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<noinclude>This category is reserved for mods that are allowed in the [[Conclave]], [[Warframe (Game)|Warframe]]'s PvP system.</noinclude> |
<noinclude>This category is reserved for mods that are allowed in the [[Conclave]], [[Warframe (Game)|Warframe]]'s PvP system.</noinclude> |
||
+ | <br /><div class="tabber-dark"><tabber> |
||
− | <br /> |
||
+ | |-|Conclave Syndicate Mods = |
||
{| class="listtable sortable" |
{| class="listtable sortable" |
||
|- |
|- |
||
! colspan="100" |Conclave Syndicate Mods |
! colspan="100" |Conclave Syndicate Mods |
||
|- |
|- |
||
− | ! width=" |
+ | ! width="15%" |Name |
!Description |
!Description |
||
! width="15%" |Type |
! width="15%" |Type |
||
! width="10%" |Polarity |
! width="10%" |Polarity |
||
! width="10%" |Rarity |
! width="10%" |Rarity |
||
− | ! width=" |
+ | ! width="15%" |Conclave Rank |
|- |
|- |
||
− | | |
+ | |{{M|Air Thrusters}} |
− | | |
+ | |{{text|green|Increases}} sliding speed while '''airborne''' while {{text|red|decreasing}} mobility. |
|Warframe |
|Warframe |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
Line 19: | Line 20: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
+ | |{{M|Adept Surge}} |
||
− | |[[File:AdeptSurge.png|90px|link=Adept Surge]]<br />[[Adept Surge]] |
||
+ | |{{text|green|Increases}} mobility while {{text|red|decreasing}} health. |
||
− | |Increase Bullet Jump, reduce Health, reduce Armor. |
||
|Warframe |
|Warframe |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
Line 26: | Line 27: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
+ | |{{M|Afterburn}} |
||
− | |[[File:Afterburn.png|90px|link=Afterburn]]<br />[[Afterburn]] |
||
− | |[[Spectral Scream]] fires an elemental projectile upon deactivation. |
+ | |[[Conclave:Spectral Scream|Spectral Scream]] fires an elemental projectile upon deactivation. |
− | |[[Chroma]] |
+ | |[[Conclave:Chroma|Chroma]] |
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
+ | |{{M|Agile Aim}} |
||
− | |[[File:AgileAim.png|90px|link=Agile Aim]]<br />[[Agile Aim]] |
||
+ | |{{text|green|Increases}} movement speed while '''aiming'''. |
||
− | |Faster Movement While Aiming |
||
|Rifle |
|Rifle |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 40: | Line 41: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
+ | |{{M|Air Recon}} |
||
− | |[[File:AirRecon.png|90px|link=Air Recon]]<br />[[Air Recon]] |
||
− | | |
+ | |{{text|green|Decreases}} zoom during '''aim glide'''. |
|Pistol |
|Pistol |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
Line 47: | Line 48: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
− | | |
+ | |{{M|Anti-Flak Plating}} |
+ | |{{text|green|Gain resistance}} to {{Icon|Proc|Blast|Text}} damage at the cost of {{text|red|decreased}} mobility. |
||
− | |40% resist to Blast damage, -0.1 Mobility |
||
|Warframe |
|Warframe |
||
|{{Icon|Pol|D}} |
|{{Icon|Pol|D}} |
||
Line 54: | Line 55: | ||
|Whirlwind |
|Whirlwind |
||
|- |
|- |
||
+ | |{{M|Anticipation}} |
||
− | |[[File:Anticipation.png|90px|link=Anticipation]]<br />[[Anticipation]] |
||
− | |Immune to |
+ | |{{text|green|Immune}} to Impair for '''4''' seconds after being impaired. {{text|green|Immune}} to Knockdown for '''4''' seconds after being knocked down. |
|Warframe |
|Warframe |
||
|{{Icon|Pol|D}} |
|{{Icon|Pol|D}} |
||
Line 61: | Line 62: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
− | | |
+ | |{{M|Antimatter Mine}} |
− | |[[Antimatter Drop]] creates a fully charged stationary orb that explodes after |
+ | |[[Conclave:Antimatter Drop|Antimatter Drop]] creates a fully charged '''stationary''' orb that explodes after '''6''' seconds or when an enemy gets within proximity. |
− | |[[Nova]] |
+ | |[[Conclave:Nova|Nova]] |
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
− | | |
+ | |{{M|Apex Predator}} |
− | |Causes targets hit to be temporarily visible on the minimap. |
+ | |Causes targets '''hit''' to be temporarily visible on the '''minimap'''. |
|Rifle |
|Rifle |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
Line 75: | Line 76: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
+ | |{{M|Argent Scourge}} |
||
− | |[[File:ArmoredAcrobatics.png|90px|link=Armored Acrobatics]]<br />[[Armored Acrobatics]] |
||
+ | |'''Polearm Stance''': Fighting Form devised for Conclave. |
||
− | | Damage Resistance during Bullet Jump, reduces Mobility |
||
+ | |Melee |
||
+ | |{{Icon|Pol|Ability}} |
||
+ | |Uncommon |
||
+ | |Mistral |
||
+ | |- |
||
+ | |{{M|Armored Acrobatics}} |
||
+ | |{{text|green|Gain damage resistance}} during '''bullet jump''' at the cost of {{text|red|reduced}} mobility. |
||
|Warframe |
|Warframe |
||
|{{Icon|Pol|D}} |
|{{Icon|Pol|D}} |
||
Line 82: | Line 90: | ||
|Whirlwind |
|Whirlwind |
||
|- |
|- |
||
− | | |
+ | |{{M|Armored Evade}} |
+ | |{{text|green|Gain damage resistance}} while '''dodging''' at the cost of {{text|red|reduced}} sliding speed. |
||
− | |Damage Resistance while dodging, -20% Slide |
||
|Warframe |
|Warframe |
||
|{{Icon|Pol|D}} |
|{{Icon|Pol|D}} |
||
Line 89: | Line 97: | ||
|Whirlwind |
|Whirlwind |
||
|- |
|- |
||
− | | |
+ | |{{M|Armored Recovery}} |
− | | |
+ | |{{text|green|Gain damage resistance}} while '''knocked down''' at the cost of {{text|red|reduced}} sliding speed. |
|Warframe |
|Warframe |
||
|{{Icon|Pol|D}} |
|{{Icon|Pol|D}} |
||
Line 96: | Line 104: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
+ | |{{M|Biting Piranha}} |
||
− | |[[File:BountyHunter.png|90px|link=Bounty Hunter]]<br />[[Bounty Hunter]] |
||
+ | |'''Dual Daggers Stance''': Fighting Form devised for Conclave. |
||
− | |Causes targets hit to be temporarily visible on the minimap. |
||
+ | |Melee |
||
+ | |{{Icon|Pol|Ward}} |
||
+ | |Uncommon |
||
+ | |Mistral |
||
+ | |- |
||
+ | |{{M|Bounty Hunter}} |
||
+ | |Causes targets '''hit''' to be temporarily visible on the '''minimap'''. |
||
|Shotgun |
|Shotgun |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
Line 103: | Line 118: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
+ | |{{M|Broad Eye}} |
||
− | |[[File:BroadEye.png|90px|link=Broad Eye]]<br />[[Broad Eye]] |
||
− | | |
+ | |{{text|green|Decreases}} zoom during '''aim glide'''. |
|Shotgun |
|Shotgun |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
Line 110: | Line 125: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
− | | |
+ | |{{M|Calculated Spring}} |
+ | |{{text|red|Decreases}} mobility in return of {{text|green|Increased}} health. |
||
− | |Reduce Bullet Jump, increase Health, increase Armor |
||
|Warframe |
|Warframe |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
Line 117: | Line 132: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
− | + | |{{M|Calculated Victory}} |
|
+ | |{{text|green|Decreases}} shield recharge delay on '''kills''', but {{text|red|decreases}} health gained from health orbs. |
||
− | |Chance to Restore Shield on Kill |
||
|Pistol |
|Pistol |
||
|{{Icon|Pol|D}} |
|{{Icon|Pol|D}} |
||
|Rare |
|Rare |
||
|Hurricane |
|Hurricane |
||
− | |- |
+ | |- |
+ | |{{M|Celestial Nightfall}} |
||
− | |[[File:CometRounds.png|90px|link=Comet Rounds]]<br />[[Comet Rounds]] |
||
+ | |'''Glaive Stance''': Fighting Form devised for Conclave. |
||
− | |Converts 20% of damage to Impact. |
||
+ | |Melee |
||
+ | |{{Icon|Pol|Bar}} |
||
+ | |Uncommon |
||
+ | |Mistral |
||
+ | |- |
||
+ | |{{M|Comet Rounds}} |
||
+ | |'''Converts''' an amount of damage to {{Icon|Proc|Impact|Text}} damage. |
||
|Rifle |
|Rifle |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 131: | Line 153: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
− | | |
+ | |{{M|Counterweight}} |
− | |Converts |
+ | |'''Converts''' an amount of damage to {{Icon|Proc|Impact|Text}} damage. |
|Melee |
|Melee |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 138: | Line 160: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
+ | |{{M|Crash Shot}} |
||
− | |[[File:Cshot.png|90px|link=Crash Shot]]<br />[[Crash Shot]] |
||
− | |Converts |
+ | |'''Converts''' an amount of damage to {{Icon|Proc|Impact|Text}} damage. |
