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Mods that can only be equipped on [[Sentinels]].
{{Main|Sentinels}}
 
 
<onlyinclude>
 
<onlyinclude>
 
{|class="listtable sortable"
 
{|class="listtable sortable"
 
|-
 
|-
!width="20%"|Name
+
!width=20%|Name
!width="35%"|Description
+
!width=45%|Description
!width="15%"|Sentinel
+
!width=10%|Sentinel
!width="15%"|Polarity
+
!width=10%|Polarity
!width="15%"|Rarity
+
!width=10%|Rarity
 
|-
 
|-
 
|{{M|Accelerated Deflection}}
 
|{{M|Accelerated Deflection}}
Line 14: Line 14:
 
|{{Icon|Pol|D}}
 
|{{Icon|Pol|D}}
 
|Uncommon
 
|Uncommon
 
|-
 
|{{M|Ambush}}
  +
|The Sentinel '''buffs its owner's weapon damage''' after breaking invisibility granted by [[Ghost]]
 
|[[Shade]]
 
|{{Icon|Pol|Sentinel}}
 
|Rare
 
|-
 
|-
 
|{{M|Ammo Case}}
 
|{{M|Ammo Case}}
|Mutates ammo to the ammo type your weapon is using and is holding<br />Increases ammo capacity
+
|Mutates ammo to the ammo type your equipped weapon is using<br>{{text|green|Increases}} '''ammo capacity'''
 
|[[Carrier]]
 
|[[Carrier]]
 
|{{Icon|Pol|Precept}}
 
|{{Icon|Pol|Precept}}
Line 22: Line 28:
 
|-
 
|-
 
|{{M|Animal Instinct}}
 
|{{M|Animal Instinct}}
  +
|{{text|green|Increases}} '''loot radar''' and '''enemy radar''' of its owner
|The Sentinel '''detects the location of nearby [[Enemy Sense|enemies]]''' and '''[[Loot Detector|loot]]''' for the player
 
|Any
+
|Any Companion
 
|{{Icon|Pol|Bar}}
 
|{{Icon|Pol|Bar}}
 
|Rare
 
|Rare
 
|-
 
|-
 
|{{M|Arc Coil}}
 
|{{M|Arc Coil}}
|Sentinel will zap multiple enemies within range
+
|Sentinel will '''zap multiple enemies''' within range
 
|[[Diriga]]
 
|[[Diriga]]
 
|{{Icon|Pol|Sentinel}}
 
|Common
 
|-
 
|{{M|Assault Mode}}
 
|The Sentinel '''will attack the first visible enemy''' in range
 
|Any
 
|{{Icon|Pol|Sentinel}}
 
|{{Icon|Pol|Sentinel}}
 
|Common
 
|Common
 
|-
 
|-
 
|{{M|Calculated Redirection}}
 
|{{M|Calculated Redirection}}
|{{text|green|Increases}} '''maximum shield''' of the Sentinel
+
|{{text|green|Increases}} '''maximum shields''' of Companion
|Any
+
|Any Companion
 
|{{Icon|Pol|D}}
 
|{{Icon|Pol|D}}
 
|Common
 
|Common
 
|-
 
|-
 
|{{M|Calculated Shot}}
 
|{{M|Calculated Shot}}
|Sentinel charges a powerful shot and fires at first enemy in sight
+
|Sentinel '''charges a powerful shot and fires at first enemy''' in sight
 
|[[Diriga]]
 
|[[Diriga]]
 
|{{Icon|Pol|Sentinel}}
 
|{{Icon|Pol|Sentinel}}
 
|Common
 
|Common
|-
 
|{{M|Coolant Leak}}
 
|Sentinel generates '''a small freeze aura''' which '''slows incoming enemies'''
 
|Any
 
|{{Icon|Pol|Sentinel}}
 
|Rare
 
 
|-
 
|-
 
|{{M|Crowd Dispersion}}
 
|{{M|Crowd Dispersion}}
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|-
 
|-
 
|{{M|Electro Pulse}}
 
|{{M|Electro Pulse}}
|Sentinel continually zaps a nearby enemy, trapping them in a stunned state
+
|Sentinel '''continually zaps a nearby enemy''', trapping them in a stunned state
 
|[[Diriga]]
 
|[[Diriga]]
 
|{{Icon|Pol|Sentinel}}
 
|{{Icon|Pol|Sentinel}}
 
|Common
 
|Common
 
|-
  +
|{{M|Energy Generator}}
  +
|The Sentinel '''will drop an energy orb''' after assisting in kills
 
|[[Dethcube]]
 
