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Category for scythe type melee weapons.

Scythe Stance Mods[]

Scythe Weapons[]

Weapon Comparison[]

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance
Hate Scythe Normal Attack 70.00% DmgSlashSmall64.png  230 1380 690 460 2.80m 8.0m 0.91 30.00% 2.5x 210.91 20.00% ●●●○○ (1.10x) 0.6x 60° 8 Naramon Pol.svg
Reaper Prime Scythe Normal Attack 70.00% DmgSlashSmall64.png  200 1200 600 400 2.80m 8.0m 1.08 35.00% 2.5x 216 25.00% ●○○○○ (0.70x) 0.6x 60° 10 Naramon Pol.svg
Ether Reaper Scythe Normal Attack 70.00% DmgSlashSmall64.png  180 1080 540 360 2.70m 8.0m 1.08 20.00% 2.0x 194.4 20.00% ●●●●● (1.45x) 0.6x 60° 4 Zenurik Pol.svg
Anku Scythe Normal Attack 80.00% DmgPunctureSmall64.png  170 1020 510 340 2.80m 8.0m 1.08 20.00% 2.0x 183.6 10.00% ●●●●● (1.46x) 0.6x 60° 3 Zenurik Pol.svg
Venato Scythe Normal Attack 50.00% DmgPunctureSmall64.png  220 1320 660 440 2.70m 8.0m 1.08 27.00% 2.1x 237.6 24.00% ●●●○○ (1.10x) 0.6x 90° 9 Zenurik Pol.svg
Caustacyst Scythe Normal Attack 39.62% DmgCorrosiveSmall64.png  260 1560 780 520 2.90m 8.0m 1 9.00% 2.0x 260 37.00% ●●●●○ (1.30x) 0.6x 60° 7 Zenurik Pol.svg
Tenet Grigori Scythe Normal Attack 60.00% DmgSlashSmall64.png  228 1368 855 465 2.50m 8.0m 1.08 24.00% 1.6x 246.24 38.00% ●●○○○ (0.80x) 0.3x 90° 14 Zenurik Pol.svg

Stanceless Combos[]

Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Reclamation
(While Not Moving)
Default Melee Attack
360° Attack 200%
Default Melee Attack
 100%
Default Melee Attack
360° Attack 300%
324.3%/s 1.9s ReapingSpiralCombo1.gif
Reclamation
(While Moving)
Default Melee Attack
360° Attack 200%
Default Melee Attack
 100%
Default Melee Attack
360° Attack 300%
324.3%/s 1.9s ReapingSpiralCombo1.gif
Reclamation
(While Blocking & Moving)
Default Melee Attack
360° Attack 200%
Default Melee Attack
 100%
Default Melee Attack
360° Attack 300%
324.3%/s 1.9s ReapingSpiralCombo1.gif
Reclamation
(While Blocking)
Default Melee Attack
360° Attack 200%
Default Melee Attack
 100%
Default Melee Attack
360° Attack 300%
324.3%/s 1.9s ReapingSpiralCombo1.gif
Fading Hope
(Heavy Attack)
Heavy Attack
 600% DmgSlashSmall64.pngKnockdown b.png
Heavy Attack
 600% DmgSlashSmall64.pngKnockdown b.png
0.0%/s N/A ScytheComboHeavy.gif
Hell's Wave
(While Sliding)
Default Melee Attack
360° Attack 200% DmgImpactSmall64.png
0.0%/s N/A ScytheComboSlide.gif
Mountain's Chisel
(While In Air)
Default Melee Attack
 200% DmgImpactSmall64.png
Default Melee Attack
 200% DmgImpactSmall64.png
0.0%/s N/A ScytheComboAir.gif
Flaying Home
(While Wall Latching)
Default Melee Attack
 200%
0.0%/s N/A ScytheComboWall.gif
Tunneling Spike
(On Knocked Down Enemy)
Default Melee Attack
 1200% DmgSlashSmall64.png
0.0%/s N/A ScytheComboFinisherGround.gif
Slam Attack
(Looking At Ground While In Air)
Default Melee Attack
Direct 300%
Slam 100%
0.0%/s N/A ScytheComboSlam.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 200%
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.

All items (17)

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