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Not to be confused with a weapon with the same name, Nikana Nikana.

Nikana Stance Mods

Nikana Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Nikana Prime Nikana Normal Attack 90.00% DmgSlashSmall64 Slash 198.00 990 594 198 2.50 m 0.25 m 6.0 m 1.08x animation speed 28.00% 2.40x 213.84 28.00% ●○○○○ (0.60x) 0.7x 55° 12 Madurai Pol 2016-02-16
Skiajati Nikana Normal Attack 78.00% DmgSlashSmall64 Slash 175.00 875 525 175 2.70 m 0.25 m 6.0 m 1.17x animation speed 19.00% 2.10x 204.75 30.00% ●●●○○ (0.90x) 0.7x 55° 11 Madurai Pol 2018-06-15
Nikana Nikana Normal Attack 85.00% DmgSlashSmall64 Slash 142.00 710 426 142 2.50 m 0.25 m 6.0 m 0.92x animation speed 16.00% 2.00x 130.21 16.00% ●●●○○ (0.95x) 0.7x 55° 4 Madurai Pol 2014-04-09
Dragon Nikana Nikana Normal Attack 85.00% DmgSlashSmall64 Slash 188.00 940 564 188 2.50 m 0.25 m 6.0 m 1.00x animation speed 22.00% 2.00x 188 22.00% ●●●●○ (1.15x) 0.7x 55° 8 Madurai Pol 2014-04-09
Syam Nikana Normal Attack 40.00% DmgSlashSmall64 Slash 270.00 1,350 810 270 2.50 m 0.25 m 6.0 m 1.00x animation speed 22.00% 2.00x 270 34.00% ●●○○○ (0.75x) 0.7x 55° 0 Madurai Pol 2023-04-26

Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Default Default
 100%
Default Default
 200%
N / A N / A NikanaComboNeutral
Forward
(While Moving)
Default Default
 100%
Default Default
 200%
N / A N / A NikanaComboNeutral
Forward Block
(While Blocking & Moving)
Default Default
 100%
Default Default
 200%
N / A N / A NikanaComboNeutral
Block
(While Blocking)
Default Default
 100%
Default Default
 200%
N / A N / A NikanaComboNeutral
Heavy
(Heavy Attack)
Windless Cuts*
Default Heavy
 500% DmgSlashSmall64Knockdown b
Default Heavy
 500% DmgSlashSmall64Knockdown b
N / A N / A NikanaComboHeavy
Slide
(While Sliding)
Parting Knee*
Default Default
360 Default 200%
298.5%/s 0.7s NikanaComboSlide
Aerial
(While In Air)
Setting Sun*
Default Default
 200%
Default Default
 200%
Default Default
 200%
N / A N / A NikanaComboAir
Wall
(While Wall Latching)
Guiding Wire*
Default Default
 215%
N / A N / A NikanaComboWall
Finisher
(On Knocked Down Enemy)
Resting Place*
Default Default
 1000% DmgSlashSmall64
N / A N / A NikanaComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A NikanaComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Trivia

  • Blocking involves pulling out the weapon with the blade still sheathed (similar to the blocking stance for normal longsword weapons). The actual blocking animation involves parrying with both the blade and the sheathe separately.
  • The word "Katana (刀)" refers to both the sword and the style in which it is wielded. In comparison to the similar "Tachi (太刀)", the Katana typically has a shallower curve and is worn on the belt with cutting edge facing up whereas the former has a deeper curve and is hung from a cord on the belt with cutting edge facing down. There are, however, exceptions.
  • A Nikana equipped with the Mod TT 20px Tranquil Cleave stance is highly reminiscent of Iaido styles, where the sword is quickly pulled from its scabbard to cut an enemy, cleaned of blood, then sheathed again, often in two or three fluid motions. The Mod TT 20px Decisive Judgement stance is similar to some Kenjutsu fighting styles which draw the sword and use it with both hands.
  • Spelling Nikana backwards will result in Anakin, a reference to the Star Wars antagonist Darth Vader, who is also known as Anakin Skywalker. This was revealed as intentional in Devstream 107.

All items (22)

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