|{{Icon|Pol|Sentinel}}
 
|Rare
 
|-
 
|-
 
|{{M|Enhanced Vitality}}
 
|{{M|Enhanced Vitality}}
|{{text|green|Increases}} '''maximum health''' of the Sentinel
+
|{{text|green|Increases}} '''maximum health''' of Companion
|Any
+
|Any Companion
 
|{{Icon|Pol|D}}
 
|{{Icon|Pol|D}}
 
|Common
 
|Common
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|The Sentinel '''cloaks its owner''' when enemies are close
 
|The Sentinel '''cloaks its owner''' when enemies are close
 
|[[Shade]]
 
|[[Shade]]
|{{Icon|Pol|Sentinel}}
 
|Common
 
|-
 
|{{M|Guardian}}
 
|The Sentinel '''automatically restores some of its owner's shields''' when they are reduced to zero
 
|Any
 
 
|{{Icon|Pol|Sentinel}}
 
|{{Icon|Pol|Sentinel}}
 
|Common
 
|Common
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|-
 
|-
 
|{{M|Looter}}
 
|{{M|Looter}}
|The Sentinel '''will break nearby containers by shooting them'''
+
|The Sentinel '''will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank.'''
 
|[[Carrier]]
 
|[[Carrier]]
 
|{{Icon|Pol|Sentinel}}
 
|{{Icon|Pol|Sentinel}}
 
|Rare
 
|Rare
|-
 
|{{M|Medi-Ray}}
 
|The Sentinel '''can periodically restore a percentage of its owner's health over 4 seconds''' ''(15-second cooldown)''
 
|Any
 
|{{Icon|Pol|Sentinel}}
 
|Uncommon
 
 
|-
 
|-
 
|{{M|Metal Fiber}}
 
|{{M|Metal Fiber}}
|{{text|green|Increases}} '''armor''' of the Sentinel
+
|{{text|green|Increases}} '''armor''' of Companion
|Any
+
|Any Companion
 
|{{Icon|Pol|D}}
 
|{{Icon|Pol|D}}
 
|Common
 
|Common
 
|-
 
|-
 
|{{M|Molecular Conversion}}
 
|{{M|Molecular Conversion}}
|The Sentinel '''will attack enemies within range and convert the damage into Shields for the Warframe
+
|The Sentinel '''will attack enemies within range and convert the damage into Shields for the Warframe'''
 
|[[Taxon]]
 
|[[Taxon]]
 
|{{Icon|Pol|Sentinel}}
 
|{{Icon|Pol|Sentinel}}
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|-
 
|-
 
|{{M|Negate}}
 
|{{M|Negate}}
|Sentinel prevents Status Effects from applying to its owner once every 15s
+
|Sentinel '''prevents Status Effects from applying to its owner''' once every 15s
 
|[[Wyrm]]
 
|[[Wyrm]]
 
|{{Icon|Pol|Sentinel}}
 
|{{Icon|Pol|Sentinel}}
 
|Rare
 
|Rare
 
|-
 
|-
 
|{{M|Odomedic}}
  +
|Wallrunning '''regenerates health for its owner''' every 3m
 
|Any
 
|{{Icon|Pol|Sentinel}}
 
|{{Icon|Pol|Sentinel}}
  +
|Rare
 
|-
 
|{{M|Primed Regen}}
 
|{{M|Primed Regen}}
 
|The Sentinel '''regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank'''
 
|The Sentinel '''regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank'''
Line 154: Line 159:
 
|Common
 
|Common
 
|-
 
|-
|{{M|Retarget}}
+
|{{M|Repair Kit}}
  +
|{{text|green|Increases}} '''Heal Rate''' (Health Regen) of the Sentinel
|The Sentinel '''will attack the first visible enemy''' in range
 
 
|Any
|[[Taxon]]
 
|{{Icon|Pol|Sentinel}}
+
|{{Icon|Pol|D}}
 
|Common
 
|Common
 
|-
 
|-
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|Rare
 
|Rare
 
|-
 
|-
|{{M|Sanctuary|Sanctuary}}
+
|{{M|Sanctuary}}
|Provides '''a shield''' when its owner is '''reviving an ally'''
+
|The Companion creates '''shield''' around its owner '''when they are reviving fallen allies'''
|Any
+
|Any Companion
 
|{{Icon|Pol|D}}
 
|{{Icon|Pol|D}}
 
|Rare
 
|Rare
 
|-
  +
|{{M|Scan Aquatic Lifeforms}}
  +
|The Sentinel shows '''Fishing Hotspots''' and applies '''Luminos Dye on nearby fish'''
 
