- For Exilus mods exclusive to weapons, see Exilus Weapon Mods.

Exilus Mods are utility or mobility-based mods that can be equipped in the Exilus slot, or if the player chooses, in a general slot. The Exilus slot is present on all Warframes and primary and secondary weapons; on Warframes, it must be unlocked with an Exilus Adapter, and on weapons, it must be unlocked with an Exilus Weapon Adapter.
Some Exilus mods exist as typical standard mods, e.g.
Sure Footed and
Primed Sure Footed.
Some Exilus mods exist as somewhat atypical, but also essentially standard, mods:
- A number of mods similar to
Mobilize are treated as it's "cognates", meaning that
Mobilize,
Patagium,
Battering Maneuver,
Piercing Step,
Rending Turn,
Firewalker,
Ice Spring,
Lightning Dash, and
Toxic Flight don't stack, in line with the expectation that standard mods with the same type of effect don't stack. Despite these not being single-stat mods in a technical sense, their mobility enhancements are seen as a unified effect.
Many Exilus mods are nonstandard mods, such as the the dual-stat "Drift" mods.
- Consistent with standard and nonstandard mods being able to stack,
Mobilize stacks with
Stealth Drift.
Exilus mods have the Exilus mark near the top.
| Name | Description | Polarity | Rarity |
|---|---|---|---|
| A set mod that grants reduced gravity during Aim Glide. | Uncommon | ||
| Reduces damage taken while airborne and reduces enemy accuracy when targeting the player. | Rare | ||
| Reduces damage taken while airborne for the player | Common | ||
| Grants damage resistance while knocked down at the cost of reducing slide distance for the player. | Uncommon | ||
| Increases the speed of Bullet Jump, lengthens the duration of Aim Glide and Wall Latching, and adds Impact damage to Bullet Jump. | Uncommon | ||
| Increases an Aura's strength and effectiveness | Rare | ||
| Warframe Augment for Octavia that allows her to command Resonator by reactivating it, ordering it to move to her reticle with increased speed. | Rare | ||
| Increases slide, reduces friction and increases Ability Range | Rare | ||
| Increases Maximum Energy and parkour velocity. | Rare | ||
| Displays all enemies within its radius with red markers on the mini-map | Rare | ||
| Grants Nova and her allies increased movement speed after teleporting. | Rare | ||
| Increases the speed of Bullet Jump, lengthens the duration of Aim Glide and Wall Latching, and adds Heat damage to Bullet Jump | Rare | ||
| Jump Kicks deal a percentage of the equipped melee weapon's damage as Impact damage, and knocks nearby enemies down when killing with it. | Rare | ||
| Speeds up a Warframe's knock-down recovery rate | Rare | ||
| Allows a Warframe to create shockwave from heavy landings | Uncommon | ||
| Warframe Augment for Valkyr that allows her to pounce onto enemies while in Hysteria, dealing damage on contact. | Rare | ||
| Increases the speed of Bullet Jump, lengthens the duration of Aim Glide and Wall Latching, and adds Cold damage to Bullet Jump. | Rare | ||
| Negates hard landings from high velocity falls | Rare | ||
| Increases the speed of Bullet Jump, lengthens the duration of Aim Glide and Wall Latching, and adds Electric damage to Bullet Jump. | Rare | ||
| Increases slide speed, and decreases Friction | Uncommon | ||
| Grants a chance of unlocking locked lockers | Rare | ||
| Warframe Augment Mod usable in both PvE and PvP that allows |
Rare | ||
| Increases Bullet Jump speed and the duration of Aim Glide and Wall Latch | Uncommon | ||
| Increases maximum Double Jump Height. | Common | ||
| Increases the stagger recovery of your Warframe. | Rare | ||
| Increases the duration of Aim Glide and Wall Latch. | Uncommon | ||
| Increases the speed of Bullet Jump, lengthens the duration of Aim Glide and Wall Latching, and adds Puncture damage to Bullet Jump. | Uncommon | ||
| Increases Ability Strength and grants a chance to resist knockdown | Rare | ||
| Increases Bullet Jump speed after performing a Wall Dash | Common | ||
| Increases the speed of Bullet Jump, lengthens the duration of Aim Glide and Wall Latching, and adds Slash damage to Bullet Jump. | Uncommon | ||
| Grants a chance to deal Electricity damage to enemies when they deal shield damage to a Warframe via a melee attack. | Rare | ||
| Warframe Augment Mod that causes enemies affected by |
Rare | ||
| Gives a purely cosmetic Cold effect to Bullet Jumps. | Rare | ||
| Increases the speed at which a Warframe moves while sprinting | Uncommon | ||
| Increases sprint speed and casting speed | Rare | ||
| Increases enemy detection on the minimap and Aim Glide and Wall Latch time | Rare | ||
| Increases Holster Speed and slide speed, and decreases Friction | Rare | ||
| Increases a Warframe's chance to resist knockdown | Rare | ||
| Increases weapon holster speed. | Rare | ||
| Adds a loot radar to the minimap | Common | ||
| Increases the speed of Bullet Jump, lengthens the duration of Aim Glide and Wall Latching, and adds Toxin damage to Bullet Jump | Rare | ||
| Gives a purely cosmetic Toxin effect to Bullet Jumps | Rare | ||
| Displays all enemies within its radius with red markers on the mini-map. | Uncommon | ||
| Gives a purely cosmetic Electricity effect to Bullet Jumps | Rare | ||
| Increases a Warframe's shield resistance against the cryogenic temperatures environmental hazard | Common |
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Cunning Drift -
Primed Sure Footed -
Discipline's Merit -
Vigilante Supplies -
Power Drift -
Exilus Warframe Adapter -
Dreamer's Wrath -
Preparation
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