|Shotgun |
|Shotgun |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 145: | Line 167: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
+ | |{{M|Crashing Havoc}} |
||
− | |[[File:DeceptiveBond.png|90px|link=Deceptive Bond]]<br />[[Deceptive Bond]] |
||
+ | |'''Hammer Stance''': Fighting Form devised for Conclave. |
||
− | |50% of damage Loki takes is transferred to [[Decoy]], and vice versa. |
||
+ | |Melee |
||
− | |[[Loki]] |
||
+ | |{{Icon|Pol|D}} |
||
+ | |Uncommon |
||
+ | |Mistral |
||
+ | |- |
||
+ | |{{M|Crashing Timber}} |
||
+ | |'''Staves Stance''': Fighting Form devised for Conclave. |
||
+ | |Melee |
||
+ | |{{Icon|Pol|V}} |
||
+ | |Uncommon |
||
+ | |Mistral |
||
+ | |- |
||
+ | |{{M|Cunning Aspect}} |
||
+ | |'''Rapier Stance''': Fighting Form devised for Conclave. |
||
+ | |Melee |
||
+ | |{{Icon|Pol|Bar}} |
||
+ | |Uncommon |
||
+ | |Mistral |
||
+ | |- |
||
+ | |{{M|Deceptive Bond}} |
||
+ | |50% of damage Loki takes is '''transferred''' to [[Conclave:Decoy|Decoy]], and vice versa. |
||
+ | |[[Conclave:Loki|Loki]] |
||
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
− | | |
+ | |{{M|Defiled Reckoning}} |
− | |[[Reckoning]] |
+ | |[[Conclave:Reckoning|Reckoning]] causes health orbs become '''unusable''' by enemies. |
− | |[[Oberon]] |
+ | |[[Conclave:Oberon|Oberon]] |
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
− | | |
+ | |{{M|Discharge Strike}} |
− | |[[Soul Punch]] |
+ | |[[Conclave:Soul Punch|Soul Punch]] '''depletes''' 25 energy from the target. |
− | |[[Nekros]] |
+ | |[[Conclave:Nekros|Nekros]] |
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
+ | |{{M|Dividing Blades}} |
||
− | |[[File:DoubleBarrelDrift.png|90px|link=Double-Barrel Drift]]<br />[[Double-Barrel Drift]] |
||
+ | |'''Dual Sword Stance''': Fighting Form devised for Conclave. |
||
− | |20% reduction in recoil and spread when firing while sliding. |
||
+ | |Melee |
||
+ | |{{Icon|Pol|Bar}} |
||
+ | |Uncommon |
||
+ | |Mistral |
||
+ | |- |
||
+ | |{{M|Double-Barrel Drift}} |
||
+ | |{{text|green|Reduces}} in recoil and spread when firing '''while sliding'''. |
||
|Shotgun |
|Shotgun |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 173: | Line 223: | ||
|Whirlwind |
|Whirlwind |
||
|- |
|- |
||
− | | |
+ | |{{M|Eject Magazine}} |
− | |Reloads |
+ | |Reloads an amount of the clip every second while '''holstered'''. |
|Pistol |
|Pistol |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
Line 180: | Line 230: | ||
|Whirlwind |
|Whirlwind |
||
|- |
|- |
||
− | | |
+ | |{{M|Explosive Demise}} |
− | |Enemies |
+ | |Enemies '''explode''' when killed, dealing damage shortly after death. |
|Melee |
|Melee |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 187: | Line 237: | ||
|Whirlwind |
|Whirlwind |
||
|- |
|- |
||
+ | |{{M|Fateful Truth}} |
||
− | |[[File:Fshot.png|90px|link=Flak Shot]]<br />[[Flak Shot]] |
||
+ | |'''Nikana Stance''': Fighting Form devised for Conclave. |
||
− | |Converts 20% of damage to Slash. |
||
+ | |Melee |
||
+ | |{{Icon|Pol|V}} |
||
+ | |Uncommon |
||
+ | |Mistral |
||
+ | |- |
||
+ | |{{M|Flak Shot}} |
||
+ | |'''Converts''' an amount of damage to {{Icon|Proc|Slash|Text}} damage. |
||
|Shotgun |
|Shotgun |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 194: | Line 251: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
− | | |
+ | |{{M|Follow Through}} |
+ | |Respawn with a small amount of energy. |
||
− | |On Kill, gain +1 Energy for 8 seconds. |
||
|Warframe |
|Warframe |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
+ | |Uncommon |
||
− | |Rare |
||
|Whirlwind |
|Whirlwind |
||
|- |
|- |
||
+ | |{{M|Gun Glide}} |
||
− | |[[File:GunGlide.png|90px|link=Gun Glide]]<br />[[Gun Glide]] |
||
− | | |
+ | |{{text|green|Reduces}} in recoil and spread when firing '''while sliding'''. |
− | | |
+ | |Rifle |
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|Whirlwind |
|Whirlwind |
||
|- |
|- |
||
+ | |{{M|Heartseeker}} |
||
− | |[[File:Heartseeker.png|90px|link=Heartseeker]]<br />[[Heartseeker]] |
||
− | |Automatically lock onto targets within |
+ | |{{text|green|Automatically lock}} onto targets within 4 meters, but {{text|red|reduces}} the amount of damage able to be blocked. |
|Daggers |
|Daggers |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 215: | Line 272: | ||
|Whirlwind |
|Whirlwind |
||
|- |
|- |
||
− | | |
+ | |{{M|Hysterical Fixation}} |
+ | |An amount of shields are '''restored''' for every '''kill'''. |
||
− | |[[Hysteria]] initial duration will be decreased, but each kill will increase duration. |
||
− | |[[Valkyr]] |
+ | |[[Conclave:Valkyr|Valkyr]] |
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
− | | |
+ | |{{M|Ice Wave Impedance}} |
− | |[[Ice Wave]] |
+ | |[[Conclave:Ice Wave|Ice Wave]] will leave a frozen trail that '''slows down''' enemies that come into contact with it. |
− | |[[Frost]] |
+ | |[[Conclave:Frost|Frost]] |
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
− | | |
+ | |{{M|Impaler Munitions}} |
− | |Converts |
+ | |'''Converts''' an amount of damage to {{Icon|Proc|Puncture|Text}} damage. |
|Pistol |
|Pistol |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 236: | Line 293: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
− | | |
+ | |{{M|Impenetrable Offense}} |
+ | |{{text|green|Increases}} damage blocking '''at maximum energy'''. |
||
− | |At Max Energy, +40% Damage Block. |
||
|Melee |
|Melee |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 243: | Line 300: | ||
|Whirlwind |
|Whirlwind |
||
|- |
|- |
||
− | | |
+ | |{{M|Iron Shrapnel}} |
− | |[[Iron Skin]] does |
+ | |[[Conclave:Iron Skin|Iron Skin]] does {{Icon|Proc|Puncture|Text}} damage and knocking down enemies upon '''recasting'''. |
− | |[[Rhino]] |
+ | |[[Conclave:Rhino|Rhino]] |
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
− | | |
+ | |{{M|Kinetic Collision}} |
− | |Increases [[Speed]]'s duration when the player makes contact with an opponent. |
+ | |{{text|green|Increases}} [[Conclave:Speed|Speed]]'s duration when the player '''makes contact''' with an opponent. |
− | |[[Volt]] |
+ | |[[Conclave:Volt|Volt]] |
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
+ | |{{M|Lashing Coil}} |
||
− | |[[File:Lieinwait.png|90px|link=Lie In Wait]]<br />[[Lie In Wait]] |
||
+ | |'''Whip Stance''': Fighting Form devised for Conclave. |
||
− | |Higher Aimed Damage, More Recoil |
||
+ | |Melee |
||
+ | |{{Icon|Pol|Ability}} |
||
+ | |Uncommon |
||
+ | |Mistral |
||
+ | |- |
||
+ | |{{M|Last Herald}} |
||
+ | |'''Sword and Shield Stance''': Fighting Form devised for Conclave. |
||
+ | |Melee |
||
+ | |{{Icon|Pol|V}} |
||
+ | |Uncommon |
||
+ | |Mistral |
||
+ | |- |
||
+ | |{{M|Lie In Wait}} |
||
+ | |{{text|green|Decreases}} reticle sway while {{text|red|increasing}} recoil while '''scoped'''. |
||
|Sniper |
|Sniper |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 264: | Line 335: | ||
|Whirlwind |
|Whirlwind |
||
|- |
|- |
||
− | | |
+ | |{{M|Lock and Load}} |
− | |Reloads |
+ | |Reloads an amount of the clip every second while '''holstered'''. |
|Shotgun |
|Shotgun |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
Line 271: | Line 342: | ||
|Whirlwind |
|Whirlwind |
||
|- |
|- |
||
+ | |{{M|No Current Leap}} |
||
− | |[[File:LowCurrentLeap.png|90px|link=Low Current Leap]]<br />[[Low Current Leap]] |
||
+ | |{{text|green|Increases}} mobility but {{text|red|disables}} passive energy regeneration. |
||
− | |Increase Mobility, reduces Energy Max |
||
|Warframe |
|Warframe |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
Line 278: | Line 349: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
+ | |{{M|Mafic Rain}} |
||
− | |[[File:MartialFury.png|90px|link=Martial Magnetism]]<br />[[Martial Magnetism|Martial Fury]] |
||
+ | |'''Nunchaku Stance''': Fighting Form devised for Conclave. |
||
− | |With a melee equipped attack speed increases on hit. |
||
+ | |Melee |
||
+ | |{{Icon|Pol|D}} |
||
+ | |Uncommon |
||
+ | |Mistral |
||
+ | |- |
||
+ | |{{M|Martial Fury}} |
||
