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Sword is a type of one-handed Melee weapon in Warframe.

Sword Stance Mods

Sword Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Dakra Prime Sword Normal Attack 80.00%  Slash 170.00 850 340 170 2.50 m 0.25 m 7.0 m 1.00x animation speed 36.00% 2.40x 255.68 18.00% ●●●○○ (1.10x) 0.6x 55° 10 2013-09-13
Skana Prime Sword Normal Attack 70.00%  Slash 210.00 1,050 420 210 2.50 m 0.25 m 7.0 m 1.00x animation speed 26.00% 2.60x 297.36 26.00% ●●●●○ (1.20x) 0.6x 50° 12 2012-12-18
Skana Sword Normal Attack 70.00%  Slash 120.00 600 240 75 2.50 m 0.25 m 7.0 m 0.83x animation speed 5.00% 1.50x 102.45 16.00% ●●●●○ (1.30x) 0.6x 55° 0 2012-10-25
Krohkur Sword Normal Attack 70.00%  Slash 217.00 1,085 434 217 2.50 m 0.25 m 7.0 m 0.83x animation speed 29.00% 2.30x 248.90 19.00% ●●●●● (1.35x) 0.6x 55° 9 2017-10-12
Cronus Sword Normal Attack 55.00%  Slash 106.00 530 212 106 2.50 m 0.25 m 7.0 m 0.92x animation speed 6.00% 1.50x 100.11 18.00% ●●●●● (1.48x) 0.6x 55° 0 2012-10-25
Mire Sword Normal Attack 41.14%  Toxin 158.00 790 316 158 2.70 m 0.25 m 7.0 m 1.08x animation speed 9.00% 1.50x 178.31 31.00% ●●●●○ (1.30x) 0.6x 55° 5 2013-04-05
Ether Sword Sword Normal Attack 70.00%  Slash 192.00 960 384 192 2.50 m 0.25 m 7.0 m 1.00x animation speed 10.00% 1.50x 201.6 34.00% ●●●●● (1.44x) 0.6x 55° 7 2013-05-23
Heat Sword Sword Normal Attack 80.00%  Slash 147.00 735 294 147 2.50 m 0.25 m 7.0 m 0.92x animation speed 5.00% 1.50x 138.16 20.00% ●●●●● (1.48x) 0.6x 55° 3 2012-12-18
Plasma Sword Sword Normal Attack 44.00%  Slash 200.00 1,000 400 200 2.50 m 0.25 m 7.0 m 0.67x animation speed 18.00% 2.00x 157.41 18.00% ●●●●● (1.48x) 0.6x 55° 4 2012-12-18
Prisma Skana Sword Normal Attack 70.00%  Slash 170.00 850 340 170 2.50 m 0.25 m 7.0 m 1.00x animation speed 28.00% 2.20x 227.12 16.00% ●●●●○ (1.20x) 0.6x 55° 8 2015-05-28
Jaw Sword Sword Normal Attack 75.00%  Slash 120.00 600 240 120 2.50 m 0.25 m 7.0 m 0.92x animation speed 8.00% 1.50x 114.44 16.00% ●●●●● (1.40x) 0.6x 55° 0 2012-12-18
Pangolin Prime Sword Normal Attack 80.00%  Slash 248.00 1,240 496 248 2.50 m 0.25 m 8.0 m 0.92x animation speed 26.00% 2.20x 298.36 30.00% ●●●○○ (1.00x) 0.6x 50° 14 2020-03-31
Dark Sword Sword Normal Attack 46.15%  Puncture 260.00 1,300 520 260 2.50 m 0.25 m 7.0 m 0.83x animation speed 5.00% 1.50x 221.99 40.00% ●●●●● (1.48x) 0.6x 55° 8 2012-12-18
Pangolin Sword Sword Normal Attack 80.00%  Slash 150.00 750 300 150 2.50 m 0.25 m 7.0 m 0.92x animation speed 8.00% 1.50x 143.05 22.00% ●●●●● (1.47x) 0.6x 55° 3 2012-12-18
Broken War Sword Normal Attack 80.00%  Slash 187.00 935 374 187 2.50 m 0.25 m 7.0 m 1.00x animation speed 35.00% 2.20x 265.54 20.00% ●●●●○ (1.15x) 0.6x 55° 10 2015-12-03


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Default Default
 100%
Default Default
 100%
Default Default
 100%
Default Default
 100%
N / A N / A
Forward
(While Moving)
Default Default
 100%
Default Default
 100%
Default Default
 100%
Default Default
 100%
N / A N / A
Forward Block
(While Blocking & Moving)
Default Default
 100%
Default Default
 100%
Default Default
 100%
Default Default
 100%
N / A N / A
Block
(While Blocking)
Default Default
 100%
Default Default
 100%
Default Default
 100%
Default Default
 100%
N / A N / A
Heavy
(Heavy Attack)
Perfect Cut*
Default Heavy
 500% 
Default Heavy
 500% 
N / A N / A
Slide
(While Sliding)
Spiral Cut*
Default Default
360 Default 100%
144.9%/s 0.7s
Aerial
(While In Air)
Weightless Steel*
Default Default
 200%
Default Default
 200%
Default Default
 300%
N / A N / A
Wall
(While Wall Latching)
Weightless Steel*
Default Default
 300% 
N / A N / A
Finisher
(On Knocked Down Enemy)
Death's Mark*
Default Default
 1000% 
N / A N / A
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
N / A N / A

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

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Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
 Knockback
 Weakened
 Bleed
 Inaccuracy
 Knockdown
 Lifted
 Stagger
 Ragdoll
 Finisher (front, back, or ground) 
 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
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  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (44)