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Category for Staff Melee weapons.

Staff Stance Mods

Staff Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Broken Scepter Staff Normal Attack 70.00% DmgImpactSmall64 Impact 179.00 895 537 179 2.90 m 0.25 m 6.0 m 1.25x animation speed 10.00% 2.00x 223.75 30.00% ●●●●● (1.40x) 0.5x 60° 7 Unairu Pol 2016-11-11
Amphis Staff Normal Attack 70.00% DmgImpactSmall64 Impact 130.00 650 390 130 3.00 m 0.25 m 6.0 m 1.25x animation speed 13.00% 1.70x 162.5 21.00% ●●●●● (1.50x) 0.5x 60° 5 Madurai Pol 2013-02-22
Bo Staff Normal Attack 90.00% DmgImpactSmall64 Impact 140.00 700 420 140 3.00 m 0.25 m 6.0 m 1.00x animation speed 12.50% 2.00x 140 20.00% ●●●●● (1.35x) 0.5x 60° 0 Unairu Pol 2012-10-25
Bo Prime Staff Normal Attack 90.00% DmgImpactSmall64 Impact 176.00 880 528 176 3.00 m 0.25 m 6.0 m 1.08x animation speed 24.00% 2.60x 190.08 32.00% ●●●●● (1.35x) 0.5x 60° 5 Unairu Pol 2014-06-11
MK1-Bo Staff Normal Attack 90.00% DmgImpactSmall64 Impact 90.00 450 270 90 3.00 m 0.25 m 6.0 m 1.00x animation speed 10.00% 2.00x 90 10.00% ●●●●● (1.40x) 0.5x 60° 0 Unairu Pol 2014-07-18
Tipedo Prime Staff Normal Attack 80.00% DmgSlashSmall64 Slash 170.00 850 510 170 3.00 m 0.25 m 6.0 m 1.17x animation speed 24.00% 2.40x 198.9 24.00% ●●●●○ (1.25x) 0.5x 60° 10 Unairu Pol 2019-04-02
Cadus Staff Normal Attack 53.85% DmgImpactSmall64 Impact 130.00 850 510 170 2.80 m 0.25 m 6.0 m 1.00x animation speed 15.00% 2.00x 130 25.00% ●●●●○ (1.29x) 0.5x 60° 4 Unairu Pol 2021-07-06
Tipedo Staff Normal Attack 80.00% DmgSlashSmall64 Slash 124.00 620 372 124 3.00 m 0.25 m 6.0 m 1.33x animation speed 20.00% 2.00x 164.92 20.00% ●●●●● (1.31x) 0.5x 60° 3 Unairu Pol 2015-01-08


Stanceless Combo

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Default Default
 100%
Default Default
 100%
Default Default
 100%
Default Default
 100%
N / A N / A StaffComboNeutral
Forward
(While Moving)
Default Default
 100%
Default Default
 100%
Default Default
 100%
Default Default
 100%
N / A N / A StaffComboNeutral
Forward Block
(While Blocking & Moving)
Default Default
 100%
Default Default
 100%
Default Default
 100%
Default Default
 100%
N / A N / A StaffComboNeutral
Block
(While Blocking)
Default Default
 100%
Default Default
 100%
Default Default
 100%
Default Default
 100%
N / A N / A StaffComboNeutral
Heavy
(Heavy Attack)
The Way*
Default Heavy
 500% Knockdown b
Default Heavy
 500% Knockdown b
N / A N / A StaffComboHeavy
Slide
(While Sliding)
Crushing Reach*
Default Default
360 Default 100% Lifted b
147.1%/s 0.7s StaffComboSlide
Aerial
(While In Air)
Planting Widow*
Default Default
 300%
Default Default
 300%
Default Default
 300% Knockdown b
N / A N / A StaffComboAir
Wall
(While Wall Latching)
Guiding Plank*
Default Default
 166%
N / A N / A StaffComboWall
Finisher
(On Knocked Down Enemy)
Wide Dispatch*
Default Default
 1000%
N / A N / A StaffComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A StaffComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (25)

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