+ | |{{text|green|Increases}} attack speed but {{text|red|decreases}} passive energy regeneration rate. |
||
|Melee |
|Melee |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 285: | Line 363: | ||
|Whirlwind |
|Whirlwind |
||
|- |
|- |
||
− | | |
+ | |{{M|Mesa's Waltz}} |
− | | |
+ | |Move slowly while [[Conclave:Peacemaker|Peacemaker]] is active. |
− | |[[Mesa]] |
+ | |[[Conclave:Mesa|Mesa]] |
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
− | | |
+ | |{{M|Meteor Munitions}} |
− | |Converts |
+ | |'''Converts''' an amount of damage to {{Icon|Proc|Impact|Text}} damage. |
|Pistol |
|Pistol |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 299: | Line 377: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
− | + | |{{M|Momentary Pause}} |
|
+ | |{{text|green|Grants health regeneration}} on kills, but {{text|red|decreases}} health from health orbs. |
||
− | |Chance to Restore Health on Kill |
||
|Shotgun |
|Shotgun |
||
|{{Icon|Pol|D}} |
|{{Icon|Pol|D}} |
||
|Rare |
|Rare |
||
|Hurricane |
|Hurricane |
||
− | |- |
+ | |- |
− | | |
+ | |{{M|Night Stalker}} |
− | |Causes targets hit to be temporarily visible on the minimap. |
+ | |Causes targets '''hit''' to be temporarily visible on the '''minimap'''. |
|Pistol |
|Pistol |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
Line 313: | Line 391: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
+ | |{{M|Noble Cadence}} |
||
− | |[[File:OverchargedMod.png|90px|link=Overcharged]]<br />[[Overcharged]] |
||
+ | |'''Heavy Blade Stance''': Fighting Form devised for Conclave. |
||
− | |Up to 25 respawn energy converted at 200% to Overshields. |
||
+ | |Melee |
||
+ | |{{Icon|Pol|V}} |
||
+ | |Uncommon |
||
+ | |Mistral |
||
+ | |- |
||
+ | |{{M|Overcharged}} |
||
+ | |A small amount of respawn energy will '''converted''' to a large amount of Overshields. |
||
|Warframe |
|Warframe |
||
|{{Icon|Pol|D}} |
|{{Icon|Pol|D}} |
||
Line 320: | Line 405: | ||
|Hurricane |
|Hurricane |
||
|- |
|- |
||
− | | |
+ | |{{M|Overcharge Detectors}} |
− | |Exposes |
+ | |Exposes nearby enemies who are at their '''maximum energy capacity'''. |
|Warframe |
|Warframe |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
Line 327: | Line 412: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
+ | |{{M|Overview}} |
||
− | |[[File:Overview.png|90px|link=Overview]]<br />[[Overview]] |
||
− | | |
+ | |{{text|green|Decreases}} zoom during '''aim glide'''. |
− | | |
+ | |Rifle |
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
|Uncommon |
|Uncommon |
||
|Mistral |
|Mistral |
||
|- |
|- |
||
+ | |{{M|Piercing Fury}} |
||
− | |[[File:PowerofThree.png|90px|link=Power of Three]]<br />[[Power of Three]] |
||
+ | |'''Dagger Stance''': Fighting Form devised for Conclave. |
||
− | |[[Quiver]] fires three arrows and consumes 20 more energy. |
||
+ | |Melee |
||
− | |[[Ivara]] |
||
− | |{{Icon|Pol| |
+ | |{{Icon|Pol|Bar}} |
+ | |Uncommon |
||
− | |Rare |
||
+ | |Mistral |
||
− | |Tempest |
||
|- |
|- |
||
+ | |{{M|Power of Three}} |
||
− | |[[File:PrismGuard.png|90px|link=Prism Guard]]<br />[[Prism Guard]] |
||
+ | |[[Conclave:Quiver|Quiver]] fires three arrows and consumes more energy. |
||
− | |[[Prism]] follows above Mirage for 4 seconds. |
||
+ | |[[Conclave:Ivara|Ivara]] |
||
− | |[[Mirage]] |
||
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
+ | |{{M|Prize Kill}} |
||
− | <!--|[[File:Prizekill.png|90px|link=Prize Kill]]<br />[[Prize Kill]] |
||
+ | |{{text|green|Decreases}} shield recharge delay on kills, but {{text|red|decreases}} health gained from health orbs. |
||
− | |Chance to Restore Shield on Kill |
||
|Shotgun |
|Shotgun |
||
|{{Icon|Pol|D}} |
|{{Icon|Pol|D}} |
||
|Rare |
|Rare |
||
|Hurricane |
|Hurricane |
||
− | |- |
+ | |- |
+ | |{{M|Prism Guard}} |
||
− | |[[File:PurgingSlash.png|90px|link=Purging Slash]]<br />[[Purging Slash]] |
||
+ | |[[Conclave:Prism|Prism]] follows above Mirage for 4 seconds. |
||
− | |[[Slash Dash]] removes allies' debuffs and restores their shields when hit by it. |
||
+ | |[[Conclave:Mirage|Mirage]] |
||
− | |[[Excalibur]] |
||
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
+ | |{{M|Purging Slash}} |
||
− | |[[File:PurifyingFlames.png|90px|link=Purifying Flames]]<br />[[Purifying Flames]] |
||
+ | |[[Conclave:Slash Dash|Slash Dash]] removes allies' debuffs and restores their shields when hit by it. |
||
− | |[[Fire Blast]] remove debuffs if allies enter the fire. |
||
+ | |[[Conclave:Excalibur|Excalibur]] |
||
− | |[[Ember]] |
||
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
+ | |{{M|Purifying Flames}} |
||
− | |[[File:PushandPull.png|90px|link=Push & Pull]]<br />[[Push & Pull]] |
||
+ | |[[Conclave:Fire Blast|Fire Blast]] remove up to 4 debuffs if allies enter the fire. |
||
− | |[[Metamorphosis]]. Switching to Day-form staggers enemies within 6m and knocks them down when switching to Night-form. |
||
+ | |[[Conclave:Ember|Ember]] |
||
− | |[[Equinox]] |
||
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
+ | |{{M|Push & Pull}} |
||
− | |[[File:QuickCharge.png|90px|link=Quick Charge]]<br />[[Quick Charge]] |
||
+ | |[[Conclave:Metamorphosis|Metamorphosis]]. Switching to Day-form staggers enemies within 6 meters and knocks them down when switching to Night-form. |
||
− | |Decreases Shield recharge delay. Reduces Shield Capacity. |
||
+ | |[[Conclave:Equinox|Equinox]] |
||
+ | |{{Icon|Pol|Ability}} |
||
+ | |Rare |
||
+ | |Tempest |
||
+ | |- |
||
+ | |{{M|Quaking Hand}} |
||
+ | |'''Fists Stance''': Fighting Form devised for Conclave. |
||
+ | |Melee |
||
+ | |{{Icon|Pol|Ward}} |
||
+ | |Uncommon |
||
+ | |Mistral |
||
+ | |- |
||
+ | |{{M|Quick Charge}} |
||
+ | |{{text|green|Decreases}} shield recharge delay while {{text|red|Reducing}} shield capacity. |
||
|Warframe |
|Warframe |
||
|{{Icon|Pol|D}} |
|{{Icon|Pol|D}} |
||
Line 383: | Line 482: | ||
|Hurricane |
|Hurricane |
||
|- |
|- |
||
− | | |
+ | |{{M|Razor Munitions}} |
− | |Converts |
+ | |'''Converts''' an amount of damage to {{Icon|Proc|Slash|Text}} damage. |
|Pistol |
|Pistol |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 390: | Line 489: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
− | | |
+ | |{{M|Recharge Barrier}} |
− | |[[Electric Shield]] restores allies' shields when they pass through it. |
+ | |[[Conclave:Electric Shield|Electric Shield]] restores allies' shields when they pass through it. |
− | |[[Volt]] |
+ | |[[Conclave:Volt|Volt]] |
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
+ | |{{M|Recover}} |
||
− | <!--|[[File:Recover.png|90px|link=Recover]]<br />[[Recover]] |
||
+ | |{{text|green|Grants health regeneration}} on kills, but {{text|red|decreases}} health from health orbs. |
||
− | |Chance to Restore Health on Kill |
||
|Rifle |
|Rifle |
||
|{{Icon|Pol|D}} |
|{{Icon|Pol|D}} |
||
|Rare |
|Rare |
||
|Hurricane |
|Hurricane |
||
− | |- |
+ | |- |
+ | |{{M|Recuperate}} |
||
− | <!--|[[File:Recuperate.png|90px|link=Recuperate]]<br />[[Recuperate]] |
||
+ | |{{text|green|Grants health regeneration}} on kills, but {{text|red|decreases}} health from health orbs. |
||
− | |Chance to Restore Health on Kill |
||
|Pistol |
|Pistol |
||
|{{Icon|Pol|D}} |
|{{Icon|Pol|D}} |
||
|Rare |
|Rare |
||
|Hurricane |
|Hurricane |
||
− | |- |
+ | |- |
+ | |{{M|Reflex Draw}} |
||
− | |[[File:ReflexDraw.png|90px|link=Reflex Draw]]<br />[[Reflex Draw]] |
||
− | |{{text|green|Increases}} the '''holster rate'''. |
+ | |{{text|green|Increases}} the '''holster rate''' of secondary weapons. |
|Pistol |
|Pistol |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
Line 418: | Line 517: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
− | | |
+ | |{{M|Relentless Assault}} |
+ | |{{text|green|Gain brief energy regeneration}} from kills. |
||
− | |With melee equipped and On Kill, increases attack speed for a short time. |
||
|Melee |
|Melee |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 425: | Line 524: | ||
|Whirlwind |
|Whirlwind |
||
|- |
|- |
||
+ | |{{M|Rending Wind}} |
||
− | |[[File:RimeVaultMod.png|90px|link=Rime Vault]]<br />[[Rime Vault]] |
||
