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Category for Dual Nikanas melee weapons.

Dual Nikanas Stance Mods

Dual Nikanas Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Sun & Moon Dual Nikanas Normal Attack 56.00% DmgSlashSmall64 Slash 190.00 1,140 380 380 2.60 m 0.25 m 8.0 m 1.00x animation speed 20.00% 2.40x 190 22.00% ●●○○○ (0.80x) 0.6x 60° 0 Naramon Pol 2023-04-26


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Default Default
 100%
Default Default
 200%
Default Default
 2x 200%
Default Default
 200% DmgSlashSmall64
 200% DmgImpactSmall64
464.1%/s 2.4s DualNikanasComboNeutral
Forward
(While Moving)
Default Default
 225%
Default Default
 100%
Default Default
 2x 200%
Default Default
 2x 100%
390.3%/s 2.4s DualNikanasComboNeutral
Forward Block
(While Blocking & Moving)
Default Default
 100%
Default Default
 200%
Default Default
 2x 200%
Default Default
 200% DmgSlashSmall64
 200% DmgImpactSmall64
464.1%/s 2.4s DualNikanasComboNeutral
Block
(While Blocking)
Default Default
 100%
Default Default
 200%
Default Default
 2x 200%
Default Default
 200% DmgSlashSmall64
 200% DmgImpactSmall64
464.1%/s 2.4s DualNikanasComboNeutral
Heavy
(Heavy Attack)
Dax Retribution*
Default Heavy
 200% DmgSlashSmall64
 200% DmgImpactSmall64
 200% Knockdown b
 600%
Default Heavy
 100% Lifted b
 200% DmgSlashSmall64
 300%
409.1%/s 4.4s DualNikanasComboHeavy
Slide
(While Sliding)
Trimming Flowers*
Default Default
360 Default 200%
166.7%/s 1.2s DualNikanasComboSlide
Aerial
(While In Air)
Red Soil*
Default Default
 200%
Default Default
 200%
Default Default
 2x 200% Knockdown b
347.8%/s 2.3s DualNikanasComboAir
Wall
(While Wall Latching)
Weightless Steel*
Default Default
 300% Knockdown b
136.4%/s 2.2s DualNikanasComboWall
Finisher
(On Knocked Down Enemy)
Mirrored Spike*
Default Default
 2x 800% DmgSlashSmall64
842.1%/s 1.9s DualNikanasComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200% DmgImpactSmall64
0.0%/s 2.2s DualNikanasComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

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