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+ | Mods that can only be equipped on [[Sentinels]]. |
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− | {{Main|Sentinels}} |
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<onlyinclude> |
<onlyinclude> |
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{|class="listtable sortable" |
{|class="listtable sortable" |
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|- |
|- |
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− | !width= |
+ | !width=20%|Name |
− | !width= |
+ | !width=45%|Description |
− | !width= |
+ | !width=10%|Sentinel |
− | !width= |
+ | !width=10%|Polarity |
− | !width= |
+ | !width=10%|Rarity |
|- |
|- |
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|{{M|Accelerated Deflection}} |
|{{M|Accelerated Deflection}} |
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|- |
|- |
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|{{M|Ambush}} |
|{{M|Ambush}} |
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− | | |
+ | |The Sentinel '''buffs its owner's weapon damage''' after breaking invisibility granted by [[Ghost]] |
|[[Shade]] |
|[[Shade]] |
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|{{Icon|Pol|Sentinel}} |
|{{Icon|Pol|Sentinel}} |
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Line 22: | Line 22: | ||
|- |
|- |
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|{{M|Ammo Case}} |
|{{M|Ammo Case}} |
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− | |Mutates ammo to the ammo type your weapon is using |
+ | |Mutates ammo to the ammo type your equipped weapon is using<br>{{text|green|Increases}} '''ammo capacity''' |
|[[Carrier]] |
|[[Carrier]] |
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|{{Icon|Pol|Precept}} |
|{{Icon|Pol|Precept}} |
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|- |
|- |
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|{{M|Animal Instinct}} |
|{{M|Animal Instinct}} |
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⚫ | |||
− | |The Sentinel '''detects the location of nearby [[Enemy Sense|enemies]]''' and '''[[Loot Detector|loot]]''' for the player |
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− | |Any |
+ | |Any Companion |
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
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|Rare |
|Rare |
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|- |
|- |
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|{{M|Arc Coil}} |
|{{M|Arc Coil}} |
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− | |Sentinel will zap multiple enemies within range |
+ | |Sentinel will '''zap multiple enemies''' within range |
|[[Diriga]] |
|[[Diriga]] |
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|{{Icon|Pol|Sentinel}} |
|{{Icon|Pol|Sentinel}} |
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|Common |
|Common |
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|- |
|- |
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− | |{{M| |
+ | |{{M|Assault Mode}} |
⚫ | |||
⚫ | |||
|Any |
|Any |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | |{{M|Calculated Redirection}} |
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+ | |{{text|green|Increases}} '''maximum shields''' of Companion |
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+ | |Any Companion |
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|{{Icon|Pol|D}} |
|{{Icon|Pol|D}} |
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|Common |
|Common |
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|- |
|- |
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|{{M|Calculated Shot}} |
|{{M|Calculated Shot}} |
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− | |Sentinel charges a powerful shot and fires at first enemy in sight |
+ | |Sentinel '''charges a powerful shot and fires at first enemy''' in sight |
|[[Diriga]] |
|[[Diriga]] |
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|{{Icon|Pol|Sentinel}} |
|{{Icon|Pol|Sentinel}} |
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|Common |
|Common |
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⚫ | |||
− | |{{M|Coolant Leak}} |
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− | |Sentinel generates '''a small freeze aura''' which '''slows incoming enemies''' |
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⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
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|{{M|Crowd Dispersion}} |
|{{M|Crowd Dispersion}} |
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|- |
|- |
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|{{M|Electro Pulse}} |
|{{M|Electro Pulse}} |
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− | |Sentinel continually zaps a nearby enemy, trapping them in a stunned state |
+ | |Sentinel '''continually zaps a nearby enemy''', trapping them in a stunned state |
|[[Diriga]] |
|[[Diriga]] |
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|{{Icon|Pol|Sentinel}} |
|{{Icon|Pol|Sentinel}} |
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|- |
|- |
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|{{M|Enhanced Vitality}} |
|{{M|Enhanced Vitality}} |
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− | |{{text|green|Increases}} '''maximum health''' of |
+ | |{{text|green|Increases}} '''maximum health''' of Companion |
− | |Any |
+ | |Any Companion |
|{{Icon|Pol|D}} |
|{{Icon|Pol|D}} |
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|Common |
|Common |
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|The Sentinel '''cloaks its owner''' when enemies are close |
|The Sentinel '''cloaks its owner''' when enemies are close |
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|[[Shade]] |
|[[Shade]] |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |The Sentinel '''automatically restores some of its owner's shields''' when they are reduced to zero |
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⚫ | |||
|{{Icon|Pol|Sentinel}} |
|{{Icon|Pol|Sentinel}} |
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|Common |
|Common |
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|- |
|- |
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|{{M|Looter}} |
|{{M|Looter}} |
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− | |The Sentinel '''will break nearby containers by |
+ | |The Sentinel '''will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank.''' |
|[[Carrier]] |
|[[Carrier]] |
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|{{Icon|Pol|Sentinel}} |
|{{Icon|Pol|Sentinel}} |
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|Rare |
|Rare |
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⚫ | |||
− | |{{M|Medi-Ray}} |
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− | |The Sentinel '''can periodically restore a percentage of its owner's health over 4 seconds''' ''(15-second cooldown)'' |
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⚫ | |||
⚫ | |||
− | |Uncommon |
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|- |
|- |
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|{{M|Metal Fiber}} |
|{{M|Metal Fiber}} |
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− | |{{text|green|Increases}} '''armor''' of |
