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Category for fist-only melee brawlers. Fists are fast, short-ranged weapons. They commonly feature a high base critical chance.

Fist Stance Mods

Fist Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
MK1-Furax Fist Normal Attack 70.00% DmgImpactSmall64 Impact 90.00 450 270 90 1.25 m 0.25 m 8.0 m 1.00x animation speed 20.00% 2.00x 90 10.00% ●●●●● (1.45x) 0.9x 50° 0 Vazarin Pol 2014-07-18
Furax Fist Normal Attack 70.00% DmgImpactSmall64 Impact 135.00 675 405 135 1.25 m 0.25 m 8.0 m 1.00x animation speed 25.00% 2.30x 135 11.00% ●●●●● (1.38x) 0.9x 50° 5 Vazarin Pol 2012-10-25
Ankyros Fist Normal Attack 70.00% DmgImpactSmall64 Impact 90.00 450 270 90 1.25 m 0.25 m 8.0 m 1.17x animation speed 20.00% 2.00x 105.3 10.00% ●●●●● (1.50x) 0.9x 50° 2 Vazarin Pol 2013-04-19
Ankyros Prime Fist Normal Attack 70.00% DmgImpactSmall64 Impact 128.00 640 384 128 1.25 m 0.25 m 8.0 m 1.25x animation speed 28.00% 2.40x 160 16.00% ●●●●● (1.45x) 0.9x 50° 8 Unairu Pol 2014-03-05
Furax Wraith Fist Normal Attack 70.00% DmgImpactSmall64 Impact 139.00 695 417 139 1.25 m 0.25 m 8.0 m 1.08x animation speed 30.00% 2.70x 150.12 15.00% ●●●●○ (1.15x) 0.9x 50° 9 Vazarin Pol 2016-04-29
Tekko Fist Normal Attack 70.00% DmgSlashSmall64 Slash 160.00 800 480 160 1.25 m 0.25 m 8.0 m 0.92x animation speed 30.00% 2.00x 146.72 10.00% ●●●●● (1.40x) 0.9x 50° 6 Vazarin Pol 2015-10-01
Tekko Prime Fist Normal Attack 64.00% DmgSlashSmall64 Slash 180.00 900 540 180 1.35 m 0.25 m 8.0 m 1.00x animation speed 30.00% 2.40x 180 26.00% ●●●●○ (1.30x) 0.9x 50° 12 Vazarin Pol 2019-10-01


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Default Default
 100%
Default Default
 100%
Default Default
 200% DmgImpactSmall64
Default Default
 100%
N / A N / A FistComboNeutral
Forward
(While Moving)
Default Default
 100%
Default Default
 100%
Default Default
 200% DmgImpactSmall64
Default Default
 100%
N / A N / A FistComboNeutral
Forward Block
(While Blocking & Moving)
Default Default
 100%
Default Default
 100%
Default Default
 200% DmgImpactSmall64
Default Default
 100%
N / A N / A FistComboNeutral
Block
(While Blocking)
Default Default
 100%
Default Default
 100%
Default Default
 200% DmgImpactSmall64
Default Default
 100%
N / A N / A FistComboNeutral
Heavy
(Heavy Attack)
Three Lessons*
Default Heavy
 500% Knockdown b
Default Heavy
 500% Knockdown b
N / A N / A FistComboHeavy
Slide
(While Sliding)
Launching Spring*
Default Default
360 Default 300% Lifted b
N / A N / A FistComboSlide
Aerial
(While In Air)
One Point*
Default Default
 200%
Default Default
 2x 200%
Default Default
 300% Knockdown b
N / A N / A FistComboAir
Wall
(While Wall Latching)
Through Strike*
Default Default
 300%
N / A N / A FistComboWall
Finisher
(On Knocked Down Enemy)
Roaring Drums*
Default Default
 5x 250%
 100%
N / A N / A FistComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A FistComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (19)

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