But don't worry, the admin and editor team are aware of them and they will be resolved over the next few days as our Weapons Module goes through a much needed overhaul.
Sorry for any inconvenience!
FINNER (talk), 05:04, 20 January 2022 (UTC)

Free feel to use Internet Archive https://archive.org/ for an archived version of a page. Official drop tables are still available on https://www.warframe.com/droptables



Mechanics are aspects of the game that describe interactions rather than content. Rather than discrete entities like Warframes, weapons, factions, Mods, or planets (to name a few of many more), this page contains articles about values, applications, physics, and other ideas that exist: damage, maneuvers, attributes, assassination marks, reloading, and the like.

Whether or not a topic is a mechanic can be ambiguous in some cases. ("Are Missions content because there are countably finite ones in the game you can enter and exit, or are they mechanics because they describe a game feature distinguished from being in the Liset which acts as an overworld menu?") When adding to this category, do your best.

Ability Weapons(1 C, 15 P)
Armor(4 P)
Armor Reduction(24 P)
Augment Mods(218 P, 1 F)
Currencies(24 P)
Damage(1 C, 18 P)
Damage 2.0(20 C, 51 P)
Damage Reduction(21 P)
Damage Vulnerability(19 P)
Fishing(1 C, 97 P, 33 F)
Focus(22 P, 50 F)
Focus 2.0(6 P)
Healing(55 P)
High Scalability(2 C, 7 P)
Invulnerability(25 P)
Login Rewards(10 P)
Mechanics Research(6 C, 17 P)
Melee 2.0(1 C, 5 P)
Modular(6 C, 8 P)
Modular Weapons(3 P)
One-Handed Abilities(30 P)
Shield Restoration(14 P)
Slow(16 P)
Status(52 P)
Two-Handed Abilities(31 P)
Warframe Abilities(7 C, 254 P)

All items (312)