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Category for heavy bladed melee weapons.

Heavy Blade Stance Mods

Heavy Blade Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Galatine Heavy Blade Normal Attack 95.00% DmgSlashSmall64 Slash 182.00 1,092 364 364 3.00 m 0.20 m 8.0 m 1.00x animation speed 10.00% 2.00x 182 20.00% ●●●○○ (1.05x) 0.6x 55° 3 Vazarin Pol 2013-09-27
Gram Prime Heavy Blade Normal Attack 75.00% DmgSlashSmall64 Slash 300.00 1,800 600 600 2.90 m 0.20 m 8.0 m 0.80x animation speed 32.00% 2.60x 240 32.00% ●●○○○ (0.75x) 0.6x 55° 14 Vazarin Pol 2018-09-25
Masseter Prime Heavy Blade Normal Attack 56.00% DmgImpactSmall64 Impact 260.00 1,560 520 520 2.90 m 0.20 m 10.0 m 1.08x animation speed 26.00% 2.20x 281.58 36.00% ●●●○○ (0.90x) 0.6x 55° 14 Madurai Pol 2023-10-18
Sarofang Heavy Blade Normal Attack 56.00% DmgSlashSmall64 Slash 200.00 1,200 400 400 2.60 m 0.20 m 8.0 m 1.17x animation speed 20.00% 2.00x 234 20.00% ●●●○○ (1.00x) 0.6x 55° 8 Madurai Pol 2022-11-30
Scindo Heavy Blade Normal Attack 80.00% DmgSlashSmall64 Slash 200.00 1,200 400 400 2.60 m 0.20 m 8.0 m 0.92x animation speed 15.00% 1.50x 183.4 10.00% ●●●●● (1.35x) 0.6x 55° 2 Madurai Pol 2013-01-14
Masseter Heavy Blade Normal Attack 56.00% DmgImpactSmall64 Impact 241.00 1,446 482 482 2.90 m 0.20 m 10.0 m 1.00x animation speed 24.00% 2.00x 241 28.00% ●●●●○ (1.25x) 0.6x 55° 8 Madurai Pol 2019-10-31
Paracesis Heavy Blade Normal Attack 70.00% DmgSlashSmall64 Slash 222.00 1,332 444 444 2.90 m 0.20 m 8.0 m 0.92x animation speed 31.00% 2.60x 203.57 22.00% ●○○○○ (0.60x) 0.6x 55° 10 Vazarin Pol 2018-10-12
Tenet Exec Heavy Blade Normal Attack 54.00% DmgImpactSmall64 Impact 190.00 1,140 380 380 2.80 m 0.20 m 4.0 m 1.00x animation speed 38.00% 2.40x 190 22.00% ●●○○○ (0.80x) 0.6x 55° 16 Madurai Pol 2021-07-06
Tenet Exec Heavy Blade Normal Shockwave 100.00% DmgImpactSmall64 Impact 380.00 1,140 380 380 2.80 m 0.20 m 4.0 m 1.00x animation speed 38.00% 2.40x 380 22.00% ●●○○○ (0.80x) 0.6x 55° 16 Madurai Pol 2021-07-06
Tenet Exec Heavy Blade Heavy Shockwave 100.00% DmgImpactSmall64 Impact 570.00 1,140 380 380 2.80 m 0.20 m 4.0 m 1.00x animation speed 38.00% 2.40x 570 22.00% ●●○○○ (0.80x) 0.6x 55° 16 Madurai Pol 2021-07-06
Zenistar Heavy Blade Normal Attack 50.34% DmgFireSmall64 Heat 298.00 1,788 596 260 2.60 m 0.20 m 8.0 m 0.83x animation speed 10.00% 2.00x 248.23 30.00% ●●●●○ (1.15x) 0.6x 55° 6 Madurai Pol 2016-07-28
Zenistar Heavy Blade Attacks While Disc Deployed 80.00% DmgSlashSmall64 Slash 130.00 1,788 596 260 2.60 m 0.20 m 8.0 m 0.83x animation speed 10.00% 2.00x 108.29 15.00% ●●●●○ (1.15x) 0.6x 55° 6 Madurai Pol 2016-07-28
Zenistar Heavy Blade Disc Impact 100.00% DmgImpactSmall64 Impact 75.00 1,788 596 260 2.60 m 0.20 m 8.0 m 0.91x animation speed 10.00% 2.00x 68.17 15.00% ●●●●○ (1.15x) 0.6x 55° 6 Madurai Pol 2016-07-28
Zenistar Heavy Blade Disc Explosion 100.00% DmgFireSmall64 Heat 350.00 1,788 596 260 2.60 m 0.20 m 8.0 m 0.91x animation speed 10.00% 2.00x 318.15 15.00% ●●●●○ (1.15x) 0.6x 55° 6 Madurai Pol 2016-07-28
Zenistar Heavy Blade Disc Aura 100.00% DmgFireSmall64 Heat 50.00 1,788 596 260 2.60 m 0.20 m 8.0 m 1.20x animation speed 10.00% 2.00x 60 50.00% ●●●●○ (1.15x) 0.6x 55° 6 Madurai Pol 2016-07-28
Dark Split-Sword (Heavy Blade) Heavy Blade Normal Attack 43.48% DmgRadiationSmall64 Radiation 230.00 1,380 460 460 2.80 m 0.20 m 8.0 m 0.92x animation speed 15.00% 2.00x 210.91 25.00% ●●●●○ (1.30x) 0.6x 55° 5 Zenurik Pol 2016-06-08
Scindo Prime Heavy Blade Normal Attack 80.00% DmgSlashSmall64 Slash 250.00 1,500 500 500 2.70 m 0.20 m 8.0 m 0.97x animation speed 26.00% 2.40x 241.75 24.00% ●●●●○ (1.30x) 0.6x 55° 8 Madurai Pol 2014-09-24
Galatine Prime Heavy Blade Normal Attack 95.00% DmgSlashSmall64 Slash 280.00 1,680 560 560 3.00 m 0.20 m 8.0 m 1.00x animation speed 26.00% 2.00x 280 26.00% ●●●○○ (0.90x) 0.6x 55° 13 Vazarin Pol 2016-08-23
Gram Heavy Blade Normal Attack 70.00% DmgSlashSmall64 Slash 160.00 960 320 320 2.80 m 0.20 m 8.0 m 0.95x animation speed 15.00% 2.00x 152 15.00% ●●●●● (1.44x) 0.6x 55° 2 Madurai Pol 2013-02-08
Vitrica Heavy Blade Normal Attack 40.00% DmgSlashSmall64 Slash 333.00 1,998 666 666 2.90 m 0.20 m 4.0 m 0.83x animation speed 23.00% 2.30x 277.38 33.00% ●●●○○ (1.05x) 0.6x 60° 13 Vazarin Pol 2020-10-27
Vitrica Heavy Blade Glass Explosion 40.00% DmgSlashSmall64 Slash 999.00 1,998 666 666 2.90 m 0.20 m 4.0 m 0.83x animation speed 23.00% 2.30x 832.16 33.00% ●●●○○ (1.05x) 0.6x 60° 13 Vazarin Pol 2020-10-27
War Heavy Blade Normal Attack 48.00% DmgImpactSmall64 Impact 250.00 1,500 500 500 3.20 m 0.20 m 8.0 m 0.92x animation speed 26.00% 2.60x 229.25 26.00% ●●●○○ (1.05x) 0.6x 55° 10 Vazarin Pol 2015-12-03


