WARFRAME Wiki
Advertisement
WARFRAME Wiki

Category for fist-only melee brawlers. Fists are fast, short-ranged weapons. They commonly feature a high base critical chance.

Fist Stance Mods

Fist Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
MK1-Furax Fist Normal Attack 70.00%  Impact 90.00 450 180 270 1.25 m 0.25 m 8.0 m 1.00x animation speed 20.00% 2.00x 108 10.00% ●●●●● (1.45x) 0.9x 50° 0 2014-07-18
Furax Fist Normal Attack 70.00%  Impact 135.00 675 270 405 1.25 m 0.25 m 8.0 m 1.00x animation speed 25.00% 2.30x 178.87 11.00% ●●●●● (1.38x) 0.9x 50° 5 2012-10-25
Ankyros Fist Normal Attack 70.00%  Impact 90.00 450 180 270 1.25 m 0.25 m 8.0 m 1.17x animation speed 20.00% 2.00x 126.36 10.00% ●●●●● (1.50x) 0.9x 50° 2 2013-04-19
Ankyros Prime Fist Normal Attack 70.00%  Impact 128.00 640 256 384 1.25 m 0.25 m 8.0 m 1.25x animation speed 28.00% 2.40x 222.72 16.00% ●●●●● (1.45x) 0.9x 50° 8 2014-03-05
Ruvox Fist Normal Attack 100.00%  Impact 170.00 850 340 510 1.25 m 0.25 m 8.0 m 1.00x animation speed 26.00% 2.20x 223.04 20.00% ●●○○○ (0.75x) 0.9x 50° 14 2024-03-27
Ruvox Fist Incarnon Form 100.00%  Impact 170.00 850 340 510 4.25 m 0.25 m 8.0 m 0.65x animation speed 26.00% 2.20x 144.97 20.00% ●●○○○ (0.75x) 0.9x 50° 14 2024-03-27
Furax Wraith Fist Normal Attack 70.00%  Impact 139.00 695 278 417 1.25 m 0.25 m 8.0 m 1.08x animation speed 30.00% 2.70x 226.68 15.00% ●●●●○ (1.15x) 0.9x 50° 9 2016-04-29
Tekko Fist Normal Attack 70.00%  Slash 160.00 800 320 480 1.25 m 0.25 m 8.0 m 0.92x animation speed 30.00% 2.00x 190.73 10.00% ●●●●● (1.40x) 0.9x 50° 6 2015-10-01
Tekko Prime Fist Normal Attack 64.00%  Slash 180.00 900 360 540 1.35 m 0.25 m 8.0 m 1.00x animation speed 30.00% 2.40x 255.6 26.00% ●●●●○ (1.30x) 0.9x 50° 12 2019-10-01


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Default Default
 100%
Default Default
 100%
Default Default
 200% 
Default Default
 100%
N / A N / A
Forward
(While Moving)
Default Default
 100%
Default Default
 100%
Default Default
 200% 
Default Default
 100%
N / A N / A
Forward Block
(While Blocking & Moving)
Default Default
 100%
Default Default
 100%
Default Default
 200% 
Default Default
 100%
N / A N / A
Block
(While Blocking)
Default Default
 100%
Default Default
 100%
Default Default
 200% 
Default Default
 100%
N / A N / A
Heavy
(Heavy Attack)
Three Lessons*
Default Heavy
 500% 
Default Heavy
 500% 
N / A N / A
Slide
(While Sliding)
Launching Spring*
Default Default
360 Default 300% 
N / A N / A
Aerial
(While In Air)
One Point*
Default Default
 200%
Default Default
 2x 200%
Default Default
 300% 
N / A N / A
Wall
(While Wall Latching)
Through Strike*
Default Default
 300%
N / A N / A
Finisher
(On Knocked Down Enemy)
Roaring Drums*
Default Default
 5x 250%
 100%
N / A N / A
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
N / A N / A

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
 Knockback
 Weakened
 Bleed
 Inaccuracy
 Knockdown
 Lifted
 Stagger
 Ragdoll
 Finisher (front, back, or ground) 
 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (20)

Advertisement