+ | |{{text|green|Increases}} '''armor''' of Companion |
− | |Any |
+ | |Any Companion |
|{{Icon|Pol|D}} |
|{{Icon|Pol|D}} |
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|Common |
|Common |
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|- |
|- |
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|{{M|Molecular Conversion}} |
|{{M|Molecular Conversion}} |
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− | |The Sentinel '''will attack enemies within range and convert the damage into Shields for the Warframe |
+ | |The Sentinel '''will attack enemies within range and convert the damage into Shields for the Warframe''' |
|[[Taxon]] |
|[[Taxon]] |
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|{{Icon|Pol|Sentinel}} |
|{{Icon|Pol|Sentinel}} |
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|- |
|- |
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|{{M|Negate}} |
|{{M|Negate}} |
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− | |Sentinel prevents Status Effects from applying to its owner once every 15s |
+ | |Sentinel '''prevents Status Effects from applying to its owner''' once every 15s |
|[[Wyrm]] |
|[[Wyrm]] |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |Wallrunning '''regenerates health for its owner''' every 3m |
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⚫ | |||
|{{Icon|Pol|Sentinel}} |
|{{Icon|Pol|Sentinel}} |
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|Rare |
|Rare |
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|Common |
|Common |
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|- |
|- |
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− | |{{M| |
+ | |{{M|Repair Kit}} |
+ | |{{text|green|Increases}} '''Heal Rate''' (Health Regen) of the Sentinel |
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⚫ | |||
⚫ | |||
⚫ | |||
− | |{{Icon|Pol| |
+ | |{{Icon|Pol|D}} |
|Common |
|Common |
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|- |
|- |
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|Rare |
|Rare |
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|- |
|- |
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− | |{{M|Sanctuary |
+ | |{{M|Sanctuary}} |
− | | |
+ | |The Companion creates '''shield''' around its owner '''when they are reviving fallen allies''' |
− | |Any |
+ | |Any Companion |
|{{Icon|Pol|D}} |
|{{Icon|Pol|D}} |
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|Rare |
|Rare |
||
⚫ | |||
+ | |{{M|Scan Aquatic Lifeforms}} |
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+ | |The Sentinel shows '''Fishing Hotspots''' and applies '''Luminos Dye on nearby fish''' |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |{{M|Scan Matter}} |
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+ | |The Sentinel periodically shows '''resource containers on the mini-map''' |
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⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
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|{{M|Self Destruct}} |
|{{M|Self Destruct}} |
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|Any |
|Any |
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|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
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⚫ | |||
⚫ | |||
− | |{{M|Shield Charger}} |
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− | |The Sentinel will periodically increase nearby Warframes' '''max shields''' and '''shield regen''' |
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⚫ | |||
⚫ | |||
|Rare |
|Rare |
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|- |
|- |
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|Uncommon |
|Uncommon |
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|- |
|- |
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− | |{{M| |
+ | |{{M|Synth Deconstruct}} |
− | | |
+ | |Enemies damaged by the Sentinel '''drop a health orb''' upon death |
⚫ | |||
− | |[[Carrier]] |
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− | |{{Icon|Pol| |
+ | |{{Icon|Pol|Madurai}} |
⚫ | |||
⚫ | |||
|- |
|- |
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− | |{{M| |
+ | |{{M|Synth Fiber}} |
+ | |'''Health orbs''' {{text|green|increase}} the Sentinel's '''armor''' for a limited time |
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− | |The Sentinel '''will attack the first visible enemy''' in range |
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⚫ | |||
− | |[[Dethcube]] |
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− | |{{Icon|Pol| |
+ | |{{Icon|Pol|Madurai}} |
+ | |Rare |
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⚫ | |||
|- |
|- |
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|{{M|Targeting Receptor}} |
|{{M|Targeting Receptor}} |
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|The Sentinel '''will attack the first visible enemy''' in range |
|The Sentinel '''will attack the first visible enemy''' in range |
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|[[Djinn]] |
|[[Djinn]] |
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− | |{{Icon|Pol|Sentinel}} |
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− | |Common |
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− | |- |
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− | |{{M|Vacuum}} |
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− | |The Sentinel '''collect''' collect Pickups, Ammo, and Mods within the area |
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− | |Any |
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|{{Icon|Pol|Sentinel}} |
|{{Icon|Pol|Sentinel}} |
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|Common |
|Common |
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|The Sentinel '''will fire a powerful beam''' at close enemies, dealing '''high damage''' and '''stunning''' those that survive |
|The Sentinel '''will fire a powerful beam''' at close enemies, dealing '''high damage''' and '''stunning''' those that survive |
||
|[[Dethcube]] |
|[[Dethcube]] |
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− | |{{Icon|Pol|Sentinel}} |
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− | |Common |
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− | |- |
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− | |{{M|Warrior}} |
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− | |The Sentinel '''will attack the first visible enemy''' in range |
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⚫ | |||
|{{Icon|Pol|Sentinel}} |
|{{Icon|Pol|Sentinel}} |
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|Common |
|Common |
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|} |
|} |
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</onlyinclude> |
</onlyinclude> |
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− | |||
[[de:Kategorie:Wächter Mods|de:Kategorie:Wächter ModsSpel]] |
[[de:Kategorie:Wächter Mods|de:Kategorie:Wächter ModsSpel]] |
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⚫ | |||
[[Category:Mods]] |
[[Category:Mods]] |
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− | [[Category:Penjaga Mods]] |
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⚫ |
Revision as of 22:26, 17 May 2020
Mods that can only be equipped on Sentinels.
