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Category for Heavy Scythe melee weapons.

Heavy Scythe Stance Mods

Heavy Scythe Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Hespar Heavy Scythe Normal Attack 48.00%  Slash 280.00 5,040 560 560 2.80 m 0.25 m 8.0 m 1.00x animation speed 24.00% 2.20x 360.64 28.00% ●●●○○ (0.90x) 0.4x 65° 12 2022-04-27
Corufell Heavy Scythe Normal Attack 48.00%  Impact 200.00 1,200 400 400 2.60 m 0.25 m 8.0 m 1.00x animation speed 26.00% 2.40x 272.8 14.00% ●●○○○ (0.85x) 0.4x 65° 8 2023-02-15
Corufell Heavy Scythe Charged Projectile 100.00%  Heat 600.00 1,200 400 400 2.60 m 0.25 m 8.0 m 0.83x animation speed 26.00% 2.40x 679.27 14.00% ●●○○○ (0.85x) 0.4x 65° 8 2023-02-15


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Combo 1 (unofficial)
Default Default
 200% 
Default Default
 500% 
367.5%/s 1.9s
Forward
(While Moving)
Combo 2 (unofficial)
Default Default
 2x 100%
Default Default
 100%
208.8%/s 1.4s
Forward Block
(While Blocking & Moving)
Combo 1 (unofficial)
Default Default
 200% 
Default Default
 500% 
367.5%/s 1.9s
Block
(While Blocking)
Combo 1 (unofficial)
Default Default
 200% 
Default Default
 500% 
367.5%/s 1.9s
Heavy
(Heavy Attack)
Titan Cull*
Default Heavy
 200% 
 200% 
 200% 
Default Heavy
 600% 
 600% 
N / A N / A
Slide
(While Sliding)
Hell's Wave*
Default Default
360 Default 200%
N / A N / A
Aerial
(While In Air)
Wind's Teeth*
Default Default
 200%
Default Default
 200%
N / A N / A
Wall
(While Wall Latching)
Flaying Home*
Default Default
 200%
N / A N / A
Finisher
(On Knocked Down Enemy)
Tunneling Spike*
Default Default
 1200% 
N / A N / A
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
N / A N / A

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

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Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
 Knockback
 Weakened
 Bleed
 Inaccuracy
 Knockdown
 Lifted
 Stagger
 Ragdoll
 Finisher (front, back, or ground) 
 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (3)

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