+ | |Machete Stance: Fighting Form devised for Conclave. |
||
− | |At Max Energy, increased Bullet Jump and Cold Damage |
||
+ | |Melee |
||
+ | |{{Icon|Pol|Ability}} |
||
+ | |Uncommon |
||
+ | |Mistral |
||
+ | |- |
||
+ | |{{M|Rime Vault}} |
||
+ | |Cosmetic {{Icon|Proc|Cold|Text}} proc to bulletjumps. |
||
|Warframe |
|Warframe |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 432: | Line 538: | ||
|Hurricane |
|Hurricane |
||
|- |
|- |
||
− | | |
+ | |{{M|Ripper Rounds}} |
− | |Converts |
+ | |'''Converts''' an amount of damage to {{Icon|Proc|Puncture|Text}} damage. |
|Rifle |
|Rifle |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 439: | Line 545: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
+ | |{{M|Rising Skill}} |
||
− | |[[File:RisingSkill.png|90px|link=Rising Skill]]<br />[[Rising Skill]] |
||
+ | |{{text|green|Increases}} mobility at the cost of {{text|red|decreased}} shields. |
||
− | |Increase Bullet Jump, reduce Shield, reduce Armor. |
||
|Warframe |
|Warframe |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
Line 446: | Line 552: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
+ | |{{M|Rising Steel}} |
||
− | |[[File:Rumbled.png|90px|link=Rumbled]]<br />[[Rumbled]] |
||
+ | |'''Sword Stance''': Fighting Form devised for Conclave. |
||
− | |Atlas becomes a [[Rumblers|Rumbler]] with rock armor that can absorb up to 500 damage. |
||
+ | |Melee |
||
− | |[[Atlas]] |
||
+ | |{{Icon|Pol|Ward}} |
||
+ | |Uncommon |
||
+ | |Mistral |
||
+ | |- |
||
+ | |{{M|Rumbled}} |
||
+ | |Atlas becomes a [[Conclave:Rumblers|Rumbler]] with rock armor that can absorb up to 500 damage. |
||
+ | |[[Conclave:Atlas|Atlas]] |
||
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
− | | |
+ | |{{M|Sapping Reach}} |
− | |[[Pull]] steals energy from the target. |
+ | |[[Conclave:Pull|Pull]] steals energy from the target. |
− | |[[Mag]] |
+ | |[[Conclave:Mag|Mag]] |
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
+ | |{{M|Scarlet Hurricane}} |
||
− | |[[File:SearingLeapMod.png|90px|link=Searing Leap]]<br />[[Searing Leap]] |
||
+ | |'''Claws Stance''': Fighting Form devised for Conclave. |
||
− | |At Max Energy, increased Bullet Jump and Heat Damage |
||
+ | |Melee |
||
+ | |{{Icon|Pol|V}} |
||
+ | |Uncommon |
||
+ | |Mistral |
||
+ | |- |
||
+ | |{{M|Searing Leap}} |
||
+ | |Cosmetic {{Icon|Proc|Heat|Text}} proc to bulletjumps. |
||
|Warframe |
|Warframe |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 467: | Line 587: | ||
|Hurricane |
|Hurricane |
||
|- |
|- |
||
− | | |
+ | |{{M|Serrated Edges}} |
− | |Converts |
+ | |'''Converts''' an amount of damage to {{Icon|Proc|Puncture|Text}} damage. |
|Melee |
|Melee |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 474: | Line 594: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
− | | |
+ | |{{M|Serrated Rounds}} |
− | |Converts |
+ | |'''Converts''' an amount of damage to {{Icon|Proc|Slash|Text}} damage. |
|Rifle |
|Rifle |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 481: | Line 601: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
+ | |{{M|Shadow Harvest}} |
||
− | |[[File:Sharpenedblade.png|90px|link=Sharpened Blade]]<br />[[Sharpened Blade]] |
||
+ | |'''Scythe Stance''': Fighting Form devised for Conclave. |
||
− | |Converts 20% of damage to Slash. |
||
+ | |Melee |
||
+ | |{{Icon|Pol|Bar}} |
||
+ | |Uncommon |
||
+ | |Mistral |
||
+ | |- |
||
+ | |{{M|Sharpened Blade}} |
||
+ | |'''Converts''' an amount of damage to {{Icon|Proc|Slash|Text}} damage. |
||
|Melee |
|Melee |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 488: | Line 615: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
− | | |
+ | |{{M|Shield Overload}} |
− | |[[ |
+ | |[[Conclave:Polarize|Polarize]] increases shield recharge time of the target. |
− | |[[Mag]] |
+ | |[[Conclave:Mag|Mag]] |
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
+ | |{{M|Shred Shot}} |
||
− | |[[File:Sshot.png|90px|link=Shred Shot]]<br />[[Shred Shot]] |
||
− | |Converts |
+ | |'''Converts''' an amount of damage to {{Icon|Proc|Puncture|Text}} damage. |
|Shotgun |
|Shotgun |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 502: | Line 629: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
+ | |{{M|Signal Flare}} |
||
− | |[[File:SignalFlare.png|90px|link=Signal Flare]]<br />[[Signal Flare]] |
||
− | |[[Radial Blind]] temporarily marks affected enemies on the minimap. |
+ | |[[Conclave:Radial Blind|Radial Blind]] temporarily marks affected enemies on the minimap. |
− | |[[Excalibur]] |
+ | |[[Conclave:Excalibur|Excalibur]] |
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
+ | |{{M|Singularity}} |
||
− | |[[File:Singularity.png|90px|link=Singularity]]<br />[[Singularity]] |
||
− | |[[Absorb]] creates a ring every 3 seconds that drags targets in. |
+ | |[[Conclave:Absorb|Absorb]] creates a ring every 3 seconds that drags targets in. |
− | |[[Nyx]] |
+ | |[[Conclave:Nyx|Nyx]] |
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
+ | |{{M|Snap Shot}} |
||
− | |[[File:SnapShot.png|90px|link=Snap Shot]]<br />[[Snap Shot]] |
||
+ | |{{text|green|Increases}} movement speed while '''aiming'''. |
||
− | |Faster Movement While Aiming |
||
|Shotgun |
|Shotgun |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 523: | Line 650: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
+ | |{{M|Soft Hands}} |
||
− | |[[File:SoftHands.png|90px|link=Soft Hands]]<br />[[Soft Hands]] |
||
− | |{{text|green|Increases}} the '''holster rate'''. |
+ | |{{text|green|Increases}} the '''holster rate''' of shotguns. |
|Shotgun |
|Shotgun |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
Line 530: | Line 657: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
− | | |
+ | |{{M|Spring-Loaded Broadhead}} |
− | | |
+ | |{{text|green|Increases}} damage if the target is over 15 meters away. |
− | |[[Daikyu]] |
+ | |[[Conclave:Daikyu|Daikyu]] |
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|Hurricane |
|Hurricane |
||
|- |
|- |
||
+ | |{{M|Spry Sights}} |
||
− | |[[File:SprySights.png|90px|link=Spry Sights]]<br />[[Spry Sights]] |
||
+ | |{{text|green|Increases}} movement speed while '''aiming'''. |
||
− | |Faster Movement While Aiming |
||
|Pistol |
|Pistol |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 544: | Line 671: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
+ | |{{M|Stand Ground}} |
||
− | |[[File:Standground.png|90px|link=Stand Ground]]<br />[[Stand Ground]] |
||
− | |Blocking reduces damage taken from enemy abilities. |
+ | |Blocking {{text|green|reduces}} damage taken from enemy abilities. |
|Melee |
|Melee |
||
|{{Icon|Pol|D}} |
|{{Icon|Pol|D}} |
||
Line 551: | Line 678: | ||
|Hurricane |
|Hurricane |
||
|- |
|- |
||
+ | |{{M|Star Divide}} |
||
− | |[[File:StrafingSlide.png|90px|link=Strafing Slide]]<br />[[Strafing Slide]] |
||
+ | |'''Tonfa Stance''': Fighting Form devised for Conclave. |
||
− | |20% reduction in recoil and spread when firing while sliding. |
||
+ | |Melee |
||
+ | |{{Icon|Pol|V}} |
||
+ | |Uncommon |
||
+ | |Mistral |
||
+ | |- |
||
+ | |{{M|Strafing Slide}} |
||
+ | |{{text|green|Reduces}} recoil but {{text|red|decreases}} spread while '''sliding'''. |
||
|Pistol |
|Pistol |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 558: | Line 692: | ||
|Whirlwind |
|Whirlwind |
||
|- |
|- |
||
− | | |
+ | |{{M|Surplus Diverters}} |
− | |Gain energy |
+ | |Gain energy after '''replenishing shields completely''' after they have been deactivated. |
|Warframe |
|Warframe |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 565: | Line 699: | ||
|Whirlwind |
|Whirlwind |
||
|- |
|- |
||
+ | |{{M|Sword Alone}} |
||
− | |[[File:SwordAlone.png|90px|link=Sword Alone]]<br />[[Sword Alone]] |
||
+ | |Gain an {{text|green|increase}} in sprint speed and mobility '''with a melee equipped'''. |
||
− | |With melee equipped, +0.1 Mobility. |
||
|Melee |
|Melee |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 572: | Line 706: | ||
|Whirlwind |
|Whirlwind |
||
|- |
|- |
||
− | | |
+ | |{{M|Tactical Reload}} |
− | |Reloads |
+ | |Reloads an amount of the clip every second while '''holstered'''. |
