Category for heavy bladed melee weapons.
Heavy Blade Stance Mods
Heavy Blade Weapons
Weapon Comparison
Name | Type | Attack | Main Element |
Normal | Heavy | Slam | Slide | Range | Sweep Radius | Slam Radius | Speed | Crit | Crit Dmg | Avg Dmg × Atk Spd | Status | Dispo | Follow Through |
Block Angle |
MR | Stance | Introduced |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Galatine | Heavy Blade | Normal Attack | 95.00% Slash | 182.00 | 1,092 | 364 | 364 | 3.00 m | 0.20 m | 8.0 m | 1.00x animation speed | 10.00% | 2.00x | 182 | 20.00% | ●●●○○ (1.05x) | 0.6x | 55° | 3 | 2013-09-27 | |
Gram Prime | Heavy Blade | Normal Attack | 75.00% Slash | 300.00 | 1,800 | 600 | 600 | 2.90 m | 0.20 m | 8.0 m | 0.80x animation speed | 32.00% | 2.60x | 240 | 32.00% | ●●○○○ (0.75x) | 0.6x | 55° | 14 | 2018-09-25 | |
Masseter Prime | Heavy Blade | Normal Attack | 56.00% Impact | 260.00 | 1,560 | 520 | 520 | 2.90 m | 0.20 m | 10.0 m | 1.08x animation speed | 26.00% | 2.20x | 281.58 | 36.00% | ●●●○○ (0.90x) | 0.6x | 55° | 14 | 2023-10-18 | |
Sarofang | Heavy Blade | Normal Attack | 56.00% Slash | 200.00 | 1,200 | 400 | 400 | 2.60 m | 0.20 m | 8.0 m | 1.17x animation speed | 20.00% | 2.00x | 234 | 20.00% | ●●●○○ (1.00x) | 0.6x | 55° | 8 | 2022-11-30 | |
Scindo | Heavy Blade | Normal Attack | 80.00% Slash | 200.00 | 1,200 | 400 | 400 | 2.60 m | 0.20 m | 8.0 m | 0.92x animation speed | 15.00% | 1.50x | 183.4 | 10.00% | ●●●●● (1.35x) | 0.6x | 55° | 2 | 2013-01-14 | |
Masseter | Heavy Blade | Normal Attack | 56.00% Impact | 241.00 | 1,446 | 482 | 482 | 2.90 m | 0.20 m | 10.0 m | 1.00x animation speed | 24.00% | 2.00x | 241 | 28.00% | ●●●●○ (1.25x) | 0.6x | 55° | 8 | 2019-10-31 | |
Paracesis | Heavy Blade | Normal Attack | 70.00% Slash | 222.00 | 1,332 | 444 | 444 | 2.90 m | 0.20 m | 8.0 m | 0.92x animation speed | 31.00% | 2.60x | 203.57 | 22.00% | ●○○○○ (0.60x) | 0.6x | 55° | 10 | 2018-10-12 | |
Tenet Exec | Heavy Blade | Normal Attack | 54.00% Impact | 190.00 | 1,140 | 380 | 380 | 2.80 m | 0.20 m | 4.0 m | 1.00x animation speed | 38.00% | 2.40x | 190 | 22.00% | ●●○○○ (0.80x) | 0.6x | 55° | 16 | 2021-07-06 | |
Tenet Exec | Heavy Blade | Normal Shockwave | 100.00% Impact | 380.00 | 1,140 | 380 | 380 | 2.80 m | 0.20 m | 4.0 m | 1.00x animation speed | 38.00% | 2.40x | 380 | 22.00% | ●●○○○ (0.80x) | 0.6x | 55° | 16 | 2021-07-06 | |
Tenet Exec | Heavy Blade | Heavy Shockwave | 100.00% Impact | 570.00 | 1,140 | 380 | 380 | 2.80 m | 0.20 m | 4.0 m | 1.00x animation speed | 38.00% | 2.40x | 570 | 22.00% | ●●○○○ (0.80x) | 0.6x | 55° | 16 | 2021-07-06 | |
Zenistar | Heavy Blade | Normal Attack | 50.34% Heat | 298.00 | 1,788 | 596 | 260 | 2.60 m | 0.20 m | 8.0 m | 0.83x animation speed | 10.00% | 2.00x | 248.23 | 30.00% | ●●●●○ (1.15x) | 0.6x | 55° | 6 | 2016-07-28 | |
Zenistar | Heavy Blade | Attacks While Disc Deployed | 80.00% Slash | 130.00 | 1,788 | 596 | 260 | 2.60 m | 0.20 m | 8.0 m | 0.83x animation speed | 10.00% | 2.00x | 108.29 | 15.00% | ●●●●○ (1.15x) | 0.6x | 55° | 6 | 2016-07-28 | |
