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WARFRAME Wiki

Category for dual short daggers melee weapons.

Dual Daggers Stance Mods

Dual Daggers Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Okina Dual Daggers Normal Attack 50.00%  Slash 140.00 280 280 280 1.70 m 0.25 m 6.0 m 1.08x animation speed 16.00% 2.00x 175.39 20.00% ●●●●● (1.40x) 0.8x 50° 5 2016-07-08
Fang Prime Dual Daggers Normal Attack 70.00%  Puncture 178.00 356 356 356 1.75 m 0.25 m 6.0 m 1.00x animation speed 26.00% 2.60x 252.04 26.00% ●●●●○ (1.30x) 0.8x 50° 10 2013-07-13
Fang Dual Daggers Normal Attack 70.00%  Puncture 108.00 216 216 216 1.65 m 0.25 m 6.0 m 0.92x animation speed 8.00% 1.50x 102.99 16.00% ●●●●● (1.36x) 0.8x 50° 0 2013-03-18
Nepheri Dual Daggers Normal Attack 35.25%  Heat 261.00 522 522 522 1.90 m 0.35 m 6.0 m 1.00x animation speed 21.00% 2.30x 332.25 33.00% ●●●○○ (0.95x) 0.8x 50° 13 2021-12-15
Nepheri Dual Daggers Fireballs 100.00%  Heat 131.00 522 522 522 1.90 m 0.35 m 6.0 m 1.00x animation speed 21.00% 2.30x 166.76 33.00% ●●●○○ (0.95x) 0.8x 50° 13 2021-12-15
Ether Daggers Dual Daggers Normal Attack 70.00%  Slash 224.00 448 448 448 1.75 m 0.25 m 6.0 m 0.83x animation speed 10.00% 1.80x 201.51 30.00% ●●●●● (1.49x) 0.8x 50° 6 2013-04-12
Okina Prime Dual Daggers Normal Attack 60.00%  Slash 184.00 368 368 368 1.70 m 0.25 m 6.0 m 1.17x animation speed 30.00% 2.60x 318.61 24.00% ●●○○○ (0.70x) 0.8x 50° 12 2024-05-01


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Default Default
 3x 100%
Default Default
 3x 100%
Default Default
 2x 100%
N / A N / A
Forward
(While Moving)
Default Default
 3x 100%
Default Default
 3x 100%
Default Default
 2x 100%
N / A N / A
Forward Block
(While Blocking & Moving)
Default Default
 3x 100%
Default Default
 3x 100%
Default Default
 2x 100%
N / A N / A
Block
(While Blocking)
Default Default
 3x 100%
Default Default
 3x 100%
Default Default
 2x 100%
N / A N / A
Heavy
(Heavy Attack)
Savage Tiger*
Default Heavy
 2x 250% 
Default Heavy
 2x 250% 
N / A N / A
Slide
(While Sliding)
Lurking Cougar*
Default Default
360 Default 200% 
298.5%/s 0.7s
Aerial
(While In Air)
Lion's Roar*
Default Default
 2x 100% 
Default Default
 2x 100% 
Default Default
 2x 200% 
N / A N / A
Wall
(While Wall Latching)
Weightless Steel*
Default Default
 300% 
N / A N / A
Finisher
(On Knocked Down Enemy)
Final Strike*
Default Default
 2x 800% 
N / A N / A
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
N / A N / A

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

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Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
 Knockback
 Weakened
 Bleed
 Inaccuracy
 Knockdown
 Lifted
 Stagger
 Ragdoll
 Finisher (front, back, or ground) 
 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
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  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (14)