|[[Oxylus]]
 
|{{Icon|Pol|Sentinel}}
 
|Common
 
|-
  +
|{{M|Scan Matter}}
  +
|The Sentinel periodically shows '''resource containers on the mini-map'''
 
|[[Oxylus]]
 
|{{Icon|Pol|Sentinel}}
 
|Common
 
|-
 
|-
 
|{{M|Self Destruct}}
 
|{{M|Self Destruct}}
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|Any
 
|Any
 
|{{Icon|Pol|V}}
 
|{{Icon|Pol|V}}
|Rare
 
|-
 
|{{M|Shield Charger}}
 
|The Sentinel will periodically increase nearby Warframes' '''max shields''' and '''shield regen'''
 
|Any
 
|{{Icon|Pol|Sentinel}}
 
 
|Rare
 
|Rare
 
|-
 
|-
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|Uncommon
 
|Uncommon
 
|-
 
|-
|{{M|Striker}}
+
|{{M|Synth Deconstruct}}
|The Sentinel '''will attack the first visible enemy''' in range
+
|Enemies damaged by the Sentinel '''drop a health orb''' upon death
 
|Any
|[[Carrier]]
 
|{{Icon|Pol|Sentinel}}
+
|{{Icon|Pol|Madurai}}
  +
|Rare
|Common
 
 
|-
 
|-
|{{M|Swift Deth}}
+
|{{M|Synth Fiber}}
  +
|'''Health orbs''' {{text|green|increase}} the Sentinel's '''armor''' for a limited time
|The Sentinel '''will attack the first visible enemy''' in range
 
 
|Any
|[[Dethcube]]
 
|{{Icon|Pol|Sentinel}}
+
|{{Icon|Pol|Madurai}}
  +
|Rare
|Common
 
 
|-
 
|-
 
|{{M|Targeting Receptor}}
 
|{{M|Targeting Receptor}}
Line 217: Line 228:
 
|The Sentinel '''will attack the first visible enemy''' in range
 
|The Sentinel '''will attack the first visible enemy''' in range
 
|[[Djinn]]
 
|[[Djinn]]
|{{Icon|Pol|Sentinel}}
 
|Common
 
|-
 
|{{M|Vacuum}}
 
|The Sentinel '''collect''' collect Pickups, Ammo, and Mods within the area
 
|Any
 
 
|{{Icon|Pol|Sentinel}}
 
|{{Icon|Pol|Sentinel}}
 
|Common
 
|Common
Line 229: Line 234:
 
|The Sentinel '''will fire a powerful beam''' at close enemies, dealing '''high damage''' and '''stunning''' those that survive
 
|The Sentinel '''will fire a powerful beam''' at close enemies, dealing '''high damage''' and '''stunning''' those that survive
 
|[[Dethcube]]
 
|[[Dethcube]]
|{{Icon|Pol|Sentinel}}
 
|Common
 
|-
 
|{{M|Warrior}}
 
|The Sentinel '''will attack the first visible enemy''' in range
 
|[[Wyrm]]
 
 
|{{Icon|Pol|Sentinel}}
 
|{{Icon|Pol|Sentinel}}
 
|Common
 
|Common
 
|}
 
|}
 
</onlyinclude>
 
</onlyinclude>
 
 
[[de:Kategorie:Wächter Mods|de:Kategorie:Wächter ModsSpel]]
 
[[de:Kategorie:Wächter Mods|de:Kategorie:Wächter ModsSpel]]
 
[[Category:Companion]]
 
[[Category:Mods]]
 
[[Category:Mods]]
[[Category:Penjaga Mods]]
 

Revision as of 22:26, 17 May 2020

Mods that can only be equipped on Sentinels.

