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Category for sparring melee brawlers.

Sparring Stance Mods[]

Sparring Weapons[]

Weapon Comparison[]

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance
Kogake Prime Sparring Normal Attack 70.00% DmgImpactSmall64.png  242 2904 726 484 1.25m 7.0m 0.91 16.00% 1.8x 221.91 38.00% ●●●●● (1.40x) 0.9x 50° 10 Naramon Pol.svg
Hirudo Sparring Normal Attack 80.00% DmgPunctureSmall64.png  130 845 390 260 1.25m 7.0m 1 30.00% 3.0x 130 11.00% ●●●○○ (1.10x) 0.9x 50° 7 Naramon Pol.svg
Prisma Obex Sparring Normal Attack 70.00% DmgImpactSmall64.png  150 1800 450 300 1.25m 7.0m 1.33 25.00% 2.0x 199.5 30.00% ●●●●○ (1.25x) 0.9x 50° 10 Naramon Pol.svg
Kogake Sparring Normal Attack 70.00% DmgImpactSmall64.png  120 1440 360 240 1.25m 7.0m 0.91 20.00% 2.0x 110.04 10.00% ●●●●● (1.46x) 0.9x 50° 2 Naramon Pol.svg
Korrudo Sparring Normal Attack 57.00% DmgImpactSmall64.png  193 2065 579 386 1.25m 7.0m 0.83 31.00% 2.5x 160.76 9.00% ●●●●● (1.35x) 0.9x 50° 9 Naramon Pol.svg
Obex Sparring Normal Attack 70.00% DmgImpactSmall64.png  120 1440 360 240 1.25m 7.0m 1 25.00% 2.0x 120 10.00% ●●●●○ (1.30x) 0.9x 50° 4 Naramon Pol.svg

Stanceless Combos[]

Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation

(While Not Moving)
Default Melee Attack
 2x 100%
Default Melee Attack
 200%
Default Melee Attack
 2x 200%
Default Melee Attack
 200% DmgImpactSmall64.png
0.0%/s N/A SparringComboNeutral.gif

(While Moving)
Default Melee Attack
 2x 100%
Default Melee Attack
 200%
Default Melee Attack
 2x 200%
Default Melee Attack
 200% DmgImpactSmall64.png
0.0%/s N/A SparringComboNeutral.gif

(While Blocking & Moving)
Default Melee Attack
 2x 100%
Default Melee Attack
 200%
Default Melee Attack
 2x 200%
Default Melee Attack
 200% DmgImpactSmall64.png
0.0%/s N/A SparringComboNeutral.gif

(While Blocking)
Default Melee Attack
 2x 100%
Default Melee Attack
 200%
Default Melee Attack
 2x 200%
Default Melee Attack
 200% DmgImpactSmall64.png
0.0%/s N/A SparringComboNeutral.gif
Rising from Ashes
(Heavy Attack)
Heavy Attack
Default Melee Attack 500%
Slam 400% Lifted b.png
Heavy Attack
 4x 100% Finisher b.png
0.0%/s N/A SparringComboHeavy.gif
Rolling Blast
(While Sliding)
Default Melee Attack
 2x 200% Ragdoll b.png
476.2%/s 0.8s SparringComboSlide.gif
One Point
(While In Air)
Default Melee Attack
 200%
Default Melee Attack
 2x 200%
Default Melee Attack
 300% Knockdown b.png
0.0%/s N/A SparringComboAir.gif
Through Strike
(While Wall Latching)
Default Melee Attack
 300%
0.0%/s N/A SparringComboWall.gif
Roaring Drums
(On Knocked Down Enemy)
Default Melee Attack
 6x 500%
0.0%/s N/A SparringComboFinisherGround.gif
Slam Attack
(Looking At Ground While In Air)
Default Melee Attack
Direct 300%
Slam 100%
0.0%/s N/A SparringComboSlam.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 200%
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.

All items (16)

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