Category for Heavy Scythe melee weapons.
Heavy Scythe Stance Mods
Heavy Scythe Weapons
Weapon Comparison
Name | Type | Attack | Main Element |
Normal | Heavy | Slam | Slide | Range | Sweep Radius | Slam Radius | Speed | Crit | Crit Dmg | Avg Dmg × Atk Spd | Status | Dispo | Follow Through |
Block Angle |
MR | Stance | Introduced |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hespar | Heavy Scythe | Normal Attack | 48.00% ![]() |
280.00 | 5,040 | 560 | 560 | 2.80 m | 0.25 m | 8.0 m | 1.00x animation speed | 24.00% | 2.20x | 360.64 | 28.00% | ●●●○○ (0.90x) | 0.4x | 65° | 12 | 2022-04-27 | |
Corufell | Heavy Scythe | Normal Attack | 48.00% ![]() |
200.00 | 1,200 | 400 | 400 | 2.60 m | 0.25 m | 8.0 m | 1.00x animation speed | 26.00% | 2.40x | 272.8 | 14.00% | ●●○○○ (0.85x) | 0.4x | 65° | 8 | 2023-02-15 | |
Corufell | Heavy Scythe | Charged Projectile | 100.00% ![]() |
600.00 | 1,200 | 400 | 400 | 2.60 m | 0.25 m | 8.0 m | 0.83x animation speed | 26.00% | 2.40x | 679.27 | 14.00% | ●●○○○ (0.85x) | 0.4x | 65° | 8 | 2023-02-15 |
Stanceless Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Combo 1 (unofficial) | 367.5%/s | 1.9s | ![]() | |||||||||||||||||||
Forward (While Moving) |
Combo 2 (unofficial) | 208.8%/s | 1.4s | ![]() | |||||||||||||||||||
Forward Block (While Blocking & Moving) |
Combo 1 (unofficial) | 367.5%/s | 1.9s | ![]() | |||||||||||||||||||
Block (While Blocking) |
Combo 1 (unofficial) | 367.5%/s | 1.9s | ![]() | |||||||||||||||||||
Heavy (Heavy Attack) |
Titan Cull* | N / A | N / A | ![]() | |||||||||||||||||||
Slide (While Sliding) |
Hell's Wave* | N / A | N / A | ![]() | |||||||||||||||||||
Aerial (While In Air) |
Wind's Teeth* | N / A | N / A | ![]() | |||||||||||||||||||
Wall (While Wall Latching) |
Flaying Home* | N / A | N / A | ![]() | |||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Tunneling Spike* | N / A | N / A | ![]() | |||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack* | N / A | N / A | ![]() | |||||||||||||||||||
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