Name Description Sentinel Polarity Rarity
Mod TT 20px Accelerated Deflection Increases shield recharge rate of the Sentinel Any Script error: The function "Pol" does not exist. Uncommon
Mod TT 20px Ambush The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost Shade Script error: The function "Pol" does not exist. Rare
Mod TT 20px Ammo Case Mutates ammo to the ammo type your equipped weapon is using
Increases ammo capacity
Carrier Script error: The function "Pol" does not exist. Common
Mod TT 20px Animal Instinct Increases loot radar and enemy radar of its owner Any Companion Script error: The function "Pol" does not exist. Rare
Mod TT 20px Arc Coil Sentinel will zap multiple enemies within range Diriga Script error: The function "Pol" does not exist. Common
Mod TT 20px Assault Mode The Sentinel will attack the first visible enemy in range Any Script error: The function "Pol" does not exist. Common
Mod TT 20px Calculated Redirection Increases maximum shields of Companion Any Companion Script error: The function "Pol" does not exist. Common
Mod TT 20px Calculated Shot Sentinel charges a powerful shot and fires at first enemy in sight Diriga Script error: The function "Pol" does not exist. Common
Mod TT 20px Crowd Dispersion The Sentinel unleashes a radial stun and knockdown when targets get close Wyrm Script error: The function "Pol" does not exist. Common
Mod TT 20px Detect Vulnerability The Sentinel marks damage multiplying weakspots on enemies with completed codex entries Helios Script error: The function "Pol" does not exist. Rare
Mod TT 20px Electro Pulse Sentinel continually zaps a nearby enemy, trapping them in a stunned state Diriga Script error: The function "Pol" does not exist. Common
Mod TT 20px Energy Generator The Sentinel will drop an energy orb after assisting in kills Dethcube Script error: The function "Pol" does not exist. Rare
Mod TT 20px Enhanced Vitality Increases maximum health of Companion Any Companion Script error: The function "Pol" does not exist. Common
Mod TT 20px Fatal Attraction The Sentinel pulls enemies towards the user Djinn Script error: The function "Pol" does not exist. Common
Mod TT 20px Fired Up Increases weapon damage of Sentinel in recurrent attacks Any Script error: The function "Pol" does not exist. Rare
Mod TT 20px Ghost The Sentinel cloaks its owner when enemies are close Shade Script error: The function "Pol" does not exist. Common
Mod TT 20px Investigator The Sentinel will automatically scan enemies and objects to add to the Codex Helios Script error: The function "Pol" does not exist. Common
Mod TT 20px Looter The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. Carrier Script error: The function "Pol" does not exist. Rare
Mod TT 20px Metal Fiber Increases armor of Companion Any Companion Script error: The function "Pol" does not exist. Common
Mod TT 20px Molecular Conversion The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe Taxon Script error: The function "Pol" does not exist. Common
Mod TT 20px Negate Sentinel prevents Status Effects from applying to its owner once every 15s Wyrm Script error: The function "Pol" does not exist. Rare
Mod TT 20px Odomedic Wallrunning regenerates health for its owner every 3m Any Script error: The function "Pol" does not exist. Rare
Mod TT 20px Primed Regen The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank Any Script error: The function "Pol" does not exist. Legendary
Mod TT 20px Reawaken The Sentinel will automatically revive itself after a short period when killed Djinn Script error: The function "Pol" does not exist. Rare
Mod TT 20px Regen The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank Any Script error: The function "Pol" does not exist. Common
Mod TT 20px Repair Kit Increases Heal Rate (Health Regen) of the Sentinel Any Script error: The function "Pol" does not exist. Common
Mod TT 20px Revenge The Sentinel will attack the enemy which attacked its owner Shade Script error: The function "Pol" does not exist. Common
Mod TT 20px Sacrifice The Sentinel will revive its owner at the cost of its own life Any Script error: The function "Pol" does not exist. Rare
Mod TT 20px Sanctuary The Companion creates shield around its owner when they are reviving fallen allies Any Companion Script error: The function "Pol" does not exist. Rare
Mod TT 20px Scan Aquatic Lifeforms The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish Oxylus Script error: The function "Pol" does not exist. Common
Mod TT 20px Scan Matter The Sentinel periodically shows resource containers on the mini-map Oxylus Script error: The function "Pol" does not exist. Common
Mod TT 20px Self Destruct The Sentinel explodes upon death, dealingScript error: The function "Proc" does not exist. damage to nearby enemies Any Script error: The function "Pol" does not exist. Rare
Mod TT 20px Spare Parts The Sentinel has a chance to drop a rare material upon death Any Script error: The function "Pol" does not exist. Uncommon
Mod TT 20px Synth Deconstruct Enemies damaged by the Sentinel drop a health orb upon death Any Script error: The function "Pol" does not exist. Rare
Mod TT 20px Synth Fiber Health orbs increase the Sentinel's armor for a limited time Any Script error: The function "Pol" does not exist. Rare
Mod TT 20px Targeting Receptor The Sentinel will attack the first visible enemy in range Helios Script error: The function "Pol" does not exist. Common
Mod TT 20px Thumper The Sentinel will attack the first visible enemy in range Djinn Script error: The function "Pol" does not exist. Common
Mod TT 20px Vaporize The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Dethcube Script error: The function "Pol" does not exist. Common

All items (56)