Faction damage mods are mods that increase the damage done to enemies of a specific faction. The bonus damage is calculated as a total damage multiplier against the faction in question. For complete mechanics, see Damage.

These mods work on all enemy types of a given faction, including bosses. They do not, however, work against Corrupted versions of enemies though, e.g. Mod TT 20px.pngBane of Infested will not increase damage done against a Corrupted Ancient.

There are a total of 16 faction damage mods (+16 with the Primed versions) : 4 mods (Infested, Grineer, Corpus, and Corrupted) for the each of the 4 main weapon mod types (Rifle, Shotgun, Pistol and Melee). All faction damage weapon mods increase damage by 5% per rank, and max out at 30%. The base equip cost for these mods is 4, and they all have a Madurai Pol.svg polarity.

List of Damage Mods[edit | edit source]

Rifle[edit | edit source]

Shotgun[edit | edit source]

Pistol[edit | edit source]

Melee[edit | edit source]

Notes[edit | edit source]

  • Faction damage mods for Infested, Corpus, and Grineer were added in Update 9.0, while Faction damage mods for Corrupted were added in Update 21.0.

All items (35)

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