Zenistar | Heavy Blade | Disc Impact | 100.00% Impact | 75.00 | 1,788 | 596 | 260 | 2.60 m | 0.20 m | 8.0 m | 0.91x animation speed | 10.00% | 2.00x | 68.17 | 15.00% | ●●●●○ (1.15x) | 0.6x | 55° | 6 | 2016-07-28 | |
Zenistar | Heavy Blade | Disc Explosion | 100.00% Heat | 350.00 | 1,788 | 596 | 260 | 2.60 m | 0.20 m | 8.0 m | 0.91x animation speed | 10.00% | 2.00x | 318.15 | 15.00% | ●●●●○ (1.15x) | 0.6x | 55° | 6 | 2016-07-28 | |
Zenistar | Heavy Blade | Disc Aura | 100.00% Heat | 50.00 | 1,788 | 596 | 260 | 2.60 m | 0.20 m | 8.0 m | 1.20x animation speed | 10.00% | 2.00x | 60 | 50.00% | ●●●●○ (1.15x) | 0.6x | 55° | 6 | 2016-07-28 | |
Dark Split-Sword (Heavy Blade) | Heavy Blade | Normal Attack | 43.48% Radiation | 230.00 | 1,380 | 460 | 460 | 2.80 m | 0.20 m | 8.0 m | 0.92x animation speed | 15.00% | 2.00x | 210.91 | 25.00% | ●●●●○ (1.30x) | 0.6x | 55° | 5 | 2016-06-08 | |
Scindo Prime | Heavy Blade | Normal Attack | 80.00% Slash | 250.00 | 1,500 | 500 | 500 | 2.70 m | 0.20 m | 8.0 m | 0.97x animation speed | 26.00% | 2.40x | 241.75 | 24.00% | ●●●●○ (1.30x) | 0.6x | 55° | 8 | 2014-09-24 | |
Galatine Prime | Heavy Blade | Normal Attack | 95.00% Slash | 280.00 | 1,680 | 560 | 560 | 3.00 m | 0.20 m | 8.0 m | 1.00x animation speed | 26.00% | 2.00x | 280 | 26.00% | ●●●○○ (0.90x) | 0.6x | 55° | 13 | 2016-08-23 | |
Gram | Heavy Blade | Normal Attack | 70.00% Slash | 160.00 | 960 | 320 | 320 | 2.80 m | 0.20 m | 8.0 m | 0.95x animation speed | 15.00% | 2.00x | 152 | 15.00% | ●●●●● (1.44x) | 0.6x | 55° | 2 | 2013-02-08 | |
Vitrica | Heavy Blade | Normal Attack | 40.00% Slash | 333.00 | 1,998 | 666 | 666 | 2.90 m | 0.20 m | 4.0 m | 0.83x animation speed | 23.00% | 2.30x | 277.38 | 33.00% | ●●●○○ (1.05x) | 0.6x | 60° | 13 | 2020-10-27 | |
Vitrica | Heavy Blade | Glass Explosion | 40.00% Slash | 999.00 | 1,998 | 666 | 666 | 2.90 m | 0.20 m | 4.0 m | 0.83x animation speed | 23.00% | 2.30x | 832.16 | 33.00% | ●●●○○ (1.05x) | 0.6x | 60° | 13 | 2020-10-27 | |
War | Heavy Blade | Normal Attack | 48.00% Impact | 250.00 | 1,500 | 500 | 500 | 3.20 m | 0.20 m | 8.0 m | 0.92x animation speed | 26.00% | 2.60x | 229.25 | 26.00% | ●●●○○ (1.05x) | 0.6x | 55° | 10 | 2015-12-03 |
Stanceless Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Crowd Fall | 311.1%/s | 2.2s | |||||||||||||||||||||
Forward (While Moving) |
Crowd Fall | 311.1%/s | 2.2s | |||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Crowd Fall | 311.1%/s | 2.2s | |||||||||||||||||||||
Block (While Blocking) |
Crowd Fall | 311.1%/s | 2.2s | |||||||||||||||||||||
Heavy (Heavy Attack) |
Crowd Fall* | N / A | N / A | |||||||||||||||||||||
Slide (While Sliding) |
Hell's Wave* | 204.1%/s | 1.0s | |||||||||||||||||||||
Aerial (While In Air) |
Mountain's Chisel* | N / A | N / A | |||||||||||||||||||||
Wall (While Wall Latching) |
Flaying Home* | N / A | N / A | |||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Tunneling Spike* | N / A | N / A | |||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack* | N / A | N / A | |||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct and Radial Slam Attack • Ranged Attack • "Thrust" Attack
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