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Crowd Fall
Default Default
 300%
Default Default
 400%
Default Default
Slam Default 500% Knockdown b
311.1%/s 2.2s CleavingWhirlwindCombo0
Forward
(While Moving)
Crowd Fall
Default Default
 300%
Default Default
 400%
Default Default
Slam Default 500% Knockdown b
311.1%/s 2.2s CleavingWhirlwindCombo0
Forward Block
(While Blocking & Moving)
Crowd Fall
Default Default
 300%
Default Default
 400%
Default Default
Slam Default 500% Knockdown b
311.1%/s 2.2s CleavingWhirlwindCombo0
Block
(While Blocking)
Crowd Fall
Default Default
 300%
Default Default
 400%
Default Default
Slam Default 500% Knockdown b
311.1%/s 2.2s CleavingWhirlwindCombo0
Heavy
(Heavy Attack)
Crowd Fall*
Default Heavy
 600% Lifted b
Default Heavy
 600% Knockdown b
N / A N / A HeavyBladeComboHeavy
Slide
(While Sliding)
Hell's Wave*
Default Default
360 Default 200% DmgImpactSmall64
204.1%/s 1.0s HeavyBladeComboSlide
Aerial
(While In Air)
Mountain's Chisel*
Default Default
 200% DmgImpactSmall64
Default Default
 200% DmgImpactSmall64
Default Default
 200% DmgImpactSmall64
N / A N / A HeavyBladeComboAir
Wall
(While Wall Latching)
Flaying Home*
Default Default
 200% DmgImpactSmall64
N / A N / A HeavyBladeComboWall
Finisher
(On Knocked Down Enemy)
Tunneling Spike*
Default Default
 1200% DmgSlashSmall64
N / A N / A HeavyBladeComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
N / A N / A HeavyBladeComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (45)

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