− | | |
+ | |Rifle |
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
|Rare |
|Rare |
||
|Whirlwind |
|Whirlwind |
||
|- |
|- |
||
+ | |{{M|Tainted Hydra}} |
||
− | |[[File:TearGas.png|90px|link=Tear Gas]]<br />[[Tear Gas]] |
||
+ | |'''Blade and Whip Stance''': Fighting Form devised for Conclave. |
||
− | |[[Smoke Screen]] blinds enemies within 4 meters for 3 seconds. |
||
+ | |Melee |
||
− | |[[Ash]] |
||
+ | |{{Icon|Pol|V}} |
||
+ | |Uncommon |
||
+ | |Mistral |
||
+ | |- |
||
+ | |{{M|Tear Gas}} |
||
+ | |[[Conclave:Smoke Screen|Smoke Screen]] blinds enemies within 4 meters for 3 seconds. |
||
+ | |[[Conclave:Ash|Ash]] |
||
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|- |
|- |
||
− | | |
+ | |{{M|Tempered Bound}} |
+ | |{{text|red|Decreases}} mobility while {{text|green|increasing}} shields. |
||
− | |Reduce Bullet Jump, increase Shield, increase Armor |
||
|Warframe |
|Warframe |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
Line 593: | Line 734: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
+ | |{{M|Twitch}} |
||
− | |[[File:Twitch.png|90px|link=Twitch]]<br />[[Twitch]] |
||
− | |{{text|green|Increases}} the '''holster rate'''. |
+ | |{{text|green|Increases}} the '''holster rate''' rifles. |
|Rifle |
|Rifle |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
Line 600: | Line 741: | ||
|Mistral |
|Mistral |
||
|- |
|- |
||
− | + | |{{M|Vanquished Prey}} |
|
+ | |{{text|green|Decreases}} shield recharge delay on kills, but {{text|red|decreases}} health gained from health orbs. |
||
− | |Chance to Restore Shield on Kill |
||
|Rifle |
|Rifle |
||
|{{Icon|Pol|D}} |
|{{Icon|Pol|D}} |
||
|Rare |
|Rare |
||
|Hurricane |
|Hurricane |
||
− | |- |
+ | |- |
+ | |{{M|Venomous Rise}} |
||
− | |[[File:VenomousRiseMod.png|90px|link=Venomous Rise]]<br />[[Venomous Rise]] |
||
+ | |Cosmetic {{Icon|Proc|Toxin|Text}} proc to bulletjumps. |
||
− | |At Max Energy, increased Bullet Jump and Toxic Damage |
||
|Warframe |
|Warframe |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 614: | Line 755: | ||
|Hurricane |
|Hurricane |
||
|- |
|- |
||
+ | |{{M|Vicious Approach}} |
||
− | |[[File:VoltaicLanceMod.png|90px|link=Voltaic Lance]]<br />[[Voltaic Lance]] |
||
+ | |'''Sparring Stance''': Fighting Form devised for Conclave. |
||
− | |At Max Energy, increased Bullet Jump and Electricity Damage |
||
+ | |Melee |
||
+ | |{{Icon|Pol|Bar}} |
||
+ | |Uncommon |
||
+ | |Mistral |
||
+ | |- |
||
+ | |{{M|Voltaic Lance}} |
||
+ | |Cosmetic {{Icon|Proc|Electricity|text}} proc to bulletjumps. |
||
|Warframe |
|Warframe |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
Line 621: | Line 769: | ||
|Hurricane |
|Hurricane |
||
|- |
|- |
||
− | | |
+ | |{{M|Ward Recovery}} |
− | |[[Warding Halo]] |
+ | |[[Conclave:Warding Halo|Warding Halo]] half of the casting cost is returned based on how much protection is left. |
− | |[[Nezha]] |
+ | |[[Conclave:Nezha|Nezha]] |
|{{Icon|Pol|Ability}} |
|{{Icon|Pol|Ability}} |
||
|Rare |
|Rare |
||
|Tempest |
|Tempest |
||
|} |
|} |
||
+ | |||
− | <br /> |
||
+ | |-|Conclave Mission Reward Mods = |
||
<section begin="CMR" /> |
<section begin="CMR" /> |
||
Conclave matches will give each participating player a random reward at the end of a match. |
Conclave matches will give each participating player a random reward at the end of a match. |
||
Line 635: | Line 784: | ||
! colspan="100" |Conclave Mission Reward Mods |
! colspan="100" |Conclave Mission Reward Mods |
||
|- |
|- |
||
− | ! width=" |
+ | ! width="15%" |Name |
!Description |
!Description |
||
! width="15%" |Type |
! width="15%" |Type |
||
! width="10%" |Polarity |
! width="10%" |Polarity |
||
− | ! width=" |
+ | ! width="10%" |Rarity |
|- |
|- |
||
− | | |
+ | |{{M|Adrenaline Boost}} |
− | | |
+ | |{{text|green|Increases}} energy but {{text|red|reduces}} health. |
|Warframe |
|Warframe |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
− | | |
+ | |{{M|Ambush Optics}} |
− | |Decreases |
+ | |{{text|green|Decreases}} zoom when '''aiming'''. |
− | |[[Rubico]] |
+ | |[[Conclave:Rubico|Rubico]] |
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
+ | |{{M|Blind Shot}} |
||
− | |[[File:BlindShotMod.png|90px|link=Blind Shot]]<br />[[Blind Shot]] |
||
+ | |{{text|green|Increases}} flight speed at the cost of {{text|red|decreased}} accuracy. |
||
− | |Increases Flight Speed and decreases Accuracy |
||
|Pistol |
|Pistol |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
+ | |{{M|Brain Storm}} |
||
− | |[[File:Brainstorm.png|90px|link=Brain Storm]]<br />[[Brain Storm]] |
||
+ | |Gain a brief {{text|green|increase}} in ammo efficient from headshots. |
||
− | |On Head Shot, +100% Ammo Efficiency for 0.5 seconds. |
||
− | |[[Grakata]] |
+ | |[[Conclave:Grakata|Grakata]] |
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
+ | |{{M|Deft Tempo}} |
||
− | |[[File:DeftTempoMod.png|90px|link=Deft Tempo]]<br />[[Deft Tempo]] |
||
− | | |
+ | |Gain {{text|green|increased bulletjump speed}} after get a headshot for a few seconds. |
− | | |
+ | |Rifle |
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
− | | |
+ | |{{M|Directed Convergence}} |
− | | |
+ | |{{text|green|Increases}} accuracy when '''aiming'''. |
− | |[[Supra]] |
+ | |[[Conclave:Supra|Supra]] |
+ | |{{Icon|Pol|V}} |
||
+ | |Rare |
||
+ | |- |
||
+ | |{{M|Double Tap}} |
||
+ | |{{text|green|Increases}} damage on next hit after a successful hit has been made. |
||
+ | |[[Conclave:Latron|Latron]] |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
+ | |{{M|Draining Gloom}} |
||
− | |[[File:DoubleTap.png|90px|link=Double Tap]]<br />[[Double Tap]] |
||
+ | |Cause {{text|green|energy-draining explosions}}, but {{text|red|decreases}} magazine capacity and maximum ammo. |
||
− | |On hit, +40% damage for 0.3 seconds. |
||
+ | |[[Conclave:Despair|Despair]] |
||
− | |[[Latron]] |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
− | | |
+ | |{{M|Emergent Aftermath}} |
− | | |
+ | |Gain a brief {{text|green|increase}} in reload speed after a successful kill. |
|Sniper |
|Sniper |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
− | | |
+ | |{{M|Feathered Arrows}} |
− | | |
+ | |{{text|green|Increases}} flight speed but {{text|red|decreases}} damage. |
|Bow |
|Bow |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Uncommon |
|Uncommon |
||
|- |
|- |
||
+ | |{{M|Final Act}} |
||
− | |[[File:Final_Act.png|90px|link=Final Act]]<br />[[Final Act]] |
||
− | | |
+ | |Gain a brief {{text|green|increase}} in power efficiency and range '''when at low health'''. |
|Warframe |
|Warframe |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
+ | |{{M|Final Tap}} |
||
− | |[[File:FinalTap.png|90px|link=Final Tap]]<br />[[Final Tap]] |
||
+ | |Gain a brief {{text|green|increase}} in damage after 4 hits have been successfully mad. |
||
− | |On 4 hits within 0.5 seconds, increase damage by 100% for 0.2 seconds. |
||
− | |[[Hind]] |
+ | |[[Conclave:Hind|Hind]] |
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
− | | |
+ | |{{M|Focused Acceleration}} |
− | | |
+ | |{{text|green|Increases}} projectile speed when '''aiming'''. |
− | |[[Tetra]] |
+ | |[[Conclave:Tetra|Tetra]] |
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
+ | |{{M|Full Capacity}} |
||
− | |[[File:FullCapacityMod.png|90px|link=Full Capacity]]<br />[[Full Capacity]] |
||
− | |Increases |
+ | |{{text|green|Increases}} magazine capacity but {{text|red|decreases}} reload speed. |
|Pistol |
|Pistol |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
|Common |
|Common |
||
|- |
|- |
||
+ | |{{M|Gorgon Frenzy}} |
||
− | |[[File:GorgonFrenzyMod.png|90px|link=Gorgon Frenzy]]<br />[[Gorgon Frenzy]] |
||
− | | |
+ | |Gain a brief {{text|green|increase}} in fire rate after a successful kill. |
− | |[[Gorgon]] |
+ | |[[Conclave:Gorgon|Gorgon]] |
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
+ | |{{M|Grinloked}} |
||
− | |[[File:Grinloked.png|90px|link=Grinloked]]<br />[[Grinloked]] |
||
+ | |Gain a brief {{text|green|increase}} in accuracy after a successful hit. |
||
