Mechanics are aspects of the game that describe interactions rather than content. Rather than discrete entities like Warframes, weapons, factions, Mods, or planets (to name a few of many more), this page contains articles about values, applications, physics, and other high-level ideas that exist in the realm of game systems design and gameplay space: damage, maneuvers, attributes, assassination marks, reloading, and the like.
Whether or not a topic is a mechanic can be ambiguous in some cases. For example, one could ask, "Are Missions content because there are countably finite ones in the game you can enter and exit, or are they mechanics because they describe a game feature distinguished from being in the Liset which acts as an overworld menu?" When adding to this category, do your best to make the most accurate judgment.
All items (390)
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- Abilities
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- Ability Duration
- Ability Efficiency
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- Accuracy
- Affinity
- AI Director
- Air Support Charges
- Alarez
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- Ammo
- Antiserum Injector
- Arcane Acceleration
- Arcane Aegis
- Arcane Agility
- Arcane Arachne
- Arcane Avenger
- Arcane Awakening
- Arcane Barrier
- Arcane Consequence
- Arcane Deflection
- Arcane Enhancement
- Arcane Eruption
- Arcane Fury
- Arcane Grace
- Arcane Guardian
- Arcane Healing
- Arcane Ice
- Arcane Momentum
- Arcane Nullifier
- Arcane Phantasm
- Arcane Precision
- Arcane Pulse
- Arcane Rage
- Arcane Reaper
- Arcane Resistance
- Arcane Strike
- Arcane Tempo
- Arcane Trickery
- Arcane Ultimatum
- Arcane Velocity
- Arcane Victory
- Arcane Warmth
- Archgun Deployer
- Archwing
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- Area of Effect
- Armor
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- Arsenal
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- Attack Speed
- Attributes
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- Aura
- Avionics
- Bekran Zaft
- Blight
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- Bounty
- Buff & Debuff
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- Buff & Debuff/Icons
- Daily Tribute
- Damage
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- Damage 2.0
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- Damage 2.0/Ballistic Damage
- Damage 2.0/Blast Damage
- Damage 2.0/Chem Damage
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- Damage 2.0/Cold Damage
- Damage 2.0/Corrosive Damage
- Damage 2.0/Electricity Damage
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- Damage 2.0/Gas Damage
- Damage 2.0/Heat Damage
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- Damage 2.0/Impact Damage
- Damage 2.0/Incendiary Damage
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- Damage 2.0/Ionic Damage
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- Damage 2.0/Magnetic Damage
- Damage 2.0/Particle Damage
- Damage 2.0/Plasma Damage
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- Damage 2.0/Puncture Damage
- Damage 2.0/Radiation Damage
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- Damage 2.0/Slash Damage
- Damage 2.0/Tau Damage
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- Damage 2.0/Toxin Damage
- Damage 2.0/True Damage
- Damage 2.0/Viral Damage
- Damage 2.0/Void Damage
- Damage Falloff
- Damage Reduction
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- Damage Type Modifier
- Damage Vulnerability
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- Damage/Blast Damage
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- Damage 2.0/Cinematic Damage
- Damage/Cold Damage
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- Damage/Corrosive Damage
- Damage/Electricity Damage
- Damage 2.0/Energy Drain Damage
- Damage/Gas Damage
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- Damage/Heat Damage
- Damage/Impact Damage
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- Damage/Magnetic Damage
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- Damage/Puncture Damage
- Damage/Radiation Damage
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- Damage 2.0/Shield Drain Damage
- Damage/Slash Damage
- Damage/Tau Damage
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- Damage/Toxin Damage
- Damage/Viral Damage
- Damage/Void Damage
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- Death
- Death Mark
- Decorations/Decoration Mode
- Defense Objects
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- Dodge
- Dom De Nas
- Drifter Combat
- Drifter/Intrinsics/Combat
- Drifter/Intrinsics/Endurance
- Drifter/Intrinsics/Opportunity
- Drifter/Intrinsics/Riding
- Drop Tables