Mods that can only be equipped on Sentinels.
Name | Description | Sentinel | Polarity | Rarity |
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Increases shield recharge rate of the Sentinel | Any | Uncommon | |
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The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | |
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Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | |
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Increases loot radar and enemy radar of its owner | Any Companion | Rare | |
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Sentinel will zap multiple enemies within range | Diriga | Common | |
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The Sentinel will attack the first visible enemy in range | Any | Common | |
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Increases maximum shields of Companion | Any Companion | Common | |
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Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | |
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The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | |
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The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | |
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Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | |
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The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | |
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Increases maximum health of Companion | Any Companion | Common | |
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The Sentinel pulls enemies towards the user | Djinn | Common | |
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Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | |
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The Sentinel cloaks its owner when enemies are close | Shade | Common | |
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The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | |
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The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | |
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Increases armor of Companion | Any Companion | Common | |
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The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | |
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Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | |
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Wallrunning regenerates health for its owner every 3m | Any | Rare | |
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The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Legendary | |
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The Sentinel will automatically revive itself after a short period when killed | Djinn | Rare | |
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The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Common | |
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Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | |
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The Sentinel will attack the enemy which attacked its owner | Shade | Common | |
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The Sentinel will revive its owner at the cost of its own life | Any | Rare | |
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The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | |
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The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | |
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The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | |
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The Sentinel explodes upon death, dealing![]() |
Any | Rare | |
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The Sentinel has a chance to drop a rare material upon death | Any | Uncommon | |
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Enemies damaged by the Sentinel drop a health orb upon death | Any | Rare | |
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Health orbs increase the Sentinel's armor for a limited time | Any | Rare | |
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The Sentinel will attack the first visible enemy in range | Helios | Common | |
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The Sentinel will attack the first visible enemy in range | Djinn | Common | |
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The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Common |
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