− | |On Hit, +60% accuracy for 3 seconds. |
||
− | |[[Grinlok]] |
+ | |[[Conclave:Grinlok|Grinlok]] |
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
− | | |
+ | |{{M|Hastened Steps}} |
− | | |
+ | |{{text|green|Increases}} sprint speed but {{text|red|decreases}} shield capacity. |
|Warframe |
|Warframe |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
− | | |
+ | |{{M|Heavy Warhead}} |
− | | |
+ | |{{text|green|Increases}} Explosion Radius while {{text|red|decreasing}} flight speed. |
|Pistol |
|Pistol |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
− | | |
+ | |{{M|Heightened Reflexes}} |
− | |Quicken casting speed but reduces energy efficiency |
+ | |{{text|green|Quicken}} casting speed but {{text|red|reduces}} energy efficiency. |
|Warframe |
|Warframe |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
− | | |
+ | |{{M|Hydraulic Barrel}} |
− | |Decreases |
+ | |{{text|green|Decreases}} weapon recoil but {{text|red|decreases}} magazine capacity. |
|Pistol |
|Pistol |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
− | | |
+ | |{{M|Hydraulic Chamber}} |
− | |Decreases |
+ | |{{text|green|Decreases}} weapon recoil but {{text|red|decreases}} magazine capacity. |
|Shotgun |
|Shotgun |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
− | | |
+ | |{{M|Hydraulic Gauge}} |
− | |Decreases |
+ | |{{text|green|Decreases}} weapon recoil but {{text|red|decreases}} magazine capacity. |
− | | |
+ | |Rifle |
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
+ | |{{M|Kill Switch}} |
||
− | |[[File:KillSwitchMod.png|90px|link=Kill Switch]]<br />[[Kill Switch]] |
||
− | | |
+ | |Gain a brief {{text|green|increase}} in reload speed after a successful kill. |
|Shotgun |
|Shotgun |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
− | | |
+ | |{{M|Loaded Capacity}} |
− | |Increases |
+ | |{{text|green|Increases}} magazine capacity but {{text|red|decreases}} reload speed. |
|Shotgun |
|Shotgun |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
|Uncommon |
|Uncommon |
||
|- |
|- |
||
+ | |{{M|Loose Chamber}} |
||
− | |[[File:LooseChamberMod.png|90px|link=Loose Chamber]]<br />[[Loose Chamber]] |
||
+ | |{{text|green|Decreases}} reload speed but {{text|red|increases}} weapon recoil. |
||
− | |Increases Reload Speed and Weapon Recoil |
||
|Shotgun |
|Shotgun |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
|Uncommon |
|Uncommon |
||
|- |
|- |
||
+ | |{{M|Loose Hatch}} |
||
− | |[[File:LooseHatchMod.png|90px|link=Loose Hatch]]<br />[[Loose Hatch]] |
||
+ | |{{text|green|Decreases}} reload speed but {{text|red|increases}} weapon recoil. |
||
− | |Increases Reload Speed and Weapon Recoil |
||
− | | |
+ | |Rifle |
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
|Common |
|Common |
||
|- |
|- |
||
− | | |
+ | |{{M|Loose Magazine}} |
+ | |{{text|green|Decreases}} reload speed and weapon recoil. |
||
− | |Increases Reload Speed and Weapon Recoil |
||
|Pistol |
|Pistol |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
|Common |
|Common |
||
|- |
|- |
||
+ | |{{M|Lucky Shot}} |
||
− | |[[File:LuckyShotMod.png|90px|link=Lucky Shot]]<br />[[Lucky Shot]] |
||
+ | |{{text|green|Increases}} flight speed at the cost of {{text|red|decreased}} accuracy. |
||
− | |Increases Flight Speed and decreases Accuracy |
||
|Rifle |
|Rifle |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Uncommon |
|Uncommon |
||
|- |
|- |
||
− | | |
+ | |{{M|Maximum Capacity}} |
− | |Increases |
+ | |{{text|green|Increases}} magazine capacity at the cost of {{text|red|increased}} reload speed. |
− | | |
+ | |Rifle |
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
|Common |
|Common |
||
|- |
|- |
||
− | | |
+ | |{{M|Measured Burst}} |
− | | |
+ | |{{text|green|Increases}} damage while {{text|red|decreasing}} fire rate when '''aiming'''. |
− | |[[Tiberon]] |
+ | |[[Conclave:Tiberon|Tiberon]] |
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
− | | |
+ | |{{M|Mortal Conduct}} |
+ | |Gain a brief {{text|green|increase}} in channeled damage reflection '''when at low health'''. |
||
− | |At Low Health, +60% Channeled Damage Reflection for 8 seconds. |
||
|Melee |
|Melee |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
+ | |{{M|Plan B}} |
||
− | |[[File:PlanBMod.png|90px|link=Plan B]]<br />[[Plan B]] |
||
+ | |Gain a brief {{text|green|increase}} in fire rate for '''secondary weapons''' after getting a successful hit with a bow. |
||
− | |On hit, +20% Secondary Weapon Fire Rate for 4 seconds. |
||
|Bow |
|Bow |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
+ | |{{M|Precision Munition}} |
||
− | |[[File:SecondaryWind.png|90px|link=Secondary Wind]]<br />[[Secondary Wind]] |
||
+ | |{{text|green|Increased}} accuracy and flight speed, but {{text|red|decreased}} magazine capacity. |
||
− | |On Kill, +5 Health Regen for 5 Seconds. |
||
+ | |[[Conclave:Tonkor|Tonkor]] |
||
+ | |{{Icon|Pol|V}} |
||
+ | |Rare |
||
+ | |- |
||
+ | |{{M|Secondary Wind}} |
||
+ | |Gain a brief {{text|green|health regeneration}} after a kill. |
||
|Pistol |
|Pistol |
||
|{{Icon|Pol|D}} |
|{{Icon|Pol|D}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
− | | |
+ | |{{M|Shrapnel Rounds}} |
+ | |{{text|green|Increases}} multishot while {{text|red|decreasing}} damage. |
||
− | |200% Multishot, -66% Damage. |
||
− | |[[Marelok]] |
+ | |[[Conclave:Marelok|Marelok]] |
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
+ | |{{M|Skull Shots}} |
||
− | |[[File:SkullShots.png|90px|link=Skull Shots]]<br />[[Skull Shots]] |
||
+ | |Gain a brief {{text|green|increase}} in ammo efficiency after getting a headshot. |
||
− | |On Head Shot, +100% Ammo Efficiency for 1 second. |
||
− | |[[Viper]] |
+ | |[[Conclave:Viper|Viper]] |
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
− | | |
+ | |{{M|Soaring Strike}} |
− | | |
+ | |{{text|green|Increases}} fire rate while '''airborne'''. |
|Bow |
|Bow |
||
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
− | | |
+ | |{{M|Static Alacrity}} |
+ | |{{text|green|Increases}} flight speed but {{text|red|decreases}} explosion radius. |
||
− | |Increases Flight Speed, -50% Explosion Radius. |
||
− | |[[Staticor]] |
+ | |[[Conclave:Staticor|Staticor]] |
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
− | | |
+ | |{{M|Sudden Justice}} |
+ | |Gain a brief {{text|green|increase}} in fire rate after 2 hits have been successfully made. |
||
− | |On 2 hits within 0.2 secs, increase Fire Rate 30% for 2 seconds. |
||
− | |[[Sybaris]] |
+ | |[[Conclave:Sybaris|Sybaris]] |
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
− | | |
+ | |{{M|Tactical Retreat}} |
− | | |
+ | |Gain a brief {{text|green|increase}} in mobility '''when at low health'''. |
|Warframe |
|Warframe |
||
|{{Icon|Pol|D}} |
|{{Icon|Pol|D}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
+ | |{{M|Thundermiter}} |
||
− | |[[File:Thundermiter.png|90px|link=Thundermiter]]<br />[[Thundermiter]] |
||
− | |Charged |
+ | |Charged projectiles {{text|green|explode}} but {{text|red|decreases}} magazine capacity. |
− | |[[Miter]] |
+ | |[[Conclave:Miter|Miter]] |
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
+ | |{{M|Triple Tap}} |
||
− | |[[File:Triple_Tap.png|90px|link=Triple Tap]]<br />[[Triple Tap]] |
||
+ | |Gain a brief {{text|green|increase}} in damage after 2 hits have been successfully made. |
||
− | |On 2 hits within 0.2 seconds, increase damage by 40% for 0.5 seconds |
||
− | |[[Burston]] |
+ | |[[Conclave:Burston|Burston]] |
|{{Icon|Pol|V}} |
|{{Icon|Pol|V}} |
||
|Rare |
|Rare |
||
|- |
|- |
||
− | | |
+ | |{{M|Vital Systems Bypass}} |
− | |Gain |
+ | |Gain {{text|green|health regen}} at the cost {{text|red|increased}} shield recharge delay. |
|Warframe |
|Warframe |
||
|{{Icon|Pol|Bar}} |
|{{Icon|Pol|Bar}} |
||
Line 888: | Line 1,049: | ||
|} |
|} |
||
<section end="CMR" /> |
<section end="CMR" /> |
||
+ | </tabber></div> |
||
[[Category:PvP]] |
[[Category:PvP]] |
||
[[Category:Mods]] |
[[Category:Mods]] |
Revision as of 16:30, 8 June 2020
This category is reserved for mods that are allowed in the Conclave, Warframe's PvP system.