Name | Description | Sentinel | Polarity | Rarity |
---|---|---|---|---|
Accelerated Deflection | Increases shield recharge rate of the Sentinel | Any | Script error: The function "Pol" does not exist. | Uncommon |
Ambush | The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Script error: The function "Pol" does not exist. | Rare |
Ammo Case | Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Script error: The function "Pol" does not exist. | Common |
Animal Instinct | Increases loot radar and enemy radar of its owner | Any Companion | Script error: The function "Pol" does not exist. | Rare |
Arc Coil | Sentinel will zap multiple enemies within range | Diriga | Script error: The function "Pol" does not exist. | Common |
Assault Mode | The Sentinel will attack the first visible enemy in range | Any | Script error: The function "Pol" does not exist. | Common |
Calculated Redirection | Increases maximum shields of Companion | Any Companion | Script error: The function "Pol" does not exist. | Common |
Calculated Shot | Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Script error: The function "Pol" does not exist. | Common |
Crowd Dispersion | The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Script error: The function "Pol" does not exist. | Common |
Detect Vulnerability | The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Script error: The function "Pol" does not exist. | Rare |
Electro Pulse | Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Script error: The function "Pol" does not exist. | Common |
Energy Generator | The Sentinel will drop an energy orb after assisting in kills | Dethcube | Script error: The function "Pol" does not exist. | Rare |
Enhanced Vitality | Increases maximum health of Companion | Any Companion | Script error: The function "Pol" does not exist. | Common |
Fatal Attraction | The Sentinel pulls enemies towards the user | Djinn | Script error: The function "Pol" does not exist. | Common |
Fired Up | Increases weapon damage of Sentinel in recurrent attacks | Any | Script error: The function "Pol" does not exist. | Rare |
Ghost | The Sentinel cloaks its owner when enemies are close | Shade | Script error: The function "Pol" does not exist. | Common |
Investigator | The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Script error: The function "Pol" does not exist. | Common |
Looter | The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Script error: The function "Pol" does not exist. | Rare |
Metal Fiber | Increases armor of Companion | Any Companion | Script error: The function "Pol" does not exist. | Common |
Molecular Conversion | The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Script error: The function "Pol" does not exist. | Common |
Negate | Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Script error: The function "Pol" does not exist. | Rare |
Odomedic | Wallrunning regenerates health for its owner every 3m | Any | Script error: The function "Pol" does not exist. | Rare |
Primed Regen | The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Script error: The function "Pol" does not exist. | Legendary |
Reawaken | The Sentinel will automatically revive itself after a short period when killed | Djinn | Script error: The function "Pol" does not exist. | Rare |
Regen | The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Script error: The function "Pol" does not exist. | Common |
Repair Kit | Increases Heal Rate (Health Regen) of the Sentinel | Any | Script error: The function "Pol" does not exist. | Common |
Revenge | The Sentinel will attack the enemy which attacked its owner | Shade | Script error: The function "Pol" does not exist. | Common |
Sacrifice | The Sentinel will revive its owner at the cost of its own life | Any | Script error: The function "Pol" does not exist. | Rare |
Sanctuary | The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Script error: The function "Pol" does not exist. | Rare |
Scan Aquatic Lifeforms | The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Script error: The function "Pol" does not exist. | Common |
Scan Matter | The Sentinel periodically shows resource containers on the mini-map | Oxylus | Script error: The function "Pol" does not exist. | Common |
Self Destruct | The Sentinel explodes upon death, dealingScript error: The function "Proc" does not exist. damage to nearby enemies | Any | Script error: The function "Pol" does not exist. | Rare |
Spare Parts | The Sentinel has a chance to drop a rare material upon death | Any | Script error: The function "Pol" does not exist. | Uncommon |
Synth Deconstruct | Enemies damaged by the Sentinel drop a health orb upon death | Any | Script error: The function "Pol" does not exist. | Rare |
Synth Fiber | Health orbs increase the Sentinel's armor for a limited time | Any | Script error: The function "Pol" does not exist. | Rare |
Targeting Receptor | The Sentinel will attack the first visible enemy in range | Helios | Script error: The function "Pol" does not exist. | Common |
Thumper | The Sentinel will attack the first visible enemy in range | Djinn | Script error: The function "Pol" does not exist. | Common |
Vaporize | The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Script error: The function "Pol" does not exist. | Common |
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