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Category for polearm type melee weapons.

Polearm Stance Mods

Polearm Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Sydon Polearm Normal Attack 95.00% DmgPunctureSmall64 Puncture 225.00 1,350 675 225 2.90 m 0.15 m 7.0 m 0.92x animation speed 10.00% 2.00x 206.32 25.00% ●●●●● (1.35x) 0.6x 55° 5 Zenurik Pol 2016-01-05
Orthos Prime Polearm Normal Attack 70.00% DmgSlashSmall64 Slash 234.00 1,404 702 234 3.00 m 0.15 m 7.0 m 1.17x animation speed 24.00% 2.20x 273.78 36.00% ●●○○○ (0.70x) 0.6x 55° 12 Zenurik Pol 2013-07-13
Vaykor Sydon Polearm Normal Attack 95.00% DmgPunctureSmall64 Puncture 213.00 1,278 639 213 2.90 m 0.25 m 7.0 m 1.08x animation speed 21.00% 2.50x 230.04 33.00% ●●●●○ (1.30x) 0.6x 55° 11 Zenurik Pol 2016-09-15
Cassowar Polearm Normal Attack 44.00% DmgSlashSmall64 Slash 188.00 1,128 564 188 3.00 m 0.15 m 7.0 m 1.17x animation speed 6.00% 1.40x 219.96 28.00% ●●●●● (1.35x) 0.6x 55° 5 Zenurik Pol 2017-11-23
Korumm Polearm Normal Attack 40.00% DmgSlashSmall64 Slash 260.00 1,560 780 260 2.90 m 0.25 m 7.0 m 1.00x animation speed 24.00% 2.20x 260 30.00% ●●●○○ (1.10x) 0.6x 55° 13 Zenurik Pol 2021-12-15
Lesion Polearm Normal Attack 75.00% DmgSlashSmall64 Slash 237.00 1,422 711 237 2.70 m 0.25 m 7.0 m 1.00x animation speed 15.00% 2.00x 237 37.00% ●●○○○ (0.80x) 0.6x 55° 9 Zenurik Pol 2016-03-04
Orthos Polearm Normal Attack 70.00% DmgSlashSmall64 Slash 185.00 1,110 555 185 3.00 m 0.15 m 7.0 m 0.92x animation speed 6.00% 1.50x 169.64 18.00% ●●●○○ (1.00x) 0.6x 55° 2 Naramon Pol 2013-06-07
Serro Polearm Normal Attack 58.97% DmgElectricitySmall64 Electricity 234.00 1,404 702 234 3.00 m 0.15 m 7.0 m 0.92x animation speed 8.00% 1.50x 214.57 26.00% ●●●●● (1.38x) 0.6x 55° 6 Naramon Pol 2014-05-21
Edun Polearm Normal Attack 50.00% DmgSlashSmall64 Slash 220.00 880 660 220 3.00 m 0.25 m 7.0 m 1.00x animation speed 34.00% 2.60x 220 20.00% ●●●○○ (0.90x) 0.6x 55° 0 Zenurik Pol 2023-04-26
Pupacyst Polearm Normal Attack 51.06% DmgViralSmall64 Viral 284.00 1,704 852 284 2.70 m 0.25 m 7.0 m 0.83x animation speed 13.00% 1.50x 236.57 27.00% ●●●●● (1.35x) 0.6x 55° 7 Zenurik Pol 2018-10-12
Guandao Polearm Normal Attack 70.00% DmgSlashSmall64 Slash 202.00 1,212 606 202 3.00 m 0.15 m 7.0 m 0.83x animation speed 28.00% 2.20x 168.26 4.00% ●●●○○ (1.05x) 0.6x 55° 4 Zenurik Pol 2017-07-19
Guandao Prime Polearm Normal Attack 70.00% DmgSlashSmall64 Slash 240.00 1,440 480 240 3.00 m 0.15 m 7.0 m 1.00x animation speed 32.00% 2.40x 240 20.00% ●○○○○ (0.65x) 0.6x 55° 12 Zenurik Pol 2020-10-27
Kesheg Polearm Normal Attack 50.00% DmgSlashSmall64 Slash 241.00 1,446 723 241 2.90 m 0.15 m 7.0 m 0.83x animation speed 19.00% 2.50x 200.75 23.00% ●●●●● (1.35x) 0.6x 55° 7 Zenurik Pol 2016-11-11
Tonbo Polearm Normal Attack 75.00% DmgSlashSmall64 Slash 184.00 1,104 552 184 3.00 m 0.15 m 7.0 m 1.00x animation speed 5.00% 2.00x 184 25.00% ●●●●● (1.38x) 0.6x 55° 3 Zenurik Pol 2015-02-18


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Default Default
 100%
Default Default
 100%
Default Default
 2x 100%
N / A N / A PolearmComboNeutral
Forward
(While Moving)
Default Default
 100%
Default Default
 100%
Default Default
 2x 100%
N / A N / A PolearmComboNeutral
Forward Block
(While Blocking & Moving)
Default Default
 100%
Default Default
 100%
Default Default
 2x 100%
N / A N / A PolearmComboNeutral
Block
(While Blocking)
Default Default
 100%
Default Default
 100%
Default Default
 2x 100%
N / A N / A PolearmComboNeutral
Heavy
(Heavy Attack)
The Way*
Default Heavy
 600% Knockdown b
Default Heavy
 600% Knockdown b
N / A N / A PolearmComboHeavy
Slide
(While Sliding)
Cyclone Strike*
Default Default
360 Default 200% DmgImpactSmall64
256.4%/s 0.8s PolearmComboSlide
Aerial
(While In Air)
Planting Widow*
Default Default
360 Default 300%
Default Default
360 Default 300%
Default Default
 300% Knockdown b
N / A N / A PolearmComboAir
Wall
(While Wall Latching)
Guiding Plank*
Default Default
 166%
N / A N / A PolearmComboWall
Finisher
(On Knocked Down Enemy)
Tunneling Spike*
Default Default
 1200% DmgSlashSmall64
N / A N / A PolearmComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A PolearmComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (40)

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