Conclave Syndicate Mods | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Name | Description | Type | Polarity | Rarity | Conclave Rank | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Air Thrusters | Increases sliding speed while airborne while decreasing mobility. | Warframe | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Adept Surge | Increases mobility while decreasing health. | Warframe | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Afterburn | Spectral Scream fires an elemental projectile upon deactivation. | Chroma | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Agile Aim | Increases movement speed while aiming. | Rifle | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Air Recon | Decreases zoom during aim glide. | Pistol | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anti-Flak Plating | Gain resistance to Script error: The function "Proc" does not exist. damage at the cost of decreased mobility. | Warframe | Script error: The function "Pol" does not exist. | Uncommon | Whirlwind | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anticipation | Immune to Impair for 4 seconds after being impaired. Immune to Knockdown for 4 seconds after being knocked down. | Warframe | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Antimatter Mine | Antimatter Drop creates a fully charged stationary orb that explodes after 6 seconds or when an enemy gets within proximity. | Nova | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Apex Predator | Causes targets hit to be temporarily visible on the minimap. | Rifle | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Argent Scourge | Polearm Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armored Acrobatics | Gain damage resistance during bullet jump at the cost of reduced mobility. | Warframe | Script error: The function "Pol" does not exist. | Uncommon | Whirlwind | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armored Evade | Gain damage resistance while dodging at the cost of reduced sliding speed. | Warframe | Script error: The function "Pol" does not exist. | Uncommon | Whirlwind | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armored Recovery | Gain damage resistance while knocked down at the cost of reduced sliding speed. | Warframe | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Biting Piranha | Dual Daggers Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bounty Hunter | Causes targets hit to be temporarily visible on the minimap. | Shotgun | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Broad Eye | Decreases zoom during aim glide. | Shotgun | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calculated Spring | Decreases mobility in return of Increased health. | Warframe | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calculated Victory | Decreases shield recharge delay on kills, but decreases health gained from health orbs. | Pistol | Script error: The function "Pol" does not exist. | Rare | Hurricane | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Celestial Nightfall | Glaive Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Comet Rounds | Converts an amount of damage to Script error: The function "Proc" does not exist. damage. | Rifle | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Counterweight | Converts an amount of damage to Script error: The function "Proc" does not exist. damage. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crash Shot | Converts an amount of damage to Script error: The function "Proc" does not exist. damage. | Shotgun | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crashing Havoc | Hammer Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crashing Timber | Staves Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cunning Aspect | Rapier Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Deceptive Bond | 50% of damage Loki takes is transferred to Decoy, and vice versa. | Loki | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Defiled Reckoning | Reckoning causes health orbs become unusable by enemies. | Oberon | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Discharge Strike | Soul Punch depletes 25 energy from the target. | Nekros | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dividing Blades | Dual Sword Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Double-Barrel Drift | Reduces in recoil and spread when firing while sliding. | Shotgun | Script error: The function "Pol" does not exist. | Rare | Whirlwind | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Eject Magazine | Reloads an amount of the clip every second while holstered. | Pistol | Script error: The function "Pol" does not exist. | Rare | Whirlwind | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Explosive Demise | Enemies explode when killed, dealing damage shortly after death. | Melee | Script error: The function "Pol" does not exist. | Rare | Whirlwind | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fateful Truth | Nikana Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Flak Shot | Converts an amount of damage to Script error: The function "Proc" does not exist. damage. | Shotgun | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Follow Through | Respawn with a small amount of energy. | Warframe | Script error: The function "Pol" does not exist. | Uncommon | Whirlwind | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gun Glide | Reduces in recoil and spread when firing while sliding. | Rifle | Script error: The function "Pol" does not exist. | Rare | Whirlwind | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heartseeker | Automatically lock onto targets within 4 meters, but reduces the amount of damage able to be blocked. | Daggers | Script error: The function "Pol" does not exist. | Rare | Whirlwind | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hysterical Fixation | An amount of shields are restored for every kill. | Valkyr | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ice Wave Impedance | Ice Wave will leave a frozen trail that slows down enemies that come into contact with it. | Frost | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Impaler Munitions | Converts an amount of damage to Script error: The function "Proc" does not exist. damage. | Pistol | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Impenetrable Offense | Increases damage blocking at maximum energy. | Melee | Script error: The function "Pol" does not exist. | Rare | Whirlwind | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Iron Shrapnel | Iron Skin does Script error: The function "Proc" does not exist. damage and knocking down enemies upon recasting. | Rhino | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kinetic Collision | Increases Speed's duration when the player makes contact with an opponent. | Volt | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lashing Coil | Whip Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Last Herald | Sword and Shield Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lie In Wait | Decreases reticle sway while increasing recoil while scoped. | Sniper | Script error: The function "Pol" does not exist. | Rare | Whirlwind | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lock and Load | Reloads an amount of the clip every second while holstered. | Shotgun | Script error: The function "Pol" does not exist. | Rare | Whirlwind | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
No Current Leap | Increases mobility but disables passive energy regeneration. | Warframe | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mafic Rain | Nunchaku Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Martial Fury | Increases attack speed but decreases passive energy regeneration rate. | Melee | Script error: The function "Pol" does not exist. | Rare | Whirlwind | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mesa's Waltz | Move slowly while Peacemaker is active. | Mesa | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Meteor Munitions | Converts an amount of damage to Script error: The function "Proc" does not exist. damage. | Pistol | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Momentary Pause | Grants health regeneration on kills, but decreases health from health orbs. | Shotgun | Script error: The function "Pol" does not exist. | Rare | Hurricane | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Night Stalker | Causes targets hit to be temporarily visible on the minimap. | Pistol | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Noble Cadence | Heavy Blade Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Overcharged | A small amount of respawn energy will converted to a large amount of Overshields. | Warframe | Script error: The function "Pol" does not exist. | Rare | Hurricane | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Overcharge Detectors | Exposes nearby enemies who are at their maximum energy capacity. | Warframe | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Overview | Decreases zoom during aim glide. | Rifle | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Piercing Fury | Dagger Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Power of Three | Quiver fires three arrows and consumes more energy. | Ivara | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Prize Kill | Decreases shield recharge delay on kills, but decreases health gained from health orbs. | Shotgun | Script error: The function "Pol" does not exist. | Rare | Hurricane | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Prism Guard | Prism follows above Mirage for 4 seconds. | Mirage | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Purging Slash | Slash Dash removes allies' debuffs and restores their shields when hit by it. | Excalibur | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Purifying Flames | Fire Blast remove up to 4 debuffs if allies enter the fire. | Ember | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Push & Pull | Metamorphosis. Switching to Day-form staggers enemies within 6 meters and knocks them down when switching to Night-form. | Equinox | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quaking Hand | Fists Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quick Charge | Decreases shield recharge delay while Reducing shield capacity. | Warframe | Script error: The function "Pol" does not exist. | Rare | Hurricane | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Razor Munitions | Converts an amount of damage to Script error: The function "Proc" does not exist. damage. | Pistol | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Recharge Barrier | Electric Shield restores allies' shields when they pass through it. | Volt | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Recover | Grants health regeneration on kills, but decreases health from health orbs. | Rifle | Script error: The function "Pol" does not exist. | Rare | Hurricane | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Recuperate | Grants health regeneration on kills, but decreases health from health orbs. | Pistol | Script error: The function "Pol" does not exist. | Rare | Hurricane | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reflex Draw | Increases the holster rate of secondary weapons. | Pistol | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Relentless Assault | Gain brief energy regeneration from kills. | Melee | Script error: The function "Pol" does not exist. | Rare | Whirlwind | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rending Wind | Machete Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rime Vault | Cosmetic Script error: The function "Proc" does not exist. proc to bulletjumps. | Warframe | Script error: The function "Pol" does not exist. | Rare | Hurricane | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ripper Rounds | Converts an amount of damage to Script error: The function "Proc" does not exist. damage. | Rifle | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rising Skill | Increases mobility at the cost of decreased shields. | Warframe | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rising Steel | Sword Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rumbled | Atlas becomes a Rumbler with rock armor that can absorb up to 500 damage. | Atlas | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sapping Reach | Pull steals energy from the target. | Mag | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Scarlet Hurricane | Claws Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Searing Leap | Cosmetic Script error: The function "Proc" does not exist. proc to bulletjumps. | Warframe | Script error: The function "Pol" does not exist. | Rare | Hurricane | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Serrated Edges | Converts an amount of damage to Script error: The function "Proc" does not exist. damage. