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Category for scythe type melee weapons.

Scythe Stance Mods

Scythe Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Hate Scythe Normal Attack 70.00% DmgSlashSmall64 Slash 230.00 1,380 690 230 2.80 m 0.25 m 8.0 m 0.92x animation speed 30.00% 2.50x 210.91 20.00% ●●●○○ (1.10x) 0.6x 60° 8 Naramon Pol 2013-05-23
Caustacyst Scythe Normal Attack 39.62% DmgCorrosiveSmall64 Corrosive 260.00 1,560 780 DmgCorrosiveSmall64 260 2.90 m 0.20 m 8.0 m 1.00x animation speed 9.00% 2.00x 260 37.00% ●●●●○ (1.30x) 0.6x 60° 7 Zenurik Pol 2016-10-20
Caustacyst Scythe Corrosive Wave 100.00% DmgCorrosiveSmall64 Corrosive 225.00 1,560 780 DmgCorrosiveSmall64 260 2.90 m 0.20 m 8.0 m 1.00x animation speed 9.00% 2.00x 225 10.00% ●●●●○ (1.30x) 0.6x 60° 7 Zenurik Pol 2016-10-20
Caustacyst Scythe Corrosive Pool 100.00% DmgCorrosiveSmall64 Corrosive 5.00 1,560 780 DmgCorrosiveSmall64 260 2.90 m 0.20 m 8.0 m 1.00x animation speed 0.00% 1.00x 5 0.00% ●●●●○ (1.30x) 0.6x 60° 7 Zenurik Pol 2016-10-20
Ether Reaper Scythe Normal Attack 70.00% DmgSlashSmall64 Slash 180.00 1,080 540 180 2.70 m 0.20 m 8.0 m 1.08x animation speed 20.00% 2.00x 194.4 20.00% ●●●●● (1.45x) 0.6x 60° 4 Zenurik Pol 2013-09-13
Anku Scythe Normal Attack 80.00% DmgPunctureSmall64 Puncture 170.00 1,020 510 170 2.80 m 0.20 m 8.0 m 1.08x animation speed 20.00% 2.00x 183.6 10.00% ●●●●● (1.46x) 0.6x 60° 3 Zenurik Pol 2015-06-04
Venato Scythe Normal Attack 50.00% DmgPunctureSmall64 Puncture 220.00 1,320 660 220 2.70 m 0.20 m 8.0 m 1.08x animation speed 27.00% 2.10x 237.6 24.00% ●●●●○ (1.30x) 0.6x 90° 9 Zenurik Pol 2021-12-15
Reaper Prime Scythe Normal Attack 70.00% DmgSlashSmall64 Slash 200.00 1,200 600 200 2.80 m 0.20 m 8.0 m 1.08x animation speed 35.00% 2.50x 216 25.00% ●●○○○ (0.70x) 0.6x 60° 10 Naramon Pol 2013-05-23
Tenet Grigori Scythe Normal Attack 60.00% DmgSlashSmall64 Slash 228.00 1,368 855 285 2.50 m 0.20 m 8.0 m 1.08x animation speed 24.00% 1.60x 246.24 38.00% ●●○○○ (0.85x) 0.6x 90° 14 Zenurik Pol 2021-07-06
Tenet Grigori Scythe Energy Disk 33.33% DmgImpactSmall64 Impact 4080.00 1,368 855 285 2.50 m 0.20 m 8.0 m 1.00x animation speed 24.00% 1.60x 4080 38.00% ●●○○○ (0.85x) 0.6x 90° 14 Zenurik Pol 2021-07-06


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Reclamation
Default Default
360 Default 200%
Default Default
 100%
Default Default
360 Default 300%
324.3%/s 1.9s ReapingSpiralCombo1
Forward
(While Moving)
Reclamation
Default Default
360 Default 200%
Default Default
 100%
Default Default
360 Default 300%
324.3%/s 1.9s ReapingSpiralCombo1
Forward Block
(While Blocking & Moving)
Reclamation
Default Default
360 Default 200%
Default Default
 100%
Default Default
360 Default 300%
324.3%/s 1.9s ReapingSpiralCombo1
Block
(While Blocking)
Reclamation
Default Default
360 Default 200%
Default Default
 100%
Default Default
360 Default 300%
324.3%/s 1.9s ReapingSpiralCombo1
Heavy
(Heavy Attack)
Fading Hope*
Default Heavy
 600% DmgSlashSmall64Knockdown b
Default Heavy
 600% DmgSlashSmall64Knockdown b
N / A N / A ScytheComboHeavy
Slide
(While Sliding)
Hell's Wave*
Default Default
360 Default 200% DmgImpactSmall64
N / A N / A ScytheComboSlide
Aerial
(While In Air)
Mountain's Chisel*
Default Default
 200% DmgImpactSmall64
Default Default
 200% DmgImpactSmall64
N / A N / A ScytheComboAir
Wall
(While Wall Latching)
Flaying Home*
Default Default
 200%
N / A N / A ScytheComboWall
Finisher
(On Knocked Down Enemy)
Tunneling Spike*
Default Default
 1200% DmgSlashSmall64
N / A N / A ScytheComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A ScytheComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (17)

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