WARFRAME Wiki
WARFRAME Wiki

Category for Hammer Melee Weapons.

Hammer Stance Mods

Hammer Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Wolf Sledge Hammer Normal Attack 51.00%  Impact 259.00 1,036 518 518 3.10 m 0.20 m 9.0 m 1.00x animation speed 17.00% 1.90x 298.62 33.00% ●●●●○ (1.25x) 0.4x 50° 7 2019-02-27
Wolf Sledge Hammer Throw 51.00%  Impact 777.00 1,036 518 518 3.10 m 0.20 m 9.0 m 1.00x animation speed 19.00% 2.10x 939.39 35.00% ●●●●○ (1.25x) 0.4x 50° 7 2019-02-27
Wolf Sledge Hammer Throw Bounce Explosion 100.00%  Blast 777.00 1,036 518 518 3.10 m 0.20 m 9.0 m 1.00x animation speed 19.00% 2.10x 939.39 50.00% ●●●●○ (1.25x) 0.4x 50° 7 2019-02-27
Wolf Sledge Hammer Throw Recall Explosion 100.00%  Blast 1554.00 1,036 518 518 3.10 m 0.20 m 9.0 m 1.00x animation speed 19.00% 2.10x 1878.78 50.00% ●●●●○ (1.25x) 0.4x 50° 7 2019-02-27
Volnus Prime Hammer Normal Attack 46.00%  Slash 250.00 1,500 500 500 2.90 m 0.20 m 10.0 m 1.20x animation speed 20.00% 1.80x 348 34.00% ●●●●○ (1.25x) 0.6x 50° 14 2021-05-25
Arca Titron Hammer Normal Attack 65.00%  Impact 360.00 2,160 720 720 2.60 m 0.15 m 9.0 m 0.73x animation speed 24.00% 2.00x 327.21 38.00% ●●●●○ (1.30x) 0.4x 50° 10 2017-09-09
Heliocor Hammer Normal Attack 85.00%  Impact 280.00 1,680 560 560 2.50 m 0.20 m 9.0 m 0.83x animation speed 38.00% 2.00x 321.87 12.00% ●●●●● (1.35x) 0.4x 50° 9 2016-07-28
Synoid Heliocor Hammer Normal Attack 85.00%  Impact 280.00 1,680 560 560 2.50 m 0.20 m 9.0 m 1.08x animation speed 16.00% 2.00x 350.78 40.00% ●●●●● (1.35x) 0.4x 50° 11 2016-09-15
Kuva Shildeg Hammer Normal Attack 49.02%  Puncture 205.00 1,230 410 410 3.00 m 0.25 m 9.0 m 0.92x animation speed 31.00% 2.70x 287.05 27.00% ●●○○○ (0.80x) 0.4x 50° 13 2019-10-31
Sancti Magistar Hammer Normal Attack 80.00%  Impact 240.00 1,440 480 480 2.60 m 0.20 m 9.0 m 1.00x animation speed 30.00% 2.00x 312 20.00% ●●●●○ (1.25x) 0.4x 50° 8 2016-09-15
Jat Kittag Hammer Normal Attack 80.00%  Impact 200.00 1,200 400 400 2.80 m 0.20 m 9.0 m 1.00x animation speed 15.00% 2.00x 230 25.00% ●●●●● (1.35x) 0.4x 50° 5 2014-02-05
Ekhein Hammer Normal Attack 100.00%  Impact 340.00 2,040 680 680 2.80 m 0.20 m 9.0 m 0.77x animation speed 30.00% 2.40x 370.30 15.00% ●●●○○ (1.00x) 0.4x 50° 10 2023-12-13
Sampotes Hammer Normal Attack 70.00%  Impact 248.00 1,488 496 496 2.50 m 0.25 m 6.0 m 0.83x animation speed 30.00% 3.00x 330.53 28.00% ●●●○○ (1.00x) 0.4x 50° 0 2023-04-26
Fragor Hammer Normal Attack 70.00%  Impact 200.00 1,200 400 400 2.50 m 0.20 m 9.0 m 0.83x animation speed 20.00% 2.00x 199.92 10.00% ●●●●○ (1.20x) 0.4x 50° 2 2013-01-14
Volnus Hammer Normal Attack 46.00%  Slash 220.00 1,320 440 440 2.90 m 0.20 m 9.0 m 1.20x animation speed 18.00% 1.60x 292.51 30.00% ●●●●● (1.35x) 0.6x 50° 9 2017-10-12
Fragor Prime Hammer Normal Attack 70.00%  Impact 270.00 1,620 540 540 2.60 m 0.20 m 9.0 m 0.80x animation speed 40.00% 2.50x 345.6 18.00% ●●●○○ (1.05x) 0.4x 50° 12 2016-05-17
Sibear Hammer Normal Attack 48.15%  Cold 270.00 1,620 540 540 2.60 m 0.20 m 9.0 m 1.00x animation speed 15.00% 2.00x 310.5 30.00% ●●●●● (1.35x) 0.4x 50° 6 2016-04-06
Magistar Hammer Normal Attack 80.00%  Impact 210.00 1,260 420 420 2.50 m 0.20 m 9.0 m 0.83x animation speed 20.00% 2.00x 209.91 10.00% ●●●●● (1.35x) 0.4x 50° 1 2013-12-19


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Default Default
Slam Default 400%
Default Default
 300%
Slam Default 300% 
Default Default
Slam Default 400%
N / A N / A
Forward
(While Moving)
Default Default
Slam Default 400%
Default Default
 300%
Slam Default 300% 
Default Default
Slam Default 400%
N / A N / A
Forward Block
(While Blocking & Moving)
Default Default
Slam Default 400%
Default Default
 300%
Slam Default 300% 
Default Default
Slam Default 400%
N / A N / A
Block
(While Blocking)
Default Default
Slam Default 400%
Default Default
 300%
Slam Default 300% 
Default Default
Slam Default 400%
N / A N / A
Heavy
(Heavy Attack)
Crowd Fall*
Default Heavy
 600% 
Default Heavy
 600% 
N / A N / A
Slide
(While Sliding)
Hell's Wave*
Default Default
360 Default 200% 
206.2%/s 1.0s
Aerial
(While In Air)
Mountain's Chisel*
Default Default
 200% 
Default Default
 200% 
Default Default
 200% 
N / A N / A
Wall
(While Wall Latching)
Cyclical Dwelling*
Default Default
 200%
N / A N / A
Finisher
(On Knocked Down Enemy)
Tunneling Spike*
Default Default
 1200%
N / A N / A
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
N / A N / A

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

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Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
 Knockback
 Weakened
 Bleed
 Inaccuracy
 Knockdown
 Lifted
 Stagger
 Ragdoll
 Finisher (front, back, or ground) 
 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
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  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (37)