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Serrated Rounds | Converts an amount of damage to Script error: The function "Proc" does not exist. damage. | Rifle | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shadow Harvest | Scythe Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sharpened Blade | Converts an amount of damage to Script error: The function "Proc" does not exist. damage. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shield Overload | Polarize increases shield recharge time of the target. | Mag | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shred Shot | Converts an amount of damage to Script error: The function "Proc" does not exist. damage. | Shotgun | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Signal Flare | Radial Blind temporarily marks affected enemies on the minimap. | Excalibur | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Singularity | Absorb creates a ring every 3 seconds that drags targets in. | Nyx | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Snap Shot | Increases movement speed while aiming. | Shotgun | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Soft Hands | Increases the holster rate of shotguns. | Shotgun | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spring-Loaded Broadhead | Increases damage if the target is over 15 meters away. | Daikyu | Script error: The function "Pol" does not exist. | Rare | Hurricane | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spry Sights | Increases movement speed while aiming. | Pistol | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stand Ground | Blocking reduces damage taken from enemy abilities. | Melee | Script error: The function "Pol" does not exist. | Rare | Hurricane | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Divide | Tonfa Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Strafing Slide | Reduces recoil but decreases spread while sliding. | Pistol | Script error: The function "Pol" does not exist. | Rare | Whirlwind | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Surplus Diverters | Gain energy after replenishing shields completely after they have been deactivated. | Warframe | Script error: The function "Pol" does not exist. | Rare | Whirlwind | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sword Alone | Gain an increase in sprint speed and mobility with a melee equipped. | Melee | Script error: The function "Pol" does not exist. | Rare | Whirlwind | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tactical Reload | Reloads an amount of the clip every second while holstered. | Rifle | Script error: The function "Pol" does not exist. | Rare | Whirlwind | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tainted Hydra | Blade and Whip Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tear Gas | Smoke Screen blinds enemies within 4 meters for 3 seconds. | Ash | Script error: The function "Pol" does not exist. | Rare | Tempest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tempered Bound | Decreases mobility while increasing shields. | Warframe | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Twitch | Increases the holster rate rifles. | Rifle | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vanquished Prey | Decreases shield recharge delay on kills, but decreases health gained from health orbs. | Rifle | Script error: The function "Pol" does not exist. | Rare | Hurricane | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Venomous Rise | Cosmetic Script error: The function "Proc" does not exist. proc to bulletjumps. | Warframe | Script error: The function "Pol" does not exist. | Rare | Hurricane | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vicious Approach | Sparring Stance: Fighting Form devised for Conclave. | Melee | Script error: The function "Pol" does not exist. | Uncommon | Mistral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Voltaic Lance | Cosmetic Script error: The function "Proc" does not exist. proc to bulletjumps. | Warframe | Script error: The function "Pol" does not exist. | Rare | Hurricane | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ward Recovery | Warding Halo half of the casting cost is returned based on how much protection is left. | Nezha | Script error: The function "Pol" does not exist. | Rare | Tempest |
Conclave matches will give each participating player a random reward at the end of a match.
Conclave Mission Reward Mods | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Name | Description | Type | Polarity | Rarity | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Adrenaline Boost | Increases energy but reduces health. | Warframe | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ambush Optics | Decreases zoom when aiming. | Rubico | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Blind Shot | Increases flight speed at the cost of decreased accuracy. | Pistol | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Brain Storm | Gain a brief increase in ammo efficient from headshots. | Grakata | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Deft Tempo | Gain increased bulletjump speed after get a headshot for a few seconds. | Rifle | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Directed Convergence | Increases accuracy when aiming. | Supra | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Double Tap | Increases damage on next hit after a successful hit has been made. | Latron | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Draining Gloom | Cause energy-draining explosions, but decreases magazine capacity and maximum ammo. | Despair | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Emergent Aftermath | Gain a brief increase in reload speed after a successful kill. | Sniper | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Feathered Arrows | Increases flight speed but decreases damage. | Bow | Script error: The function "Pol" does not exist. | Uncommon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Final Act | Gain a brief increase in power efficiency and range when at low health. | Warframe | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Final Tap | Gain a brief increase in damage after 4 hits have been successfully mad. | Hind | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Focused Acceleration | Increases projectile speed when aiming. | Tetra | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Full Capacity | Increases magazine capacity but decreases reload speed. | Pistol | Script error: The function "Pol" does not exist. | Common | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gorgon Frenzy | Gain a brief increase in fire rate after a successful kill. | Gorgon | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grinloked | Gain a brief increase in accuracy after a successful hit. | Grinlok | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hastened Steps | Increases sprint speed but decreases shield capacity. | Warframe | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy Warhead | Increases Explosion Radius while decreasing flight speed. | Pistol | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heightened Reflexes | Quicken casting speed but reduces energy efficiency. | Warframe | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hydraulic Barrel | Decreases weapon recoil but decreases magazine capacity. | Pistol | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hydraulic Chamber | Decreases weapon recoil but decreases magazine capacity. | Shotgun | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hydraulic Gauge | Decreases weapon recoil but decreases magazine capacity. | Rifle | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kill Switch | Gain a brief increase in reload speed after a successful kill. | Shotgun | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Loaded Capacity | Increases magazine capacity but decreases reload speed. | Shotgun | Script error: The function "Pol" does not exist. | Uncommon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Loose Chamber | Decreases reload speed but increases weapon recoil. | Shotgun | Script error: The function "Pol" does not exist. | Uncommon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Loose Hatch | Decreases reload speed but increases weapon recoil. | Rifle | Script error: The function "Pol" does not exist. | Common | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Loose Magazine | Decreases reload speed and weapon recoil. | Pistol | Script error: The function "Pol" does not exist. | Common | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lucky Shot | Increases flight speed at the cost of decreased accuracy. | Rifle | Script error: The function "Pol" does not exist. | Uncommon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Maximum Capacity | Increases magazine capacity at the cost of increased reload speed. | Rifle | Script error: The function "Pol" does not exist. | Common | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Measured Burst | Increases damage while decreasing fire rate when aiming. | Tiberon | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mortal Conduct | Gain a brief increase in channeled damage reflection when at low health. | Melee | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Plan B | Gain a brief increase in fire rate for secondary weapons after getting a successful hit with a bow. | Bow | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Precision Munition | Increased accuracy and flight speed, but decreased magazine capacity. | Tonkor | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Secondary Wind | Gain a brief health regeneration after a kill. | Pistol | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shrapnel Rounds | Increases multishot while decreasing damage. | Marelok | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Skull Shots | Gain a brief increase in ammo efficiency after getting a headshot. | Viper | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Soaring Strike | Increases fire rate while airborne. | Bow | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Static Alacrity | Increases flight speed but decreases explosion radius. | Staticor | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sudden Justice | Gain a brief increase in fire rate after 2 hits have been successfully made. | Sybaris | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tactical Retreat | Gain a brief increase in mobility when at low health. | Warframe | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thundermiter | Charged projectiles explode but decreases magazine capacity. | Miter | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Triple Tap | Gain a brief increase in damage after 2 hits have been successfully made. | Burston | Script error: The function "Pol" does not exist. | Rare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vital Systems Bypass | Gain health regen at the cost increased shield recharge delay. | Warframe | Script error: The function "Pol" does not exist. | Rare |
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All items (168)
A
C
D
F
H
I
L
M
P
R
S
- Sapping Reach
- Scarlet Hurricane
- Searing Leap
- File:SearingLeapMod.png
- Secondary Wind
- Serrated Edges
- Serrated Rounds
- Shadow Harvest
- Sharpened Blade
- Shield Overload
- Shrapnel Rounds
- Shred Shot
- Signal Flare
- Singularity
- Skull Shots
- Snap Shot
- Soaring Strike
- Soft Hands
- Spring-Loaded Broadhead
- Spry Sights
- Stand Ground
- Star Divide
- Static Alacrity
- File:StaticDischargeMod.png
- Strafing Slide
- Sudden Justice
- Surplus Diverters
- Sword Alone
T
V