Category for sparring melee brawlers.
Sparring Stance Mods
Sparring Weapons
Weapon Comparison
Name | Type | Attack | Main Element |
Normal | Heavy | Slam | Slide | Range | Sweep Radius | Slam Radius | Speed | Crit | Crit Dmg | Avg Dmg × Atk Spd | Status | Dispo | Follow Through |
Block Angle |
MR | Stance | Introduced |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Kogake Prime | Sparring | Normal Attack | 70.00% Impact | 242.00 | 2,904 | 484 | 484 | 1.25 m | 0.25 m | 7.0 m | 0.92x animation speed | 16.00% | 1.80x | 221.91 | 38.00% | ●●●●● (1.40x) | 0.9x | 50° | 10 | 2017-12-12 | |
Hirudo | Sparring | Normal Attack | 80.00% Puncture | 130.00 | 845 | 260 | 260 | 1.25 m | 0.25 m | 7.0 m | 1.00x animation speed | 30.00% | 3.00x | 130 | 11.00% | ●●●○○ (1.10x) | 0.9x | 50° | 7 | 2016-12-22 | |
Prisma Obex | Sparring | Normal Attack | 70.00% Impact | 150.00 | 1,800 | 300 | 300 | 1.25 m | 0.25 m | 7.0 m | 1.33x animation speed | 25.00% | 2.00x | 199.5 | 30.00% | ●●●●○ (1.25x) | 0.9x | 50° | 10 | 2017-05-05 | |
Kogake | Sparring | Normal Attack | 70.00% Impact | 120.00 | 1,440 | 240 | 240 | 1.25 m | 0.25 m | 7.0 m | 0.92x animation speed | 20.00% | 2.00x | 110.04 | 10.00% | ●●●●● (1.46x) | 0.9x | 50° | 2 | 2013-06-28 | |
Korrudo | Sparring | Normal Attack | 57.00% Impact | 193.00 | 2,065 | 386 | 386 | 1.25 m | 0.25 m | 7.0 m | 0.83x animation speed | 31.00% | 2.50x | 160.76 | 9.00% | ●●●●● (1.35x) | 0.9x | 50° | 9 | 2019-04-04 | |
Obex | Sparring | Normal Attack | 70.00% Impact | 120.00 | 1,440 | 240 | 240 | 1.25 m | 0.25 m | 7.0 m | 1.00x animation speed | 25.00% | 2.00x | 120 | 10.00% | ●●●●○ (1.30x) | 0.9x | 50° | 4 | 2013-11-06 |
Stanceless Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
N / A | N / A | |||||||||||||||||||||||
Forward (While Moving) |
N / A | N / A | |||||||||||||||||||||||
Forward Block (While Blocking & Moving) |
N / A | N / A | |||||||||||||||||||||||
Block (While Blocking) |
N / A | N / A | |||||||||||||||||||||||
Heavy (Heavy Attack) |
Rising from Ashes* | N / A | N / A | ||||||||||||||||||||||
Slide (While Sliding) |
Rolling Blast* | 476.2%/s | 0.8s | ||||||||||||||||||||||
Aerial (While In Air) |
One Point* | N / A | N / A | ||||||||||||||||||||||
Wall (While Wall Latching) |
Through Strike* | N / A | N / A | ||||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Roaring Drums* | N / A | N / A | ||||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack* | N / A | N / A | ||||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct and Radial Slam Attack • Ranged Attack • "Thrust" Attack
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