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Category for nunchaku melee weapons.

Nunchaku Stance Mods[]

Nunchaku Weapons[]

Weapon Comparison[]

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance
Ninkondi Nunchaku Normal Attack 52.63% DmgElectricitySmall64.png  190 950 380 380 2.31m 6.0m 1 10.00% 2.0x 190 35.00% ●●●●● (1.41x) 0.5x 55° 8 Vazarin Pol.svg
Pulmonars Nunchaku Normal Attack 66.55% DmgImpactSmall64.png  290 1450 580 580 2.51m 7.0m 0.91 19.00% 2.3x 265.93 33.00% ●●●●○ (1.20x) 0.5x 55° 11 Vazarin Pol.svg
Shaku Nunchaku Normal Attack 100.00% DmgImpactSmall64.png  180 900 360 360 2.21m 6.0m 1.17 18.00% 2.0x 210.6 34.00% ●●●●● (1.35x) 0.5x 55° 10 Vazarin Pol.svg
Ninkondi Prime Nunchaku Normal Attack 38.46% DmgElectricitySmall64.png  234 1170 468 468 2.31m 6.0m 1 22.00% 2.4x 234 36.00% ●●●○○ (1.10x) 0.5x 55° 14 Vazarin Pol.svg

Stanceless Combos[]

Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Searing Undertow
(While Not Moving)
Default Melee Attack
360° Attack 2x 50%
Default Melee Attack
 100%
Default Melee Attack
 100%
Default Melee Attack
 200%
Default Melee Attack
360° Attack 5x 50%
230.8%/s 3.2s AtlantisVulcanCombo1.gif
Searing Undertow
(While Moving)
Default Melee Attack
360° Attack 2x 50%
Default Melee Attack
 100%
Default Melee Attack
 100%
Default Melee Attack
 200%
Default Melee Attack
360° Attack 5x 50%
230.8%/s 3.2s AtlantisVulcanCombo1.gif
Searing Undertow
(While Blocking & Moving)
Default Melee Attack
360° Attack 2x 50%
Default Melee Attack
 100%
Default Melee Attack
 100%
Default Melee Attack
 200%
Default Melee Attack
360° Attack 5x 50%
230.8%/s 3.2s AtlantisVulcanCombo1.gif
Searing Undertow
(While Blocking)
Default Melee Attack
360° Attack 2x 50%
Default Melee Attack
 100%
Default Melee Attack
 100%
Default Melee Attack
 200%
Default Melee Attack
360° Attack 5x 50%
230.8%/s 3.2s AtlantisVulcanCombo1.gif
Tidal Flames
(Heavy Attack)
Heavy Attack
 500% Knockdown b.png
Heavy Attack
 500% Knockdown b.png
0.0%/s N/A NunchakuComboHeavy.gif
Tidal Conflagration
(While Sliding)
Default Melee Attack
360° Attack 3x 200% DmgImpactSmall64.png
571.4%/s 1.1s NunchakuComboSlide.gif
Fire Storm
(While In Air)
Default Melee Attack
 200% DmgImpactSmall64.png
Default Melee Attack
360° Attack 200% DmgImpactSmall64.png
0.0%/s N/A NunchakuComboAir.gif
Creating Fire
(While Wall Latching)
Default Melee Attack
 300% Knockdown b.png
0.0%/s N/A NunchakuComboWall.gif
Burning Tsunami
(On Knocked Down Enemy)
Default Melee Attack
 1000%
0.0%/s N/A NunchakuComboFinisherGround.gif
Slam Attack
(Looking At Ground While In Air)
Default Melee Attack
Direct 200%
Slam 100%
0.0%/s N/A NunchakuComboSlam.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 200%
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.

All items (8)

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