1.00x animation speed 24.00% 2.00x 3571.2 28.00% ●●●○○ (0.90x) 0.6x 90° 14 2021-07-06
Silva & Aegis Sword and Shield Normal Attack 100.00%  Heat 98.00 490 196 98 2.50 m 0.25 m 7.0 m 1.00x animation speed 5.00% 1.50x 100.45 20.00% ●●●●○ (1.20x) 0.6x 70° 0 2014-07-18
Cobra & Crane Sword and Shield Normal Attack 70.00%  Impact 296.00 1,480 592 296 2.60 m 0.25 m 7.0 m 0.92x animation speed 15.00% 1.50x 291.78 36.00% ●●●●○ (1.30x) 0.6x 70° 10 2018-12-18
Sigma & Octantis Sword and Shield Normal Attack 62.00%  Slash 174.00 870 348 174 2.50 m 0.25 m 7.0 m 1.08x animation speed 28.00% 2.20x 251.06 16.00% ●●●○○ (1.05x) 0.6x 70° 10 2017-10-30
Silva & Aegis Prime Sword and Shield Normal Attack 100.00%  Heat 318.00 1,590 636 318 2.50 m 0.25 m 7.0 m 0.75x animation speed 25.00% 2.00x 298.12 30.00% ●●●○○ (1.05x) 0.6x 70° 12 2017-05-30
Cobra & Crane Prime Sword and Shield Normal Attack 70.00%  Impact 300.00 1,500 600 300 2.60 m 0.25 m 7.0 m 1.00x animation speed 18.00% 2.00x 354 38.00% ●●●○○ (1.05x) 0.6x 70° 14 2022-12-14
Argo & Vel Sword and Shield Normal Attack 80.00%  Slash 300.00 900 600 300 2.50 m 0.25 m 7.0 m 0.80x animation speed 32.00% 2.40x 347.52 24.00% ●●●○○ (1.00x) 0.6x 70° 0 2023-07-27
Argo & Vel Sword and Shield Heavy Attack Glaive 80.00%  Slash 200.00 900 600 300 2.50 m 0.25 m 7.0 m 0.80x animation speed 32.00% 2.40x 231.68 24.00% ●●●○○ (1.00x) 0.6x 70° 0 2023-07-27
Argo & Vel Sword and Shield Heavy Attack Glaive AoE 80.00%  Slash 100.00 900 600 300 2.50 m 0.25 m 7.0 m 0.80x animation speed 32.00% 2.40x 115.84 24.00% ●●●○○ (1.00x) 0.6x 70° 0 2023-07-27


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Devouring Beast
Default Default
360 Default 100%
Default Default
360 Default 200%
Default Default
360 Default 200%
434.8%/s 1.1s
Forward
(While Moving)
Devouring Beast
Default Default
360 Default 100%
Default Default
360 Default 200%
Default Default
360 Default 200%
434.8%/s 1.1s
Forward Block
(While Blocking & Moving)
Devouring Beast
Default Default
360 Default 100%
Default Default
360 Default 200%
Default Default
360 Default 200%
434.8%/s 1.1s
Block
(While Blocking)
Devouring Beast
Default Default
360 Default 100%
Default Default
360 Default 200%
Default Default
360 Default 200%
434.8%/s 1.1s
Heavy
(Heavy Attack)
Hallowed Name*
Default Heavy
360 Default 500% 
Default Heavy
 500% 
N / A N / A
Slide
(While Sliding)
Destructive Symphony*
Default Default
360 Default 100%
N / A N / A
Aerial
(While In Air)
Fist of Iron*
Default Default
 200%
Default Default
 200%
Default Default
 200%
N / A N / A
Wall
(While Wall Latching)
Dying Angel*
Default Default
 300% 
N / A N / A
Finisher
(On Knocked Down Enemy)
Last Stand*
Default Default
 800% 
N / A N / A
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
N / A N / A

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

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Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
 Knockback
 Weakened
 Bleed
 Inaccuracy
 Knockdown
 Lifted
 Stagger
 Ragdoll
 Finisher (front, back, or ground) 
 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
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  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (17)