Mechanics are aspects of the game that describe interactions rather than content. Rather than discrete entities like Warframes, weapons, factions, Mods, or planets (to name a few of many more), this page contains articles about values, applications, physics, and other high-level ideas that exist in the realm of game systems design and gameplay space: damage, maneuvers, attributes, assassination marks, reloading, and the like.

Whether or not a topic is a mechanic can be ambiguous in some cases. For example, one could ask, "Are Missions content because there are countably finite ones in the game you can enter and exit, or are they mechanics because they describe a game feature distinguished from being in the Liset which acts as an overworld menu?" When adding to this category, do your best to make the most accurate judgment.

Ability Weapons(1 C, 15 P)
Armor(4 P)
Armor Reduction(27 P)
Augment Mods(237 P, 1 F)
Currencies(24 P)
Damage(1 C, 20 P)
Damage 2.0(20 C, 65 P)
Damage Reduction(23 P)
Fishing(1 C, 97 P, 33 F)
Focus(1 C, 25 P, 81 F)
Focus 2.0(7 P)
Healing(79 P)
High Scalability(2 C, 9 P)
Invulnerability(31 P)
Landscape(4 P)
Login Rewards(10 P)
Mechanics Research(6 C, 17 P)
Melee 2.0(1 C, 4 P)
Modular(6 C, 8 P)
Modular Weapons(3 P)
One-Handed Actions(1 C, 1 P)
Shield Restoration(1 C, 34 P)
Slow(17 P)
Status(56 P)
Upgrades(3 P)
Warframe Abilities(7 C, 439 P)

All items (384)