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Daggers

  • Additional Notes
    • The Daggers that are generally hard to obtain:
      • Rakta Dark Dagger is only obtainable from a Syndicate.
      • Sheev's blueprint and component parts can be obtained as rewards from Invasions.
    • A Balla Zaw with a one-handed grip is a Dagger.
    • A Heavy Attack from any Dagger weapon will open hit enemies to finishers

Dagger Stance Mods

Dagger Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Innodem Dagger Normal Attack 50.00% DmgSlashSmall64 Slash 360.00 720 720 360 1.80 m 0.25 m 5.0 m 0.75x animation speed 22.00% 2.00x 270 22.00% ●○○○○ (0.65x) 0.9x 50° 14 Madurai Pol 2022-06-09
Heat Dagger Dagger Normal Attack 36.54% DmgPunctureSmall64 Puncture 208.00 416 416 208 1.75 m 0.25 m 5.0 m 0.75x animation speed 14.00% 1.60x 156 14.00% ●●●●● (1.44x) 0.9x 45° 3 Madurai Pol 2012-12-18
Karyst Dagger Normal Attack 31.87% DmgToxinSmall64 Toxin 273.00 546 546 DmgToxinSmall64 273 1.75 m 0.25 m 5.0 m 0.75x animation speed 10.00% 2.00x 204.75 26.00% ●●●●● (1.35x) 0.9x 45° 6 Madurai Pol 2014-08-13
Karyst Prime Dagger Normal Attack 29.65% DmgSlashSmall64 Slash 344.00 688 688 DmgToxinSmall64 344 2.20 m 0.25 m 5.0 m 0.67x animation speed 24.00% 2.20x 229.44 30.00% ●●●○○ (1.10x) 0.9x 50° 12 Madurai Pol 2020-07-14
Dark Dagger Dagger Normal Attack 38.96% DmgRadiationSmall64 Radiation 154.00 308 308 154 1.75 m 0.25 m 5.0 m 0.92x animation speed 8.00% 1.50x 141.21 22.00% ●●●○○ (1.10x) 0.9x 45° 2 Unairu Pol 2012-12-18
Sheev Dagger Normal Attack 90.00% DmgSlashSmall64 Slash 270.00 540 540 270 1.70 m 0.25 m 5.0 m 0.67x animation speed 13.00% 2.10x 180.09 25.00% ●●●●● (1.35x) 0.9x 45° 5 Madurai Pol 2014-09-17
Ceramic Dagger Dagger Normal Attack 90.00% DmgPunctureSmall64 Puncture 140.00 280 280 140 1.80 m 0.25 m 5.0 m 1.00x animation speed 10.00% 1.50x 140 20.00% ●●●●● (1.43x) 0.9x 45° 3 Madurai Pol 2012-12-18
Rakta Dark Dagger Dagger Normal Attack 39.02% DmgRadiationSmall64 Radiation 246.00 492 492 246 1.75 m 0.25 m 5.0 m 1.00x animation speed 12.00% 1.80x 246 30.00% ●●●○○ (0.95x) 0.9x 45° 8 Naramon Pol 2016-09-15
Rumblejack Dagger Normal Attack 60.00% DmgElectricitySmall64 Electricity 300.00 600 600 300 1.80 m 0.25 m 4.0 m 0.67x animation speed 13.00% 1.80x 201 40.00% ●●●●○ (1.15x) 0.9x 45° 8 Madurai Pol 2021-12-15


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Default Default
 100%
Default Default
 300%
Default Default
 100%
Default Default
 200% DmgSlashSmall64
N / A N / A DaggerComboNeutral
Forward
(While Moving)
Default Default
 100%
Default Default
 300%
Default Default
 100%
Default Default
 200% DmgSlashSmall64
N / A N / A DaggerComboNeutral
Forward Block
(While Blocking & Moving)
Default Default
 100%
Default Default
 300%
Default Default
 100%
Default Default
 200% DmgSlashSmall64
N / A N / A DaggerComboNeutral
Heavy
(Heavy Attack)
Butterfly Slash*
Default Heavy
 250% DmgImpactSmall64DmgSlashSmall64
 250% Finisher b
Default Heavy
 250% DmgImpactSmall64DmgSlashSmall64
 250% Knockdown b
N / A N / A DaggerComboHeavy
Slide
(While Sliding)
Splitting Brush*
Default Default
360 Default 200% DmgImpactSmall64
377.4%/s 0.5s DaggerComboSlide
Aerial
(While In Air)
Scorpion Fall*
Default Default
 200% DmgImpactSmall64
Default Default
 100% DmgSlashSmall64
N / A N / A DaggerComboAir
Wall
(While Wall Latching)
Fanning Sting*
Default Default
 300% DmgImpactSmall64
N / A N / A DaggerComboWall
Finisher
(On Knocked Down Enemy)
Relentless Point*
Default Default
 2x 500% DmgSlashSmall64
N / A N / A DaggerComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 200%
Slam Default 100%
N / A N / A DaggerComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (21)

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