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Category for fist-only melee brawlers. Fists are fast, short-ranged weapons. They commonly feature a high base critical chance.

Fist Stance Mods[]

Fist Weapons[]

Weapon Comparison[]

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance
MK1-Furax Fist Normal Attack 70.00% DmgImpactSmall64.png  90 450 270 270 1.25m 8.0m 1 20.00% 2.0x 90 10.00% ●●●●● (1.45x) 0.9x 50° 0 Vazarin Pol.svg
Furax Fist Normal Attack 70.00% DmgImpactSmall64.png  135 675 405 405 1.25m 8.0m 1 25.00% 2.3x 135 11.00% ●●●●● (1.38x) 0.9x 50° 5 Vazarin Pol.svg
Ankyros Fist Normal Attack 70.00% DmgImpactSmall64.png  90 450 270 270 1.25m 8.0m 1.17 20.00% 2.0x 105.3 10.00% ●●●●● (1.50x) 0.9x 50° 2 Vazarin Pol.svg
Ankyros Prime Fist Normal Attack 70.00% DmgImpactSmall64.png  128 640 384 384 1.25m 8.0m 1.25 28.00% 2.4x 160 16.00% ●●●●● (1.45x) 0.9x 50° 8 Unairu Pol.svg
Furax Wraith Fist Normal Attack 70.00% DmgImpactSmall64.png  139 695 417 417 1.25m 8.0m 1.08 30.00% 2.7x 150.12 15.00% ●●●●○ (1.30x) 0.9x 50° 9 Vazarin Pol.svg
Tekko Fist Normal Attack 70.00% DmgSlashSmall64.png  160 800 480 480 1.25m 8.0m 0.91 30.00% 2.0x 146.72 10.00% ●●●●● (1.40x) 0.9x 50° 6 Vazarin Pol.svg
Tekko Prime Fist Normal Attack 64.00% DmgSlashSmall64.png  180 900 540 540 1.35m 8.0m 1 30.00% 2.4x 180 26.00% ●●●●○ (1.30x) 0.9x 50° 12 Vazarin Pol.svg

Stanceless Combos[]

Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation

(While Not Moving)
Default Melee Attack
 100%
Default Melee Attack
 100%
Default Melee Attack
 200% DmgImpactSmall64.png
Default Melee Attack
 100%
0.0%/s N/A FistComboNeutral.gif

(While Moving)
Default Melee Attack
 100%
Default Melee Attack
 100%
Default Melee Attack
 200% DmgImpactSmall64.png
Default Melee Attack
 100%
0.0%/s N/A FistComboNeutral.gif

(While Blocking & Moving)
Default Melee Attack
 100%
Default Melee Attack
 100%
Default Melee Attack
 200% DmgImpactSmall64.png
Default Melee Attack
 100%
0.0%/s N/A FistComboNeutral.gif

(While Blocking)
Default Melee Attack
 100%
Default Melee Attack
 100%
Default Melee Attack
 200% DmgImpactSmall64.png
Default Melee Attack
 100%
0.0%/s N/A FistComboNeutral.gif
Three Lessons
(Heavy Attack)
Heavy Attack
 500% Knockdown b.png
Heavy Attack
 500% Knockdown b.png
0.0%/s N/A FistComboHeavy.gif
Launching Spring
(While Sliding)
Default Melee Attack
360° Attack 300% Lifted b.png
0.0%/s N/A FistComboSlide.gif
One Point
(While In Air)
Default Melee Attack
 200%
Default Melee Attack
 2x 200%
Default Melee Attack
 300% Knockdown b.png
0.0%/s N/A FistComboAir.gif
Through Strike
(While Wall Latching)
Default Melee Attack
 300%
0.0%/s N/A FistComboWall.gif
Roaring Drums
(On Knocked Down Enemy)
Default Melee Attack
 6x 500%
0.0%/s N/A FistComboFinisherGround.gif
Slam Attack
(Looking At Ground While In Air)
Default Melee Attack
Direct 300%
Slam 100%
0.0%/s N/A FistComboSlam.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 200%
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.

All items (19)

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